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468 lines
14 KiB
C
468 lines
14 KiB
C
/**CFile****************************************************************
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FileName [saigConstr.c]
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SystemName [ABC: Logic synthesis and verification system.]
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PackageName [Sequential AIG package.]
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Synopsis [Structural constraint detection.]
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Author [Alan Mishchenko]
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Affiliation [UC Berkeley]
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Date [Ver. 1.0. Started - June 20, 2005.]
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Revision [$Id: saigConstr.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
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***********************************************************************/
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#include "saig.h"
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#include "sat/cnf/cnf.h"
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#include "sat/bsat/satSolver.h"
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#include "bool/kit/kit.h"
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#include "aig/ioa/ioa.h"
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ABC_NAMESPACE_IMPL_START
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/*
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Property holds iff it is const 0.
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Constraint holds iff it is const 0.
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The following structure is used for folding constraints:
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- the output of OR gate is 0 as long as all constraints hold
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- as soon as one constraint fail, the property output becomes 0 forever
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because the flop becomes 1 and it stays 1 forever
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property output
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|-----|
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| and |
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|-----|
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| / \
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| /inv\
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| -----
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____| |_________________________
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| | |
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/ \ ----------- |
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/ \ | or | |
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/ \ ----------- |
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/ logic \ | | | |
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/ cone \ | | | |
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/___________\ | | | |
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| | ------ |
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| | |flop| (init=0) |
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| | ------ |
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| | | |
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| | |______________|
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c1 c2
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*/
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////////////////////////////////////////////////////////////////////////
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/// DECLARATIONS ///
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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/// FUNCTION DEFINITIONS ///
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////////////////////////////////////////////////////////////////////////
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/**Function*************************************************************
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Synopsis [Collects the supergate.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Saig_DetectConstrCollectSuper_rec( Aig_Obj_t * pObj, Vec_Ptr_t * vSuper )
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{
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// if the new node is complemented or a PI, another gate begins
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if ( Aig_IsComplement(pObj) || !Aig_ObjIsNode(pObj) )//|| (Aig_ObjRefs(pObj) > 1) )
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{
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Vec_PtrPushUnique( vSuper, Aig_Not(pObj) );
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return;
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}
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// go through the branches
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Saig_DetectConstrCollectSuper_rec( Aig_ObjChild0(pObj), vSuper );
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Saig_DetectConstrCollectSuper_rec( Aig_ObjChild1(pObj), vSuper );
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}
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/**Function*************************************************************
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Synopsis [Collects the supergate.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Vec_Ptr_t * Saig_DetectConstrCollectSuper( Aig_Obj_t * pObj )
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{
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Vec_Ptr_t * vSuper;
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assert( !Aig_IsComplement(pObj) );
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assert( Aig_ObjIsAnd(pObj) );
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vSuper = Vec_PtrAlloc( 4 );
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Saig_DetectConstrCollectSuper_rec( Aig_ObjChild0(pObj), vSuper );
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Saig_DetectConstrCollectSuper_rec( Aig_ObjChild1(pObj), vSuper );
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return vSuper;
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}
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/**Function*************************************************************
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Synopsis [Returns NULL if not contained, or array with unique entries.]
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Description [Returns NULL if vSuper2 is not contained in vSuper. Otherwise
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returns the array of entries in vSuper that are not found in vSuper2.]
