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<li class="toctree-l1"><a class="reference internal" href="../releases/index.html">Icarus Verilog Release Notes</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../releases/v13-0-release-note.html">🎉 Release V13.0</a></li>
<li class="toctree-l2"><a class="reference internal" href="../releases/v13-0-release-note.html#major-changes-in-v13">🔄 Major Changes in V13</a></li>
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<li class="toctree-l1 current"><a class="reference internal" href="index.html">Icarus Verilog Usage</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="installation.html">Installation Guide</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">Getting Started With Icarus Verilog</a></li>
<li class="toctree-l2"><a class="reference internal" href="simulation.html">Simulation Using Icarus Verilog</a></li>
<li class="toctree-l2"><a class="reference internal" href="command_line_flags.html">iverilog Command Line Flags</a></li>
<li class="toctree-l2"><a class="reference internal" href="command_files.html">Command File Format</a></li>
<li class="toctree-l2"><a class="reference internal" href="verilog_attributes.html">Verilog Attributes</a></li>
<li class="toctree-l2"><a class="reference internal" href="ivlpp_flags.html">IVLPP - IVL Preprocessor</a></li>
<li class="toctree-l2"><a class="reference internal" href="vvp_flags.html">VVP Command Line Flags</a></li>
<li class="toctree-l2"><a class="reference internal" href="vvp_debug.html">VVP Interactive Mode</a></li>
<li class="toctree-l2"><a class="reference internal" href="vvp_library.html">VVP as a library</a></li>
<li class="toctree-l2"><a class="reference internal" href="vhdlpp_flags.html">vhdlpp Command Line Flags</a></li>
<li class="toctree-l2"><a class="reference internal" href="waveform_viewer.html">Viewing Waveforms</a></li>
<li class="toctree-l2"><a class="reference internal" href="vpi.html">Using VPI</a></li>
<li class="toctree-l2"><a class="reference internal" href="icarus_verilog_extensions.html">Icarus Verilog Extensions</a></li>
<li class="toctree-l2"><a class="reference internal" href="icarus_verilog_quirks.html">Icarus Verilog Quirks</a></li>
<li class="toctree-l2"><a class="reference internal" href="reporting_issues.html">Reporting Issues</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../targets/index.html">The Icarus Verilog Targets</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../targets/tgt-vvp.html">The vvp Code Generator (-tvvp)</a></li>
<li class="toctree-l2"><a class="reference internal" href="../targets/tgt-stub.html">The stub Code Generator (-tstub)</a></li>
<li class="toctree-l2"><a class="reference internal" href="../targets/tgt-null.html">The null Code Generator (-tnull)</a></li>
<li class="toctree-l2"><a class="reference internal" href="../targets/tgt-vhdl.html">The VHDL Code Generator (-tvhdl)</a></li>
<li class="toctree-l2"><a class="reference internal" href="../targets/tgt-vlog95.html">The Verilog 95 Code Generator (-tvlog95)</a></li>
<li class="toctree-l2"><a class="reference internal" href="../targets/tgt-pcb.html">The PCB Code Generator (-tpcb)</a></li>
<li class="toctree-l2"><a class="reference internal" href="../targets/tgt-fpga.html">The FPGA Code Generator (-tfpga)</a></li>
<li class="toctree-l2"><a class="reference internal" href="../targets/tgt-pal.html">The PAL Code Generator (-tpal)</a></li>
<li class="toctree-l2"><a class="reference internal" href="../targets/tgt-sizer.html">The sizer Code Analyzer (-tsizer)</a></li>
<li class="toctree-l2"><a class="reference internal" href="../targets/tgt-verilog.html">The Verilog Code Generator (-tverilog)</a></li>
<li class="toctree-l2"><a class="reference internal" href="../targets/tgt-blif.html">The BLIF Code Generator (-tblif)</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../developer/index.html">Icarus Verilog Developer Support</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../developer/getting_started.html">Getting Started as a Contributor</a></li>
<li class="toctree-l2"><a class="reference internal" href="../developer/regression_tests.html">The Regression Test Suite</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../developer/guide/index.html">Developer Guide</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../developer/guide/ivl/index.html">IVL - The Core Compiler</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/ivl/netlist.html">Netlist Format</a></li>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/ivl/attributes.html">Icarus Verilog Attributes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/ivl/ivl_target.html">Loadable Target API (ivl_target)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/ivl/lpm.html">What Is LPM</a></li>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/ivl/t-dll.html">Loadable Targets</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../developer/guide/vvp/index.html">VVP - Verilog Virtual Processor</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/vvp/vvp.html">VVP Simulation Engine</a></li>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/vvp/opcodes.html">Executable Instruction Opcodes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/vvp/vpi.html">VPI Within VVP</a></li>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/vvp/vthread.html">Thread Details</a></li>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/vvp/debug.html">Debug Aids For VVP</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../developer/guide/tgt-vvp/tgt-vvp.html">The VVP Target</a></li>
