2020-04-05 18:22:45 +02:00
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
|
|
KLayout Layout Viewer
|
|
|
|
|
Copyright (C) 2006-2020 Matthias Koefferlein
|
|
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#include "layD25ViewWidget.h"
|
2020-04-11 11:21:59 +02:00
|
|
|
#include "layLayoutView.h"
|
|
|
|
|
|
|
|
|
|
#include "dbRecursiveShapeIterator.h"
|
|
|
|
|
#include "dbEdgeProcessor.h"
|
|
|
|
|
#include "dbPolygonGenerators.h"
|
|
|
|
|
#include "dbPolygonTools.h"
|
|
|
|
|
|
2020-04-10 22:40:53 +02:00
|
|
|
#include "tlException.h"
|
|
|
|
|
|
|
|
|
|
#include <QWheelEvent>
|
|
|
|
|
#include <QMouseEvent>
|
|
|
|
|
|
|
|
|
|
#include "math.h"
|
2020-04-05 18:22:45 +02:00
|
|
|
|
|
|
|
|
namespace lay
|
|
|
|
|
{
|
|
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
// ------------------------------------------------------------------------------
|
|
|
|
|
|
2020-04-05 18:22:45 +02:00
|
|
|
D25ViewWidget::D25ViewWidget (QWidget *parent)
|
2020-04-10 22:40:53 +02:00
|
|
|
: QOpenGLWidget (parent),
|
2020-04-11 11:21:59 +02:00
|
|
|
m_shapes_program (0), m_dragging (false), m_rotating (false), m_cam_azimuth (0.0), m_cam_elevation (0.0)
|
2020-04-05 18:22:45 +02:00
|
|
|
{
|
2020-04-10 22:40:53 +02:00
|
|
|
QSurfaceFormat format;
|
|
|
|
|
format.setDepthBufferSize (24);
|
|
|
|
|
format.setSamples (4); // more -> widget extends beyond boundary!
|
|
|
|
|
setFormat (format);
|
|
|
|
|
|
|
|
|
|
m_cam_position = QVector3D (0.0, 0.0, 3.0); // @@@
|
2020-04-05 18:22:45 +02:00
|
|
|
}
|
|
|
|
|
|
2020-04-06 23:22:22 +02:00
|
|
|
D25ViewWidget::~D25ViewWidget ()
|
2020-04-05 18:22:45 +02:00
|
|
|
{
|
2020-04-10 22:40:53 +02:00
|
|
|
// Make sure the context is current and then explicitly
|
|
|
|
|
// destroy all underlying OpenGL resources.
|
|
|
|
|
makeCurrent();
|
|
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
delete m_shapes_program;
|
2020-04-10 22:40:53 +02:00
|
|
|
|
|
|
|
|
doneCurrent();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
D25ViewWidget::initializeGL ()
|
|
|
|
|
{
|
|
|
|
|
QOpenGLFunctions::initializeOpenGLFunctions();
|
|
|
|
|
|
|
|
|
|
glEnable (GL_DEPTH_TEST);
|
|
|
|
|
glEnable (GL_BLEND);
|
|
|
|
|
// @@@ dark background
|
2020-04-11 11:21:59 +02:00
|
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
2020-04-10 22:40:53 +02:00
|
|
|
// @@@ white background
|
2020-04-11 11:21:59 +02:00
|
|
|
// @@@ glBlendFunc (GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA);
|
|
|
|
|
|
|
|
|
|
static const char *shapes_vertex_shader_source =
|
|
|
|
|
"#version 320 es\n"
|
|
|
|
|
"#undef lowp\n"
|
|
|
|
|
"#undef highp\n"
|
|
|
|
|
"#undef mediump\n"
|
|
|
|
|
"layout (location = 0) in vec4 posAttr;\n"
|
|
|
|
|
"\n"
|
|
|
|
|
"void main() {\n"
|
|
|
|
|
" gl_Position = posAttr;\n"
|
|
|
|
|
"}\n";
|
2020-04-10 22:40:53 +02:00
