abc/src/base/wln/wlnRetime.c

677 lines
23 KiB
C

/**CFile****************************************************************
FileName [wlnRetime.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Word-level network.]
Synopsis [Retiming.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - September 23, 2018.]
Revision [$Id: wlnRetime.c,v 1.00 2018/09/23 00:00:00 alanmi Exp $]
***********************************************************************/
#include "wln.h"
#include "misc/vec/vecHsh.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
typedef struct Wln_Ret_t_ Wln_Ret_t;
struct Wln_Ret_t_
{
Wln_Ntk_t * pNtk; // static netlist
Vec_Int_t vFanins; // fanins and edge places
Vec_Int_t vFanouts; // fanouts and edge places
Vec_Int_t vEdgeLinks; // edge links
Vec_Int_t vFfClasses; // flop classes
Vec_Int_t vNodeDelays; // object delays
Vec_Int_t vPathDelays; // delays from sources to sinks
Vec_Int_t vSources; // critical sources
Vec_Int_t vSinks; // critical sinks
Vec_Int_t vFront; // retiming frontier
Vec_Int_t vMoves; // retiming moves (paired with delay)
int nClasses; // the number of flop classes
int DelayMax; // critical delay at any time
};
static inline int * Wln_RetFanins( Wln_Ret_t * p, int i ) { return Vec_IntEntryP( &p->vFanins, Vec_IntEntry(&p->vFanins, i) ); }
static inline int * Wln_RetFanouts( Wln_Ret_t * p, int i ) { return Vec_IntEntryP( &p->vFanouts, Vec_IntEntry(&p->vFanouts, i) ); }
#define Wln_RetForEachFanin( p, iObj, iFanin, pLink, i ) \
for ( i = 0; (i < Wln_ObjFaninNum(p->pNtk, iObj)) && \
(((iFanin) = Wln_RetFanins(p, iObj)[2*i]), 1) && \
((pLink) = (Wln_RetFanins(p, iObj)+2*i+1)); i++ ) if ( !iFanin || (!Wln_ObjFaninNum(p->pNtk, iFanin) && !Wln_ObjIsCi(p->pNtk, iFanin)) ) {} else
#define Wln_RetForEachFanout( p, iObj, iFanout, pLink, i ) \
for ( i = 0; (i < Wln_ObjRefs(p->pNtk, iObj)) && \
(((iFanout) = Wln_RetFanouts(p, iObj)[2*i]), 1) && \
((pLink) = Vec_IntEntryP(&p->vFanins, Wln_RetFanouts(p, iObj)[2*i+1])); i++ ) if ( !iFanout ) {} else
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Printing procedure.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Wln_RetPrintObj( Wln_Ret_t * p, int iObj )
{
int k, iFanin, Type = Wln_ObjType(p->pNtk, iObj), * pLink;
printf( "Obj %6d : Type = %6s NameId = %5d InstId = %5d Fanins = %d : ",
iObj, Abc_OperName(Type), Wln_ObjNameId(p->pNtk, iObj), Wln_ObjInstId(p->pNtk, iObj), Wln_ObjFaninNum(p->pNtk, iObj) );
Wln_RetForEachFanin( p, iObj, iFanin, pLink, k )
{
printf( "%5d ", iFanin );
if ( !pLink[0] )
continue;
printf( "(%d : %d %d) ", pLink[0],
Vec_IntEntry(&p->vEdgeLinks, pLink[0]),
