klayout/src/db/dbRecursiveShapeIterator.cc

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/*
KLayout Layout Viewer
2017-02-12 15:28:14 +01:00
Copyright (C) 2006-2017 Matthias Koefferlein
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "dbRecursiveShapeIterator.h"
#include "tlProgress.h"
namespace db
{
// ------------------------------------------------------------------------------------
// Recursive shape iterator implementation
RecursiveShapeIterator::RecursiveShapeIterator ()
{
// anything. Not necessary reasonable.
m_layer = 0;
m_has_layers = false;
mp_layout = 0;
mp_shapes = 0;
mp_top_cell = 0;
mp_cell = 0;
m_current_layer = 0;
m_overlapping = false;
m_max_depth = std::numeric_limits<int>::max (); // all
m_min_depth = 0;
m_shape_flags = shape_iterator::All;
mp_shape_prop_sel = 0;
m_shape_inv_prop_sel = false;
m_needs_reinit = false;
}
RecursiveShapeIterator::RecursiveShapeIterator (const shapes_type &shapes)
{
m_layer = 0;
m_has_layers = false;
m_region = box_type::world ();
mp_layout = 0;
mp_shapes = &shapes;
mp_top_cell = 0;
m_overlapping = false;
init ();
}
RecursiveShapeIterator::RecursiveShapeIterator (const shapes_type &shapes, const box_type &region, bool overlapping)
{
m_layer = 0;
m_has_layers = false;
m_region = region;
mp_layout = 0;
mp_shapes = &shapes;
mp_top_cell = 0;
m_overlapping = overlapping;
init ();
}
RecursiveShapeIterator::RecursiveShapeIterator (const layout_type &layout, const cell_type &cell, unsigned int layer, const box_type &region, bool overlapping)
: m_box_convert (layout, layer)
{
m_layer = layer;
m_has_layers = false;
m_region = region;
mp_layout = &layout;
mp_shapes = 0;
mp_top_cell = &cell;
m_overlapping = overlapping;
init ();
}
RecursiveShapeIterator::RecursiveShapeIterator (const layout_type &layout, const cell_type &cell, unsigned int layer)
: m_box_convert (layout, layer)
{
m_layer = layer;
m_has_layers = false;
m_region = box_type::world ();
mp_layout = &layout;
mp_shapes = 0;
mp_top_cell = &cell;
m_overlapping = false;
init ();
}
RecursiveShapeIterator::RecursiveShapeIterator (const layout_type &layout, const cell_type &cell, const std::vector<unsigned int> &layers, const box_type &region, bool overlapping)
: m_box_convert (layout)
{
m_layer = 0;
m_layers = layers;
m_has_layers = true;
m_region = region;
mp_layout = &layout;
mp_shapes = 0;
mp_top_cell = &cell;
m_overlapping = overlapping;
init ();
}
RecursiveShapeIterator::RecursiveShapeIterator (const layout_type &layout, const cell_type &cell, const std::vector<unsigned int> &layers)
: m_box_convert (layout)
{
m_layer = 0;
m_layers = layers;
m_has_layers = true;
m_region = box_type::world ();
mp_layout = &layout;
mp_shapes = 0;
mp_top_cell = &cell;
m_overlapping = false;
init ();
}
RecursiveShapeIterator::RecursiveShapeIterator (const layout_type &layout, const cell_type &cell, const std::set<unsigned int> &layers, const box_type &region, bool overlapping)
: m_box_convert (layout)
{
m_layer = 0;
m_layers.insert (m_layers.end (), layers.begin (), layers.end ());
m_has_layers = true;
m_region = region;
mp_layout = &layout;
mp_shapes = 0;
mp_top_cell = &cell;
m_overlapping = overlapping;
init ();
}
RecursiveShapeIterator::RecursiveShapeIterator (const layout_type &layout, const cell_type &cell, const std::set<unsigned int> &layers)
: m_box_convert (layout)
{
m_layer = 0;
m_layers.insert (m_layers.end (), layers.begin (), layers.end ());
m_has_layers = true;
m_region = box_type::world ();
mp_layout = &layout;
mp_shapes = 0;
mp_top_cell = &cell;
