abc/src/base/abci/abcTiming.c

1240 lines
39 KiB
C

/**CFile****************************************************************
FileName [abcTiming.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Network and node package.]
Synopsis [Computation of timing info for mapped circuits.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: abcTiming.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "base/abc/abc.h"
#include "base/main/main.h"
#include "map/mio/mio.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
struct Abc_ManTime_t_
{
Abc_Time_t tArrDef;
Abc_Time_t tReqDef;
Vec_Ptr_t * vArrs;
Vec_Ptr_t * vReqs;
};
// static functions
static Abc_ManTime_t * Abc_ManTimeStart();
static void Abc_ManTimeExpand( Abc_ManTime_t * p, int nSize, int fProgressive );
// accessing the arrival and required times of a node
static inline Abc_Time_t * Abc_NodeArrival( Abc_Obj_t * pNode ) { return (Abc_Time_t *)pNode->pNtk->pManTime->vArrs->pArray[pNode->Id]; }
static inline Abc_Time_t * Abc_NodeRequired( Abc_Obj_t * pNode ) { return (Abc_Time_t *)pNode->pNtk->pManTime->vReqs->pArray[pNode->Id]; }
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Reads the arrival time of the node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Abc_Time_t * Abc_NodeReadArrival( Abc_Obj_t * pNode )
{
assert( pNode->pNtk->pManTime );
return Abc_NodeArrival(pNode);
}
/**Function*************************************************************
Synopsis [Reads the arrival time of the node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Abc_Time_t * Abc_NodeReadRequired( Abc_Obj_t * pNode )
{
assert( pNode->pNtk->pManTime );
return Abc_NodeRequired(pNode);
}
/**Function*************************************************************
Synopsis [Reads the arrival time of the node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Abc_Time_t * Abc_NtkReadDefaultArrival( Abc_Ntk_t * pNtk )
{
assert( pNtk->pManTime );
return &pNtk->pManTime->tArrDef;
}
/**Function*************************************************************
Synopsis [Reads the arrival time of the node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Abc_Time_t * Abc_NtkReadDefaultRequired( Abc_Ntk_t * pNtk )
{
assert( pNtk->pManTime );
return &pNtk->pManTime->tReqDef;
}
/**Function*************************************************************
Synopsis [Reads average arrival time of the node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
float Abc_NodeReadArrivalAve( Abc_Obj_t * pNode )
{
return 0.5 * Abc_NodeArrival(pNode)->Rise + 0.5 * Abc_NodeArrival(pNode)->Fall;
}
/**Function*************************************************************
Synopsis [Reads average required time of the node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
float Abc_NodeReadRequiredAve( Abc_Obj_t * pNode )
{
return 0.5 * Abc_NodeReadRequired(pNode)->Rise + 0.5 * Abc_NodeReadRequired(pNode)->Fall;
}
/**Function*************************************************************
Synopsis [Sets the default arrival time for the network.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkTimeSetDefaultArrival( Abc_Ntk_t * pNtk, float Rise, float Fall )
{
if ( Rise == 0.0 && Fall == 0.0 )
return;
if ( pNtk->pManTime == NULL )
pNtk->pManTime = Abc_ManTimeStart();
pNtk->pManTime->tArrDef.Rise = Rise;
pNtk->pManTime->tArrDef.Fall = Fall;
pNtk->pManTime->tArrDef.Worst = Abc_MaxFloat( Rise, Fall );
}
/**Function*************************************************************
Synopsis [Sets the default arrival time for the network.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkTimeSetDefaultRequired( Abc_Ntk_t * pNtk, float Rise, float Fall )
{
if ( Rise == 0.0 && Fall == 0.0 )
return;
if ( pNtk->pManTime == NULL )
pNtk->pManTime = Abc_ManTimeStart();
pNtk->pManTime->tReqDef.Rise = Rise;
pNtk->pManTime->tReqDef.Fall = Fall;
pNtk->pManTime->tReqDef.Worst = Abc_MaxFloat( Rise, Fall );
}
/**Function*************************************************************
Synopsis [Sets the arrival time for an object.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkTimeSetArrival( Abc_Ntk_t * pNtk, int ObjId, float Rise, float Fall )
{
Vec_Ptr_t * vTimes;
Abc_Time_t * pTime;
if ( pNtk->pManTime == NULL )
pNtk->pManTime = Abc_ManTimeStart();
if ( pNtk->pManTime->tArrDef.Rise == Rise && pNtk->pManTime->tArrDef.Fall == Fall )
return;
Abc_ManTimeExpand( pNtk->pManTime, ObjId + 1, 1 );