Vec_IntEntry(&p->vEdgeLinks, pLink[0]+1) );
}
printf( "\n" );
}
void Wln_RetPrint( Wln_Ret_t * p, int fVerbose )
{
int iObj, nCount = 0;
Wln_NtkForEachObj( p->pNtk, iObj )
if ( Wln_ObjInstId(p->pNtk, iObj) > 1 )
nCount++;
printf( "Total number of objects = %d. Objects with non-trivial delay = %d.\n", Wln_NtkObjNum(p->pNtk), nCount );
if ( !fVerbose )
{
int nPrints = 0, nLimit = 5;
printf( "The following %d objects have non-trivial delays:\n", nLimit );
Wln_NtkForEachObj( p->pNtk, iObj )
{
if ( Wln_ObjInstId(p->pNtk, iObj) <= 1 )
continue;
Wln_RetPrintObj( p, iObj );
if ( ++nPrints == nLimit )
break;
}
return;
}
printf( "Printing %d objects of network \"%s\":\n", Wln_NtkObjNum(p->pNtk), p->pNtk->pName );
Wln_NtkForEachObj( p->pNtk, iObj )
Wln_RetPrintObj( p, iObj );
printf( "\n" );
}
/**Function*************************************************************
Synopsis [Retiming manager.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Wln_RetComputeFfClasses( Wln_Ntk_t * pNtk, Vec_Int_t * vClasses )
{
int i, k, iObj, nClasses;
Hsh_VecMan_t * p = Hsh_VecManStart( 10 );
Vec_Int_t * vFlop = Vec_IntAlloc( 6 );
Vec_IntFill( vClasses, Wln_NtkObjNum(pNtk), -1 );
Wln_NtkForEachFf( pNtk, iObj, i )
{
Vec_IntClear( vFlop );
for ( k = 1; k <= 6; k++ )
Vec_IntPush( vFlop, Wln_ObjFanin(pNtk, iObj, k) );
Vec_IntWriteEntry( vClasses, iObj, Hsh_VecManAdd(p, vFlop) );
}
nClasses = Hsh_VecSize( p );
Hsh_VecManStop( p );
Vec_IntFree( vFlop );
printf( "Detected %d flops and %d flop classes.\n", Wln_NtkFfNum(pNtk), nClasses );
return nClasses;
}
Wln_Ret_t * Wln_RetAlloc( Wln_Ntk_t * pNtk )
{
Wln_Ret_t * p; int k, iObj, iFanin, fFirst = 1;
Vec_Int_t * vRefsCopy = Vec_IntAlloc(0);
p = ABC_CALLOC( Wln_Ret_t, 1 );
p->pNtk = pNtk;
Wln_NtkCreateRefs( pNtk );
// print objects without fanout
Wln_NtkForEachObj( pNtk, iObj )
if ( Wln_ObjRefs(pNtk, iObj) == 0 && !Wln_ObjIsCio(pNtk, iObj) )
{
if ( fFirst )
{
fFirst = 0;
printf( "Objects without fanout:\n" );
}
Wln_ObjPrint(pNtk, iObj);
}
// start fanin/fanout maps
Wln_NtkStartFaninMap( pNtk, &p->vFanins, 2 );
Wln_NtkStartFanoutMap( pNtk, &p->vFanouts, &pNtk->vRefs, 2 );
ABC_SWAP( Vec_Int_t, *vRefsCopy, pNtk->vRefs );
Wln_NtkCleanRefs( pNtk );
Vec_IntGrow( &p->vEdgeLinks, 10*Wln_NtkFfNum(pNtk) );
Vec_IntPushTwo( &p->vEdgeLinks, -1, -1 );
Wln_NtkForEachObj( pNtk, iObj )
Wln_ObjForEachFanin( pNtk, iObj, iFanin, k )
{
int * pFanins = Wln_RetFanins( p, iObj );
int * pFanouts = Wln_RetFanouts( p, iFanin );
int Index = Wln_ObjRefsInc( pNtk, iFanin );
pFanins[2*k+0] = iFanin;
pFanins[2*k+1] = Wln_ObjIsFf(pNtk, iFanin) ? Vec_IntSize(&p->vEdgeLinks) : 0;
pFanouts[2*Index+0] = iObj;
