mirror of https://github.com/YosysHQ/abc.git
456 lines
16 KiB
C
456 lines
16 KiB
C
/**CFile****************************************************************
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FileName [bmcUnroll.c]
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SystemName [ABC: Logic synthesis and verification system.]
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PackageName [SAT-based bounded model checking.]
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Synopsis [Unrolling manager.]
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Author [Alan Mishchenko]
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Affiliation [UC Berkeley]
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Date [Ver. 1.0. Started - June 20, 2005.]
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Revision [$Id: bmc.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
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***********************************************************************/
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#include "bmc.h"
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ABC_NAMESPACE_IMPL_START
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////////////////////////////////////////////////////////////////////////
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/// DECLARATIONS ///
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////////////////////////////////////////////////////////////////////////
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#define UNR_DIFF_NULL 0xFFFF
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typedef struct Unr_Obj_t_ Unr_Obj_t; // 24 bytes + (RankMax-1) * 4 bytes
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struct Unr_Obj_t_
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{
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unsigned hFan0; // address of the fanin
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unsigned hFan1; // address of the fanin
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unsigned fCompl0 : 1; // complemented bit
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unsigned fCompl1 : 1; // complemented bit
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unsigned uRDiff0 : 15; // rank diff of the fanin
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unsigned uRDiff1 : 15; // rank diff of the fanin
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unsigned RankMax : 16; // max rank diff between node and its fanout
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unsigned RankCur : 16; // cur rank of the node
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unsigned OrigId; // original object ID
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unsigned Res[1]; // RankMax entries
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};
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typedef struct Unr_Man_t_ Unr_Man_t;
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struct Unr_Man_t_
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{
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// input data
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Gia_Man_t * pGia; // the user's AIG manager
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Gia_Man_t * pNew; // unrolling manager
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int nObjs; // the number of objects
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// intermediate data
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Vec_Int_t * vOrder; // ordering of GIA objects
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Vec_Int_t * vOrderLim; // beginning of each time frame
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Vec_Int_t * vTents; // tents of GIA objects
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Vec_Int_t * vRanks; // ranks of GIA objects
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// unrolling data
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int * pObjs; // storage for unroling objects
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int * pEnd; // end of storage
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Vec_Int_t * vObjLim; // handle of the first object in each frame
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Vec_Int_t * vResLits; // resulting literals
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Vec_Int_t * vCiMap; // mapping of GIA CIs into unrolling objects
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Vec_Int_t * vPoMap; // mapping of GIA POs into unrolling objects
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};
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static inline Unr_Obj_t * Unr_ManObj( Unr_Man_t * p, int h ) { assert( h >= 0 && h < p->pEnd - p->pObjs ); return (Unr_Obj_t *)(p->pObjs + h); }
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static inline int Unr_ManFanin0Value( Unr_Man_t * p, Unr_Obj_t * pObj )
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{
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Unr_Obj_t * pFanin = Unr_ManObj( p, pObj->hFan0 );
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int Index = (pFanin->RankCur + pFanin->RankMax - pObj->uRDiff0) % pFanin->RankMax;
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assert( pFanin->RankCur <= pFanin->RankMax );
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assert( pObj->uRDiff0 <= pFanin->RankMax );
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return Abc_LitNotCond( pFanin->Res[Index], pObj->fCompl0 );
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}
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static inline int Unr_ManFanin1Value( Unr_Man_t * p, Unr_Obj_t * pObj )
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{
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Unr_Obj_t * pFanin = Unr_ManObj( p, pObj->hFan1 );
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int Index = (pFanin->RankCur + pFanin->RankMax - pObj->uRDiff1) % pFanin->RankMax;
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assert( pFanin->RankCur <= pFanin->RankMax );
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assert( pObj->uRDiff1 <= pFanin->RankMax );
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return Abc_LitNotCond( pFanin->Res[Index], pObj->fCompl1 );
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}
