mirror of https://github.com/YosysHQ/abc.git
362 lines
13 KiB
C
362 lines
13 KiB
C
/**CFile****************************************************************
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FileName [pdrTsim3.c]
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SystemName [ABC: Logic synthesis and verification system.]
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PackageName [Property driven reachability.]
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Synopsis [Improved ternary simulation.]
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Author [Alan Mishchenko]
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Affiliation [UC Berkeley]
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Date [Ver. 1.0. Started - November 20, 2010.]
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Revision [$Id: pdrTsim3.c,v 1.00 2010/11/20 00:00:00 alanmi Exp $]
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***********************************************************************/
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#include "pdrInt.h"
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#include "aig/gia/giaAig.h"
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ABC_NAMESPACE_IMPL_START
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////////////////////////////////////////////////////////////////////////
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/// DECLARATIONS ///
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////////////////////////////////////////////////////////////////////////
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struct Txs3_Man_t_
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{
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Gia_Man_t * pGia; // user's AIG
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Vec_Int_t * vPrio; // priority of each flop
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Vec_Int_t * vCiObjs; // cone leaves (CI obj IDs)
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Vec_Int_t * vFosPre; // cone leaves (CI obj IDs)
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Vec_Int_t * vFosAbs; // cone leaves (CI obj IDs)
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Vec_Int_t * vCoObjs; // cone roots (CO obj IDs)
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Vec_Int_t * vCiVals; // cone leaf values (0/1 CI values)
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Vec_Int_t * vCoVals; // cone root values (0/1 CO values)
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Vec_Int_t * vNodes; // cone nodes (node obj IDs)
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Vec_Int_t * vTemp; // cone nodes (node obj IDs)
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Vec_Int_t * vPiLits; // resulting array of PI literals
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Vec_Int_t * vFfLits; // resulting array of flop literals
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Pdr_Man_t * pMan; // calling manager
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int nPiLits; // the number of PI literals
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};
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////////////////////////////////////////////////////////////////////////
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/// FUNCTION DEFINITIONS ///
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////////////////////////////////////////////////////////////////////////
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/**Function*************************************************************
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Synopsis [Start and stop the ternary simulation engine.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Txs3_Man_t * Txs3_ManStart( Pdr_Man_t * pMan, Aig_Man_t * pAig, Vec_Int_t * vPrio )
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{
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Txs3_Man_t * p;
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// Aig_Obj_t * pObj;
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// int i;
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assert( Vec_IntSize(vPrio) == Aig_ManRegNum(pAig) );
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p = ABC_CALLOC( Txs3_Man_t, 1 );
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p->pGia = Gia_ManFromAigSimple(pAig); // user's AIG
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// Aig_ManForEachObj( pAig, pObj, i )
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// assert( i == 0 || pObj->iData == Abc_Var2Lit(i, 0) );
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p->vPrio = vPrio; // priority of each flop
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p->vCiObjs = Vec_IntAlloc( 100 ); // cone leaves (CI obj IDs)
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p->vFosPre = Vec_IntAlloc( 100 ); // present flop outputs
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p->vFosAbs = Vec_IntAlloc( 100 ); // absracted flop outputs
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p->vCoObjs = Vec_IntAlloc( 100 ); // cone roots (CO obj IDs)
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p->vCiVals = Vec_IntAlloc( 100 ); // cone leaf values (0/1 CI values)
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p->vCoVals = Vec_IntAlloc( 100 ); // cone root values (0/1 CO values)
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p->vNodes = Vec_IntAlloc( 100 ); // cone nodes (node obj IDs)
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p->vTemp = Vec_IntAlloc( 100 ); // cone nodes (node obj IDs)
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p->vPiLits = Vec_IntAlloc( 100 ); // resulting array of PI literals
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p->vFfLits = Vec_IntAlloc( 100 ); // resulting array of flop literals
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p->pMan = pMan; // calling manager
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return p;
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}
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void Txs3_ManStop( Txs3_Man_t * p )
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{
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Gia_ManStop( p->pGia );
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Vec_IntFree( p->vCiObjs );
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Vec_IntFree( p->vFosPre );
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Vec_IntFree( p->vFosAbs );
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Vec_IntFree( p->vCoObjs );
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Vec_IntFree( p->vCiVals );
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Vec_IntFree( p->vCoVals );
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Vec_IntFree( p->vNodes );
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Vec_IntFree( p->vTemp );
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Vec_IntFree( p->vPiLits );
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Vec_IntFree( p->vFfLits );
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ABC_FREE( p );
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}
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/**Function*************************************************************
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Synopsis [Marks the TFI cone and collects CIs and nodes.]