<li class="toctree-l3"><a class="reference internal" href="../developer/guide/vpi/index.html">VPI in Icarus Verilog</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/vpi/vpi.html">VPI Modules in Icarus Verilog</a></li>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/vpi/va_math.html">Verilog-A math library</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../developer/guide/cadpli/cadpli.html">Cadence PLI1 Modules</a></li>
<li class="toctree-l3"><a class="reference internal" href="../developer/guide/misc/index.html">Miscellaneous</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/misc/ieee1364-notes.html">IEEE1364 Notes</a></li>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/misc/swift.html">Swift Model Support (Preliminary)</a></li>
<li class="toctree-l4"><a class="reference internal" href="../developer/guide/misc/xilinx-hint.html">Xilinx Hint</a></li>
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<section id="getting-started-with-icarus-verilog">
<h1>Getting Started With Icarus Verilog<a class="headerlink" href="#getting-started-with-icarus-verilog" title="Link to this heading"></a></h1>
<p>Before getting started with actual examples, here are a few notes on
conventions. First, command lines and sequences take the same arguments on all
supported operating environments, including Linux, Windows and the various
Unix systems. When an example command is shown in a figure, the generic prompt
character “% “ takes the place of whatever prompt string is appropriate for
your system. Under Windows, the commands are invoked in a command window.</p>
<p>Second, when creating a file to hold Verilog code, it is common to use the
“.v” or the “.vl” suffix. This is not a requirement imposed by Icarus Verilog,
but a useful convention. Some people also use the suffixes “.ver” or even
“.vlg”. Examples in this book will use the “.v” suffix.</p>
<p>So let us start. Given that you are going to use Icarus Verilog as part of
your design process, the first thing to do as a designer is learn how to
compile and execute even the most trivial design. For the purposes of
simulation, we use as our example the most trivial simulation, a simple Hello,
World program.</p>
<div class="highlight-verilog notranslate"><div class="highlight"><pre><span></span><span data-line="1"><span class="k">module</span><span class="w"> </span><span class="n">hello</span><span class="p">;</span>
</span><span data-line="2"><span class="w"> </span><span class="k">initial</span>
</span><span data-line="3"><span class="w"> </span><span class="k">begin</span>
</span><span data-line="4"><span class="w"> </span><span class="nb">$display</span><span class="p">(</span><span class="s">&quot;Hello, World&quot;</span><span class="p">);</span>
</span><span data-line="5"><span class="w"> </span><span class="nb">$finish</span><span class="w"> </span><span class="p">;</span>
</span><span data-line="6"><span class="w"> </span><span class="k">end</span>
</span><span data-line="7"><span class="k">endmodule</span>
</span></pre></div>
</div>
<p>Use a text editor to place the program in a text file, hello.v, then compile
this program with the command:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span><span data-line="1">% iverilog -o hello hello.v
</span></pre></div>
</div>
<p>The results of this compile are placed into the file “hello”, because the “-o”
flag tells the compiler where to place the compiled result. Next, execute the
compiled program like so:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span><span data-line="1">% vvp hello
</span><span data-line="2">Hello, World
</span></pre></div>
</div>
<p>And there it is, the program has been executed. So what happened? The first
step, the “iverilog” command, read and interpreted the source file, then
generated a compiled result. The compiled form may be selected by command line
switches, but the default is the “vvp” format, which is actually run later, as
needed. The “vvp” command of the second step interpreted the “hello” file from
the first step, causing the program to execute.</p>
<p>The “iverilog” and “vvp” commands are the most important commands available to
users of Icarus Verilog. The “iverilog” command is the compiler, and the “vvp”
command is the simulation runtime engine. What sort of output the compiler
actually creates is controlled by command line switches, but normally it
produces output in the default vvp format, which is in turn executed by the
vvp program.</p>
<p>As designs get larger and more complex, they gain hierarchy in the form of
modules that are instantiated within others, and it becomes convenient to
organize them into multiple files. A common convention is to write one
moderate sized module per file (or group related tiny modules into a single
file) then combine the files of the design together during compilation. For
example, the counter model in counter.v</p>