// set the arrival time
vTimes = pNtk->pManTime->vArrs;
pTime = (Abc_Time_t *)vTimes->pArray[ObjId];
pTime->Rise = Rise;
pTime->Fall = Fall;
pTime->Worst = Abc_MaxFloat( Rise, Fall );
}
/**Function*************************************************************
Synopsis [Sets the arrival time for an object.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkTimeSetRequired( Abc_Ntk_t * pNtk, int ObjId, float Rise, float Fall )
{
Vec_Ptr_t * vTimes;
Abc_Time_t * pTime;
if ( pNtk->pManTime == NULL )
pNtk->pManTime = Abc_ManTimeStart();
if ( pNtk->pManTime->tReqDef.Rise == Rise && pNtk->pManTime->tReqDef.Fall == Fall )
return;
Abc_ManTimeExpand( pNtk->pManTime, ObjId + 1, 1 );
// set the required time
vTimes = pNtk->pManTime->vReqs;
pTime = (Abc_Time_t *)vTimes->pArray[ObjId];
pTime->Rise = Rise;
pTime->Fall = Fall;
pTime->Worst = Abc_MaxFloat( Rise, Fall );
}
/**Function*************************************************************
Synopsis [Finalizes the timing manager after setting arr/req times.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkTimeInitialize( Abc_Ntk_t * pNtk, Abc_Ntk_t * pNtkOld )
{
Abc_Obj_t * pObj;
Abc_Time_t ** ppTimes, * pTime;
int i;
assert( pNtkOld == NULL || pNtkOld->pManTime != NULL );
assert( pNtkOld == NULL || Abc_NtkPiNum(pNtk) == Abc_NtkPiNum(pNtkOld) );
assert( pNtkOld == NULL || Abc_NtkPoNum(pNtk) == Abc_NtkPoNum(pNtkOld) );
if ( pNtk->pManTime == NULL )
return;
Abc_ManTimeExpand( pNtk->pManTime, Abc_NtkObjNumMax(pNtk), 0 );
// set global defaults
if ( pNtkOld )
{
pNtk->pManTime->tArrDef = pNtkOld->pManTime->tArrDef;
pNtk->pManTime->tReqDef = pNtkOld->pManTime->tReqDef;
pNtk->AndGateDelay = pNtkOld->AndGateDelay;
}
// set the default timing
ppTimes = (Abc_Time_t **)pNtk->pManTime->vArrs->pArray;
Abc_NtkForEachPi( pNtk, pObj, i )
{
pTime = ppTimes[pObj->Id];
if ( pTime->Worst != -ABC_INFINITY )
continue;
*pTime = pNtkOld ? *Abc_NodeReadArrival(Abc_NtkPi(pNtkOld, i)) : pNtk->pManTime->tArrDef;
}
// set the default timing
ppTimes = (Abc_Time_t **)pNtk->pManTime->vReqs->pArray;
Abc_NtkForEachPo( pNtk, pObj, i )
{
pTime = ppTimes[pObj->Id];
if ( pTime->Worst != -ABC_INFINITY )
continue;
*pTime = pNtkOld ? *Abc_NodeReadRequired(Abc_NtkPo(pNtkOld, i)) : pNtk->pManTime->tReqDef;
}
// set the 0 arrival times for latch outputs and constant nodes
ppTimes = (Abc_Time_t **)pNtk->pManTime->vArrs->pArray;
Abc_NtkForEachLatchOutput( pNtk, pObj, i )
{
pTime = ppTimes[pObj->Id];
pTime->Fall = pTime->Rise = pTime->Worst = 0.0;
}
}
/**Function*************************************************************
Synopsis [Prepares the timing manager for delay trace.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkTimePrepare( Abc_Ntk_t * pNtk )
{
Abc_Obj_t * pObj;
Abc_Time_t ** ppTimes, * pTime;
int i;
// if there is no timing manager, allocate and initialize
if ( pNtk->pManTime == NULL )
{
pNtk->pManTime = Abc_ManTimeStart();
Abc_NtkTimeInitialize( pNtk, NULL );
return;
}
// if timing manager is given, expand it if necessary
Abc_ManTimeExpand( pNtk->pManTime, Abc_NtkObjNumMax(pNtk), 0 );
// clean arrivals except for PIs
ppTimes = (Abc_Time_t **)pNtk->pManTime->vArrs->pArray;
Abc_NtkForEachNode( pNtk, pObj, i )
{
pTime = ppTimes[pObj->Id];
pTime->Fall = pTime->Rise = pTime->Worst = -ABC_INFINITY;
}
Abc_NtkForEachPo( pNtk, pObj, i )
{
pTime = ppTimes[pObj->Id];
pTime->Fall = pTime->Rise = pTime->Worst = -ABC_INFINITY;
}
// clean required except for POs
ppTimes = (Abc_Time_t **)pNtk->pManTime->vReqs->pArray;
Abc_NtkForEachNode( pNtk, pObj, i )
{
pTime = ppTimes[pObj->Id];
pTime->Fall = pTime->Rise = pTime->Worst = -ABC_INFINITY;
}
Abc_NtkForEachPi( pNtk, pObj, i )
{
pTime = ppTimes[pObj->Id];
pTime->Fall = pTime->Rise = pTime->Worst = -ABC_INFINITY;
}
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Abc_ManTime_t * Abc_ManTimeStart()
{
Abc_ManTime_t * p;
p = ABC_ALLOC( Abc_ManTime_t, 1 );
memset( p, 0, sizeof(Abc_ManTime_t) );
p->vArrs = Vec_PtrAlloc( 0 );
p->vReqs = Vec_PtrAlloc( 0 );
return p;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_ManTimeStop( Abc_ManTime_t * p )
{
if ( p->vArrs->nSize > 0 )
{
ABC_FREE( p->vArrs->pArray[0] );
Vec_PtrFree( p->vArrs );
}
if ( p->vReqs->nSize > 0 )
{
ABC_FREE( p->vReqs->pArray[0] );
Vec_PtrFree( p->vReqs );
}
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis [Duplicates the timing manager with the PI/PO timing info.]