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Description [For this procedure to work Value should not be ~0
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at the beginning.]
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Txs3_ManCollectCone_rec( Txs3_Man_t * p, Gia_Obj_t * pObj )
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{
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if ( !~pObj->Value )
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return;
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pObj->Value = ~0;
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if ( Gia_ObjIsCi(pObj) )
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{
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int Entry;
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if ( Gia_ObjIsPi(p->pGia, pObj) )
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{
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Vec_IntPush( p->vCiObjs, Gia_ObjId(p->pGia, pObj) );
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return;
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}
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Entry = Gia_ObjCioId(pObj) - Gia_ManPiNum(p->pGia);
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if ( Vec_IntEntry(p->vPrio, Entry) ) // present flop
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Vec_IntPush( p->vFosPre, Gia_ObjId(p->pGia, pObj) );
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else // asbstracted flop
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Vec_IntPush( p->vFosAbs, Gia_ObjId(p->pGia, pObj) );
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return;
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}
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assert( Gia_ObjIsAnd(pObj) );
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Txs3_ManCollectCone_rec( p, Gia_ObjFanin0(pObj) );
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Txs3_ManCollectCone_rec( p, Gia_ObjFanin1(pObj) );
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Vec_IntPush( p->vNodes, Gia_ObjId(p->pGia, pObj) );
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}
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void Txs3_ManCollectCone( Txs3_Man_t * p, int fVerbose )
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{
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Gia_Obj_t * pObj; int i, Entry;
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// printf( "Collecting cones for clause with %d literals.\n", Vec_IntSize(vCoObjs) );
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Vec_IntClear( p->vCiObjs );
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Vec_IntClear( p->vFosPre );
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Vec_IntClear( p->vFosAbs );
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Vec_IntClear( p->vNodes );
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Gia_ManConst0(p->pGia)->Value = ~0;
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Gia_ManForEachObjVec( p->vCoObjs, p->pGia, pObj, i )
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Txs3_ManCollectCone_rec( p, Gia_ObjFanin0(pObj) );
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if ( fVerbose )
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printf( "%d %d %d \n", Vec_IntSize(p->vCiObjs), Vec_IntSize(p->vFosPre), Vec_IntSize(p->vFosAbs) );
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p->nPiLits = Vec_IntSize(p->vCiObjs);
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// sort primary inputs
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Vec_IntSelectSort( Vec_IntArray(p->vCiObjs), Vec_IntSize(p->vCiObjs) );
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// sort and add present flop variables
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Vec_IntSelectSortReverse( Vec_IntArray(p->vFosPre), Vec_IntSize(p->vFosPre) );
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Vec_IntForEachEntry( p->vFosPre, Entry, i )
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Vec_IntPush( p->vCiObjs, Entry );
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// sort and add absent flop variables
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Vec_IntSelectSortReverse( Vec_IntArray(p->vFosAbs), Vec_IntSize(p->vFosAbs) );
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Vec_IntForEachEntry( p->vFosAbs, Entry, i )
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Vec_IntPush( p->vCiObjs, Entry );
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// cleanup
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Gia_ManForEachObjVec( p->vCiObjs, p->pGia, pObj, i )
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pObj->Value = 0;
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Gia_ManForEachObjVec( p->vNodes, p->pGia, pObj, i )
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pObj->Value = 0;
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}
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/**Function*************************************************************
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Synopsis [Shrinks values using ternary simulation.]
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Description [The cube contains the set of flop index literals which,
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when converted into a clause and applied to the combinational outputs,
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led to a satisfiable SAT run in frame k (values stored in the SAT solver).
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If the cube is NULL, it is assumed that the first property output was
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asserted and failed.
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The resulting array is a set of flop index literals that asserts the COs.
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Priority contains 0 for i-th entry if the i-th FF is desirable to remove.]