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
static const char *shapes_geometry_shader_source =
|
|
|
|
|
"#version 320 es\n"
|
|
|
|
|
"#undef lowp\n"
|
|
|
|
|
"#undef highp\n"
|
|
|
|
|
"#undef mediump\n"
|
|
|
|
|
"\n"
|
|
|
|
|
"uniform vec4 color;\n"
|
2020-04-11 12:02:30 +02:00
|
|
|
"uniform vec4 ambient;\n"
|
2020-04-11 11:21:59 +02:00
|
|
|
"uniform vec3 illum;\n"
|
|
|
|
|
"out lowp vec4 vertexColor;\n"
|
|
|
|
|
"uniform mat4 matrix;\n"
|
|
|
|
|
"layout (triangles) in;\n"
|
|
|
|
|
"layout (triangle_strip, max_vertices = 3) out;\n"
|
|
|
|
|
"\n"
|
2020-04-10 22:40:53 +02:00
|
|
|
"void main() {\n"
|
2020-04-11 11:21:59 +02:00
|
|
|
" vec4 p0 = gl_in[0].gl_Position;\n"
|
|
|
|
|
" vec4 p1 = gl_in[1].gl_Position;\n"
|
|
|
|
|
" vec4 p2 = gl_in[2].gl_Position;\n"
|
2020-04-11 12:02:30 +02:00
|
|
|
" vec3 n = cross(p2.xyz - p0.xyz, p1.xyz - p0.xyz);\n"
|
|
|
|
|
" float dp = dot(normalize(n), illum);\n"
|
|
|
|
|
" vertexColor.rgb = color.rgb * (dp * 0.5 + 0.5) - (min(0.0, dp) * 0.5 * ambient.rgb);\n"
|
2020-04-11 11:21:59 +02:00
|
|
|
" vertexColor.a = 1.0;\n"
|
|
|
|
|
" gl_Position = matrix * p0;\n"
|
|
|
|
|
" EmitVertex();\n"
|
|
|
|
|
" gl_Position = matrix * p1;\n"
|
|
|
|
|
" EmitVertex();\n"
|
|
|
|
|
" gl_Position = matrix * p2;\n"
|
|
|
|
|
" EmitVertex();\n"
|
|
|
|
|
" EndPrimitive();\n"
|
2020-04-10 22:40:53 +02:00
|
|
|
"}\n";
|
|
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
static const char *shapes_fragment_shader_source =
|
|
|
|
|
"#version 320 es\n"
|
|
|
|
|
"#undef lowp\n"
|
|
|
|
|
"#undef highp\n"
|
|
|
|
|
"#undef mediump\n"
|
|
|
|
|
"in lowp vec4 vertexColor;\n"
|
|
|
|
|
"out lowp vec4 fragColor;\n"
|
2020-04-10 22:40:53 +02:00
|
|
|
"void main() {\n"
|
2020-04-11 11:21:59 +02:00
|
|
|
" fragColor = vertexColor;\n"
|
2020-04-10 22:40:53 +02:00
|
|
|
"}\n";
|
|
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
m_shapes_program = new QOpenGLShaderProgram (this);
|
|
|
|
|
if (! m_shapes_program->addShaderFromSourceCode (QOpenGLShader::Vertex, shapes_vertex_shader_source)) {
|
|
|
|
|
throw tl::Exception (std::string ("Shapes vertex shader compilation failed:\n") + tl::to_string (m_shapes_program->log ()));
|
|
|
|
|
}
|
|
|
|
|
if (! m_shapes_program->addShaderFromSourceCode (QOpenGLShader::Geometry, shapes_geometry_shader_source)) {
|
|
|
|
|
throw tl::Exception (std::string ("Shapes geometry shader compilation failed:\n") + tl::to_string (m_shapes_program->log ()));
|
2020-04-10 22:40:53 +02:00
|
|
|
}
|
2020-04-11 11:21:59 +02:00
|
|
|
if (! m_shapes_program->addShaderFromSourceCode (QOpenGLShader::Fragment, shapes_fragment_shader_source)) {
|
|
|
|
|
throw tl::Exception (std::string ("Shapes fragment shader compilation failed:\n") + tl::to_string (m_shapes_program->log ()));
|
2020-04-10 22:40:53 +02:00
|
|
|
}
|
2020-04-11 11:21:59 +02:00
|
|
|