Description [The PIs/POs of the new network should be allocated.]
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_ManTimeDup( Abc_Ntk_t * pNtkOld, Abc_Ntk_t * pNtkNew )
{
Abc_Obj_t * pObj;
Abc_Time_t ** ppTimesOld, ** ppTimesNew;
int i;
if ( pNtkOld->pManTime == NULL )
return;
assert( Abc_NtkPiNum(pNtkOld) == Abc_NtkPiNum(pNtkNew) );
assert( Abc_NtkPoNum(pNtkOld) == Abc_NtkPoNum(pNtkNew) );
assert( Abc_NtkLatchNum(pNtkOld) == Abc_NtkLatchNum(pNtkNew) );
// create the new timing manager
pNtkNew->pManTime = Abc_ManTimeStart();
Abc_ManTimeExpand( pNtkNew->pManTime, Abc_NtkObjNumMax(pNtkNew), 0 );
// set the default timing
pNtkNew->pManTime->tArrDef = pNtkOld->pManTime->tArrDef;
pNtkNew->pManTime->tReqDef = pNtkOld->pManTime->tReqDef;
// set the CI timing
ppTimesOld = (Abc_Time_t **)pNtkOld->pManTime->vArrs->pArray;
ppTimesNew = (Abc_Time_t **)pNtkNew->pManTime->vArrs->pArray;
Abc_NtkForEachCi( pNtkOld, pObj, i )
*ppTimesNew[ Abc_NtkCi(pNtkNew,i)->Id ] = *ppTimesOld[ pObj->Id ];
// set the CO timing
ppTimesOld = (Abc_Time_t **)pNtkOld->pManTime->vReqs->pArray;
ppTimesNew = (Abc_Time_t **)pNtkNew->pManTime->vReqs->pArray;
Abc_NtkForEachCo( pNtkOld, pObj, i )
*ppTimesNew[ Abc_NtkCo(pNtkNew,i)->Id ] = *ppTimesOld[ pObj->Id ];
}
/**Function*************************************************************
Synopsis [Expends the storage for timing information.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_ManTimeExpand( Abc_ManTime_t * p, int nSize, int fProgressive )
{
Vec_Ptr_t * vTimes;
Abc_Time_t * ppTimes, * ppTimesOld, * pTime;
int nSizeOld, nSizeNew, i;
nSizeOld = p->vArrs->nSize;
if ( nSizeOld >= nSize )
return;
nSizeNew = fProgressive? 2 * nSize : nSize;
if ( nSizeNew < 100 )
nSizeNew = 100;
vTimes = p->vArrs;
Vec_PtrGrow( vTimes, nSizeNew );
vTimes->nSize = nSizeNew;
ppTimesOld = ( nSizeOld == 0 )? NULL : (Abc_Time_t *)vTimes->pArray[0];
ppTimes = ABC_REALLOC( Abc_Time_t, ppTimesOld, nSizeNew );
for ( i = 0; i < nSizeNew; i++ )
vTimes->pArray[i] = ppTimes + i;
for ( i = nSizeOld; i < nSizeNew; i++ )
{
pTime = (Abc_Time_t *)vTimes->pArray[i];
pTime->Rise = -ABC_INFINITY;
pTime->Fall = -ABC_INFINITY;
pTime->Worst = -ABC_INFINITY;
}
vTimes = p->vReqs;
Vec_PtrGrow( vTimes, nSizeNew );
vTimes->nSize = nSizeNew;
ppTimesOld = ( nSizeOld == 0 )? NULL : (Abc_Time_t *)vTimes->pArray[0];
ppTimes = ABC_REALLOC( Abc_Time_t, ppTimesOld, nSizeNew );
for ( i = 0; i < nSizeNew; i++ )
vTimes->pArray[i] = ppTimes + i;
for ( i = nSizeOld; i < nSizeNew; i++ )
{
pTime = (Abc_Time_t *)vTimes->pArray[i];
pTime->Rise = -ABC_INFINITY;
pTime->Fall = -ABC_INFINITY;
pTime->Worst = -ABC_INFINITY;
}
}
/**Function*************************************************************
Synopsis [Sets the CI node levels according to the arrival info.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkSetNodeLevelsArrival( Abc_Ntk_t * pNtkOld )
{
Abc_Obj_t * pNodeOld, * pNodeNew;
float tAndDelay;
int i;
if ( pNtkOld->pManTime == NULL )
return;
if ( Abc_FrameReadLibGen() == NULL || Mio_LibraryReadNand2((Mio_Library_t *)Abc_FrameReadLibGen()) == NULL )
return;
tAndDelay = Mio_LibraryReadDelayNand2Max((Mio_Library_t *)Abc_FrameReadLibGen());
Abc_NtkForEachPi( pNtkOld, pNodeOld, i )
{
pNodeNew = pNodeOld->pCopy;
pNodeNew->Level = (int)(Abc_NodeArrival(pNodeOld)->Worst / tAndDelay);
}
}
/**Function*************************************************************
Synopsis [Sets the CI node levels according to the arrival info.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Abc_Time_t * Abc_NtkGetCiArrivalTimes( Abc_Ntk_t * pNtk )
