mirror of https://github.com/YosysHQ/abc.git
392 lines
13 KiB
C
392 lines
13 KiB
C
/**CFile****************************************************************
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FileName [aigBalance.c]
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SystemName [ABC: Logic synthesis and verification system.]
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PackageName [Minimalistic And-Inverter Graph package.]
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Synopsis [Algebraic AIG balancing.]
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Author [Alan Mishchenko]
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Affiliation [UC Berkeley]
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Date [Ver. 1.0. Started - May 11, 2006.]
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Revision [$Id: aigBalance.c,v 1.00 2006/05/11 00:00:00 alanmi Exp $]
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***********************************************************************/
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#include "aig.h"
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////////////////////////////////////////////////////////////////////////
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/// DECLARATIONS ///
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////////////////////////////////////////////////////////////////////////
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static Aig_Obj_t * Aig_NodeBalance_rec( Aig_Man_t * pNew, Aig_Obj_t * pObj, Vec_Vec_t * vStore, int Level, int fUpdateLevel );
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static Vec_Ptr_t * Aig_NodeBalanceCone( Aig_Obj_t * pObj, Vec_Vec_t * vStore, int Level );
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static int Aig_NodeBalanceFindLeft( Vec_Ptr_t * vSuper );
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static void Aig_NodeBalancePermute( Aig_Man_t * p, Vec_Ptr_t * vSuper, int LeftBound, int fExor );
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static void Aig_NodeBalancePushUniqueOrderByLevel( Vec_Ptr_t * vStore, Aig_Obj_t * pObj );
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////////////////////////////////////////////////////////////////////////
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/// FUNCTION DEFINITIONS ///
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////////////////////////////////////////////////////////////////////////
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/**Function*************************************************************
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Synopsis [Performs algebraic balancing of the AIG.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Aig_Man_t * Aig_ManBalance( Aig_Man_t * p, int fUpdateLevel )
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{
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Aig_Man_t * pNew;
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Aig_Obj_t * pObj, * pObjNew;
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Vec_Vec_t * vStore;
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int i;
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// create the new manager
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pNew = Aig_ManStart();
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pNew->fRefCount = 0;
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// map the PI nodes
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Aig_ManCleanData( p );
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Aig_ManConst1(p)->pData = Aig_ManConst1(pNew);
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Aig_ManForEachPi( p, pObj, i )
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pObj->pData = Aig_ObjCreatePi(pNew);
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// balance the AIG
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vStore = Vec_VecAlloc( 50 );
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Aig_ManForEachPo( p, pObj, i )
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{
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pObjNew = Aig_NodeBalance_rec( pNew, Aig_ObjFanin0(pObj), vStore, 0, fUpdateLevel );
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Aig_ObjCreatePo( pNew, Aig_NotCond( pObjNew, Aig_ObjFaninC0(pObj) ) );
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}
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Vec_VecFree( vStore );
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// remove dangling nodes
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// Aig_ManCreateRefs( pNew );
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// if ( i = Aig_ManCleanup( pNew ) )
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// printf( "Cleanup after balancing removed %d dangling nodes.\n", i );
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// check the resulting AIG
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if ( !Aig_ManCheck(pNew) )
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printf( "Aig_ManBalance(): The check has failed.\n" );
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return pNew;
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}
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/**Function*************************************************************
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Synopsis [Returns the new node constructed.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Aig_Obj_t * Aig_NodeBalance_rec( Aig_Man_t * pNew, Aig_Obj_t * pObjOld, Vec_Vec_t * vStore, int Level, int fUpdateLevel )
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{
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Aig_Obj_t * pObjNew;
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Vec_Ptr_t * vSuper;
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int i;
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assert( !Aig_IsComplement(pObjOld) );
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// return if the result is known
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if ( pObjOld->pData )
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return pObjOld->pData;
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assert( Aig_ObjIsNode(pObjOld) );
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// get the implication supergate
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vSuper = Aig_NodeBalanceCone( pObjOld, vStore, Level );
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// check if supergate contains two nodes in the opposite polarity
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if ( vSuper->nSize == 0 )
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return pObjOld->pData = Aig_ManConst0(pNew);
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if ( Vec_PtrSize(vSuper) < 2 )
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printf( "BUG!\n" );
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// for each old node, derive the new well-balanced node
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for ( i = 0; i < Vec_PtrSize(vSuper); i++ )
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{
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pObjNew = Aig_NodeBalance_rec( pNew, Aig_Regular(vSuper->pArray[i]), vStore, Level + 1, fUpdateLevel );
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vSuper->pArray[i] = Aig_NotCond( pObjNew, Aig_IsComplement(vSuper->pArray[i]) );
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}
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// build the supergate
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pObjNew = Aig_NodeBalanceBuildSuper( pNew, vSuper, Aig_ObjType(pObjOld), fUpdateLevel );
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// make sure the balanced node is not assigned
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// assert( pObjOld->Level >= Aig_Regular(pObjNew)->Level );
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assert( pObjOld->pData == NULL );
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return pObjOld->pData = pObjNew;
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}
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/**Function*************************************************************
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Synopsis [Collects the nodes of the supergate.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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int Aig_NodeBalanceCone_rec( Aig_Obj_t * pRoot, Aig_Obj_t * pObj, Vec_Ptr_t * vSuper )
