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Inline more simple stuff, and more vector4_t by const reference for performance.
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+6
-3
@@ -17,7 +17,7 @@
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CVS_IDENT
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#ident "$Id: schedule.cc,v 1.37 2005/06/12 01:10:26 steve Exp $"
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#ident "$Id: schedule.cc,v 1.38 2005/06/22 18:30:12 steve Exp $"
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#endif
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# include "schedule.h"
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@@ -422,7 +422,7 @@ void schedule_vthread(vthread_t thr, vvp_time64_t delay, bool push_flag)
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void schedule_assign_vector(vvp_net_ptr_t ptr,
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unsigned base, unsigned vwid,
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vvp_vector4_t bit,
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const vvp_vector4_t&bit,
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vvp_time64_t delay)
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{
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struct assign_vector4_event_s*cur = new struct assign_vector4_event_s;
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@@ -434,7 +434,7 @@ void schedule_assign_vector(vvp_net_ptr_t ptr,
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}
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void schedule_assign_vector(vvp_net_ptr_t ptr,
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vvp_vector4_t bit,
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const vvp_vector4_t&bit,
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vvp_time64_t delay)
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{
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struct assign_vector4_event_s*cur = new struct assign_vector4_event_s;
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@@ -581,6 +581,9 @@ void schedule_simulate(void)
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/*
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* $Log: schedule.cc,v $
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* Revision 1.38 2005/06/22 18:30:12 steve
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* Inline more simple stuff, and more vector4_t by const reference for performance.
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*
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* Revision 1.37 2005/06/12 01:10:26 steve
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* Remove useless references to functor.h
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*
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