iverilog/vvp/resolv.cc

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2001-05-09 04:53:25 +02:00
/*
* Copyright (c) 2001 Stephen Williams (steve@icarus.com)
*
* This source code is free software; you can redistribute it
* and/or modify it in source code form under the terms of the GNU
* General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#if !defined(WINNT)
#ident "$Id: resolv.cc,v 1.6 2001/10/14 01:45:11 steve Exp $"
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#endif
# include "resolv.h"
# include "schedule.h"
/*
* A signal value is unambiguous if the top 4 bits and the bottom 4
* bits are identical. This means that the VSSSvsss bits of the 8bit
* value have V==v and SSS==sss.
*/
# define UNAMBIG(v) (((v) & 0x0f) == (((v) >> 4) & 0x0f))
# define STREN1(v) ( ((v)&0x80)? ((v)&0xf0) : (0x70 - ((v)&0xf0)) )
# define STREN0(v) ( ((v)&0x08)? ((v)&0x0f) : (0x07 - ((v)&0x0f)) )
static unsigned blend(unsigned a, unsigned b)
{
if (a == HiZ)
return b;
if (b == HiZ)
return a;
unsigned res = a;
if (UNAMBIG(a) && UNAMBIG(b)) {
/* If both signals are unambiguous, simply choose
the stronger. If they have the same strength
but different values, then this becomes
ambiguous. */
if (a == b) {
/* values are equal. do nothing. */
} else if ((b&0x07) > (res&0x07)) {
/* New value is stronger. Take it. */
res = b;
} else if ((b&0x77) == (res&0x77)) {
/* Strengths are the same. Make value ambiguous. */
res = (res&0x70) | (b&0x07) | 0x80;
} else {
/* Must be res is the stronger one. */
}
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} else if (UNAMBIG(res)) {
unsigned tmp = 0;
if ((res&0x70) > (b&0x70))
tmp |= res&0xf0;
else
tmp |= b&0xf0;
if ((res&0x07) > (b&0x07))
tmp |= res&0x0f;
else
tmp |= b&0x0f;
res = tmp;
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} else if (UNAMBIG(b)) {
/* If one of the signals is unambiguous, then it
will sweep up the weaker parts of the ambiguous
signal. The result may be ambiguous, or maybe not. */
unsigned tmp = 0;
if ((b&0x70) > (res&0x70))
tmp |= b&0xf0;
else
tmp |= res&0xf0;
if ((b&0x07) > (res&0x07))
tmp |= b&0x0f;
else
tmp |= res&0x0f;
res = tmp;
} else {
/* If both signals are ambiguous, then the result
has an even wider ambiguity. */
unsigned tmp = 0;
if (STREN1(b) > STREN1(res))
tmp |= b&0xf0;
else
tmp |= res&0xf0;
if (STREN0(b) < STREN0(res))
tmp |= b&0x0f;
else
tmp |= res&0x0f;
res = tmp;
}
/* Cannonicalize the HiZ value. */
if ((res&0x77) == 0)
res = HiZ;
return res;
}
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/*
* Resolve the strength values of the inputs, two at a time. Pairs of
* inputs are resolved with the blend function, and the final value is
* reduced to a 4-value result for propagation.
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*/
void vvp_resolv_s::set(vvp_ipoint_t ptr, functor_t fp, bool push)
{
unsigned val = fp->istr[0];
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val = blend(val, fp->istr[1]);
val = blend(val, fp->istr[2]);
val = blend(val, fp->istr[3]);
unsigned oval;
if (val == HiZ) {
oval = 3;
} else switch (val & 0x88) {
case 0x00:
oval = 0;
break;
case 0x88:
oval = 1;
break;
default:
oval = 2;
break;
}
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fp->oval = oval;
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/* If the output changes, then create a propagation event. */
if (val != fp->ostr) {
fp->ostr = val;
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if (push)
functor_propagate(ptr);
else
schedule_functor(ptr, 0);
}
}
/*
* $Log: resolv.cc,v $
* Revision 1.6 2001/10/14 01:45:11 steve
* Propogate strength-only changes from resolver.
*
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* Revision 1.5 2001/07/21 02:34:39 steve
* Fix blending of ambiguous pairs.
*
* Revision 1.4 2001/05/31 04:12:43 steve
* Make the bufif0 and bufif1 gates strength aware,
* and accurately propagate strengths of outputs.
*
* Revision 1.3 2001/05/30 03:02:35 steve
* Propagate strength-values instead of drive strengths.
*
* Revision 1.2 2001/05/12 20:38:06 steve
* A resolver that understands some simple strengths.
*
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* Revision 1.1 2001/05/09 02:53:53 steve
* Implement the .resolv syntax.
*
*/