{
Abc_Time_t * p;
Abc_Obj_t * pNode;
int i;
p = ABC_CALLOC( Abc_Time_t, Abc_NtkCiNum(pNtk) );
if ( pNtk->pManTime == NULL )
return p;
// set the PI arrival times
Abc_NtkForEachPi( pNtk, pNode, i )
p[i] = *Abc_NodeArrival(pNode);
return p;
}
/**Function*************************************************************
Synopsis [Sets the CI node levels according to the arrival info.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Abc_Time_t * Abc_NtkGetCoRequiredTimes( Abc_Ntk_t * pNtk )
{
Abc_Time_t * p;
Abc_Obj_t * pNode;
int i;
p = ABC_CALLOC( Abc_Time_t, Abc_NtkCoNum(pNtk) );
if ( pNtk->pManTime == NULL )
return p;
// set the PO required times
Abc_NtkForEachPo( pNtk, pNode, i )
p[i] = *Abc_NodeRequired(pNode);
return p;
}
/**Function*************************************************************
Synopsis [Sets the CI node levels according to the arrival info.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
float * Abc_NtkGetCiArrivalFloats( Abc_Ntk_t * pNtk )
{
float * p;
Abc_Obj_t * pNode;
int i;
p = ABC_CALLOC( float, Abc_NtkCiNum(pNtk) );
if ( pNtk->pManTime == NULL )
return p;
// set the PI arrival times
Abc_NtkForEachPi( pNtk, pNode, i )
p[i] = Abc_NodeArrival(pNode)->Worst;
return p;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Abc_NtkDelayTraceSlackStart( Abc_Ntk_t * pNtk )
{
Vec_Int_t * vSlacks;
Abc_Obj_t * pObj;
int i, k;
vSlacks = Vec_IntAlloc( Abc_NtkObjNumMax(pNtk) + Abc_NtkGetTotalFanins(pNtk) );
Vec_IntFill( vSlacks, Abc_NtkObjNumMax(pNtk), -1 );
Abc_NtkForEachNode( pNtk, pObj, i )
{
Vec_IntWriteEntry( vSlacks, i, Vec_IntSize(vSlacks) );
for ( k = 0; k < Abc_ObjFaninNum(pObj); k++ )
Vec_IntPush( vSlacks, -1 );
}
// assert( Abc_MaxInt(16, Vec_IntSize(vSlacks)) == Vec_IntCap(vSlacks) );
return vSlacks;
}
/**Function*************************************************************
Synopsis [Read/write edge slacks.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline float Abc_NtkDelayTraceSlack( Vec_Int_t * vSlacks, Abc_Obj_t * pObj, int iFanin )
{
return Abc_Int2Float( Vec_IntEntry( vSlacks, Vec_IntEntry(vSlacks, Abc_ObjId(pObj)) + iFanin ) );
}
static inline void Abc_NtkDelayTraceSetSlack( Vec_Int_t * vSlacks, Abc_Obj_t * pObj, int iFanin, float Num )
{
Vec_IntWriteEntry( vSlacks, Vec_IntEntry(vSlacks, Abc_ObjId(pObj)) + iFanin, Abc_Float2Int(Num) );
}
/**Function*************************************************************
Synopsis [Find most-critical path (the path with smallest slacks).]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Abc_NtkDelayTraceCritPath_rec( Vec_Int_t * vSlacks, Abc_Obj_t * pNode, Abc_Obj_t * pLeaf, Vec_Int_t * vBest )
{
Abc_Obj_t * pFanin, * pFaninBest = NULL;
float SlackMin = ABC_INFINITY;
int i;
// check primary inputs
if ( Abc_ObjIsCi(pNode) )
return (pLeaf == NULL || pLeaf == pNode);
assert( Abc_ObjIsNode(pNode) );
// check visited
if ( Abc_NodeIsTravIdCurrent( pNode ) )
return Vec_IntEntry(vBest, Abc_ObjId(pNode)) >= 0;
Abc_NodeSetTravIdCurrent( pNode );
// check the node
assert( Abc_ObjIsNode(pNode) );
Abc_ObjForEachFanin( pNode, pFanin, i )
{
if ( !Abc_NtkDelayTraceCritPath_rec( vSlacks, pFanin, pLeaf, vBest ) )
continue;
if ( pFaninBest == NULL || SlackMin > Abc_NtkDelayTraceSlack(vSlacks, pNode, i) )
{
pFaninBest = pFanin;
SlackMin = Abc_NtkDelayTraceSlack(vSlacks, pNode, i);
}
}
if ( pFaninBest != NULL )
Vec_IntWriteEntry( vBest, Abc_ObjId(pNode), Abc_NodeFindFanin(pNode, pFaninBest) );
return (pFaninBest != NULL);
}
/**Function*************************************************************