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Vec_Ptr_t * Saig_ManDetectConstrCheckCont( Vec_Ptr_t * vSuper, Vec_Ptr_t * vSuper2 )
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{
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Vec_Ptr_t * vUnique;
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Aig_Obj_t * pObj, * pObj2;
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int i;
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Vec_PtrForEachEntry( Aig_Obj_t *, vSuper2, pObj2, i )
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if ( Vec_PtrFind( vSuper, pObj2 ) == -1 )
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return 0;
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vUnique = Vec_PtrAlloc( 100 );
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Vec_PtrForEachEntry( Aig_Obj_t *, vSuper, pObj, i )
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if ( Vec_PtrFind( vSuper2, pObj ) == -1 )
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Vec_PtrPush( vUnique, pObj );
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return vUnique;
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}
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/**Function*************************************************************
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Synopsis [Detects constraints using structural methods.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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int Saig_ManDetectConstr( Aig_Man_t * p, int iOut, Vec_Ptr_t ** pvOuts, Vec_Ptr_t ** pvCons )
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{
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Vec_Ptr_t * vSuper, * vSuper2 = NULL, * vUnique;
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Aig_Obj_t * pObj, * pObj2, * pFlop;
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int i, nFlops, RetValue;
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assert( iOut >= 0 && iOut < Saig_ManPoNum(p) );
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*pvOuts = NULL;
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*pvCons = NULL;
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pObj = Aig_ObjChild0( Aig_ManCo(p, iOut) );
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if ( Aig_IsComplement(pObj) || !Aig_ObjIsNode(pObj) )
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{
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printf( "The output is not an AND.\n" );
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return 0;
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}
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vSuper = Saig_DetectConstrCollectSuper( pObj );
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assert( Vec_PtrSize(vSuper) >= 2 );
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nFlops = 0;
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Vec_PtrForEachEntry( Aig_Obj_t *, vSuper, pObj, i )
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nFlops += Saig_ObjIsLo( p, Aig_Regular(pObj) );
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if ( nFlops == 0 )
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{
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printf( "There is no flop outputs.\n" );
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Vec_PtrFree( vSuper );
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return 0;
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}
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// try flops
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vUnique = NULL;
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Vec_PtrForEachEntry( Aig_Obj_t *, vSuper, pObj, i )
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{
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pFlop = Aig_Regular( pObj );
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if ( !Saig_ObjIsLo(p, pFlop) )
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continue;
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pFlop = Saig_ObjLoToLi( p, pFlop );
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pObj2 = Aig_ObjChild0( pFlop );
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if ( !Aig_IsComplement(pObj2) || !Aig_ObjIsNode(Aig_Regular(pObj2)) )
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continue;
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vSuper2 = Saig_DetectConstrCollectSuper( Aig_Regular(pObj2) );
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// every node in vSuper2 should appear in vSuper
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vUnique = Saig_ManDetectConstrCheckCont( vSuper, vSuper2 );
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if ( vUnique != NULL )
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{
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/// assert( !Aig_IsComplement(pObj) );
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// assert( Vec_PtrFind( vSuper2, pObj ) >= 0 );
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if ( Aig_IsComplement(pObj) )
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{
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printf( "Special flop input is complemented.\n" );
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Vec_PtrFreeP( &vUnique );
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Vec_PtrFree( vSuper2 );
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break;
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}
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if ( Vec_PtrFind( vSuper2, pObj ) == -1 )
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{
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printf( "Cannot find special flop about the inputs of OR gate.\n" );
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Vec_PtrFreeP( &vUnique );
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Vec_PtrFree( vSuper2 );
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break;
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}
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// remove the flop output
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Vec_PtrRemove( vSuper2, pObj );
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break;
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}
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Vec_PtrFree( vSuper2 );
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}
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Vec_PtrFree( vSuper );
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if ( vUnique == NULL )
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{
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printf( "There is no structural constraints.\n" );
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return 0;
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}
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// vUnique contains unique entries
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// vSuper2 contains the supergate
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printf( "Output %d : Structural analysis found %d original properties and %d constraints.\n",
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iOut, Vec_PtrSize(vUnique), Vec_PtrSize(vSuper2) );
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// remember the number of constraints
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RetValue = Vec_PtrSize(vSuper2);