pFanouts[2*Index+1] = Vec_IntEntry(&p->vFanins, iObj) + 2*k + 1;
if ( Wln_ObjIsFf(pNtk, iFanin) )
Vec_IntPushTwo( &p->vEdgeLinks, 0, iFanin );
}
// double-check the current number of fanouts added
Wln_NtkForEachObj( pNtk, iObj )
assert( Wln_ObjRefs(pNtk, iObj) == Vec_IntEntry(vRefsCopy, iObj) );
Vec_IntFree( vRefsCopy );
// other data
p->nClasses = Wln_RetComputeFfClasses( pNtk, &p->vFfClasses );
//ABC_SWAP( Vec_Int_t, p->vNodeDelays, pNtk->vInstIds );
Vec_IntAppend( &p->vNodeDelays, &pNtk->vInstIds );
Vec_IntGrow( &p->vSources, 1000 );
Vec_IntGrow( &p->vSinks, 1000 );
Vec_IntGrow( &p->vFront, 1000 );
Vec_IntGrow( &p->vMoves, 1000 );
return p;
}
void Wln_RetFree( Wln_Ret_t * p )
{
ABC_FREE( p->vFanins.pArray );
ABC_FREE( p->vFanouts.pArray );
ABC_FREE( p->vEdgeLinks.pArray );
ABC_FREE( p->vFfClasses.pArray );
ABC_FREE( p->vNodeDelays.pArray );
ABC_FREE( p->vPathDelays.pArray );
ABC_FREE( p->vSources.pArray );
ABC_FREE( p->vSinks.pArray );
ABC_FREE( p->vFront.pArray );
ABC_FREE( p->vMoves.pArray );
ABC_FREE( p );
}
int Wln_RetMemUsage( Wln_Ret_t * p )
{
int Mem = sizeof(Wln_Ret_t);
Mem += 4 * p->vFanins.nCap;
Mem += 4 * p->vFanouts.nCap;
Mem += 4 * p->vEdgeLinks.nCap;
Mem += 4 * p->vFfClasses.nCap;
Mem += 4 * p->vNodeDelays.nCap;
Mem += 4 * p->vPathDelays.nCap;
Mem += 4 * p->vSources.nCap;
Mem += 4 * p->vSinks.nCap;
Mem += 4 * p->vFront.nCap;
Mem += 4 * p->vMoves.nCap;
return Mem;
}
/**Function*************************************************************
Synopsis [Delay propagation.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Wln_RetMarkChanges_rec( Wln_Ret_t * p, int iObj )
{
int k, iFanout, * pLink, * pDelay = Vec_IntEntryP( &p->vPathDelays, iObj );
if ( *pDelay < 0 )
return;
*pDelay = -1;
Wln_RetForEachFanout( p, iObj, iFanout, pLink, k )
if ( !pLink[0] )
Wln_RetMarkChanges_rec( p, iFanout );
}
void Wln_RetMarkChanges( Wln_Ret_t * p, Vec_Int_t * vFront )
{
int i, iObj;
if ( vFront )
{
Vec_IntForEachEntry( vFront, iObj, i )
Wln_RetMarkChanges_rec( p, iObj );
}
else
{
Vec_IntFill( &p->vPathDelays, Wln_NtkObjNum(p->pNtk), -1 );
Wln_NtkForEachCi( p->pNtk, iObj, i )
Vec_IntWriteEntry( &p->vPathDelays, iObj, 0 );
}
}
int Wln_RetPropDelay_rec( Wln_Ret_t * p, int iObj )
{
int k, iFanin, * pLink, * pDelay = Vec_IntEntryP( &p->vPathDelays, iObj );
if ( *pDelay >= 0 )
return *pDelay;
*pDelay = 0;
Wln_RetForEachFanin( p, iObj, iFanin, pLink, k )
{
if ( Wln_ObjIsFf(p->pNtk, iObj) && k > 0 )
continue;
if ( pLink[0] )
*pDelay = Abc_MaxInt(*pDelay, 0);
else
*pDelay = Abc_MaxInt(*pDelay, Wln_RetPropDelay_rec(p, iFanin));
}
*pDelay += Vec_IntEntry( &p->vNodeDelays, iObj );
return *pDelay;