Synopsis [Find most-critical path (the path with smallest slacks).]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkDelayTraceCritPathCollect_rec( Vec_Int_t * vSlacks, Abc_Obj_t * pNode, Vec_Int_t * vBest, Vec_Ptr_t * vPath )
{
assert( Abc_ObjIsCi(pNode) || Abc_ObjIsNode(pNode) );
if ( Abc_ObjIsNode(pNode) )
{
int iFanin = Vec_IntEntry( vBest, Abc_ObjId(pNode) );
assert( iFanin >= 0 );
Abc_NtkDelayTraceCritPathCollect_rec( vSlacks, Abc_ObjFanin(pNode, iFanin), vBest, vPath );
}
Vec_PtrPush( vPath, pNode );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NodeDelayTraceArrival( Abc_Obj_t * pNode, Vec_Int_t * vSlacks )
{
Abc_Obj_t * pFanin;
Abc_Time_t * pTimeIn, * pTimeOut;
float tDelayBlockRise, tDelayBlockFall;
Mio_PinPhase_t PinPhase;
Mio_Pin_t * pPin;
int i;
// start the arrival time of the node
pTimeOut = Abc_NodeArrival(pNode);
pTimeOut->Rise = pTimeOut->Fall = -ABC_INFINITY;
// go through the pins of the gate
pPin = Mio_GateReadPins((Mio_Gate_t *)pNode->pData);
Abc_ObjForEachFanin( pNode, pFanin, i )
{
pTimeIn = Abc_NodeArrival(pFanin);
// get the interesting parameters of this pin
PinPhase = Mio_PinReadPhase(pPin);
tDelayBlockRise = (float)Mio_PinReadDelayBlockRise( pPin );
tDelayBlockFall = (float)Mio_PinReadDelayBlockFall( pPin );
// compute the arrival times of the positive phase
if ( PinPhase != MIO_PHASE_INV ) // NONINV phase is present
{
if ( pTimeOut->Rise < pTimeIn->Rise + tDelayBlockRise )
pTimeOut->Rise = pTimeIn->Rise + tDelayBlockRise;
if ( pTimeOut->Fall < pTimeIn->Fall + tDelayBlockFall )
pTimeOut->Fall = pTimeIn->Fall + tDelayBlockFall;
}
if ( PinPhase != MIO_PHASE_NONINV ) // INV phase is present
{
if ( pTimeOut->Rise < pTimeIn->Fall + tDelayBlockRise )
pTimeOut->Rise = pTimeIn->Fall + tDelayBlockRise;
if ( pTimeOut->Fall < pTimeIn->Rise + tDelayBlockFall )
pTimeOut->Fall = pTimeIn->Rise + tDelayBlockFall;
}
pPin = Mio_PinReadNext(pPin);
}
pTimeOut->Worst = Abc_MaxFloat( pTimeOut->Rise, pTimeOut->Fall );
// compute edge slacks
if ( vSlacks )
{
float Slack;
// go through the pins of the gate
pPin = Mio_GateReadPins((Mio_Gate_t *)pNode->pData);
Abc_ObjForEachFanin( pNode, pFanin, i )
{
pTimeIn = Abc_NodeArrival(pFanin);
// get the interesting parameters of this pin
PinPhase = Mio_PinReadPhase(pPin);
tDelayBlockRise = (float)Mio_PinReadDelayBlockRise( pPin );
tDelayBlockFall = (float)Mio_PinReadDelayBlockFall( pPin );
// compute the arrival times of the positive phase
Slack = ABC_INFINITY;
if ( PinPhase != MIO_PHASE_INV ) // NONINV phase is present
{
// if ( pTimeOut->Rise < pTimeIn->Rise + tDelayBlockRise )
// pTimeOut->Rise = pTimeIn->Rise + tDelayBlockRise;
// if ( pTimeOut->Fall < pTimeIn->Fall + tDelayBlockFall )
// pTimeOut->Fall = pTimeIn->Fall + tDelayBlockFall;
Slack = Abc_MinFloat( Slack, Abc_AbsFloat(pTimeIn->Rise + tDelayBlockRise - pTimeOut->Rise) );
Slack = Abc_MinFloat( Slack, Abc_AbsFloat(pTimeIn->Fall + tDelayBlockFall - pTimeOut->Fall) );
}
if ( PinPhase != MIO_PHASE_NONINV ) // INV phase is present
{
// if ( pTimeOut->Rise < pTimeIn->Fall + tDelayBlockRise )
// pTimeOut->Rise = pTimeIn->Fall + tDelayBlockRise;
// if ( pTimeOut->Fall < pTimeIn->Rise + tDelayBlockFall )
// pTimeOut->Fall = pTimeIn->Rise + tDelayBlockFall;
Slack = Abc_MinFloat( Slack, Abc_AbsFloat(pTimeIn->Fall + tDelayBlockRise - pTimeOut->Rise) );
Slack = Abc_MinFloat( Slack, Abc_AbsFloat(pTimeIn->Rise + tDelayBlockFall - pTimeOut->Fall) );
}
pPin = Mio_PinReadNext(pPin);
Abc_NtkDelayTraceSetSlack( vSlacks, pNode, i, Slack );
}
}
}
/**Function*************************************************************