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// make the AND of properties
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// Vec_PtrFree( vUnique );
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// Vec_PtrFree( vSuper2 );
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*pvOuts = vUnique;
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*pvCons = vSuper2;
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return RetValue;
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}
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/**Function*************************************************************
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Synopsis [Procedure used for sorting nodes by ID.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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int Saig_ManDupCompare( Aig_Obj_t ** pp1, Aig_Obj_t ** pp2 )
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{
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int Diff = Aig_ObjToLit(*pp1) - Aig_ObjToLit(*pp2);
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if ( Diff < 0 )
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return -1;
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if ( Diff > 0 )
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return 1;
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return 0;
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}
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/**Function*************************************************************
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Synopsis [Duplicates the AIG while unfolding constraints.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Aig_Man_t * Saig_ManDupUnfoldConstrs( Aig_Man_t * pAig )
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{
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Vec_Ptr_t * vOutsAll, * vConsAll;
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Vec_Ptr_t * vOuts, * vCons, * vCons0;
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Aig_Man_t * pAigNew;
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Aig_Obj_t * pMiter, * pObj;
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int i, k, RetValue;
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// detect constraints for each output
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vOutsAll = Vec_PtrAlloc( Saig_ManPoNum(pAig) );
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vConsAll = Vec_PtrAlloc( Saig_ManPoNum(pAig) );
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Saig_ManForEachPo( pAig, pObj, i )
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{
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RetValue = Saig_ManDetectConstr( pAig, i, &vOuts, &vCons );
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if ( RetValue == 0 )
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{
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Vec_PtrFreeP( &vOuts );
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Vec_PtrFreeP( &vCons );
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Vec_VecFree( (Vec_Vec_t *)vOutsAll );
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Vec_VecFree( (Vec_Vec_t *)vConsAll );
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return Aig_ManDupDfs( pAig );
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}
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Vec_PtrSort( vOuts, (int (*)(void))Saig_ManDupCompare );
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Vec_PtrSort( vCons, (int (*)(void))Saig_ManDupCompare );
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Vec_PtrPush( vOutsAll, vOuts );
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Vec_PtrPush( vConsAll, vCons );
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}
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// check if constraints are compatible
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vCons0 = (Vec_Ptr_t *)Vec_PtrEntry( vConsAll, 0 );
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Vec_PtrForEachEntry( Vec_Ptr_t *, vConsAll, vCons, i )
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if ( !Vec_PtrEqual(vCons0, vCons) )
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break;
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if ( i < Vec_PtrSize(vConsAll) )
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{
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printf( "Collected constraints are not compatible.\n" );
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Vec_VecFree( (Vec_Vec_t *)vOutsAll );
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Vec_VecFree( (Vec_Vec_t *)vConsAll );
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return Aig_ManDupDfs( pAig );
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}
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// start the new manager
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pAigNew = Aig_ManStart( Aig_ManNodeNum(pAig) );
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pAigNew->pName = Abc_UtilStrsav( pAig->pName );
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// map the constant node
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Aig_ManConst1(pAig)->pData = Aig_ManConst1( pAigNew );
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// create variables for PIs
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Aig_ManForEachCi( pAig, pObj, i )
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pObj->pData = Aig_ObjCreateCi( pAigNew );
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// add internal nodes of this frame
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Aig_ManForEachNode( pAig, pObj, i )
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pObj->pData = Aig_And( pAigNew, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
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// transform each output
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Vec_PtrForEachEntry( Vec_Ptr_t *, vOutsAll, vOuts, i )
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{
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// AND the outputs
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pMiter = Aig_ManConst1( pAigNew );
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Vec_PtrForEachEntry( Aig_Obj_t *, vOuts, pObj, k )
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pMiter = Aig_And( pAigNew, pMiter, Aig_Not(Aig_ObjRealCopy(pObj)) );
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Aig_ObjCreateCo( pAigNew, pMiter );
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}
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// add constraints
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pAigNew->nConstrs = Vec_PtrSize(vCons0);
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Vec_PtrForEachEntry( Aig_Obj_t *, vCons0, pObj, i )
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Aig_ObjCreateCo( pAigNew, Aig_ObjRealCopy(pObj) );
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// transfer to register outputs
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Saig_ManForEachLi( pAig, pObj, i )
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Aig_ObjCreateCo( pAigNew, Aig_ObjChild0Copy(pObj) );
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// Vec_PtrFreeP( &vOuts );
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// Vec_PtrFreeP( &vCons );
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Vec_VecFree( (Vec_Vec_t *)vOutsAll );
