klayout/src/plugins/streamers/oasis/db_plugin/dbOASISWriter.h

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/*
KLayout Layout Viewer
2018-01-01 21:08:06 +01:00
Copyright (C) 2006-2018 Matthias Koefferlein
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef HDR_dbOASISWriter
#define HDR_dbOASISWriter
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#include "dbPluginCommon.h"
#include "dbWriter.h"
#include "dbOASIS.h"
#include "dbSaveLayoutOptions.h"
#include "dbObjectWithProperties.h"
#include "dbHash.h"
#include "tlProgress.h"
#include "tlStream.h"
#include <string>
namespace tl
{
class OutputStream;
}
namespace db
{
class Layout;
class SaveLayoutOptions;
class OASISWriter;
/**
* @brief Structure that holds the OASIS specific options for the Writer
*/
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class DB_PLUGIN_PUBLIC OASISWriterOptions
: public FormatSpecificWriterOptions
{
public:
/**
* @brief The constructor
*/
OASISWriterOptions ()
: compression_level (2), write_cblocks (false), strict_mode (false), recompress (false), permissive (false), write_std_properties (1), subst_char ("*")
{
// .. nothing yet ..
}
/**
* @brief OASIS writer compression level
*
* This level describes how hard the OASIS writer will try to compress the shapes
* using shape arrays. Building shape arrays may take some time and requires some memory.
* 0 - no shape array building
* 1 - nearest neighbor shape array formation
* 2++ - enhanced shape array search algorithm using 2nd and further neighbor distances as well
*/
int compression_level;
/**
* @brief CBLOCK compression
*
* If this flag is set, every cell is CBLOCK-compressed.
*/
bool write_cblocks;
/**
* @brief Strict mode
*
* If this flag is set, a strict-mode file will be produced
*/
bool strict_mode;
/**
* @brief Recompressions
*
* If the recompression flag is true, existing shape arrays will be resolved and
* put into the compressor again (may take longer).
*/
bool recompress;
/**
* @brief Permissive mode
*
* In permissive mode, a warning is issued for certain cases rather than
* an error:
* - Polygons with less than three points (omitted)
* - Paths/circles with odd diameter (rounded)
*/
bool permissive;
/**
* @brief Write global standard properties
*
* If this value is 0, no standard properties are written. If it's 1, global
* standard properties such as S_TOP_CELL are written. If 2, bounding box
* standard properties are written for every cell too.
*/
int write_std_properties;
/**
* @brief Substitution character
*
* If non-empty, this string (first character) will be used for
* substituting invalid characters in a-strings and n-strings.
*/
std::string subst_char;
/**
* @brief Implementation of FormatSpecificWriterOptions
*/
virtual FormatSpecificWriterOptions *clone () const
{
return new OASISWriterOptions (*this);
}
/**
* @brief Implementation of FormatSpecificWriterOptions
*/
virtual const std::string &format_name () const
{
static std::string n ("OASIS");
return n;
}
};
/**
* @brief A displacement list compactor
*
* This object will collect objects of the given kind and create
* OASIS repetitions then. For this, it creates a hash map collecting all
* equivalent objects on "add" and their displacements. When "emit" is called,
* these displacements are converted to OASIS repetions and
* emitted to the writer.
*/
const unsigned int max_oasis_compression_level = 10;
template <class Obj>
class Compressor
{
public:
/**
* @brief Constructor
*
* @param level The compression level
*
* Allowed levels are:
* 0 - simple
* 1 - form simple arrays
* 2++ - search for 2nd, 3rd ... order neighbors
*/
Compressor (unsigned int level)
: m_level (level)
{
// .. nothing yet ..
}
void add (const Obj &obj, const db::Vector &disp)
{
m_normalized [obj].push_back (disp);
}
void flush (db::OASISWriter *writer);
private:
typedef std::vector<db::Vector> disp_vector;
std_ext::hash_map <Obj, disp_vector> m_normalized;
unsigned int m_level;
};
/**
* @brief A OASIS writer abstraction
*/
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class DB_PLUGIN_PUBLIC OASISWriter
: public db::WriterBase
{
public:
/**
* @brief Instantiate the writer
*/
OASISWriter ();
/**
* @brief Write the layout object
*/
void write (db::Layout &layout, tl::OutputStream &stream, const db::SaveLayoutOptions &options);
void write (const db::CellInstArray &inst_array, const db::Repetition &rep)
{
write (inst_array, 0, rep);
}
void write (const db::CellInstArrayWithProperties &inst_array, const db::Repetition &rep)
{
write (inst_array, inst_array.properties_id (), rep);
}
void write (const db::CellInstArray &inst_array, db::properties_id_type prop_id, const db::Repetition &rep);
void write (const db::Text &text, const db::Repetition &rep)
{
write (text, 0, rep);
}
void write (const db::TextWithProperties &text, const db::Repetition &rep)
{
write (text, text.properties_id (), rep);
}
void write (const db::Text &text, db::properties_id_type prop_id, const db::Repetition &rep);
void write (const db::Box &box, const db::Repetition &rep)
{
write (box, 0, rep);
}