Synopsis [Performs delay-trace of the network. If input (pIn) or
output (pOut) are given, finds the most-timing-critical path between
them and prints it to the standard output. If input and/or output are
not given, finds the most-critical path in the network and prints it.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
float Abc_NtkDelayTrace( Abc_Ntk_t * pNtk, Abc_Obj_t * pOut, Abc_Obj_t * pIn, int fPrint )
{
Vec_Int_t * vSlacks = NULL;
Abc_Obj_t * pNode, * pDriver;
Vec_Ptr_t * vNodes;
Abc_Time_t * pTime;
float tArrivalMax;
int i;
assert( Abc_NtkIsMappedLogic(pNtk) );
assert( pOut == NULL || Abc_ObjIsCo(pOut) );
assert( pIn == NULL || Abc_ObjIsCi(pIn) );
// create slacks (need slacks if printing is requested even if pIn/pOut are not given)
if ( pOut || pIn || fPrint )
vSlacks = Abc_NtkDelayTraceSlackStart( pNtk );
// compute the timing
Abc_NtkTimePrepare( pNtk );
vNodes = Abc_NtkDfs( pNtk, 1 );
Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pNode, i )
Abc_NodeDelayTraceArrival( pNode, vSlacks );
Vec_PtrFree( vNodes );
// get the latest arrival times
tArrivalMax = -ABC_INFINITY;
Abc_NtkForEachCo( pNtk, pNode, i )
{
pDriver = Abc_ObjFanin0(pNode);
pTime = Abc_NodeArrival(pDriver);
if ( tArrivalMax < pTime->Worst )
tArrivalMax = pTime->Worst;
}
// determine the output to print
if ( fPrint && pOut == NULL )
{
Abc_NtkForEachCo( pNtk, pNode, i )
{
pDriver = Abc_ObjFanin0(pNode);
pTime = Abc_NodeArrival(pDriver);
if ( tArrivalMax == pTime->Worst )
pOut = pNode;
}
assert( pOut != NULL );
}
if ( fPrint )
{
Vec_Ptr_t * vPath = Vec_PtrAlloc( 100 );
Vec_Int_t * vBest = Vec_IntStartFull( Abc_NtkObjNumMax(pNtk) );
// traverse to determine the critical path
Abc_NtkIncrementTravId( pNtk );
if ( !Abc_NtkDelayTraceCritPath_rec( vSlacks, Abc_ObjFanin0(pOut), pIn, vBest ) )
{
if ( pIn == NULL )
printf( "The logic cone of PO \"%s\" has no primary inputs.\n", Abc_ObjName(pOut) );
else
printf( "There is no combinational path between PI \"%s\" and PO \"%s\".\n", Abc_ObjName(pIn), Abc_ObjName(pOut) );
}
else
{
float Slack = 0.0, SlackAdd;
int k, iFanin, Length = 0;
Abc_Obj_t * pFanin;
// check the additional slack
SlackAdd = Abc_NodeRequired(pOut)->Worst - Abc_NodeArrival(Abc_ObjFanin0(pOut))->Worst;
// collect the critical path
Abc_NtkDelayTraceCritPathCollect_rec( vSlacks, Abc_ObjFanin0(pOut), vBest, vPath );
if ( pIn == NULL )
pIn = (Abc_Obj_t *)Vec_PtrEntry( vPath, 0 );
// find the longest gate name
Vec_PtrForEachEntry( Abc_Obj_t *, vPath, pNode, i )
if ( Abc_ObjIsNode(pNode) )
Length = Abc_MaxInt( Length, strlen(Mio_GateReadName((Mio_Gate_t *)pNode->pData)) );
// print critical path
Abc_NtkLevel( pNtk );
printf( "Critical path from PI \"%s\" to PO \"%s\":\n", Abc_ObjName(pIn), Abc_ObjName(pOut) );
Vec_PtrForEachEntry( Abc_Obj_t *, vPath, pNode, i )
{
printf( "Level %3d : ", Abc_ObjLevel(pNode) );
if ( Abc_ObjIsCi(pNode) )
{
printf( "Primary input \"%s\". ", Abc_ObjName(pNode) );
printf( "Arrival time =%6.1f. ", Abc_NodeReadArrival(pNode)->Worst );
printf( "\n" );
continue;
}
if ( Abc_ObjIsCo(pNode) )
{
printf( "Primary output \"%s\". ", Abc_ObjName(pNode) );
printf( "Arrival =%6.1f. ", Abc_NodeReadArrival(pNode)->Worst );
}
else
{
assert( Abc_ObjIsNode(pNode) );
iFanin = Abc_NodeFindFanin( pNode, (Abc_Obj_t *)Vec_PtrEntry(vPath,i-1) );
Slack = Abc_NtkDelayTraceSlack(vSlacks, pNode, iFanin);
printf( "%10s/", Abc_ObjName(pNode) );
printf( "%-4s", Mio_GateReadPinName((Mio_Gate_t *)pNode->pData, iFanin) );
printf( " (%s)", Mio_GateReadName((Mio_Gate_t *)pNode->pData) );