<div class="highlight-verilog notranslate"><div class="highlight"><pre><span></span><span data-line="1"><span class="k">module</span><span class="w"> </span><span class="n">counter</span><span class="p">(</span><span class="n">out</span><span class="p">,</span><span class="w"> </span><span class="n">clk</span><span class="p">,</span><span class="w"> </span><span class="n">reset</span><span class="p">);</span>
</span><span data-line="2">
</span><span data-line="3"><span class="w"> </span><span class="k">parameter</span><span class="w"> </span><span class="n">WIDTH</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mh">8</span><span class="p">;</span>
</span><span data-line="4">
</span><span data-line="5"><span class="w"> </span><span class="k">output</span><span class="w"> </span><span class="p">[</span><span class="n">WIDTH</span><span class="o">-</span><span class="mh">1</span><span class="w"> </span><span class="o">:</span><span class="w"> </span><span class="mh">0</span><span class="p">]</span><span class="w"> </span><span class="n">out</span><span class="p">;</span>
</span><span data-line="6"><span class="w"> </span><span class="k">input</span><span class="w"> </span><span class="n">clk</span><span class="p">,</span><span class="w"> </span><span class="n">reset</span><span class="p">;</span>
</span><span data-line="7">
</span><span data-line="8"><span class="w"> </span><span class="kt">reg</span><span class="w"> </span><span class="p">[</span><span class="n">WIDTH</span><span class="o">-</span><span class="mh">1</span><span class="w"> </span><span class="o">:</span><span class="w"> </span><span class="mh">0</span><span class="p">]</span><span class="w"> </span><span class="n">out</span><span class="p">;</span>
</span><span data-line="9"><span class="w"> </span><span class="kt">wire</span><span class="w"> </span><span class="n">clk</span><span class="p">,</span><span class="w"> </span><span class="n">reset</span><span class="p">;</span>
</span><span data-line="10">
</span><span data-line="11"><span class="w"> </span><span class="k">always</span><span class="w"> </span><span class="p">@(</span><span class="k">posedge</span><span class="w"> </span><span class="n">clk</span><span class="w"> </span><span class="k">or</span><span class="w"> </span><span class="k">posedge</span><span class="w"> </span><span class="n">reset</span><span class="p">)</span>
</span><span data-line="12"><span class="w"> </span><span class="k">if</span><span class="w"> </span><span class="p">(</span><span class="n">reset</span><span class="p">)</span>
</span><span data-line="13"><span class="w"> </span><span class="n">out</span><span class="w"> </span><span class="o">&lt;=</span><span class="w"> </span><span class="mh">0</span><span class="p">;</span>
</span><span data-line="14"><span class="w"> </span><span class="k">else</span>
</span><span data-line="15"><span class="w"> </span><span class="n">out</span><span class="w"> </span><span class="o">&lt;=</span><span class="w"> </span><span class="n">out</span><span class="w"> </span><span class="o">+</span><span class="w"> </span><span class="mh">1</span><span class="p">;</span>
</span><span data-line="16">
</span><span data-line="17"><span class="k">endmodule</span><span class="w"> </span><span class="c1">// counter</span>
</span></pre></div>
</div>
<p>and the test bench in counter_tb.v</p>
<div class="highlight-verilog notranslate"><div class="highlight"><pre><span></span><span data-line="1"><span class="k">module</span><span class="w"> </span><span class="n">test</span><span class="p">;</span>
</span><span data-line="2">
</span><span data-line="3"><span class="w"> </span><span class="cm">/* Make a reset that pulses once. */</span>
</span><span data-line="4"><span class="w"> </span><span class="kt">reg</span><span class="w"> </span><span class="n">reset</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mh">0</span><span class="p">;</span>
</span><span data-line="5"><span class="w"> </span><span class="k">initial</span><span class="w"> </span><span class="k">begin</span>
</span><span data-line="6"><span class="w"> </span><span class="p">#</span><span class="w"> </span><span class="mh">17</span><span class="w"> </span><span class="n">reset</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mh">1</span><span class="p">;</span>
</span><span data-line="7"><span class="w"> </span><span class="p">#</span><span class="w"> </span><span class="mh">11</span><span class="w"> </span><span class="n">reset</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mh">0</span><span class="p">;</span>
</span><span data-line="8"><span class="w"> </span><span class="p">#</span><span class="w"> </span><span class="mh">29</span><span class="w"> </span><span class="n">reset</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mh">1</span><span class="p">;</span>
</span><span data-line="9"><span class="w"> </span><span class="p">#</span><span class="w"> </span><span class="mh">11</span><span class="w"> </span><span class="n">reset</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mh">0</span><span class="p">;</span>
</span><span data-line="10"><span class="w"> </span><span class="p">#</span><span class="w"> </span><span class="mh">100</span><span class="w"> </span><span class="nb">$stop</span><span class="p">;</span>