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Vec_VecFree( (Vec_Vec_t *)vConsAll );
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Aig_ManSetRegNum( pAigNew, Aig_ManRegNum(pAig) );
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Aig_ManCleanup( pAigNew );
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Aig_ManSeqCleanup( pAigNew );
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return pAigNew;
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}
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/**Function*************************************************************
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Synopsis [Duplicates the AIG while folding in the constraints.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Aig_Man_t * Saig_ManDupFoldConstrs( Aig_Man_t * pAig, Vec_Int_t * vConstrs )
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{
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Aig_Man_t * pAigNew;
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Aig_Obj_t * pMiter, * pFlopOut, * pFlopIn, * pObj;
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int Entry, i;
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assert( Saig_ManRegNum(pAig) > 0 );
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// start the new manager
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pAigNew = Aig_ManStart( Aig_ManNodeNum(pAig) );
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pAigNew->pName = Abc_UtilStrsav( pAig->pName );
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// map the constant node
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Aig_ManConst1(pAig)->pData = Aig_ManConst1( pAigNew );
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// create variables for PIs
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Aig_ManForEachCi( pAig, pObj, i )
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pObj->pData = Aig_ObjCreateCi( pAigNew );
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// add internal nodes of this frame
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Aig_ManForEachNode( pAig, pObj, i )
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pObj->pData = Aig_And( pAigNew, Aig_ObjChild0Copy(pObj), Aig_ObjChild1Copy(pObj) );
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// OR the constraint outputs
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pMiter = Aig_ManConst0( pAigNew );
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Vec_IntForEachEntry( vConstrs, Entry, i )
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{
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assert( Entry > 0 && Entry < Saig_ManPoNum(pAig) );
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pObj = Aig_ManCo( pAig, Entry );
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pMiter = Aig_Or( pAigNew, pMiter, Aig_ObjChild0Copy(pObj) );
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}
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// create additional flop
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pFlopOut = Aig_ObjCreateCi( pAigNew );
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pFlopIn = Aig_Or( pAigNew, pMiter, pFlopOut );
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// create primary output
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Saig_ManForEachPo( pAig, pObj, i )
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{
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pMiter = Aig_And( pAigNew, Aig_ObjChild0Copy(pObj), Aig_Not(pFlopIn) );
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Aig_ObjCreateCo( pAigNew, pMiter );
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}
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// transfer to register outputs
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Saig_ManForEachLi( pAig, pObj, i )
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Aig_ObjCreateCo( pAigNew, Aig_ObjChild0Copy(pObj) );
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// create additional flop
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Aig_ObjCreateCo( pAigNew, pFlopIn );
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Aig_ManSetRegNum( pAigNew, Aig_ManRegNum(pAig)+1 );
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Aig_ManCleanup( pAigNew );
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Aig_ManSeqCleanup( pAigNew );
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return pAigNew;
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}
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/**Function*************************************************************
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Synopsis [Tests the above two procedures.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Saig_ManFoldConstrTest( Aig_Man_t * pAig )
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{
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Aig_Man_t * pAig1, * pAig2;
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Vec_Int_t * vConstrs;
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// unfold constraints
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pAig1 = Saig_ManDupUnfoldConstrs( pAig );
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// create the constraint list
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vConstrs = Vec_IntStartNatural( Saig_ManPoNum(pAig1) );
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Vec_IntRemove( vConstrs, 0 );
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// fold constraints back
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pAig2 = Saig_ManDupFoldConstrs( pAig1, vConstrs );
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Vec_IntFree( vConstrs );
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// compare the two AIGs
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Ioa_WriteAiger( pAig2, "test.aig", 0, 0 );
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Aig_ManStop( pAig1 );
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Aig_ManStop( pAig2 );
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}
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/**Function*************************************************************
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Synopsis [Experiment with the above procedure.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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int Saig_ManDetectConstrTest( Aig_Man_t * p )
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{
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Vec_Ptr_t * vOuts, * vCons;
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int RetValue = Saig_ManDetectConstr( p, 0, &vOuts, &vCons );
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Vec_PtrFreeP( &vOuts );
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Vec_PtrFreeP( &vCons );
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return RetValue;
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}
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////////////////////////////////////////////////////////////////////////
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/// END OF FILE ///
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////////////////////////////////////////////////////////////////////////
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ABC_NAMESPACE_IMPL_END
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