for ( k = strlen(Mio_GateReadName((Mio_Gate_t *)pNode->pData)); k < Length; k++ )
printf( " " );
printf( " " );
printf( "Arrival =%6.1f. ", Abc_NodeReadArrival(pNode)->Worst );
printf( "I/O times: (" );
Abc_ObjForEachFanin( pNode, pFanin, k )
printf( "%s%.1f", (k? ", ":""), Abc_NodeReadArrival(pFanin)->Worst );
// printf( " -> %.1f)", Abc_NodeReadArrival(pNode)->Worst + Slack + SlackAdd );
printf( " -> %.1f)", Abc_NodeReadArrival(pNode)->Worst );
}
printf( "\n" );
}
printf( "Level %3d : ", Abc_ObjLevel(Abc_ObjFanin0(pOut)) + 1 );
printf( "Primary output \"%s\". ", Abc_ObjName(pOut) );
printf( "Required time = %6.1f. ", Abc_NodeRequired(pOut)->Worst );
printf( "Path slack = %6.1f.\n", SlackAdd );
}
Vec_PtrFree( vPath );
Vec_IntFree( vBest );
}
Vec_IntFreeP( &vSlacks );
return tArrivalMax;
}
/**Function*************************************************************
Synopsis [Computes the level of the node using its fanin levels.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Abc_ObjLevelNew( Abc_Obj_t * pObj )
{
Abc_Obj_t * pFanin;
int i, Level = 0;
Abc_ObjForEachFanin( pObj, pFanin, i )
Level = Abc_MaxFloat( Level, Abc_ObjLevel(pFanin) );
return Level + 1;
}
/**Function*************************************************************
Synopsis [Computes the reverse level of the node using its fanout levels.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Abc_ObjReverseLevelNew( Abc_Obj_t * pObj )
{
Abc_Obj_t * pFanout;
int i, LevelCur, Level = 0;
Abc_ObjForEachFanout( pObj, pFanout, i )
{
LevelCur = Abc_ObjReverseLevel( pFanout );
Level = Abc_MaxFloat( Level, LevelCur );
}
return Level + 1;
}
/**Function*************************************************************
Synopsis [Returns required level of the node.]
Description [Converts the reverse levels of the node into its required
level as follows: ReqLevel(Node) = MaxLevels(Ntk) + 1 - LevelR(Node).]
SideEffects []
SeeAlso []
***********************************************************************/
int Abc_ObjRequiredLevel( Abc_Obj_t * pObj )
{
Abc_Ntk_t * pNtk = pObj->pNtk;
assert( pNtk->vLevelsR );
return pNtk->LevelMax + 1 - Abc_ObjReverseLevel(pObj);
}
/**Function*************************************************************
Synopsis [Returns the reverse level of the node.]
Description [The reverse level is the level of the node in reverse
topological order, starting from the COs.]
SideEffects []
SeeAlso []
***********************************************************************/
int Abc_ObjReverseLevel( Abc_Obj_t * pObj )
{
Abc_Ntk_t * pNtk = pObj->pNtk;
assert( pNtk->vLevelsR );
Vec_IntFillExtra( pNtk->vLevelsR, pObj->Id + 1, 0 );
return Vec_IntEntry(pNtk->vLevelsR, pObj->Id);
}
/**Function*************************************************************
Synopsis [Sets the reverse level of the node.]
Description [The reverse level is the level of the node in reverse
topological order, starting from the COs.]
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_ObjSetReverseLevel( Abc_Obj_t * pObj, int LevelR )
{
Abc_Ntk_t * pNtk = pObj->pNtk;
assert( pNtk->vLevelsR );
Vec_IntFillExtra( pNtk->vLevelsR, pObj->Id + 1, 0 );
Vec_IntWriteEntry( pNtk->vLevelsR, pObj->Id, LevelR );
}
/**Function*************************************************************
Synopsis [Prepares for the computation of required levels.]
Description [This procedure should be called before the required times
are used. It starts internal data structures, which records the level
from the COs of the network nodes in reverse topologogical order.]