if (! m_shapes_program->link ()) {
|
|
|
|
|
throw tl::Exception (std::string ("Shapes shader program linking failed failed:\n") + tl::to_string (m_shapes_program->log ()));
|
2020-04-10 22:40:53 +02:00
|
|
|
}
|
|
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
// grid plane shader source
|
|
|
|
|
|
|
|
|
|
static const char *gridplan_vertex_shader_source =
|
|
|
|
|
"#version 320 es\n"
|
|
|
|
|
"#undef lowp\n"
|
|
|
|
|
"#undef highp\n"
|
|
|
|
|
"#undef mediump\n"
|
|
|
|
|
"layout (location = 0) in vec4 posAttr;\n"
|
|
|
|
|
"uniform mat4 matrix;\n"
|
|
|
|
|
"\n"
|
|
|
|
|
"void main() {\n"
|
|
|
|
|
" gl_Position = matrix * posAttr;\n"
|
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
|
|
static const char *gridplan_fragment_shader_source =
|
|
|
|
|
"#version 320 es\n"
|
|
|
|
|
"#undef lowp\n"
|
|
|
|
|
"#undef highp\n"
|
|
|
|
|
"#undef mediump\n"
|
|
|
|
|
"uniform lowp vec4 color;\n"
|
|
|
|
|
"out lowp vec4 fragColor;\n"
|
|
|
|
|
"void main() {\n"
|
|
|
|
|
" fragColor = color;\n"
|
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
|
|
m_gridplane_program = new QOpenGLShaderProgram (this);
|
|
|
|
|
if (! m_gridplane_program->addShaderFromSourceCode (QOpenGLShader::Vertex, gridplan_vertex_shader_source)) {
|
|
|
|
|
throw tl::Exception (std::string ("Grid plane vertex shader compilation failed:\n") + tl::to_string (m_gridplane_program->log ()));
|
|
|
|
|
}
|
|
|
|
|
if (! m_gridplane_program->addShaderFromSourceCode (QOpenGLShader::Fragment, gridplan_fragment_shader_source)) {
|
|
|
|
|
throw tl::Exception (std::string ("Grid plane fragment shader compilation failed:\n") + tl::to_string (m_gridplane_program->log ()));
|
|
|
|
|
}
|
|
|
|
|
if (! m_gridplane_program->link ()) {
|
|
|
|
|
throw tl::Exception (std::string ("Grid plane shader program linking failed:\n") + tl::to_string (m_gridplane_program->log ()));
|
|
|
|
|
}
|
2020-04-10 22:40:53 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static QVector3D cam_direction (double azimuth, double elevation)
|
|
|
|
|
{
|
|
|
|
|
// positive azimuth: camera looks left
|
|
|
|
|
// positive elevation: camera looks up
|
|
|
|
|
double y = sin (elevation * M_PI / 180.0);
|
|
|
|
|
double r = cos (elevation * M_PI / 180.0);
|
|
|
|
|
double x = r * sin (azimuth * M_PI / 180.0);
|
|
|
|
|
double z = r * cos (azimuth * M_PI / 180.0);
|
|
|
|
|
return QVector3D (x, y, -z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
D25ViewWidget::wheelEvent (QWheelEvent *event)
|
|
|
|
|
{
|
|
|
|
|
double cal = 0.6;
|
|
|
|
|
|
|
|
|
|
int dx = event->pos ().x () - width () / 2;
|
|
|
|
|
int dy = -(event->pos ().y () - height () / 2);
|
|
|
|
|
|
|
|
|
|
double da = atan (dx * cal * 2.0 / height ()) * 180 / M_PI;
|
|
|
|
|
double de = atan (dy * cal * 2.0 / height ()) * 180 / M_PI;
|
|
|
|
|
|
|
|
|
|