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Pdr_Set_t * Txs3_ManTernarySim( Txs3_Man_t * p, int k, Pdr_Set_t * pCube )
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{
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int fTryNew = 1;
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int fUseLit = 1;
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int fVerbose = 0;
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sat_solver * pSat;
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Pdr_Set_t * pRes;
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Gia_Obj_t * pObj;
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Vec_Int_t * vVar2Ids, * vLits;
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int i, Lit, LitAux, Var, Value, RetValue, nCoreLits, * pCoreLits, nLits;
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// if ( k == 0 )
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// fVerbose = 1;
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// collect CO objects
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Vec_IntClear( p->vCoObjs );
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if ( pCube == NULL ) // the target is the property output
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{
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pObj = Gia_ManCo(p->pGia, p->pMan->iOutCur);
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Vec_IntPush( p->vCoObjs, Gia_ObjId(p->pGia, pObj) );
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}
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else // the target is the cube
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{
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int i;
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for ( i = 0; i < pCube->nLits; i++ )
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{
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if ( pCube->Lits[i] == -1 )
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continue;
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pObj = Gia_ManCo(p->pGia, Gia_ManPoNum(p->pGia) + Abc_Lit2Var(pCube->Lits[i]));
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Vec_IntPush( p->vCoObjs, Gia_ObjId(p->pGia, pObj) );
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}
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}
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if ( 0 )
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{
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Abc_Print( 1, "Trying to justify cube " );
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if ( pCube )
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Pdr_SetPrint( stdout, pCube, Gia_ManRegNum(p->pGia), NULL );
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else
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Abc_Print( 1, "<prop=fail>" );
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Abc_Print( 1, " in frame %d.\n", k );
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}
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// collect CI objects
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Txs3_ManCollectCone( p, fVerbose );
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// collect values
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Pdr_ManCollectValues( p->pMan, k, p->vCiObjs, p->vCiVals );
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Pdr_ManCollectValues( p->pMan, k, p->vCoObjs, p->vCoVals );
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// read solver
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pSat = Pdr_ManFetchSolver( p->pMan, k );
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LitAux = toLit( Pdr_ManFreeVar(p->pMan, k) );
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// add the clause (complemented cube) in terms of next state variables
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if ( pCube == NULL ) // the target is the property output
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{
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vLits = p->pMan->vLits;
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Lit = Abc_Var2Lit( Pdr_ObjSatVar(p->pMan, k, 2, Aig_ManCo(p->pMan->pAig, p->pMan->iOutCur)), 1 ); // neg literal (property holds)
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Vec_IntFill( vLits, 1, Lit );
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}
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else
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vLits = Pdr_ManCubeToLits( p->pMan, k, pCube, 1, 1 );
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// add activation literal
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Vec_IntPush( vLits, LitAux );
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RetValue = sat_solver_addclause( pSat, Vec_IntArray(vLits), Vec_IntArray(vLits) + Vec_IntSize(vLits) );
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assert( RetValue == 1 );
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sat_solver_compress( pSat );
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// collect assumptions
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Vec_IntClear( p->vTemp );
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Vec_IntPush( p->vTemp, Abc_LitNot(LitAux) );
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// iterate through the values of the CI variables
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Vec_IntForEachEntryTwo( p->vCiObjs, p->vCiVals, Var, Value, i )
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{
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Aig_Obj_t * pObj = Aig_ManObj( p->pMan->pAig, Var );
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// iVar = Pdr_ObjSatVar( p->pMan, k, fNext ? 2 - lit_sign(pCube->Lits[i]) : 3, pObj ); assert( iVar >= 0 );
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int iVar = Pdr_ObjSatVar( p->pMan, k, 3, pObj ); assert( iVar >= 0 );
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assert( Aig_ObjIsCi(pObj) );
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Vec_IntPush( p->vTemp, Abc_Var2Lit(iVar, !Value) );
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}
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if ( fVerbose )
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{
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printf( "Clause with %d lits on lev %d\n", pCube ? pCube->nLits : 0, k );
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Vec_IntPrint( p->vTemp );
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}
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/*
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// solve with assumptions
