161 lines
4.9 KiB
C++
161 lines
4.9 KiB
C++
#ifndef IVL_entity_H
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#define IVL_entity_H
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/*
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* Copyright (c) 2011-2014 Stephen Williams (steve@icarus.com)
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*
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* This source code is free software; you can redistribute it
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* and/or modify it in source code form under the terms of the GNU
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* General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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# include <map>
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# include <list>
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# include <vector>
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# include <iostream>
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# include "vtype.h"
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# include "StringHeap.h"
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# include "LineInfo.h"
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typedef enum { PORT_NONE=0, PORT_IN, PORT_OUT, PORT_INOUT } port_mode_t;
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class Architecture;
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class Expression;
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class InterfacePort : public LineInfo {
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public:
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InterfacePort(port_mode_t mod = PORT_NONE,
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perm_string nam = empty_perm_string,
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const VType*typ = NULL,
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Expression*exp = NULL)
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: mode(mod), name(nam), type(typ), expr(exp)
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{}
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InterfacePort(const VType*typ)
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: mode(PORT_NONE), type(typ), expr(NULL)
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{}
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// Port direction from the source code.
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port_mode_t mode;
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// Name of the port from the source code
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perm_string name;
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// Name of interface type as given in the source code.
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const VType*type;
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// Default value expression (or nil)
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Expression*expr;
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};
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/*
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* The ComponentBase class represents the base entity
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* declaration. When used as is, then this represents a forward
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* declaration of an entity. Elaboration will match it to a proper
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* entity. Or this can be the base class for a full-out Entity.
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*/
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class ComponentBase : public LineInfo {
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public:
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ComponentBase(perm_string name);
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~ComponentBase();
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// Entities have names.
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perm_string get_name() const { return name_; }
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const InterfacePort* find_port(perm_string by_name) const;
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const InterfacePort* find_generic(perm_string by_name) const;
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const std::vector<InterfacePort*>& get_generics() const { return parms_; }
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// Declare the ports for the entity. The parser calls this
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// method with a list of interface elements that were parsed
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// for the entity. This method collects those entities, and
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// empties the list in the process.
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void set_interface(std::list<InterfacePort*>*parms,
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std::list<InterfacePort*>*ports);
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void write_to_stream(std::ostream&fd) const;
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public:
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void dump_generics(std::ostream&out, int indent =0) const;
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void dump_ports(std::ostream&out, int indent = 0) const;
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private:
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perm_string name_;
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protected:
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std::vector<InterfacePort*> parms_;
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std::vector<InterfacePort*> ports_;
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};
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/*
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* Entities are fully declared components.
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*/
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class Entity : public ComponentBase {
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public:
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Entity(perm_string name);
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~Entity();
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// bind an architecture to the entity, and return the
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// Architecture that was bound. If there was a previous
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// architecture with the same name bound, then do not replace
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// the architecture and instead return the old
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// value. The caller can tell that the bind worked if the
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// returned pointer is the same as the passed pointer.
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Architecture* add_architecture(Architecture*);
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// After the architecture is bound, elaboration calls this
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// method to elaborate this entity. This method arranges for
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// elaboration to happen all the way through the architecture
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// that is bound to this entity.
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int elaborate();
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// During elaboration, it may be discovered that a port is
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// used as an l-value in an assignment. This method tweaks the
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// declaration to allow for that case.
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void set_declaration_l_value(perm_string by_name, bool flag);
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int emit(ostream&out);
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void dump(ostream&out, int indent = 0) const;
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private:
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std::map<perm_string,Architecture*>arch_;
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Architecture*bind_arch_;
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map<perm_string,VType::decl_t> declarations_;
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int elaborate_generic_exprs_(void);
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int elaborate_ports_(void);
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};
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/*
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* As the parser parses entities, it puts them into this map. It uses
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* a map because sometimes it needs to look back at an entity by name.
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*/
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extern std::map<perm_string,Entity*> design_entities;
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/*
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* Elaborate the collected entities, and return the number of
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* elaboration errors.
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*/
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extern int elaborate_entities(void);
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extern int emit_entities(void);
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/*
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* Use this function to dump a description of the design entities to a
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* file. This is for debug, not for any useful purpose.
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*/
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extern void dump_design_entities(ostream&file);
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#endif /* IVL_entity_H */
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