iverilog/vvp/functor.cc

219 lines
5.6 KiB
C++

/*
* Copyright (c) 2001-2010 Stephen Williams (steve@icarus.com)
*
* This source code is free software; you can redistribute it
* and/or modify it in source code form under the terms of the GNU
* General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
# include "functor.h"
# include "statistics.h"
# include <assert.h>
# include <string.h>
# include <stdlib.h>
#ifdef HAVE_MALLOC_H
# include <malloc.h>
#endif
# include <stdio.h>
/*
* Functors are created as the source design is read in. Each is
* assigned an ipoint_t address starting from 1. The design is
* expected to have a create many functors, so it makes sense to
* allocate the functors in chunks. This structure describes a chunk
* of functors.
*
* The 32bit vvp_ipoint_t allows for 2**30 functors in the
* design. (2 bits are used to select the input of the functor.) The
* functor address is, for the purpose of lookup up addresses, divided
* into three parts, the index within a chunk, the index of the chunk
* within an index1 table, and the index of the index1 within the root
* table. There is a single root table. The index1 tables and chunk
* tables are allocated as needed.
*/
functor_t **functor_list = 0x0;
static unsigned functor_count = 0;
static unsigned functor_chunk_count = 0;
/*
* This function initializes the functor address space by creating the
* zero functor. This means creating a functor_index1 and a
* functor_index0, and initializing the count to 1.
*/
void functor_init(void)
{
// allocate the ZERO functor.
functor_allocate(1);
}
unsigned functor_limit()
{
return functor_count;
}
/*
* Allocate normally is just a matter of incrementing the functor_count
* and returning a pointer to the next unallocated functor. However,
* if we overrun an allocated chunk, we need to allocate the needed
* bits first.
*/
vvp_ipoint_t functor_allocate(unsigned wid)
{
vvp_ipoint_t idx = functor_count*4;
functor_count += wid;
count_functors += wid;
if (functor_count > functor_chunk_count*functor_chunk_size) {
// enlarge the list of chunks
unsigned fa = (functor_count + functor_chunk_size - 1)
/ functor_chunk_size;
functor_list = (functor_t **)
realloc(functor_list, fa*sizeof(functor_t*));
assert(functor_list);
// allocate the chunks of functor pointers.
while (fa > functor_chunk_count) {
functor_list[functor_chunk_count] = (functor_t *)
malloc(functor_chunk_size * sizeof(functor_t));
assert(functor_list[functor_chunk_count]);
memset(functor_list[functor_chunk_count], 0,
functor_chunk_size * sizeof(functor_t));
functor_chunk_count += 1;
}
}
return idx;
}
void functor_define(vvp_ipoint_t point, functor_t obj)
{
unsigned index1 = point/4/functor_chunk_size;
unsigned index2 = (point/4) % functor_chunk_size;
functor_list[index1][index2] = obj;
}
functor_s::functor_s()
{
delay = 0;
out = 0;
port[0] = 0;
port[1] = 0;
port[2] = 0;
port[3] = 0;
ival = 0xaa;
cval = 2;
oval = 2;
odrive0 = 6;
odrive1 = 6;
ostr = StX;
cstr = StX;
inhibit = 0;
}
functor_s::~functor_s()
{
}
/*
* This method sets the saved output value, bits and strength, then
* propagates that value to the connected inputs.
*/
void functor_s::propagate(unsigned val, unsigned str, bool push)
{
cval = val;
cstr = str;
vvp_ipoint_t idx = out;
while (idx) {
functor_t idxp = functor_index(idx);
idxp->set(idx, push, val, str);
idx = idxp->port[ipoint_port(idx)];
}
}
void functor_s::put_ostr(unsigned val, unsigned str,
bool push, bool nba_flag)
{
if (str != get_ostr() || val != get_oval()) {
unsigned char ooval = oval;
ostr = str;
oval = val;
/* If output is inhibited (by a .force functor) then
this is as far as we go. */
if (inhibit)
return;
unsigned del;
if (delay)
del = vvp_delay_get(delay, ooval, val);
else
del = 0;
if (push && del == 0) {
propagate(push);
}
else
schedule(del, nba_flag);
}
}
// Special infrastructure functor types
extra_outputs_functor_s::~extra_outputs_functor_s()
{}
void extra_outputs_functor_s::set(vvp_ipoint_t i, bool push,
unsigned val, unsigned)
{
put(i, val);
functor_t base = functor_index(base_);
val = base->ival & 3; // yes, this is ugly
base->set(base_, push, val);
}
extra_ports_functor_s::~extra_ports_functor_s()
{}
void extra_ports_functor_s::set(vvp_ipoint_t i, bool push,
unsigned val, unsigned str)
{
functor_t base = functor_index(base_);
base->set(i, push, val, str);
}
extra_inputs_functor_s::~extra_inputs_functor_s()
{}
void extra_inputs_functor_s::set(vvp_ipoint_t i, bool push,
unsigned val, unsigned)
{
put(i, val);
functor_t base = functor_index(out);
val = base->ival & 3; // yes, this is ugly
base->set(ipoint_make(out,0), push, val);
}
edge_inputs_functor_s::~edge_inputs_functor_s()
{}