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{
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int RetValue1, RetValue2, i;
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// check if the node is visited
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if ( Aig_Regular(pObj)->fMarkB )
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{
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// check if the node occurs in the same polarity
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for ( i = 0; i < vSuper->nSize; i++ )
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if ( vSuper->pArray[i] == pObj )
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return 1;
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// check if the node is present in the opposite polarity
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for ( i = 0; i < vSuper->nSize; i++ )
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if ( vSuper->pArray[i] == Aig_Not(pObj) )
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return -1;
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assert( 0 );
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return 0;
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}
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// if the new node is complemented or a PI, another gate begins
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if ( pObj != pRoot && (Aig_IsComplement(pObj) || Aig_ObjType(pObj) != Aig_ObjType(pRoot) || Aig_ObjRefs(pObj) > 1) )
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{
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Vec_PtrPush( vSuper, pObj );
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Aig_Regular(pObj)->fMarkB = 1;
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return 0;
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}
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assert( !Aig_IsComplement(pObj) );
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assert( Aig_ObjIsNode(pObj) );
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// go through the branches
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RetValue1 = Aig_NodeBalanceCone_rec( pRoot, Aig_ObjChild0(pObj), vSuper );
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RetValue2 = Aig_NodeBalanceCone_rec( pRoot, Aig_ObjChild1(pObj), vSuper );
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if ( RetValue1 == -1 || RetValue2 == -1 )
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return -1;
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// return 1 if at least one branch has a duplicate
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return RetValue1 || RetValue2;
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}
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/**Function*************************************************************
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Synopsis [Collects the nodes of the supergate.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Vec_Ptr_t * Aig_NodeBalanceCone( Aig_Obj_t * pObj, Vec_Vec_t * vStore, int Level )
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{
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Vec_Ptr_t * vNodes;
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int RetValue, i;
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assert( !Aig_IsComplement(pObj) );
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// extend the storage
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if ( Vec_VecSize( vStore ) <= Level )
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Vec_VecPush( vStore, Level, 0 );
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// get the temporary array of nodes
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vNodes = Vec_VecEntry( vStore, Level );
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Vec_PtrClear( vNodes );
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// collect the nodes in the implication supergate
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RetValue = Aig_NodeBalanceCone_rec( pObj, pObj, vNodes );
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assert( vNodes->nSize > 1 );
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// unmark the visited nodes
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Vec_PtrForEachEntry( vNodes, pObj, i )
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Aig_Regular(pObj)->fMarkB = 0;
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// if we found the node and its complement in the same implication supergate,
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// return empty set of nodes (meaning that we should use constant-0 node)
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if ( RetValue == -1 )
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vNodes->nSize = 0;
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return vNodes;
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}
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/**Function*************************************************************
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Synopsis [Procedure used for sorting the nodes in decreasing order of levels.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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int Aig_NodeCompareLevelsDecrease( Aig_Obj_t ** pp1, Aig_Obj_t ** pp2 )
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{
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int Diff = Aig_ObjLevel(Aig_Regular(*pp1)) - Aig_ObjLevel(Aig_Regular(*pp2));
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if ( Diff > 0 )
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return -1;
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if ( Diff < 0 )
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return 1;
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return 0;
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}
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/**Function*************************************************************
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Synopsis [Builds implication supergate.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Aig_Obj_t * Aig_NodeBalanceBuildSuper( Aig_Man_t * p, Vec_Ptr_t * vSuper, Aig_Type_t Type, int fUpdateLevel )
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{
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Aig_Obj_t * pObj1, * pObj2;
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int LeftBound;
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assert( vSuper->nSize > 1 );
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// sort the new nodes by level in the decreasing order
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Vec_PtrSort( vSuper, Aig_NodeCompareLevelsDecrease );
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// balance the nodes
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while ( vSuper->nSize > 1 )
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{
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// find the left bound on the node to be paired
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LeftBound = (!fUpdateLevel)? 0 : Aig_NodeBalanceFindLeft( vSuper );
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// find the node that can be shared (if no such node, randomize choice)
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Aig_NodeBalancePermute( p, vSuper, LeftBound, Type == AIG_EXOR );
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// pull out the last two nodes
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pObj1 = Vec_PtrPop(vSuper);
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pObj2 = Vec_PtrPop(vSuper);
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Aig_NodeBalancePushUniqueOrderByLevel( vSuper, Aig_Oper(p, pObj1, pObj2, Type) );
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}
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return Vec_PtrEntry(vSuper, 0);
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}
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/**Function*************************************************************
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Synopsis [Finds the left bound on the next candidate to be paired.]