</span><span data-line="11"><span class="w"> </span><span class="k">end</span>
</span><span data-line="12">
</span><span data-line="13"><span class="w"> </span><span class="cm">/* Make a regular pulsing clock. */</span>
</span><span data-line="14"><span class="w"> </span><span class="kt">reg</span><span class="w"> </span><span class="n">clk</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mh">0</span><span class="p">;</span>
</span><span data-line="15"><span class="w"> </span><span class="k">always</span><span class="w"> </span><span class="p">#</span><span class="mh">5</span><span class="w"> </span><span class="n">clk</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="o">!</span><span class="n">clk</span><span class="p">;</span>
</span><span data-line="16">
</span><span data-line="17"><span class="w"> </span><span class="kt">wire</span><span class="w"> </span><span class="p">[</span><span class="mh">7</span><span class="o">:</span><span class="mh">0</span><span class="p">]</span><span class="w"> </span><span class="n">value</span><span class="p">;</span>
</span><span data-line="18"><span class="w"> </span><span class="n">counter</span><span class="w"> </span><span class="n">c1</span><span class="w"> </span><span class="p">(</span><span class="n">value</span><span class="p">,</span><span class="w"> </span><span class="n">clk</span><span class="p">,</span><span class="w"> </span><span class="n">reset</span><span class="p">);</span>
</span><span data-line="19">
</span><span data-line="20"><span class="w"> </span><span class="k">initial</span>
</span><span data-line="21"><span class="w"> </span><span class="nb">$monitor</span><span class="p">(</span><span class="s">&quot;At time %t, value = %h (%0d)&quot;</span><span class="p">,</span>
</span><span data-line="22"><span class="w"> </span><span class="nb">$time</span><span class="p">,</span><span class="w"> </span><span class="n">value</span><span class="p">,</span><span class="w"> </span><span class="n">value</span><span class="p">);</span>
</span><span data-line="23"><span class="k">endmodule</span><span class="w"> </span><span class="c1">// test</span>
</span></pre></div>
</div>
<p>are written into different files.</p>
<p>The “iverilog” command supports multi-file designs by two methods. The
simplest is to list the files on the command line:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span><span data-line="1">% iverilog -o my_design counter_tb.v counter.v
</span><span data-line="2">% vvp my_design
</span></pre></div>
</div>
<p>This command compiles the design, which is spread across two input files, and
generates the compiled result into the “my_design” file. This works for small
to medium sized designs, but gets cumbersome when there are lots of files.</p>
<p>Another technique is to use a commandfile, which lists the input files in a
text file. For example, create a text file called “file_list.txt” with the
files listed one per line:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span><span data-line="1">counter.v
</span><span data-line="2">counter_tb.v
</span></pre></div>
</div>
<p>Then compile and execute the design with a command like so:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span><span data-line="1">% iverilog -o my_design -c file_list.txt
</span><span data-line="2">% vvp my_design
</span></pre></div>
</div>
<p>The command file technique clearly supports much larger designs simply by
saving you the trouble of listing all the source files on the command
line. Name the files that are part of the design in the command file and use
the “-c” flag to tell iverilog to read the command file as a list of Verilog
input files.</p>
<p>As designs get more complicated, they almost certainly contain many Verilog
modules that represent the hierarchy of your design. Typically, there is one
module that instantiates other modules but is not instantiated by any other
modules. This is called a root module. Icarus Verilog chooses as roots (There
can be more than one root) all the modules that are not instantiated by other
modules. If there are no such modules, the compiler will not be able to choose
any root, and the designer must use the “-sroot” switch to identify the root
module, like this:</p>
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span><span data-line="1">% iverilog -s main -o hello hello.v
</span></pre></div>
</div>
<p>If there are multiple candidate roots, all of them will be elaborated. The
compiler will do this even if there are many root modules that you do not
intend to simulate, or that have no effect on the simulation. This can happen,
for example, if you include a source file that has multiple modules, but are
only really interested in some of them. The “-s” flag identifies a specific
root module and also turns off the automatic search for other root
modules. You can use this feature to prevent instantiation of unwanted roots.</p>
<p>As designs get even larger, they become spread across many dozens or even
hundreds of files. When designs are that complex, more advanced source code
management techniques become necessary. These are described in later chapters,
along with other advanced design management techniques supported by Icarus
Verilog.</p>
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