m_cam_position += (event->angleDelta ().y () * (1.0 / (45 * 8))) * cam_direction (m_cam_azimuth + da, m_cam_elevation + de);
|
|
|
|
|
|
|
|
|
|
update_cam_trans ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
D25ViewWidget::mousePressEvent (QMouseEvent *event)
|
|
|
|
|
{
|
|
|
|
|
m_dragging = m_rotating = false;
|
|
|
|
|
if (event->button () == Qt::MidButton) {
|
|
|
|
|
m_dragging = true;
|
|
|
|
|
} else if (event->button () == Qt::LeftButton) {
|
|
|
|
|
m_rotating = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_start_pos = event->pos ();
|
|
|
|
|
m_start_cam_position = m_cam_position;
|
|
|
|
|
m_start_cam_azimuth = m_cam_azimuth;
|
|
|
|
|
m_start_cam_elevation = m_cam_elevation;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2020-04-11 11:21:59 +02:00
|
|
|
D25ViewWidget::mouseReleaseEvent (QMouseEvent * /*event*/)
|
2020-04-10 22:40:53 +02:00
|
|
|
{
|
|
|
|
|
m_dragging = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
D25ViewWidget::mouseMoveEvent (QMouseEvent *event)
|
|
|
|
|
{
|
|
|
|
|
double focus_dist = 4.0; // 4 times focal length
|
|
|
|
|
|
|
|
|
|
if (m_dragging) {
|
|
|
|
|
|
|
|
|
|
// for the chosen perspective transformation:
|
|
|
|
|
double cal = 0.6 * focus_dist;
|
|
|
|
|
|
|
|
|
|
QPoint d = event->pos () - m_start_pos;
|
|
|
|
|
double f = cal * 2.0 / double (height ());
|
|
|
|
|
double dx = d.x () * f;
|
|
|
|
|
double dy = -d.y () * f;
|
|
|
|
|
|
|
|
|
|
QVector3D xv (cos (m_start_cam_azimuth * M_PI / 180.0), 0.0, -sin (m_start_cam_azimuth * M_PI / 180.0));
|
|
|
|
|
double re = sin (m_start_cam_elevation * M_PI / 180.0);
|
|
|
|
|
QVector3D yv (-re * xv.z (), cos (m_start_cam_elevation * M_PI / 180.0), re * xv.x ());
|
|
|
|
|
QVector3D drag = xv * dx + yv * dy;
|
|
|
|
|
|
|
|
|
|
// "-drag" because we're not dragging the camera, we're dragging the scene
|
|
|
|
|
m_cam_position = m_start_cam_position - drag;
|
|
|
|
|
|
|
|
|
|
update_cam_trans ();
|
|
|
|
|
|
|
|
|
|
} else if (m_rotating) {
|
|
|
|
|
|
|
|
|
|
QPoint d = event->pos () - m_start_pos;
|
|
|
|
|
|
|
|
|
|
double ax = atan (d.x () / (0.5 * height ())) * 180 / M_PI;
|
|
|
|
|
double ay = atan (-d.y () / (0.5 * height ())) * 180 / M_PI;
|
|
|
|
|
|
|
|
|
|
m_cam_elevation = m_start_cam_elevation + ay;
|
|
|
|
|
m_cam_azimuth = m_start_cam_azimuth + ax;
|
|
|
|
|
|
|
|
|
|
m_cam_position = (cam_direction (m_cam_azimuth, m_cam_elevation) * -focus_dist) + cam_direction (m_start_cam_azimuth, m_start_cam_elevation) * focus_dist + m_start_cam_position;
|
|
|
|
|
|
|
|
|
|
update_cam_trans ();
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
D25ViewWidget::update_cam_trans ()
|
|
|
|
|
{
|
|
|
|
|
printf("@@@ e=%g a=%g x,y,z=%g,%g,%g\n", m_cam_elevation, m_cam_azimuth, m_cam_position.x(), m_cam_position.y(), m_cam_position.z()); fflush(stdout);
|
|
|
|
|
QMatrix4x4 t;
|
|
|
|
|
|
|
|
|
|
// third: elevation
|
|
