mirror of https://github.com/KLayout/klayout.git
Ported to OpenGL 3.2 for Windows compatibility.
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@ -195,9 +195,6 @@ D25ViewWidget::D25ViewWidget (QWidget *parent)
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format.setDepthBufferSize (24);
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format.setSamples (4); // more -> widget extends beyond boundary!
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format.setStencilBufferSize (8);
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format.setProfile (QSurfaceFormat::CoreProfile);
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format.setVersion(3, 2);
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format.setRenderableType (QSurfaceFormat::OpenGLES);
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setFormat (format);
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m_zmin = m_zmax = 0.0;
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@ -738,16 +735,16 @@ D25ViewWidget::do_initialize_gl ()
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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static const char *shapes_vertex_shader_source =
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"#version 320 es\n"
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"#version 150\n"
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"\n"
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"layout (location = 0) in vec4 posAttr;\n"
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"in vec4 posAttr;\n"
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"\n"
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"void main() {\n"
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" gl_Position = posAttr;\n"
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"}\n";
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static const char *shapes_geometry_shader_source =
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"#version 320 es\n"
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"#version 150\n"
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"\n"
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"uniform vec4 color;\n"
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"uniform vec4 ambient;\n"
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@ -775,7 +772,7 @@ D25ViewWidget::do_initialize_gl ()
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"}\n";
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static const char *shapes_fragment_shader_source =
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"#version 320 es\n"
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"#version 150\n"
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"\n"
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"in lowp vec4 vertexColor;\n"
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"out lowp vec4 fragColor;\n"
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@ -817,11 +814,9 @@ D25ViewWidget::do_initialize_gl ()
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// grid plane shader source
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static const char *gridplan_vertex_shader_source =
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"#version 320 es\n"
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"#undef lowp\n"
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"#undef highp\n"
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"#undef mediump\n"
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"layout (location = 0) in vec4 posAttr;\n"
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"#version 150\n"
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"\n"
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"in vec4 posAttr;\n"
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"uniform mat4 matrix;\n"
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"\n"
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"void main() {\n"
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@ -829,10 +824,8 @@ D25ViewWidget::do_initialize_gl ()
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"}\n";
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static const char *gridplan_fragment_shader_source =
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"#version 320 es\n"
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"#undef lowp\n"
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"#undef highp\n"
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"#undef mediump\n"
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"#version 150\n"
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"\n"
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"uniform lowp vec4 color;\n"
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"out lowp vec4 fragColor;\n"
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"void main() {\n"
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@ -865,12 +858,12 @@ D25ViewWidget::paintGL ()
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glClearColor (float (c.red ()) / 255.0f, float (c.green ()) / 255.0f, float (c.blue ()) / 255.0f, 1.0);
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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const int positions = 0;
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if (! m_shapes_program || ! m_gridplane_program) {
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return;
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}
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int positions = m_shapes_program->attributeLocation ("posAttr");
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QMatrix4x4 scene_trans, scene_trans_wo_y;
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// provide the displacement and scaling (in this order!)
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@ -907,8 +900,11 @@ D25ViewWidget::paintGL ()
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m_shapes_program->release ();
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// decoration
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positions = m_gridplane_program->attributeLocation ("posAttr");
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// a vertex buffer for the decoration
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lay::mem_chunks<float, 1024 * 18> vertexes;
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