iverilog/vvp/symbols.h

78 lines
2.7 KiB
C

#ifndef __symbols_H
#define __symbols_H
/*
* Copyright (c) 2001-2010 Stephen Williams (steve@icarus.com)
*
* This source code is free software; you can redistribute it
* and/or modify it in source code form under the terms of the GNU
* General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/*
* The symbol_table_t is intended as a means to hold and quickly index
* large symbol tables with small symbol values. That is, the value
* should fit in a 32bit unsigned integer (not even necessarily a
* pointer.)
*
* The key is an unstructured ASCII string, terminated by a
* null. Items added to the table are not removed, unless the entire
* table is deleted.
*
* The compiler uses symbol tables to help match up operands to
* referenced objects in the source. The compiler knows by the context
* that the symbol appears what kind of thing is referenced, and so
* what symbol table to look in.
*/
# include "config.h"
/*
* This is the basic type of a symbol table. It is opaque. Don't even
* try to look inside. The actual implementation is given in the
* symbols.cc source file.
*/
typedef struct symbol_table_s *symbol_table_t;
typedef struct symbol_value_s {
union {
unsigned long num;
void*ptr;
};
} symbol_value_t;
/*
* Create a new symbol table or release an existing one. A new symbol
* table has no keys and no values. As a symbol table is built up, it
* consumes more and more memory. When the table is no longer needed,
* the delete_symbol_table method will delete the table, including all
* the space for the keys.
*/
extern symbol_table_t new_symbol_table(void);
extern void delete_symbol_table(symbol_table_t tbl);
/*
* This method locates the value in the symbol table and sets its
* value. If the key doesn't yet exist, create it.
*/
void sym_set_value(symbol_table_t tbl, const char*key, symbol_value_t val);
/*
* This method locates the value in the symbol table and returns
* it. If the value does not exist, create it, initialize it with
* zero and return the zero value.
*/
symbol_value_t sym_get_value(symbol_table_t tbl, const char*key);
#endif