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//printf( "%d -> ", Vec_IntSize(p->vTemp) );
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{
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abctime clk = Abc_Clock();
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// assume all except flops
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Vec_IntForEachEntryStop( p->vTemp, Lit, i, p->nPiLits + 1 )
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if ( !sat_solver_push(pSat, Lit) )
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{
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assert( 0 );
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}
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nLits = sat_solver_minimize_assumptions( pSat, Vec_IntArray(p->vTemp) + p->nPiLits + 1, Vec_IntSize(p->vTemp) - p->nPiLits - 1, p->pMan->pPars->nConfLimit );
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Vec_IntShrink( p->vTemp, p->nPiLits + 1 + nLits );
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p->pMan->tAbs += Abc_Clock() - clk;
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for ( i = 0; i <= p->nPiLits; i++ )
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sat_solver_pop(pSat);
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}
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//printf( "%d ", nLits );
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*/
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//check one last time
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RetValue = sat_solver_solve( pSat, Vec_IntArray(p->vTemp), Vec_IntLimit(p->vTemp), 0, 0, 0, 0 );
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assert( RetValue == l_False );
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// use analyze final
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nCoreLits = sat_solver_final(pSat, &pCoreLits);
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//assert( Vec_IntSize(p->vTemp) <= nCoreLits );
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Vec_IntClear( p->vTemp );
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for ( i = 0; i < nCoreLits; i++ )
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Vec_IntPush( p->vTemp, Abc_LitNot(pCoreLits[i]) );
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Vec_IntSelectSort( Vec_IntArray(p->vTemp), Vec_IntSize(p->vTemp) );
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if ( fVerbose )
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Vec_IntPrint( p->vTemp );
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// collect the resulting sets
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Vec_IntClear( p->vPiLits );
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Vec_IntClear( p->vFfLits );
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vVar2Ids = (Vec_Int_t *)Vec_PtrGetEntry( &p->pMan->vVar2Ids, k );
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Vec_IntForEachEntry( p->vTemp, Lit, i )
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{
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if ( Lit != Abc_LitNot(LitAux) )
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{
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int Id = Vec_IntEntry( vVar2Ids, Abc_Lit2Var(Lit) );
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Aig_Obj_t * pObj = Aig_ManObj( p->pMan->pAig, Id );
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assert( Aig_ObjIsCi(pObj) );
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if ( Saig_ObjIsPi(p->pMan->pAig, pObj) )
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Vec_IntPush( p->vPiLits, Abc_Var2Lit(Aig_ObjCioId(pObj), Abc_LitIsCompl(Lit)) );
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else
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Vec_IntPush( p->vFfLits, Abc_Var2Lit(Aig_ObjCioId(pObj) - Saig_ManPiNum(p->pMan->pAig), Abc_LitIsCompl(Lit)) );
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}
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}
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assert( Vec_IntSize(p->vTemp) == Vec_IntSize(p->vPiLits) + Vec_IntSize(p->vFfLits) + 1 );
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// move abstracted literals from flops to inputs
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if ( p->pMan->pPars->fUseAbs && p->pMan->vAbsFlops )
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{
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int i, iLit, k = 0;
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Vec_IntForEachEntry( p->vFfLits, iLit, i )
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{
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if ( Vec_IntEntry(p->pMan->vAbsFlops, Abc_Lit2Var(iLit)) ) // used flop
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Vec_IntWriteEntry( p->vFfLits, k++, iLit );
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else
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Vec_IntPush( p->vPiLits, 2*Saig_ManPiNum(p->pMan->pAig) + iLit );
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}
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Vec_IntShrink( p->vFfLits, k );
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}
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if ( fVerbose )
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Vec_IntPrint( p->vPiLits );
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if ( fVerbose )
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Vec_IntPrint( p->vFfLits );
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if ( fVerbose )
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printf( "\n" );
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// derive the final set
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pRes = Pdr_SetCreate( p->vFfLits, p->vPiLits );
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//ZH: Disabled assertion because this invariant doesn't hold with down
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//because of the join operation which can bring in initial states
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assert( k == 0 || !Pdr_SetIsInit(pRes, -1) );
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return pRes;
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}
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////////////////////////////////////////////////////////////////////////
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/// END OF FILE ///
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////////////////////////////////////////////////////////////////////////
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ABC_NAMESPACE_IMPL_END
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