}
int Wln_RetPropDelay( Wln_Ret_t * p )
{
int iObj, DelayMax = 0;
Vec_IntClear( &p->vSinks );
Wln_NtkForEachObj( p->pNtk, iObj )
if ( !Wln_ObjIsCio(p->pNtk, iObj) )
{
int Delay = Wln_RetPropDelay_rec(p, iObj);
if ( DelayMax == Delay )
Vec_IntPush( &p->vSinks, iObj );
else if ( DelayMax < Delay )
{
DelayMax = Delay;
Vec_IntFill( &p->vSinks, 1, iObj );
}
}
// Vec_IntForEachEntry( &p->vPathDelays, iObj, i )
// printf( "Obj = %d. Delay = %d.\n", i, iObj );
// printf( "\n" );
// printf( "Sinks: " );
// Vec_IntPrint( &p->vSinks );
return DelayMax;
}
void Wln_RetFindSources_rec( Wln_Ret_t * p, int iObj )
{
int k, iFanin, * pLink, FaninDelay;
if ( Wln_ObjIsCi(p->pNtk, iObj) || Wln_ObjCheckTravId(p->pNtk, iObj) )
return;
FaninDelay = Vec_IntEntry( &p->vPathDelays, iObj ) - Vec_IntEntry( &p->vNodeDelays, iObj );
Wln_RetForEachFanin( p, iObj, iFanin, pLink, k )
if ( !pLink[0] && Vec_IntEntry(&p->vPathDelays, iFanin) == FaninDelay )
Wln_RetFindSources_rec( p, iFanin );
if ( FaninDelay == 0 )
Vec_IntPush( &p->vSources, iObj );
}
void Wln_RetFindSources( Wln_Ret_t * p )
{
int i, iObj;
Vec_IntClear( &p->vSources );
Wln_NtkIncrementTravId( p->pNtk );
Vec_IntForEachEntry( &p->vSinks, iObj, i )
Wln_RetFindSources_rec( p, iObj );
// printf( "Sources: " );
// Vec_IntPrint( &p->vSources );
}
/**Function*************************************************************
Synopsis [Retimability check.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int * Wln_RetHeadToTail( Wln_Ret_t * p, int * pHead )
{
int * pLink;
assert( pHead[0] );
pLink = Vec_IntEntryP( &p->vEdgeLinks, pHead[0] );
if ( pLink[0] == 0 )
return pHead;
return Wln_RetHeadToTail( p, pLink );
}
static inline int Wln_RetCheckForwardOne( Wln_Ret_t * p, int iObj )
{
int k, iFanin, * pLink, iFlop, Class = -1;
Wln_RetForEachFanin( p, iObj, iFanin, pLink, k )
{
if ( Wln_ObjIsFf(p->pNtk, iObj) && k > 0 )
continue;
if ( !pLink[0] )
return 0;
iFlop = Vec_IntEntry( &p->vEdgeLinks, pLink[0] + 1 );
assert( Wln_ObjIsFf( p->pNtk, iFlop ) );
if ( Class == -1 )
Class = Vec_IntEntry( &p->vFfClasses, iFlop );
else if ( Class != Vec_IntEntry( &p->vFfClasses, iFlop ) )
return 0;
}
return 1;
}
int Wln_RetCheckForward( Wln_Ret_t * p, Vec_Int_t * vSet )
{
int i, iObj;
Vec_IntForEachEntry( vSet, iObj, i )
if ( !Wln_RetCheckForwardOne( p, iObj ) )
return 0;
return 1;
}
static inline int Wln_RetCheckBackwardOne( Wln_Ret_t * p, int iObj )
{
int k, iFanin, * pLink, iFlop, Class = -1;
if ( Wln_ObjRefs(p->pNtk, iObj) == 0 )
return 0;
Wln_RetForEachFanout( p, iObj, iFanin, pLink, k )
{
if ( !pLink[0] )
return 0;
pLink = Wln_RetHeadToTail( p, pLink );