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static inline void Unr_ManObjSetValue( Unr_Man_t * p, Unr_Obj_t * pObj, int Value )
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{
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pObj->Res[ pObj->RankCur ] = Value;
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pObj->RankCur = (pObj->RankCur + 1) % pObj->RankMax;
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}
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////////////////////////////////////////////////////////////////////////
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/// FUNCTION DEFINITIONS ///
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////////////////////////////////////////////////////////////////////////
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/**Function*************************************************************
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Synopsis []
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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static inline void Vec_IntWriteMaxEntry( Vec_Int_t * p, int i, int Entry )
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{
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assert( i >= 0 && i < p->nSize );
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p->pArray[i] = Abc_MaxInt( p->pArray[i], Entry );
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}
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/**Function*************************************************************
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Synopsis []
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Unr_ManProfileRanks( Vec_Int_t * vRanks )
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{
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int RankMax = Vec_IntFindMax( vRanks );
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Vec_Int_t * vCounts = Vec_IntStart( RankMax+1 );
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int i, Rank, Count, nExtras = 0;
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Vec_IntForEachEntry( vRanks, Rank, i )
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Vec_IntAddToEntry( vCounts, Rank, 1 );
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Vec_IntForEachEntry( vCounts, Count, i )
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{
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printf( "%2d : %8d (%6.2f %%)\n", i, Count, 100.0 * Count / Vec_IntSize(vRanks) );
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nExtras += Count * i;
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}
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printf( "Extra space = %d (%6.2f %%)\n", nExtras, 100.0 * nExtras / Vec_IntSize(vRanks) );
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Vec_IntFree( vCounts );
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}
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/**Function*************************************************************
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Synopsis []
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Unr_ManSetup_rec( Unr_Man_t * p, int iObj, int iTent, Vec_Int_t * vRoots )
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{
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Gia_Obj_t * pObj;
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int iFanin;
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if ( Vec_IntEntry(p->vTents, iObj) >= 0 )
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return;
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Vec_IntWriteEntry(p->vTents, iObj, iTent);
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pObj = Gia_ManObj( p->pGia, iObj );
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if ( Gia_ObjIsAnd(pObj) || Gia_ObjIsCo(pObj) )
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{
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Unr_ManSetup_rec( p, (iFanin = Gia_ObjFaninId0(pObj, iObj)), iTent, vRoots );
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Vec_IntWriteMaxEntry( p->vRanks, iFanin, iTent - Vec_IntEntry(p->vTents, iFanin) );
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}
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if ( Gia_ObjIsAnd(pObj) )
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{
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Unr_ManSetup_rec( p, (iFanin = Gia_ObjFaninId1(pObj, iObj)), iTent, vRoots );
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Vec_IntWriteMaxEntry( p->vRanks, iFanin, iTent - Vec_IntEntry(p->vTents, iFanin) );
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}
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else if ( Gia_ObjIsRo(p->pGia, pObj) )
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{
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Vec_IntPush( vRoots, (iFanin = Gia_ObjId(p->pGia, Gia_ObjRoToRi(p->pGia, pObj))) );
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Vec_IntWriteMaxEntry( p->vRanks, iFanin, 1 );
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}
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Vec_IntPush( p->vOrder, iObj );
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}
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void Unr_ManSetup( Unr_Man_t * p )
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{
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Vec_Int_t * vRoots, * vRoots2, * vMap;
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Gia_Obj_t * pObj, * pObjRi;
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Unr_Obj_t * pUnrObj;
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int i, k, t, iObj, nInts, * pInts;
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clock_t clk = clock();
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vRoots = Vec_IntAlloc( 100 );
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vRoots2 = Vec_IntAlloc( 100 );
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// create zero rank
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assert( Vec_IntSize(p->vOrder) == 0 );
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Vec_IntPush( p->vOrder, 0 );
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Vec_IntPush( p->vOrderLim, Vec_IntSize(p->vOrder) );