m_overlapping = false;
init ();
}
void
RecursiveShapeIterator::init ()
{
m_needs_reinit = true;
m_max_depth = std::numeric_limits<int>::max (); // all
m_min_depth = 0; // from the beginning
m_shape_flags = shape_iterator::All;
mp_shape_prop_sel = 0;
m_shape_inv_prop_sel = false;
}
void
RecursiveShapeIterator::validate () const
{
if (! m_needs_reinit) {
return;
}
m_needs_reinit = false;
// re-initialize
mp_cell = mp_top_cell;
m_trans_stack.clear ();
m_inst_iterators.clear ();
m_inst_array_iterators.clear ();
m_cells.clear ();
m_trans = cplx_trans_type ();
m_current_layer = 0;
m_shape = shape_iterator ();
if (mp_shapes) {
// Ensures the trees are built properly - this is important in MT contexts (i.e. TilingProcessor)
// TODO: get rid of that const cast
(const_cast <db::Shapes *> (mp_shapes))->update ();
start_shapes ();
} else if (! m_has_layers || m_current_layer < m_layers.size ()) {
// Ensures the trees are built properly - this is important in MT contexts (i.e. TilingProcessor)
mp_layout->update ();
new_cell ();
next_shape ();
}
}
void
RecursiveShapeIterator::reset_selection ()
{
if (mp_layout) {
m_start.clear ();
m_stop.clear ();
m_needs_reinit = true;
}
}
void
RecursiveShapeIterator::unselect_cells (const std::set<db::cell_index_type> &cells)
{
if (mp_layout) {
for (std::set<db::cell_index_type>::const_iterator c = cells.begin (); c != cells.end (); ++c) {
m_stop.insert (*c);
m_start.erase (*c);
}
m_needs_reinit = true;
}
}
void
RecursiveShapeIterator::unselect_all_cells ()
{
if (mp_layout) {
m_start.clear ();
for (db::Layout::const_iterator c = mp_layout->begin (); c != mp_layout->end (); ++c) {
m_stop.insert (c->cell_index ());
}
m_needs_reinit = true;
}
}
void
RecursiveShapeIterator::select_cells (const std::set<db::cell_index_type> &cells)
{
if (mp_layout) {
for (std::set<db::cell_index_type>::const_iterator c = cells.begin (); c != cells.end (); ++c) {
m_start.insert (*c);
m_stop.erase (*c);
}
m_needs_reinit = true;
}
}
void
RecursiveShapeIterator::select_all_cells ()
{
if (mp_layout) {
m_stop.clear ();
for (db::Layout::const_iterator c = mp_layout->begin (); c != mp_layout->end (); ++c) {
m_start.insert (c->cell_index ());
}
m_needs_reinit = true;
}
}
bool
RecursiveShapeIterator::at_end () const
{
validate ();
return m_shape.at_end () || is_inactive ();
}
std::vector<db::InstElement>
RecursiveShapeIterator::path () const
{
std::vector<db::InstElement> elements;
for (size_t i = 0; i < m_inst_array_iterators.size () && i < m_inst_iterators.size (); ++i) {
elements.push_back (db::InstElement (*m_inst_iterators [i], m_inst_array_iterators [i]));
}
return elements;
}
RecursiveShapeIterator::box_type
RecursiveShapeIterator::bbox () const
{
box_type box;
if (mp_shapes) {
box = mp_shapes->bbox ();
} else if (mp_top_cell) {
if (m_has_layers) {
for (std::vector<unsigned int>::const_iterator l = m_layers.begin (); l != m_layers.end (); ++l) {
box += mp_top_cell->bbox (*l);
}
} else {
box += mp_top_cell->bbox (m_layer);
}
}
if (m_region != box_type::world ()) {
box &= m_region;
}
return box;
}
void
RecursiveShapeIterator::next_shape () const
{
while (at_end ()) {
if (m_has_layers && m_current_layer < m_layers.size () && ! is_inactive ()) {
// open a new layer
if (++m_current_layer < m_layers.size ()) {
m_layer = m_layers [m_current_layer];
new_layer ();
}
} else {
if (! m_inst.at_end () && int (m_inst_iterators.size ()) < m_max_depth) {
// determine whether the cell is empty with respect to the layers specified
bool is_empty = false;
if (! m_has_layers) {