iFlop = Vec_IntEntry( &p->vEdgeLinks, pLink[0] + 1 );
assert( Wln_ObjIsFf( p->pNtk, iFlop ) );
if ( Class == -1 )
Class = Vec_IntEntry( &p->vFfClasses, iFlop );
else if ( Class != Vec_IntEntry( &p->vFfClasses, iFlop ) )
return 0;
}
return 1;
}
int Wln_RetCheckBackward( Wln_Ret_t * p, Vec_Int_t * vSet )
{
int i, iObj;
Vec_IntForEachEntry( vSet, iObj, i )
if ( !Wln_RetCheckBackwardOne( p, iObj ) )
return 0;
return 1;
}
/**Function*************************************************************
Synopsis [Moving flops.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Wln_RetRemoveOneFanin( Wln_Ret_t * p, int iObj )
{
int k, iFanin, * pLink, iFlop, iFlop1 = -1;
int * pFanins = Wln_RetFanins( p, iObj );
Wln_RetForEachFanin( p, iObj, iFanin, pLink, k )
{
if ( Wln_ObjIsFf(p->pNtk, iObj) && k > 0 )
continue;
assert( pLink[0] );
iFlop = Vec_IntEntry( &p->vEdgeLinks, pLink[0] + 1 );
pFanins[2*k+1] = Vec_IntEntry( &p->vEdgeLinks, pLink[0] );
assert( Wln_ObjIsFf( p->pNtk, iFlop ) );
if ( iFlop1 == -1 )
iFlop1 = iFlop;
}
return iFlop1;
}
int Wln_RetRemoveOneFanout( Wln_Ret_t * p, int iObj )
{
int k, iFanin, * pLink, iFlop, iFlop1 = -1;
//int * pFanins = Wln_RetFanins( p, iObj );
Wln_RetForEachFanout( p, iObj, iFanin, pLink, k )
{
assert( pLink[0] );
pLink = Wln_RetHeadToTail( p, pLink );
iFlop = Vec_IntEntry( &p->vEdgeLinks, pLink[0] + 1 );
pLink[0] = 0;
assert( Wln_ObjIsFf( p->pNtk, iFlop ) );
if ( iFlop1 == -1 )
iFlop1 = iFlop;
}
return iFlop1;
}
void Wln_RetInsertOneFanin( Wln_Ret_t * p, int iObj, int iFlop )
{
int k, iHead, iFanin, * pLink;
int * pFanins = Wln_RetFanins( p, iObj );
assert( Wln_ObjIsFf( p->pNtk, iFlop ) );
Wln_RetForEachFanin( p, iObj, iFanin, pLink, k )
{
if ( Wln_ObjIsFf(p->pNtk, iObj) && k > 0 )
continue;
iHead = pFanins[2*k+1];
pFanins[2*k+1] = Vec_IntSize(&p->vEdgeLinks);
Vec_IntPushTwo( &p->vEdgeLinks, iHead, iFlop );
}
}
void Wln_RetInsertOneFanout( Wln_Ret_t * p, int iObj, int iFlop )
{
int k, iFanin, * pLink;
assert( Wln_ObjIsFf( p->pNtk, iFlop ) );
Wln_RetForEachFanout( p, iObj, iFanin, pLink, k )
{
if ( pLink[0] )
pLink = Wln_RetHeadToTail( p, pLink );
//assert( pLink[0] == 0 );
pLink[0] = Vec_IntSize(&p->vEdgeLinks);
Vec_IntPushTwo( &p->vEdgeLinks, 0, iFlop );
}
}
void Wln_RetRetimeForward( Wln_Ret_t * p, Vec_Int_t * vSet )
{
int i, iObj, iFlop;
Vec_IntForEachEntry( vSet, iObj, i )
{
iFlop = Wln_RetRemoveOneFanin( p, iObj );
if ( iFlop == -1 )
continue;
Wln_RetInsertOneFanout( p, iObj, iFlop );
}
}
void Wln_RetRetimeBackward( Wln_Ret_t * p, Vec_Int_t * vSet )
{
int i, iObj, iFlop;
Vec_IntForEachEntry( vSet, iObj, i )
{
iFlop = Wln_RetRemoveOneFanout( p, iObj );
if ( iFlop == -1 )