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Vec_IntWriteEntry( p->vTents, 0, 0 );
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Vec_IntWriteEntry( p->vRanks, 0, 0 );
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// start from the POs
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Gia_ManForEachPo( p->pGia, pObj, i )
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Unr_ManSetup_rec( p, Gia_ObjId(p->pGia, pObj), 0, vRoots );
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// iterate through tents
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while ( Vec_IntSize(vRoots) > 0 )
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{
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Vec_IntPush( p->vOrderLim, Vec_IntSize(p->vOrder) );
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Vec_IntClear( vRoots2 );
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Vec_IntForEachEntry( vRoots, iObj, i )
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Unr_ManSetup_rec( p, iObj, Vec_IntSize(p->vOrderLim)-1, vRoots2 );
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ABC_SWAP( Vec_Int_t *, vRoots, vRoots2 );
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}
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Vec_IntPush( p->vOrderLim, Vec_IntSize(p->vOrder) );
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Vec_IntWriteEntry( p->vRanks, 0, 0 );
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Vec_IntFree( vRoots );
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Vec_IntFree( vRoots2 );
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// allocate memory
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nInts = Vec_IntSize(p->vOrder) * (sizeof(Unr_Obj_t) / sizeof(int)) + Vec_IntSum(p->vRanks);
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p->pObjs = pInts = ABC_CALLOC( int, nInts );
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p->pEnd = p->pObjs + nInts;
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vMap = Vec_IntStartFull( p->nObjs );
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// create const0 node
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pUnrObj = Unr_ManObj( p, pInts - p->pObjs );
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pUnrObj->RankMax = 1;
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pUnrObj->uRDiff0 = pUnrObj->uRDiff1 = UNR_DIFF_NULL;
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pUnrObj->Res[0] = 0; // const0
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pInts += sizeof(Unr_Obj_t) / sizeof(int);
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// mark up the entries
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assert( Vec_IntSize(p->vObjLim) == 0 );
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Vec_IntPush( p->vObjLim, pInts - p->pObjs );
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for ( t = Vec_IntSize(p->vOrderLim) - 2; t >= 0; t-- )
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{
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int Beg = Vec_IntEntry(p->vOrderLim, t);
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int End = Vec_IntEntry(p->vOrderLim, t+1);
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Vec_IntForEachEntryStartStop( p->vOrder, iObj, i, Beg, End )
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{
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pObj = Gia_ManObj( p->pGia, iObj );
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pUnrObj = Unr_ManObj( p, pInts - p->pObjs );
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pUnrObj->uRDiff0 = pUnrObj->uRDiff1 = UNR_DIFF_NULL;
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if ( Gia_ObjIsAnd(pObj) || Gia_ObjIsCo(pObj) )
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{
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pUnrObj->hFan0 = Vec_IntEntry( vMap, Gia_ObjFaninId0(pObj, iObj) );
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pUnrObj->fCompl0 = Gia_ObjFaninC0(pObj);
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pUnrObj->uRDiff0 = Vec_IntEntry(p->vTents, iObj) - Vec_IntEntry(p->vTents, Gia_ObjFaninId0(pObj, iObj));
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}
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if ( Gia_ObjIsAnd(pObj) )
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{
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pUnrObj->hFan1 = Vec_IntEntry( vMap, Gia_ObjFaninId1(pObj, iObj) );
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pUnrObj->fCompl1 = Gia_ObjFaninC1(pObj);
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pUnrObj->uRDiff1 = Vec_IntEntry(p->vTents, iObj) - Vec_IntEntry(p->vTents, Gia_ObjFaninId1(pObj, iObj));
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}
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else if ( Gia_ObjIsRo(p->pGia, pObj) )
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{
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pObjRi = Gia_ObjRoToRi(p->pGia, pObj);
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pUnrObj->hFan0 = Vec_IntEntry( vMap, Gia_ObjId(p->pGia, pObjRi) );
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pUnrObj->fCompl0 = 0;
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pUnrObj->uRDiff0 = 1;
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}
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pUnrObj->RankMax = Vec_IntEntry(p->vRanks, iObj) + 1;
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pUnrObj->RankCur = 0;
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pUnrObj->OrigId = iObj;
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for ( k = 0; k < (int)pUnrObj->RankMax; k++ )
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pUnrObj->Res[k] = -1;
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Vec_IntWriteEntry( vMap, iObj, pInts - p->pObjs );
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pInts += sizeof(Unr_Obj_t) / sizeof(int) + pUnrObj->RankMax - 1;
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}
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Vec_IntPush( p->vObjLim, pInts - p->pObjs );
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}
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assert( pInts - p->pObjs == nInts );
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Vec_IntFreeP( &p->vOrder );