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Description [The nodes in the array are in the decreasing order of levels.
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The last node in the array has the smallest level. By default it would be paired
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with the next node on the left. However, it may be possible to pair it with some
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other node on the left, in such a way that the new node is shared. This procedure
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finds the index of the left-most node, which can be paired with the last node.]
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SideEffects []
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SeeAlso []
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***********************************************************************/
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int Aig_NodeBalanceFindLeft( Vec_Ptr_t * vSuper )
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{
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Aig_Obj_t * pObjRight, * pObjLeft;
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int Current;
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// if two or less nodes, pair with the first
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if ( Vec_PtrSize(vSuper) < 3 )
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return 0;
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// set the pointer to the one before the last
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Current = Vec_PtrSize(vSuper) - 2;
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pObjRight = Vec_PtrEntry( vSuper, Current );
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// go through the nodes to the left of this one
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for ( Current--; Current >= 0; Current-- )
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{
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// get the next node on the left
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pObjLeft = Vec_PtrEntry( vSuper, Current );
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// if the level of this node is different, quit the loop
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if ( Aig_ObjLevel(Aig_Regular(pObjLeft)) != Aig_ObjLevel(Aig_Regular(pObjRight)) )
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break;
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}
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Current++;
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// get the node, for which the equality holds
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pObjLeft = Vec_PtrEntry( vSuper, Current );
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assert( Aig_ObjLevel(Aig_Regular(pObjLeft)) == Aig_ObjLevel(Aig_Regular(pObjRight)) );
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return Current;
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}
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/**Function*************************************************************
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Synopsis [Moves closer to the end the node that is best for sharing.]
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Description [If there is no node with sharing, randomly chooses one of
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the legal nodes.]
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Aig_NodeBalancePermute( Aig_Man_t * p, Vec_Ptr_t * vSuper, int LeftBound, int fExor )
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{
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Aig_Obj_t * pObj1, * pObj2, * pObj3, * pGhost;
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int RightBound, i;
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// get the right bound
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RightBound = Vec_PtrSize(vSuper) - 2;
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assert( LeftBound <= RightBound );
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if ( LeftBound == RightBound )
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return;
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// get the two last nodes
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pObj1 = Vec_PtrEntry( vSuper, RightBound + 1 );
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pObj2 = Vec_PtrEntry( vSuper, RightBound );
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if ( Aig_Regular(pObj1) == p->pConst1 || Aig_Regular(pObj2) == p->pConst1 )
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return;
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// find the first node that can be shared
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for ( i = RightBound; i >= LeftBound; i-- )
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{
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pObj3 = Vec_PtrEntry( vSuper, i );
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if ( Aig_Regular(pObj3) == p->pConst1 )
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{
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Vec_PtrWriteEntry( vSuper, i, pObj2 );
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Vec_PtrWriteEntry( vSuper, RightBound, pObj3 );
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return;
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}
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pGhost = Aig_ObjCreateGhost( p, pObj1, pObj3, fExor? AIG_EXOR : AIG_AND );
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if ( Aig_TableLookup( p, pGhost ) )
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{
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if ( pObj3 == pObj2 )
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return;
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Vec_PtrWriteEntry( vSuper, i, pObj2 );
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Vec_PtrWriteEntry( vSuper, RightBound, pObj3 );
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return;
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}
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}
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/*
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// we did not find the node to share, randomize choice
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{
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int Choice = rand() % (RightBound - LeftBound + 1);
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pObj3 = Vec_PtrEntry( vSuper, LeftBound + Choice );
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if ( pObj3 == pObj2 )
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return;
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Vec_PtrWriteEntry( vSuper, LeftBound + Choice, pObj2 );
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Vec_PtrWriteEntry( vSuper, RightBound, pObj3 );
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}
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*/
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}
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/**Function*************************************************************
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Synopsis [Inserts a new node in the order by levels.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Aig_NodeBalancePushUniqueOrderByLevel( Vec_Ptr_t * vStore, Aig_Obj_t * pObj )
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{
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Aig_Obj_t * pObj1, * pObj2;
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int i;
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if ( Vec_PtrPushUnique(vStore, pObj) )
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return;
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// find the p of the node
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for ( i = vStore->nSize-1; i > 0; i-- )
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{
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pObj1 = vStore->pArray[i ];
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pObj2 = vStore->pArray[i-1];
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if ( Aig_ObjLevel(Aig_Regular(pObj1)) <= Aig_ObjLevel(Aig_Regular(pObj2)) )
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break;
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vStore->pArray[i ] = pObj2;
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vStore->pArray[i-1] = pObj1;
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}
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}
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////////////////////////////////////////////////////////////////////////
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/// END OF FILE ///
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////////////////////////////////////////////////////////////////////////
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