|
|
|
t.rotate (-m_cam_elevation, 1.0, 0.0, 0.0);
|
|
|
|
|
|
|
|
|
|
// second: azimuth
|
|
|
|
|
t.rotate (m_cam_azimuth, 0.0, 1.0, 0.0);
|
|
|
|
|
|
|
|
|
|
// first: translate the origin into the cam's position
|
|
|
|
|
t.translate (-m_cam_position);
|
|
|
|
|
|
|
|
|
|
m_cam_trans = t;
|
|
|
|
|
|
|
|
|
|
update ();
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
void
|
|
|
|
|
D25ViewWidget::attach_view (LayoutView *view)
|
|
|
|
|
{
|
|
|
|
|
if (mp_view != view) {
|
|
|
|
|
|
|
|
|
|
mp_view = view;
|
|
|
|
|
m_layers.clear ();
|
|
|
|
|
m_vertex_chunks.clear ();
|
|
|
|
|
|
|
|
|
|
if (mp_view) {
|
|
|
|
|
prepare_view ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
D25ViewWidget::prepare_view ()
|
|
|
|
|
{
|
|
|
|
|
double z = 0.0, dz = 0.2; // @@@
|
|
|
|
|
|
|
|
|
|
for (lay::LayerPropertiesConstIterator lp = mp_view->begin_layers (); ! lp.at_end (); ++lp) {
|
|
|
|
|
|
|
|
|
|
if (! lp->has_children () && lp->visible (true) && lp->cellview_index () >= 0 && lp->cellview_index () < int (mp_view->cellviews ())) {
|
|
|
|
|
|
|
|
|
|
lay::color_t color = lp->fill_color (true);
|
|
|
|
|
|
|
|
|
|
m_vertex_chunks.push_back (chunks_type ());
|
|
|
|
|
|
|
|
|
|
LayerInfo info;
|
|
|
|
|
// @@@ use alpha?
|
|
|
|
|
info.color[0] = (color & 0xff) / 255.0f;
|
|
|
|
|
info.color[1] = ((color >> 8) & 0xff) / 255.0f;
|
|
|
|
|
info.color[2] = ((color >> 16) & 0xff) / 255.0f;
|
|
|
|
|
info.color[3] = 1.0;
|
|
|
|
|
info.vertex_chunk = &m_vertex_chunks.back ();
|
|
|
|
|
|
|
|
|
|
m_layers.push_back (info);
|
|
|
|
|
|
|
|
|
|
const lay::CellView &cv = mp_view->cellview ((unsigned int) lp->cellview_index ());
|
|
|
|
|
render_layout (m_vertex_chunks.back (), cv->layout (), *cv.cell (), (unsigned int) lp->layer_index (), z, z + dz);
|
|
|
|
|
|
|
|
|
|
z += dz; // @@@
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
D25ViewWidget::render_polygon (D25ViewWidget::chunks_type &chunks, const db::Polygon &poly, double dbu, double zstart, double zstop)
|
|
|
|
|
{
|
|
|
|
|
if (poly.hull ().size () > 4) {
|
|
|
|
|
|
|
|
|
|
std::vector<db::Polygon> poly_heap;
|
|
|
|
|
|
|
|
|
|
db::split_polygon (poly, poly_heap);
|
|
|
|
|
for (std::vector<db::Polygon>::const_iterator p = poly_heap.begin (); p != poly_heap.end (); ++p) {
|
|
|
|
|
render_polygon (chunks, *p, dbu, zstart, zstop);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} else if (poly.hull ().size () >= 3) {
|
|
|
|
|
|
|
|
|
|
db::Point pts [4];
|
|
|
|
|
std::copy (poly.hull ().begin (), poly.hull ().end (), &pts [0]);
|
|
|
|
|
|
|
|
|
|
// triangle bottom
|
|
|
|
|
|
|
|
|
|
chunks.add (pts[0].x () * dbu);
|
|
|
|
|
chunks.add (zstart);
|
|
|
|
|
chunks.add (pts[0].y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (pts[2].x () * dbu);
|
|
|
|
|
chunks.add (zstart);
|
|
|
|
|