continue;
Wln_RetInsertOneFanin( p, iObj, iFlop );
}
}
void Wln_RetAddToMoves( Wln_Ret_t * p, Vec_Int_t * vSet, int Delay, int fForward, int nMoves, int fSkipSimple, int fVerbose )
{
int i, iObj;
if ( vSet == NULL )
{
printf( "Move %4d : Recording initial state (delay = %6d)\n", nMoves, Delay );
Vec_IntPushTwo( &p->vMoves, Delay, 0 );
return;
}
printf( "Move %4d : Recording %s retiming (delay = %6d) :", nMoves, fForward ? "forward " : "backward", Delay );
Vec_IntPush( &p->vMoves, Delay );
Vec_IntForEachEntry( vSet, iObj, i )
{
int NameId = Vec_IntEntry( &p->pNtk->vNameIds, iObj );
if ( fSkipSimple && (Wln_ObjIsFf(p->pNtk, iObj) || Wln_ObjType(p->pNtk, iObj) == ABC_OPER_SLICE || Wln_ObjType(p->pNtk, iObj) == ABC_OPER_CONCAT) )
continue;
Vec_IntPush( &p->vMoves, fForward ? -NameId : NameId );
if ( fVerbose )
printf( " %d (NameID = %d) ", fForward ? -iObj : iObj, fForward ? -NameId : NameId );
}
Vec_IntPush( &p->vMoves, 0 );
if ( !fVerbose )
printf( " %3d retimed objects", Vec_IntSize(vSet) );
printf( "\n" );
}
/**Function*************************************************************
Synopsis [Retiming computation.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Wln_NtkRetimeCreateDelayInfo( Wln_Ntk_t * pNtk )
{
int i, iObj;
// if ( Wln_NtkHasInstId(pNtk) )
// Vec_IntErase( &pNtk->vInstIds );
if ( Wln_NtkHasInstId(pNtk) )
{
printf( "Using delays given by the user in the input file.\n" );
Wln_NtkForEachObj( pNtk, iObj )
if ( !Wln_ObjIsCio(pNtk, iObj) && !Wln_ObjIsConst(pNtk, iObj) && Wln_ObjInstId(pNtk, iObj) == 0 )
printf( "Warning: Object %d of type %s has zero delay. Retiming will not work correctly.\n", iObj, Abc_OperName(Wln_ObjType(pNtk, iObj)) );
}
else
{
printf( "The design has no delay information.\n" );
Wln_NtkCleanInstId(pNtk);
Wln_NtkForEachObj( pNtk, iObj )
{
if ( Wln_ObjIsFf(pNtk, iObj) || Wln_ObjType(pNtk, iObj) == ABC_OPER_SLICE || Wln_ObjType(pNtk, iObj) == ABC_OPER_CONCAT )
Wln_ObjSetInstId( pNtk, iObj, 1 );
else if ( !Wln_ObjIsCio(pNtk, iObj) && Wln_ObjFaninNum(pNtk, iObj) > 0 )
Wln_ObjSetInstId( pNtk, iObj, 10 );
}
Wln_NtkForEachCo( pNtk, iObj, i )
{
if ( Wln_ObjType(pNtk, Wln_ObjFanin0(pNtk, iObj)) != ABC_OPER_LUT )
Wln_ObjSetInstId( pNtk, Wln_ObjFanin0(pNtk, iObj), 1 );
}
printf( "Assuming default delays: 10 units for most nodes and 1 unit for bit-slice, concat, and buffers driving COs.\n" );
}
}
Vec_Int_t * Wln_NtkRetime( Wln_Ntk_t * pNtk, int fSkipSimple, int fVerbose )
{
Wln_Ret_t * p = Wln_RetAlloc( pNtk );
Vec_Int_t * vSources = &p->vSources;
Vec_Int_t * vSinks = &p->vSinks;
Vec_Int_t * vFront = &p->vFront;
Vec_Int_t * vMoves = Vec_IntAlloc(0);