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkStartReverseLevels( Abc_Ntk_t * pNtk, int nMaxLevelIncrease )
{
Vec_Ptr_t * vNodes;
Abc_Obj_t * pObj;
int i;
// remember the maximum number of direct levels
pNtk->LevelMax = Abc_NtkLevel(pNtk) + nMaxLevelIncrease;
// start the reverse levels
pNtk->vLevelsR = Vec_IntAlloc( 0 );
Vec_IntFill( pNtk->vLevelsR, 1 + Abc_NtkObjNumMax(pNtk), 0 );
// compute levels in reverse topological order
vNodes = Abc_NtkDfsReverse( pNtk );
Vec_PtrForEachEntry( Abc_Obj_t *, vNodes, pObj, i )
Abc_ObjSetReverseLevel( pObj, Abc_ObjReverseLevelNew(pObj) );
Vec_PtrFree( vNodes );
}
/**Function*************************************************************
Synopsis [Cleans the data structures used to compute required levels.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkStopReverseLevels( Abc_Ntk_t * pNtk )
{
assert( pNtk->vLevelsR );
Vec_IntFree( pNtk->vLevelsR );
pNtk->vLevelsR = NULL;
pNtk->LevelMax = 0;
}
/**Function*************************************************************
Synopsis [Incrementally updates level of the nodes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkUpdateLevel( Abc_Obj_t * pObjNew, Vec_Vec_t * vLevels )
{
Abc_Obj_t * pFanout, * pTemp;
int LevelOld, Lev, k, m;
// int Counter = 0, CounterMax = 0;
// check if level has changed
LevelOld = Abc_ObjLevel(pObjNew);
if ( LevelOld == Abc_ObjLevelNew(pObjNew) )
return;
// start the data structure for level update
// we cannot fail to visit a node when using this structure because the
// nodes are stored by their _old_ levels, which are assumed to be correct
Vec_VecClear( vLevels );
Vec_VecPush( vLevels, LevelOld, pObjNew );
pObjNew->fMarkA = 1;
// recursively update level
Vec_VecForEachEntryStart( Abc_Obj_t *, vLevels, pTemp, Lev, k, LevelOld )
{
// Counter--;
pTemp->fMarkA = 0;
assert( Abc_ObjLevel(pTemp) == Lev );
Abc_ObjSetLevel( pTemp, Abc_ObjLevelNew(pTemp) );
// if the level did not change, no need to check the fanout levels
if ( Abc_ObjLevel(pTemp) == Lev )
continue;
// schedule fanout for level update
Abc_ObjForEachFanout( pTemp, pFanout, m )
{
if ( !Abc_ObjIsCo(pFanout) && !pFanout->fMarkA )
{
assert( Abc_ObjLevel(pFanout) >= Lev );
Vec_VecPush( vLevels, Abc_ObjLevel(pFanout), pFanout );
// Counter++;
// CounterMax = Abc_MaxFloat( CounterMax, Counter );
pFanout->fMarkA = 1;
}
}
}
// printf( "%d ", CounterMax );
}
/**Function*************************************************************
Synopsis [Incrementally updates level of the nodes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkUpdateReverseLevel( Abc_Obj_t * pObjNew, Vec_Vec_t * vLevels )
{
Abc_Obj_t * pFanin, * pTemp;
int LevelOld, LevFanin, Lev, k, m;
// check if level has changed
LevelOld = Abc_ObjReverseLevel(pObjNew);
if ( LevelOld == Abc_ObjReverseLevelNew(pObjNew) )
return;
// start the data structure for level update
// we cannot fail to visit a node when using this structure because the
// nodes are stored by their _old_ levels, which are assumed to be correct
Vec_VecClear( vLevels );
Vec_VecPush( vLevels, LevelOld, pObjNew );
pObjNew->fMarkA = 1;
// recursively update level
Vec_VecForEachEntryStart( Abc_Obj_t *, vLevels, pTemp, Lev, k, LevelOld )
{
pTemp->fMarkA = 0;
LevelOld = Abc_ObjReverseLevel(pTemp);
assert( LevelOld == Lev );
Abc_ObjSetReverseLevel( pTemp, Abc_ObjReverseLevelNew(pTemp) );
// if the level did not change, no need to check the fanout levels
if ( Abc_ObjReverseLevel(pTemp) == Lev )
continue;
// schedule fanins for level update
Abc_ObjForEachFanin( pTemp, pFanin, m )
{
if ( !Abc_ObjIsCi(pFanin) && !pFanin->fMarkA )
{
LevFanin = Abc_ObjReverseLevel( pFanin );
assert( LevFanin >= Lev );
Vec_VecPush( vLevels, LevFanin, pFanin );
pFanin->fMarkA = 1;
}
}
}
}
/**Function*************************************************************
Synopsis [Replaces the node and incrementally updates levels.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Abc_NtkUpdate( Abc_Obj_t * pObj, Abc_Obj_t * pObjNew, Vec_Vec_t * vLevels )
{
// replace the old node by the new node
pObjNew->Level = pObj->Level;
Abc_ObjReplace( pObj, pObjNew );
// update the level of the node
Abc_NtkUpdateLevel( pObjNew, vLevels );
Abc_ObjSetReverseLevel( pObjNew, 0 );
Abc_NtkUpdateReverseLevel( pObjNew, vLevels );
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END