mirror of https://github.com/KLayout/klayout.git
Simplified optimization as performance was bad.
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254f598a08
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40a8f21f9c
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@ -918,6 +918,64 @@ RecursiveShapeIterator::new_layer () const
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}
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}
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static
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RecursiveShapeIterator::box_type
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shape_box (const RecursiveShapeIterator::shape_type &shape)
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{
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if (shape.is_box ()) {
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return shape.box ();
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}
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switch (shape.type ()) {
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case db::Shape::Polygon:
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return shape.polygon ().is_box () ? shape.polygon ().box () : RecursiveShapeIterator::box_type ();
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case db::Shape::PolygonRef:
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case db::Shape::PolygonPtrArrayMember:
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return shape.polygon_ref ().is_box () ? shape.polygon_ref ().box () : RecursiveShapeIterator::box_type ();
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case db::Shape::SimplePolygon:
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return shape.simple_polygon ().is_box () ? shape.simple_polygon ().box () : RecursiveShapeIterator::box_type ();
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case db::Shape::SimplePolygonRef:
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case db::Shape::SimplePolygonPtrArrayMember:
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return shape.simple_polygon_ref ().is_box () ? shape.simple_polygon_ref ().box () : RecursiveShapeIterator::box_type ();
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default:
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return RecursiveShapeIterator::box_type ();
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}
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}
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static
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RecursiveShapeIterator::box_type
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subtract_box (const RecursiveShapeIterator::box_type &from, const RecursiveShapeIterator::box_type &box)
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{
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RecursiveShapeIterator::box_type res (from);
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if (box.empty ()) {
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return res;
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}
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if (! res.empty ()) {
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if (box.bottom () <= res.bottom () && box.top () >= res.top ()) {
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if (box.left () <= res.left ()) {
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res.set_left (std::max (box.right (), res.left ()));
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}
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if (box.right () >= res.right ()) {
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res.set_right (std::min (box.left (), res.right ()));
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}
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}
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}
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if (! res.empty ()) {
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if (box.left () <= res.left () && box.right () >= res.right ()) {
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if (box.bottom () <= res.bottom ()) {
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res.set_bottom (std::max (box.top (), res.bottom ()));
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}
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if (box.top () >= res.top ()) {
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res.set_top (std::min (box.bottom (), res.top ()));
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}
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}
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}
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return res;
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}
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void
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RecursiveShapeIterator::new_cell (RecursiveShapeReceiver *receiver) const
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{
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@ -935,48 +993,29 @@ RecursiveShapeIterator::new_cell (RecursiveShapeReceiver *receiver) const
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// try some optimization - only consider optimizing by dropping the shape-covered area under certain circumstances:
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// - single layer
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// - less than 32 shapes to consider
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// - total shape bbox in current region covers at least a third of it
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// - total area of shapes in current region is at least a third of it
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// - at least one shape to consider and it is a box
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// - that box clips the region entirely on one side
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//
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// NOTE that this implementation can modify the search box on the box stack
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// because we did "new_layer()" already and this function is not going to
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// be called, because we do so only for single layers.
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const box_type ®ion = m_local_region_stack.back ();
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if (m_for_merged_input && (! m_has_layers || m_layers.size () == 1) && ! m_shape.at_end ()) {
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if (m_for_merged_input && (! m_has_layers || m_layers.size () == 1) && ! region.empty ()) {
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unsigned int l = m_has_layers ? m_layers.front () : m_layer;
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const shapes_type &shapes = cell ()->shapes (l);
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if (! shapes.empty () && shapes.size () < 32 &&
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3 * (shapes.bbox () & region).area () > region.area ()) {
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region_type shapes_region (shapes);
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if (3 * shapes_region.area (region) > region.area ()) {
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// Need to enlarge the empty area somewhat so we really exclude instances
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// entirely enclosed by the shape - also the ones at the border.
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box_type::vector_type bias;
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if (! m_overlapping) {
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bias = box_type::vector_type (1, 1);
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}
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// reduce the search region for less instances to look up
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// NOTE: because we use "touching" for the instances below, we
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region_type new_complex_region;
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if (region == box_type::world ()) {
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new_complex_region = region_type (cell ()->bbox (l)) - shapes_region;
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} else {
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new_complex_region = region_type (cell ()->bbox (l) & region.enlarged (bias)) - shapes_region;
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}
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// TODO: the current implementation does not touch the complex search region
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m_local_region_stack.back () = new_complex_region.bbox ().enlarged (-bias);
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box_type box = shape_box (*m_shape);
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if (! box.empty ()) {
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// Need to enlarge the empty area somewhat so we really exclude instances
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// entirely enclosed by the shape - also the ones at the border.
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if (! m_overlapping) {
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box.enlarge (box_type::vector_type (1, 1));
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}
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const box_type ®ion = m_local_region_stack.back ();
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unsigned int l = m_has_layers ? m_layers.front () : m_layer;
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box = subtract_box (cell ()->bbox (l) & region, box);
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m_local_region_stack.back () = box;
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}
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}
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