chunks.add (pts[2].y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (pts[1].x () * dbu);
|
|
|
|
|
chunks.add (zstart);
|
|
|
|
|
chunks.add (pts[1].y () * dbu);
|
|
|
|
|
|
|
|
|
|
// triangle top
|
|
|
|
|
|
|
|
|
|
chunks.add (pts[0].x () * dbu);
|
|
|
|
|
chunks.add (zstop);
|
|
|
|
|
chunks.add (pts[0].y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (pts[1].x () * dbu);
|
|
|
|
|
chunks.add (zstop);
|
|
|
|
|
chunks.add (pts[1].y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (pts[2].x () * dbu);
|
|
|
|
|
chunks.add (zstop);
|
|
|
|
|
chunks.add (pts[2].y () * dbu);
|
|
|
|
|
|
|
|
|
|
if (poly.hull ().size () == 4) {
|
|
|
|
|
|
|
|
|
|
// triangle bottom
|
|
|
|
|
|
|
|
|
|
chunks.add (pts[0].x () * dbu);
|
|
|
|
|
chunks.add (zstart);
|
|
|
|
|
chunks.add (pts[0].y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (pts[3].x () * dbu);
|
|
|
|
|
chunks.add (zstart);
|
|
|
|
|
chunks.add (pts[3].y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (pts[2].x () * dbu);
|
|
|
|
|
chunks.add (zstart);
|
|
|
|
|
chunks.add (pts[2].y () * dbu);
|
|
|
|
|
|
|
|
|
|
// triangle top
|
|
|
|
|
|
|
|
|
|
chunks.add (pts[0].x () * dbu);
|
|
|
|
|
chunks.add (zstop);
|
|
|
|
|
chunks.add (pts[0].y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (pts[2].x () * dbu);
|
|
|
|
|
chunks.add (zstop);
|
|
|
|
|
chunks.add (pts[2].y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (pts[3].x () * dbu);
|
|
|
|
|
chunks.add (zstop);
|
|
|
|
|
chunks.add (pts[3].y () * dbu);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
D25ViewWidget::render_wall (D25ViewWidget::chunks_type &chunks, const db::Edge &edge, double dbu, double zstart, double zstop)
|
|
|
|
|
{
|
|
|
|
|
chunks.add (edge.p1 ().x () * dbu);
|
|
|
|
|
chunks.add (zstart);
|
|
|
|
|
chunks.add (edge.p1 ().y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (edge.p2 ().x () * dbu);
|
|
|
|
|
chunks.add (zstop);
|
|
|
|
|
chunks.add (edge.p2 ().y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (edge.p1 ().x () * dbu);
|
|
|
|
|
chunks.add (zstop);
|
|
|
|
|
chunks.add (edge.p1 ().y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (edge.p1 ().x () * dbu);
|
|
|
|
|
chunks.add (zstart);
|
|
|
|
|
chunks.add (edge.p1 ().y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (edge.p2 ().x () * dbu);
|
|
|
|
|
chunks.add (zstart);
|
|
|
|
|
chunks.add (edge.p2 ().y () * dbu);
|
|
|
|
|
|
|
|
|
|
chunks.add (edge.p2 ().x () * dbu);
|
|
|
|
|
chunks.add (zstop);
|
|
|
|
|
chunks.add (edge.p2 ().y () * dbu);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
D25ViewWidget::render_layout (D25ViewWidget::chunks_type &chunks, const db::Layout &layout, const db::Cell &cell, unsigned int layer, double zstart, double zstop)
|
|
|
|
|
{
|
|
|
|
|
db::EdgeProcessor ep;
|
|
|
|
|
std::vector<db::Polygon> poly_heap;
|
|
|
|
|
|
|
|
|
|
// @@@ hidden cells, hierarchy depth ...