void write (const db::BoxWithProperties &box, const db::Repetition &rep)
{
write (box, box.properties_id (), rep);
}
void write (const db::Box &box, db::properties_id_type prop_id, const db::Repetition &rep);
void write (const db::Edge &edge, const db::Repetition &rep)
{
write (edge, 0, rep);
}
void write (const db::EdgeWithProperties &edge, const db::Repetition &rep)
{
write (edge, edge.properties_id (), rep);
}
void write (const db::Edge &edge, db::properties_id_type prop_id, const db::Repetition &rep);
void write (const db::Path &path, const db::Repetition &rep)
{
write (path, 0, rep);
}
void write (const db::PathWithProperties &path, const db::Repetition &rep)
{
write (path, path.properties_id (), rep);
}
void write (const db::Path &path, db::properties_id_type prop_id, const db::Repetition &rep);
void write (const db::SimplePolygon &simple_polygon, const db::Repetition &rep)
{
write (simple_polygon, 0, rep);
}
void write (const db::SimplePolygonWithProperties &simple_polygon, const db::Repetition &rep)
{
write (simple_polygon, simple_polygon.properties_id (), rep);
}
void write (const db::SimplePolygon &simple_polygon, db::properties_id_type prop_id, const db::Repetition &rep);
void write (const db::Polygon &polygon, const db::Repetition &rep)
{
write (polygon, 0, rep);
}
void write (const db::PolygonWithProperties &polygon, const db::Repetition &rep)
{
write (polygon, polygon.properties_id (), rep);
}
void write (const db::Polygon &polygon, db::properties_id_type prop_id, const db::Repetition &rep);
private:
tl::OutputStream *mp_stream;
double m_sf;
const db::Layout *mp_layout;
const db::Cell *mp_cell;
int m_layer;
int m_datatype;
std::vector<db::Vector> m_pointlist;
tl::OutputMemoryStream m_cblock_buffer;
tl::OutputMemoryStream m_cblock_compressed;
bool m_in_cblock;
unsigned long m_propname_id;
unsigned long m_propstring_id;
bool m_proptables_written;
std::map <std::string, unsigned long> m_textstrings;
std::map <std::string, unsigned long> m_propnames;
std::map <std::string, unsigned long> m_propstrings;
typedef std::vector<tl::Variant> property_value_list;
modal_variable<Repetition> mm_repetition;
modal_variable<db::cell_index_type> mm_placement_cell;
modal_variable<db::Coord> mm_placement_x;
modal_variable<db::Coord> mm_placement_y;
modal_variable<unsigned int> mm_layer;
modal_variable<unsigned int> mm_datatype;
modal_variable<unsigned int> mm_textlayer;
modal_variable<unsigned int> mm_texttype;
modal_variable<db::Coord> mm_text_x;
modal_variable<db::Coord> mm_text_y;
modal_variable<std::string> mm_text_string;
modal_variable<db::Coord> mm_geometry_x;
modal_variable<db::Coord> mm_geometry_y;
modal_variable<db::Coord> mm_geometry_w;
modal_variable<db::Coord> mm_geometry_h;
modal_variable< std::vector<db::Vector> > mm_polygon_point_list;
modal_variable<db::Coord> mm_path_halfwidth;
modal_variable<db::Coord> mm_path_start_extension;
modal_variable<db::Coord> mm_path_end_extension;
modal_variable< std::vector<db::Vector> > mm_path_point_list;
modal_variable<unsigned int> mm_ctrapezoid_type;
modal_variable<db::Coord> mm_circle_radius;
modal_variable<std::string> mm_last_property_name;
modal_variable<bool> mm_last_property_is_sprop;
modal_variable<property_value_list> mm_last_value_list;
OASISWriterOptions m_options;
tl::AbsoluteProgress m_progress;
void write_record_id (char b);
void write_byte (char b);
void write_bytes (const char *b, size_t n);
void write_astring (const char *s);
void write_bstring (const char *s);
void write_nstring (const char *s);
std::string make_nstring (const char *s);
std::string make_astring (const char *s);
void write_gdelta (const db::Vector &p)
{
write_gdelta (p, m_sf);
}
void write_gdelta (const db::Vector &p, double sf);
void write_coord (db::Coord c);
void write_coord (db::Coord c, double sf);
void write_ucoord (db::Coord c);
void write_ucoord (db::Coord c, double sf);
void write (double d);
void write (float d);
void write (long n);
void write (unsigned long n);
void write (long long n);
void write (unsigned long long n);
void write (int n)
{
write (long (n));
}
void write (unsigned int n)
{
write ((unsigned long) (n));
}
void write (const Repetition &rep);
void begin_cblock ();
void end_cblock ();
void begin_table (size_t &pos);
void end_table (size_t pos);
void reset_modal_variables ();
void emit_propname_def (db::properties_id_type prop_id);
void emit_propstring_def (db::properties_id_type prop_id);
void write_insts (const std::set <db::cell_index_type> &cell_set);
void write_shapes (const db::LayerProperties &lprops, const db::Shapes &shapes);
void write_props (db::properties_id_type prop_id);
void write_property_def (const char *name_str, const std::vector<tl::Variant> &pvl, bool sflag);
void write_property_def (const char *name_str, const tl::Variant &pv, bool sflag);
void write_pointlist (const std::vector<db::Vector> &pointlist, bool for_polygons);
void write_inst_with_rep (const db::CellInstArray &inst, db::properties_id_type prop_id, const db::Vector &disp, const db::Repetition &rep);
};
} // namespace db
#endif