is_empty = mp_layout->cell (m_inst->cell_index ()).bbox (m_layer).empty ();
} else {
std::map<db::cell_index_type, bool>::const_iterator ec = m_empty_cells_cache.find (m_inst->cell_index ());
if (ec != m_empty_cells_cache.end ()) {
is_empty = ec->second;
} else {
is_empty = true;
for (std::vector<unsigned int>::const_iterator l = m_layers.begin (); l != m_layers.end () && is_empty; ++l) {
is_empty = mp_layout->cell (m_inst->cell_index ()).bbox (*l).empty ();
}
m_empty_cells_cache.insert (std::make_pair (m_inst->cell_index (), is_empty));
}
}
if (is_empty) {
++m_inst;
new_inst ();
} else {
down ();
}
} else {
// no more instances: up and next instance
if (m_inst_iterators.empty ()) {
// nothing left:
return;
}
up ();
++m_inst_array;
if (m_inst_array.at_end ()) {
++m_inst;
new_inst ();
}
}
}
}
}
void
RecursiveShapeIterator::down () const
{
m_trans_stack.push_back (m_trans);
m_cells.push_back (mp_cell);
m_inst_iterators.push_back (m_inst);
m_inst_array_iterators.push_back (m_inst_array);
bool ia = is_inactive ();
mp_cell = &mp_layout->cell (m_inst->cell_index ());
set_inactive (ia);
m_trans = m_trans * m_inst->complex_trans (*m_inst_array);
new_cell ();
}
void
RecursiveShapeIterator::up () const
{
m_shape = shape_iterator ();
m_inst = m_inst_iterators.back ();
m_inst_array = m_inst_array_iterators.back ();
m_inst_iterators.pop_back ();
m_inst_array_iterators.pop_back ();
m_trans = m_trans_stack.back ();
m_trans_stack.pop_back ();
mp_cell = m_cells.back ();
m_cells.pop_back ();
m_local_region = box_type::world ();
if (m_region != m_local_region) {
m_local_region = trans ().inverted () * m_region;
}
}
void
RecursiveShapeIterator::start_shapes () const
{
if (! m_overlapping) {
m_shape = mp_shapes->begin_touching (m_region, m_shape_flags, mp_shape_prop_sel, m_shape_inv_prop_sel);
} else {
m_shape = mp_shapes->begin_overlapping (m_region, m_shape_flags, mp_shape_prop_sel, m_shape_inv_prop_sel);
}
}
void
RecursiveShapeIterator::new_layer () const
{
if (int (m_trans_stack.size ()) < m_min_depth || int (m_trans_stack.size ()) > m_max_depth) {
m_shape = shape_iterator ();
} else if (! m_overlapping) {
m_shape = cell ()->shapes (m_layer).begin_touching (m_local_region, m_shape_flags, mp_shape_prop_sel, m_shape_inv_prop_sel);
} else {
m_shape = cell ()->shapes (m_layer).begin_overlapping (m_local_region, m_shape_flags, mp_shape_prop_sel, m_shape_inv_prop_sel);
}
}
void
RecursiveShapeIterator::new_cell () const
{
// don't transform the world region, since transformation of that region might not work properly
m_local_region = box_type::world ();
if (m_region != m_local_region) {
m_local_region = trans ().inverted () * m_region;
}
if (m_has_layers) {
m_current_layer = 0;
m_layer = m_layers.front ();
}
if (! m_start.empty () && m_start.find (cell_index ()) != m_start.end ()) {
set_inactive (false);
} else if (! m_stop.empty () && m_stop.find (cell_index ()) != m_stop.end ()) {
set_inactive (true);
}
new_layer ();
m_inst = cell ()->begin_touching (m_local_region);
new_inst ();
}
void
RecursiveShapeIterator::new_inst () const
{
// look for the next instance with a non-empty array iterator. The latter can be
// empty because we use a per-layer box converter for that case what we don't for the
// touching instance iterator.
while (! m_inst.at_end ()) {
if (m_local_region != box_type::world ()) {
m_inst_array = m_inst->cell_inst ().begin_touching (m_local_region, m_box_convert);
} else {
m_inst_array = m_inst->cell_inst ().begin ();
}
if (! m_inst_array.at_end ()) {
break;
} else {
++m_inst;
}
}
}
}