|
|
|
|
|
db::RecursiveShapeIterator s (layout, cell, layer);
|
|
|
|
|
s.shape_flags (db::ShapeIterator::Polygons | db::ShapeIterator::Paths | db::ShapeIterator::Boxes);
|
|
|
|
|
for ( ; ! s.at_end (); ++s) {
|
|
|
|
|
|
|
|
|
|
db::Polygon polygon;
|
|
|
|
|
s->polygon (polygon);
|
|
|
|
|
polygon.transform (s.trans ());
|
|
|
|
|
|
|
|
|
|
if (polygon.holes () == 0 && polygon.hull ().size () <= 4) {
|
|
|
|
|
|
|
|
|
|
render_polygon (chunks, polygon, layout.dbu (), zstart, zstop);
|
|
|
|
|
|
|
|
|
|
for (db::Polygon::polygon_edge_iterator e = polygon.begin_edge (); ! e.at_end (); ++e) {
|
|
|
|
|
render_wall (chunks, *e, layout.dbu (), zstart, zstop);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
|
|
poly_heap.clear ();
|
|
|
|
|
ep.clear ();
|
|
|
|
|
|
|
|
|
|
ep.insert_sequence (polygon.begin_edge ());
|
|
|
|
|
{
|
|
|
|
|
db::PolygonContainer pc (poly_heap);
|
|
|
|
|
db::PolygonGenerator out (pc, true /*resolve holes*/, false /*min coherence for splitting*/);
|
|
|
|
|
db::SimpleMerge op;
|
|
|
|
|
ep.process (out, op);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (std::vector<db::Polygon>::const_iterator p = poly_heap.begin (); p != poly_heap.end (); ++p) {
|
|
|
|
|
render_polygon (chunks, *p, layout.dbu (), zstart, zstop);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
poly_heap.clear ();
|
|
|
|
|
ep.clear ();
|
|
|
|
|
|
|
|
|
|
ep.insert_sequence (polygon.begin_edge ());
|
|
|
|
|
{
|
|
|
|
|
db::PolygonContainer pc (poly_heap);
|
|
|
|
|
db::PolygonGenerator out (pc, false /*don't resolve holes*/, false /*min coherence for splitting*/);
|
|
|
|
|
db::SimpleMerge op;
|
|
|
|
|
ep.process (out, op);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (std::vector<db::Polygon>::const_iterator p = poly_heap.begin (); p != poly_heap.end (); ++p) {
|
|
|
|
|
for (db::Polygon::polygon_edge_iterator e = p->begin_edge (); ! e.at_end (); ++e) {
|
|
|
|
|
render_wall (chunks, *e, layout.dbu (), zstart, zstop);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-10 22:40:53 +02:00
|
|
|
void
|
|
|
|
|
D25ViewWidget::paintGL ()
|
|
|
|
|
{
|
|
|
|
|
const qreal retinaScale = devicePixelRatio ();
|
|
|
|
|
glViewport (0, 0, width () * retinaScale, height () * retinaScale);
|
|
|
|
|
|
|
|
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
2020-04-11 11:21:59 +02:00
|
|
|
// @@@ white background: glClearColor (1.0, 1.0, 1.0, 1.0);
|
|
|
|
|
|
|
|
|
|
const int positions = 0;
|
2020-04-10 22:40:53 +02:00
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
m_shapes_program->bind ();
|
2020-04-10 22:40:53 +02:00
|
|
|
|
|
|
|
|
QMatrix4x4 matrix;
|
|
|
|
|
matrix.perspective (60.0f, float (width ()) / float (height ()), 0.1f, 100.0f);
|
|
|
|
|
matrix *= m_cam_trans;
|
|
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
m_shapes_program->setUniformValue ("matrix", matrix);
|
2020-04-11 12:02:30 +02:00
|
|
|
m_shapes_program->setUniformValue ("illum", QVector3D (-3.0, -4.0, -2.0).normalized ());
|
|
|
|
|
m_shapes_program->setUniformValue ("ambient", QVector4D (0.5, 0.5, 0.5, 0.5));
|
2020-04-10 22:40:53 +02:00
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
glEnableVertexAttribArray (positions);
|
|
|
|
|
|
|
|
|
|
