219 lines
5.6 KiB
C++
219 lines
5.6 KiB
C++
/*
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* Copyright (c) 2001-2010 Stephen Williams (steve@icarus.com)
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*
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* This source code is free software; you can redistribute it
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* and/or modify it in source code form under the terms of the GNU
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* General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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# include "functor.h"
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# include "statistics.h"
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# include <assert.h>
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# include <string.h>
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# include <stdlib.h>
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#ifdef HAVE_MALLOC_H
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# include <malloc.h>
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#endif
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# include <stdio.h>
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/*
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* Functors are created as the source design is read in. Each is
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* assigned an ipoint_t address starting from 1. The design is
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* expected to have a create many functors, so it makes sense to
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* allocate the functors in chunks. This structure describes a chunk
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* of functors.
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*
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* The 32bit vvp_ipoint_t allows for 2**30 functors in the
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* design. (2 bits are used to select the input of the functor.) The
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* functor address is, for the purpose of lookup up addresses, divided
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* into three parts, the index within a chunk, the index of the chunk
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* within an index1 table, and the index of the index1 within the root
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* table. There is a single root table. The index1 tables and chunk
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* tables are allocated as needed.
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*/
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functor_t **functor_list = 0x0;
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static unsigned functor_count = 0;
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static unsigned functor_chunk_count = 0;
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/*
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* This function initializes the functor address space by creating the
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* zero functor. This means creating a functor_index1 and a
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* functor_index0, and initializing the count to 1.
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*/
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void functor_init(void)
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{
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// allocate the ZERO functor.
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functor_allocate(1);
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}
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unsigned functor_limit()
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{
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return functor_count;
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}
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/*
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* Allocate normally is just a matter of incrementing the functor_count
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* and returning a pointer to the next unallocated functor. However,
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* if we overrun an allocated chunk, we need to allocate the needed
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* bits first.
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*/
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vvp_ipoint_t functor_allocate(unsigned wid)
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{
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vvp_ipoint_t idx = functor_count*4;
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functor_count += wid;
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count_functors += wid;
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if (functor_count > functor_chunk_count*functor_chunk_size) {
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// enlarge the list of chunks
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unsigned fa = (functor_count + functor_chunk_size - 1)
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/ functor_chunk_size;
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functor_list = (functor_t **)
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realloc(functor_list, fa*sizeof(functor_t*));
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assert(functor_list);
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// allocate the chunks of functor pointers.
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while (fa > functor_chunk_count) {
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functor_list[functor_chunk_count] = (functor_t *)
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malloc(functor_chunk_size * sizeof(functor_t));
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assert(functor_list[functor_chunk_count]);
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memset(functor_list[functor_chunk_count], 0,
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functor_chunk_size * sizeof(functor_t));
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functor_chunk_count += 1;
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}
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}
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return idx;
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}
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void functor_define(vvp_ipoint_t point, functor_t obj)
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{
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unsigned index1 = point/4/functor_chunk_size;
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unsigned index2 = (point/4) % functor_chunk_size;
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functor_list[index1][index2] = obj;
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}
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functor_s::functor_s()
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{
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delay = 0;
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out = 0;
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port[0] = 0;
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port[1] = 0;
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port[2] = 0;
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port[3] = 0;
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ival = 0xaa;
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cval = 2;
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oval = 2;
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odrive0 = 6;
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odrive1 = 6;
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ostr = StX;
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cstr = StX;
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inhibit = 0;
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}
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functor_s::~functor_s()
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{
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}
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/*
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* This method sets the saved output value, bits and strength, then
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* propagates that value to the connected inputs.
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*/
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void functor_s::propagate(unsigned val, unsigned str, bool push)
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{
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cval = val;
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cstr = str;
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vvp_ipoint_t idx = out;
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while (idx) {
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functor_t idxp = functor_index(idx);
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idxp->set(idx, push, val, str);
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idx = idxp->port[ipoint_port(idx)];
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}
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}
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void functor_s::put_ostr(unsigned val, unsigned str,
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bool push, bool nba_flag)
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{
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if (str != get_ostr() || val != get_oval()) {
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unsigned char ooval = oval;
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ostr = str;
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oval = val;
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/* If output is inhibited (by a .force functor) then
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this is as far as we go. */
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if (inhibit)
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return;
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unsigned del;
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if (delay)
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del = vvp_delay_get(delay, ooval, val);
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else
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del = 0;
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if (push && del == 0) {
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propagate(push);
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}
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else
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schedule(del, nba_flag);
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}
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}
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// Special infrastructure functor types
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extra_outputs_functor_s::~extra_outputs_functor_s()
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{}
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void extra_outputs_functor_s::set(vvp_ipoint_t i, bool push,
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unsigned val, unsigned)
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{
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put(i, val);
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functor_t base = functor_index(base_);
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val = base->ival & 3; // yes, this is ugly
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base->set(base_, push, val);
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}
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extra_ports_functor_s::~extra_ports_functor_s()
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{}
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void extra_ports_functor_s::set(vvp_ipoint_t i, bool push,
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unsigned val, unsigned str)
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{
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functor_t base = functor_index(base_);
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base->set(i, push, val, str);
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}
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extra_inputs_functor_s::~extra_inputs_functor_s()
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{}
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void extra_inputs_functor_s::set(vvp_ipoint_t i, bool push,
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unsigned val, unsigned)
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{
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put(i, val);
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functor_t base = functor_index(out);
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val = base->ival & 3; // yes, this is ugly
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base->set(ipoint_make(out,0), push, val);
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}
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edge_inputs_functor_s::~edge_inputs_functor_s()
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{}
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