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Vec_IntFreeP( &p->vOrderLim );
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Vec_IntFreeP( &p->vTents );
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Unr_ManProfileRanks( p->vRanks );
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Vec_IntFreeP( &p->vRanks );
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// store CI/PO objects;
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Gia_ManForEachCi( p->pGia, pObj, i )
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Vec_IntPush( p->vCiMap, Vec_IntEntry(vMap, Gia_ObjId(p->pGia, pObj)) );
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Gia_ManForEachPo( p->pGia, pObj, i )
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Vec_IntPush( p->vPoMap, Vec_IntEntry(vMap, Gia_ObjId(p->pGia, pObj)) );
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Vec_IntFreeP( &vMap );
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printf( "Memory usage = %6.2f MB\n", 4.0 * nInts / (1<<20) );
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Abc_PrintTime( 1, "Time", clock() - clk );
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}
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/**Function*************************************************************
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Synopsis []
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Unr_Man_t * Unr_ManAlloc( Gia_Man_t * pGia )
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{
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Unr_Man_t * p;
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p = ABC_CALLOC( Unr_Man_t, 1 );
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p->pGia = pGia;
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p->nObjs = Gia_ManObjNum(pGia);
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p->pNew = Gia_ManStart( 10000 );
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p->vOrder = Vec_IntAlloc( p->nObjs );
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p->vOrderLim = Vec_IntAlloc( 100 );
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p->vTents = Vec_IntStartFull( p->nObjs );
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p->vRanks = Vec_IntStart( p->nObjs );
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p->vObjLim = Vec_IntAlloc( 100 );
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p->vResLits = Vec_IntAlloc( Gia_ManPoNum(pGia) );
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p->vCiMap = Vec_IntAlloc( Gia_ManCiNum(pGia) );
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p->vPoMap = Vec_IntAlloc( Gia_ManPoNum(pGia) );
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return p;
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}
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void Unr_ManFree( Unr_Man_t * p )
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{
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Gia_ManStop( p->pNew );
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// intermediate data
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Vec_IntFreeP( &p->vOrder );
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Vec_IntFreeP( &p->vOrderLim );
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Vec_IntFreeP( &p->vTents );
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Vec_IntFreeP( &p->vRanks );
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// unrolling data
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Vec_IntFreeP( &p->vObjLim );
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Vec_IntFreeP( &p->vResLits );
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Vec_IntFreeP( &p->vCiMap );
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Vec_IntFreeP( &p->vPoMap );
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ABC_FREE( p->pObjs );
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ABC_FREE( p );
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}
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/**Function*************************************************************
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Synopsis [Perform smart unrolling.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Gia_Man_t * Unr_ManUnroll( Unr_Man_t * p, int nFrames )
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{
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Gia_Man_t * pGia, * pFrames;
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Unr_Obj_t * pUnrObj;
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int f, i, iLit, iLit0, iLit1, hStart;
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pFrames = Gia_ManStart( 10000 );
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pFrames->pName = Abc_UtilStrsav( p->pGia->pName );
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Gia_ManHashAlloc( pFrames );
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// create flop values
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for ( i = 0; i < Gia_ManRegNum(p->pGia); i++ )
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{
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pUnrObj = Unr_ManObj(p, Vec_IntEntry(p->vCiMap, Gia_ManPiNum(p->pGia) + i));
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Unr_ManObjSetValue( p, pUnrObj, 0 );
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}
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for ( f = 0; f < nFrames; f++ )
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{
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for ( i = 0; i < Gia_ManPiNum(p->pGia); i++ )
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{
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pUnrObj = Unr_ManObj(p, Vec_IntEntry(p->vCiMap, Gia_ManPiNum(p->pGia) + i));
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Unr_ManObjSetValue( p, pUnrObj, Gia_ManAppendCi(pFrames) );
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}
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hStart = f < Vec_IntSize(p->vObjLim)-1 ? Vec_IntEntry( p->vObjLim, Vec_IntSize(p->vObjLim)-2 - f ) : 0;
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while ( p->pObjs + hStart < p->pEnd )
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{
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pUnrObj = Unr_ManObj( p, hStart );
