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Introducing font resolution
With the subresolution mode, the "Default" fonts get very small. Hence, a separate font resolution is provided which applies to "Default" font rendering only.
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@@ -43,14 +43,14 @@ to_string (const tl::PixelBuffer &img, unsigned int mask)
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TEST(1)
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{
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lay::Bitmap b1 (32, 32, 1.0);
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lay::Bitmap b2 (32, 32, 1.0);
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lay::Bitmap b3 (32, 32, 1.0);
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lay::Bitmap b4 (32, 32, 1.0);
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lay::Bitmap b5 (32, 32, 1.0);
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lay::Bitmap b6 (32, 32, 1.0);
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lay::Bitmap b7 (32, 32, 1.0);
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lay::Bitmap b8 (32, 32, 1.0);
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lay::Bitmap b1 (32, 32, 1.0, 1.0);
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lay::Bitmap b2 (32, 32, 1.0, 1.0);
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lay::Bitmap b3 (32, 32, 1.0, 1.0);
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lay::Bitmap b4 (32, 32, 1.0, 1.0);
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lay::Bitmap b5 (32, 32, 1.0, 1.0);
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lay::Bitmap b6 (32, 32, 1.0, 1.0);
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lay::Bitmap b7 (32, 32, 1.0, 1.0);
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lay::Bitmap b8 (32, 32, 1.0, 1.0);
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std::vector<lay::Bitmap *> pbitmaps;
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pbitmaps.push_back (&b1);
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