for (std::list<LayerInfo>::const_iterator l = m_layers.begin (); l != m_layers.end (); ++l) {
|
|
|
|
|
|
|
|
|
|
m_shapes_program->setUniformValue ("color", l->color [0], l->color [1], l->color [2], l->color [3]);
|
|
|
|
|
|
|
|
|
|
for (chunks_type::iterator c = l->vertex_chunk->begin (); c != l->vertex_chunk->end (); ++c) {
|
|
|
|
|
glVertexAttribPointer (positions, 3, GL_FLOAT, GL_FALSE, 0, c->front ());
|
|
|
|
|
glDrawArrays (GL_TRIANGLES, 0, c->size () / 3);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
2020-04-10 22:40:53 +02:00
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
glDisableVertexAttribArray (positions);
|
2020-04-10 22:40:53 +02:00
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
m_shapes_program->release ();
|
|
|
|
|
|
|
|
|
|
m_gridplane_program->bind ();
|
|
|
|
|
|
|
|
|
|
glEnableVertexAttribArray (positions);
|
|
|
|
|
|
|
|
|
|
m_gridplane_program->setUniformValue ("matrix", matrix);
|
|
|
|
|
|
|
|
|
|
// @@@
|
2020-04-10 22:40:53 +02:00
|
|
|
|
|
|
|
|
GLfloat plane_vertices[] = {
|
|
|
|
|
-1.05, 0.0, -2.05, -1.05, 0.0, 0.05, 1.05, 0.0, 0.05,
|
|
|
|
|
-1.05, 0.0, -2.05, 1.05, 0.0, 0.05, 1.05, 0.0, -2.05
|
|
|
|
|
};
|
|
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
m_gridplane_program->setUniformValue ("color", 1.0, 1.0, 1.0, 0.2f);
|
2020-04-10 22:40:53 +02:00
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
glVertexAttribPointer (positions, 3, GL_FLOAT, GL_FALSE, 0, plane_vertices);
|
2020-04-10 22:40:53 +02:00
|
|
|
|
|
|
|
|
glDrawArrays (GL_TRIANGLES, 0, 6);
|
|
|
|
|
|
|
|
|
|
GLfloat gridline_vertices[] = {
|
|
|
|
|
-1.0, 0.0, -2.0, -1.0, 0.0, 0.0,
|
|
|
|
|
-0.75, 0.0, -2.0, -0.75, 0.0, 0.0,
|
|
|
|
|
-0.5, 0.0, -2.0, -0.5, 0.0, 0.0,
|
|
|
|
|
-0.25, 0.0, -2.0, -0.25, 0.0, 0.0,
|
|
|
|
|
0.0, 0.0, -2.0, 0.0, 0.0, 0.0,
|
|
|
|
|
0.25, 0.0, -2.0, 0.25, 0.0, 0.0,
|
|
|
|
|
0.5, 0.0, -2.0, 0.5, 0.0, 0.0,
|
|
|
|
|
0.75, 0.0, -2.0, 0.75, 0.0, 0.0,
|
|
|
|
|
1.0, 0.0, -2.0, 1.0, 0.0, 0.0,
|
|
|
|
|
1.0, 0.0, -2.0, -1.0, 0.0, -2.0,
|
|
|
|
|
1.0, 0.0, -1.75, -1.0, 0.0, -1.75,
|
|
|
|
|
1.0, 0.0, -1.5 , -1.0, 0.0, -1.5,
|
|
|
|
|
1.0, 0.0, -1.25, -1.0, 0.0, -1.25,
|
|
|
|
|
1.0, 0.0, -1.0, -1.0, 0.0, -1.0,
|
|
|
|
|
1.0, 0.0, -0.75, -1.0, 0.0, -0.75,
|
|
|
|
|
1.0, 0.0, -0.5 , -1.0, 0.0, -0.5,
|
|
|
|
|
1.0, 0.0, -0.25, -1.0, 0.0, -0.25,
|
|
|
|
|
1.0, 0.0, 0.0, -1.0, 0.0, 0.0
|
|
|
|
|
};
|
|
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
m_shapes_program->setUniformValue ("vertexColor", 1.0, 1.0, 1.0, 0.2f);
|
2020-04-10 22:40:53 +02:00
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
glVertexAttribPointer (positions, 3, GL_FLOAT, GL_FALSE, 0, gridline_vertices);
|
2020-04-10 22:40:53 +02:00
|
|
|
|
|
|
|
|
glLineWidth (2.0);
|
|
|
|
|
glDrawArrays (GL_LINES, 0, 36);
|
|
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
glDisableVertexAttribArray (positions);
|
2020-04-10 22:40:53 +02:00
|
|
|
|
2020-04-11 11:21:59 +02:00
|
|
|
m_shapes_program->release ();
|
2020-04-10 22:40:53 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
D25ViewWidget::resizeGL (int /*w*/, int /*h*/)
|
|
|
|
|
{
|
|
|
|
|
update_cam_trans ();
|
2020-04-05 18:22:45 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|