int nMoves = 0, fPrevFwd = 0, fPrevBwd = 0, nCountIncrease = 0;
int DelayInit = 0, DelayBest = 0, nChange = 0;
Wln_RetPrint( p, fVerbose );
Wln_RetMarkChanges( p, NULL );
p->DelayMax = DelayInit = DelayBest = Wln_RetPropDelay( p );
Wln_RetFindSources( p );
Wln_RetAddToMoves( p, NULL, p->DelayMax, 0, nMoves, fSkipSimple, fVerbose );
while ( Vec_IntSize(vSources) || Vec_IntSize(vSinks) )
{
int DelayMaxPrev = p->DelayMax;
int fForward = Vec_IntSize(vSources) && Wln_RetCheckForward( p, vSources );
int fBackward = Vec_IntSize(vSinks) && Wln_RetCheckBackward( p, vSinks );
Vec_IntSort( vSources, 0 );
Vec_IntSort( vSinks, 0 );
if ( !fForward && !fBackward )
{
printf( "Cannot retime forward and backward.\n" );
break;
}
if ( Vec_IntTwoCountCommon(vSources, vSinks) )
{
printf( "Cannot reduce delay by retiming.\n" );
break;
}
nMoves++;
Vec_IntClear( vFront );
if ( (fPrevFwd && fForward) || (!(fPrevBwd && fBackward) && ((fForward && !fBackward) || (fForward && fBackward && Vec_IntSize(vSources) < Vec_IntSize(vSinks)))) )
{
Vec_IntAppend( vFront, vSources );
Wln_RetMarkChanges( p, vFront );
Wln_RetRetimeForward( p, vFront );
p->DelayMax = Wln_RetPropDelay( p );
fForward = 1, fBackward = 0;
fPrevFwd = 1;
}
else
{
Vec_IntAppend( vFront, vSinks );
Wln_RetRetimeBackward( p, vFront );
Wln_RetMarkChanges( p, vFront );
p->DelayMax = Wln_RetPropDelay( p );
fForward = 0, fBackward = 1;
fPrevBwd = 1;
}
DelayBest = Abc_MinInt( DelayBest, p->DelayMax );
//Wln_RetPrint( p );
if ( fVerbose )
printf( "\n" );
Wln_RetAddToMoves( p, vFront, p->DelayMax, fForward, nMoves, fSkipSimple, fVerbose );
if ( fVerbose )
{
printf( "Sinks: " );
Vec_IntPrint( &p->vSinks );
printf( "Sources: " );
Vec_IntPrint( &p->vSources );
}
if ( p->DelayMax >= DelayMaxPrev )
nCountIncrease++;
else
{
if ( nCountIncrease > 0 )
nChange++;
nCountIncrease = 0;
}
if ( nCountIncrease > 3 )
break;
if ( nChange > 5 )
break;
Wln_RetFindSources( p );
if ( 2*Vec_IntSize(&p->vEdgeLinks) > Vec_IntCap(&p->vEdgeLinks) )
Vec_IntGrow( &p->vEdgeLinks, 4*Vec_IntSize(&p->vEdgeLinks) );
}
ABC_SWAP( Vec_Int_t, *vMoves, p->vMoves );
Wln_RetFree( p );
if ( fVerbose )
{
printf( "\nThe resulting moves recorded in terms of name IDs of the NDR nodes:\n" );
Vec_IntPrint( vMoves );
}
else
{
printf( "Retiming instruction contains %d moves and %d total retimed objects.\n", nMoves, Vec_IntSize(vMoves)-2*nMoves-2 );
printf( "Initial delay = %d. The best delay achieved = %d. Improvement = %d. (%6.2f %%)\n",
DelayInit, DelayBest, DelayInit - DelayBest, 100.0 * (DelayInit - DelayBest) / DelayInit );
}
return vMoves;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END