187 lines
6.0 KiB
C++
187 lines
6.0 KiB
C++
#ifndef __scope_H
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#define __scope_H
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/*
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* Copyright (c) 2011 Stephen Williams (steve@icarus.com)
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*
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* This source code is free software; you can redistribute it
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* and/or modify it in source code form under the terms of the GNU
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* General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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# include <algorithm>
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# include <list>
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# include <map>
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# include "StringHeap.h"
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# include "entity.h"
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# include "expression.h"
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# include "vsignal.h"
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class Architecture;
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class ComponentBase;
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class VType;
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template<typename T>
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struct delete_object{
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void operator()(T* item) { delete item; }
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};
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template<typename T>
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struct delete_pair_second{
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void operator()(pair<perm_string, T*> item){ delete item.second; }
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};
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class ScopeBase {
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public:
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ScopeBase() { }
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explicit ScopeBase(const ScopeBase&ref);
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virtual ~ScopeBase() =0;
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const VType* find_type(perm_string by_name);
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bool find_constant(perm_string by_name, const VType*&typ, Expression*&exp);
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Signal* find_signal(perm_string by_name) const;
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Variable* find_variable(perm_string by_name) const;
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protected:
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void cleanup();
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//containers' cleaning helper functions
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template<typename T> void delete_all(list<T*>& c)
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{
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for_each(c.begin(), c.end(), ::delete_object<T>());
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}
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template<typename T> void delete_all(map<perm_string, T*>& c)
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{
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for_each(c.begin(), c.end(), ::delete_pair_second<T>());
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}
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// Signal declarations...
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std::map<perm_string,Signal*> old_signals_; //previous scopes
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std::map<perm_string,Signal*> new_signals_; //current scope
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// Variable declarations...
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std::map<perm_string,Variable*> old_variables_; //previous scopes
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std::map<perm_string,Variable*> new_variables_; //current scope
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// Component declarations...
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std::map<perm_string,ComponentBase*> old_components_; //previous scopes
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std::map<perm_string,ComponentBase*> new_components_; //current scope
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// Type declarations...
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std::map<perm_string,const VType*> old_types_; //previous scopes
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std::map<perm_string,const VType*> new_types_; //current scope
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// Constant declarations...
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struct const_t {
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~const_t() {delete typ; delete val;}
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const_t(const VType*t, Expression* v) : typ(t), val(v) {};
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const VType*typ;
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Expression*val;
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};
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std::map<perm_string, struct const_t*> old_constants_; //previous scopes
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std::map<perm_string, struct const_t*> new_constants_; //current scope
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void do_use_from(const ScopeBase*that);
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};
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class Scope : public ScopeBase {
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public:
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Scope(const ScopeBase&ref);
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~Scope();
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ComponentBase* find_component(perm_string by_name);
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public:
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void dump_scope(ostream&out) const;
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protected:
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// Helper method for emitting signals in the scope.
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int emit_signals(ostream&out, Entity*ent, Architecture*arc);
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int emit_variables(ostream&out, Entity*ent, Architecture*arc);
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};
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/*
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* The active_scope object accumulates declarations for the scope that
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* is in the process of being parsed. When the declarations are over,
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* they are transferred over to the specific scope. The ActiveScope is
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* used by the parser to build up scopes.
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*/
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class ActiveScope : public ScopeBase {
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public:
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ActiveScope() : context_entity_(0) { }
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ActiveScope(ActiveScope*par) : ScopeBase(*par), context_entity_(0) { }
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~ActiveScope() { }
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void use_from(const ScopeBase*that) { do_use_from(that); }
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// This function returns true if the name is a vectorable
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// name. The parser uses this to distinguish between function
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// calls and array index operations.
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bool is_vector_name(perm_string name) const;
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/* All bind_name function check if the given name was present
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* in previous scopes. If it is found, it is erased (but the pointer
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* is not freed), in order to implement name shadowing. The pointer
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* be freed only in the scope where the object was defined. This is
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* done in ScopeBase::cleanup() function .*/
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void bind_name(perm_string name, Signal*obj)
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{ map<perm_string, Signal*>::iterator it;
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if((it = old_signals_.find(name)) != old_signals_.end() )
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old_signals_.erase(it);
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new_signals_[name] = obj;
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}
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void bind_name(perm_string name, Variable*obj)
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{ map<perm_string, Variable*>::iterator it;
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if((it = old_variables_.find(name)) != old_variables_.end() )
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old_variables_.erase(it);
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new_variables_[name] = obj;
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}
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void bind_name(perm_string name, ComponentBase*obj)
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{ map<perm_string, ComponentBase*>::iterator it;
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if((it = old_components_.find(name)) != old_components_.end() )
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old_components_.erase(it);
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new_components_[name] = obj;
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}
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void bind_name(perm_string name, const VType* t)
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{ map<perm_string, const VType*>::iterator it;
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if((it = old_types_.find(name)) != old_types_.end() )
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old_types_.erase(it);
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new_types_[name] = t;
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}
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void bind_name(perm_string name, const VType*obj, Expression*val)
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{ map<perm_string, const_t*>::iterator it;
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if((it = old_constants_.find(name)) != old_constants_.end() )
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old_constants_.erase(it);
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new_constants_[name] = new const_t(obj, val);
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}
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void bind(Entity*ent)
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{ context_entity_ = ent; }
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void destroy_global_scope()
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{
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cleanup();
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}
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private:
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Entity*context_entity_;
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};
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#endif
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