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if ( pUnrObj->uRDiff0 != UNR_DIFF_NULL && pUnrObj->uRDiff1 != UNR_DIFF_NULL )
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{
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iLit0 = Unr_ManFanin0Value( p, pUnrObj );
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iLit1 = Unr_ManFanin1Value( p, pUnrObj );
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iLit = Gia_ManAppendAnd( pFrames, iLit0, iLit1 );
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Unr_ManObjSetValue( p, pUnrObj, iLit );
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}
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else if ( pUnrObj->uRDiff1 == UNR_DIFF_NULL )
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{
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iLit = Unr_ManFanin0Value( p, pUnrObj );
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Unr_ManObjSetValue( p, pUnrObj, iLit );
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}
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hStart += sizeof(Unr_Obj_t) / sizeof(int) + pUnrObj->RankMax - 1;
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}
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assert( p->pObjs + hStart == p->pEnd );
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}
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Gia_ManHashStop( pFrames );
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Gia_ManSetRegNum( pFrames, 0 );
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pFrames = Gia_ManCleanup( pGia = pFrames );
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Gia_ManStop( pGia );
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return pFrames;
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}
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/**Function*************************************************************
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Synopsis [Perform naive unrolling.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Gia_Man_t * Unr_ManUnrollSimple( Gia_Man_t * pGia, int nFrames )
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{
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Gia_Man_t * pFrames;
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Gia_Obj_t * pObj, * pObjRi;
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int f, i;
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pFrames = Gia_ManStart( Gia_ManObjNum(pGia) * nFrames );
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pFrames->pName = Abc_UtilStrsav( pGia->pName );
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Gia_ManHashAlloc( pFrames );
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Gia_ManConst0(pGia)->Value = 0;
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Gia_ManForEachRi( pGia, pObj, i )
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pObj->Value = 0;
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for ( f = 0; f < nFrames; f++ )
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{
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Gia_ManForEachPi( pGia, pObj, i )
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pObj->Value = Gia_ManAppendCi(pFrames);
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Gia_ManForEachRiRo( pGia, pObjRi, pObj, i )
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pObj->Value = pObjRi->Value;
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Gia_ManForEachAnd( pGia, pObj, i )
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pObj->Value = Gia_ManAppendAnd( pFrames, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
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Gia_ManForEachCo( pGia, pObj, i )
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pObj->Value = Gia_ObjFanin0Copy(pObj);
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Gia_ManForEachPo( pGia, pObj, i )
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Gia_ManAppendCo( pFrames, pObj->Value );
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}
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Gia_ManHashStop( pFrames );
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Gia_ManSetRegNum( pFrames, 0 );
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pFrames = Gia_ManCleanup( pGia = pFrames );
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Gia_ManStop( pGia );
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return pFrames;
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}
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/**Function*************************************************************
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Synopsis [Perform evaluation.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Unr_ManTest( Gia_Man_t * pGia )
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{
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// Gia_Man_t * pFrames0, * pFrames1;
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int nFrames = 10;
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Unr_Man_t * p;
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p = Unr_ManAlloc( pGia );
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Unr_ManSetup( p );
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// pFrames0 = Unr_ManUnroll( p, nFrames );
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Unr_ManFree( p );
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// pFrames1 = Unr_ManUnrollSimple( pGia, nFrames );
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//Gia_AigerWrite( pFrames0, "frames0.aig", 0, 0 );
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//Gia_AigerWrite( pFrames1, "frames1.aig", 0, 0 );
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// Gia_ManStop( pFrames0 );
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// Gia_ManStop( pFrames1 );
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}
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////////////////////////////////////////////////////////////////////////
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/// END OF FILE ///
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////////////////////////////////////////////////////////////////////////
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ABC_NAMESPACE_IMPL_END
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