abc/src/base/abcs/abcRetUtil.c

237 lines
7.2 KiB
C

/**CFile****************************************************************
FileName [abcRetUtil.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Network and node package.]
Synopsis [Retiming utilities.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: abcRetUtil.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "abcs.h"
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Performs forward retiming of the sequential AIG.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Ptr_t * Abc_NtkUtilRetimingTry( Abc_Ntk_t * pNtk, bool fForward )
{
Vec_Ptr_t * vNodes, * vMoves;
Abc_Obj_t * pNode, * pFanout, * pFanin;
int i, k, nLatches;
assert( Abc_NtkIsSeq( pNtk ) );
// assume that all nodes can be retimed
vNodes = Vec_PtrAlloc( 100 );
Abc_AigForEachAnd( pNtk, pNode, i )
{
Vec_PtrPush( vNodes, pNode );
pNode->fMarkA = 1;
}
// process the nodes
vMoves = Vec_PtrAlloc( 100 );
Vec_PtrForEachEntry( vNodes, pNode, i )
{
// printf( "(%d,%d) ", Abc_ObjFaninL0(pNode), Abc_ObjFaninL0(pNode) );
// unmark the node as processed
pNode->fMarkA = 0;
// get the number of latches to retime
if ( fForward )
nLatches = Abc_ObjFaninLMin(pNode);
else
nLatches = Abc_ObjFanoutLMin(pNode);
if ( nLatches == 0 )
continue;
assert( nLatches > 0 );
// retime the latches forward
if ( fForward )
Abc_ObjRetimeForwardTry( pNode, nLatches );
else
Abc_ObjRetimeBackwardTry( pNode, nLatches );
// write the moves
for ( k = 0; k < nLatches; k++ )
Vec_PtrPush( vMoves, pNode );
// schedule fanouts for updating
if ( fForward )
{
Abc_ObjForEachFanout( pNode, pFanout, k )
{
if ( Abc_ObjFaninNum(pFanout) != 2 || pFanout->fMarkA )
continue;
pFanout->fMarkA = 1;
Vec_PtrPush( vNodes, pFanout );
}
}
else
{
Abc_ObjForEachFanin( pNode, pFanin, k )
{
if ( Abc_ObjFaninNum(pFanin) != 2 || pFanin->fMarkA )
continue;
pFanin->fMarkA = 1;
Vec_PtrPush( vNodes, pFanin );
}
}
}
Vec_PtrFree( vNodes );
// make sure the marks are clean the the retiming is final
Abc_AigForEachAnd( pNtk, pNode, i )
{
assert( pNode->fMarkA == 0 );
if ( fForward )
assert( Abc_ObjFaninLMin(pNode) == 0 );
else
assert( Abc_ObjFanoutLMin(pNode) == 0 );
}
return vMoves;
}
/**Function*************************************************************
Synopsis [Translates retiming steps into retiming moves.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Ptr_t * Abc_NtkUtilRetimingGetMoves( Abc_Ntk_t * pNtk, Vec_Int_t * vSteps, bool fForward )
{
Abc_RetStep_t RetStep;
Vec_Ptr_t * vMoves;
Abc_Obj_t * pNode;
int i, k, iNode, nLatches, Number;
int fChange;
assert( Abc_NtkIsSeq( pNtk ) );
// process the nodes
vMoves = Vec_PtrAlloc( 100 );
while ( Vec_IntSize(vSteps) > 0 )
{
iNode = 0;
fChange = 0;
Vec_IntForEachEntry( vSteps, Number, i )
{
// get the retiming step
RetStep = Abc_Int2RetStep( Number );
// get the node to be retimed
pNode = Abc_NtkObj( pNtk, RetStep.iNode );
assert( RetStep.nLatches > 0 );
// get the number of latches that can be retimed
if ( fForward )
nLatches = Abc_ObjFaninLMin(pNode);
else
nLatches = Abc_ObjFanoutLMin(pNode);
if ( nLatches == 0 )
{
Vec_IntWriteEntry( vSteps, iNode++, Abc_RetStep2Int(RetStep) );
continue;
}
assert( nLatches > 0 );
fChange = 1;
// get the number of latches to be retimed over this node
nLatches = ABC_MIN( nLatches, (int)RetStep.nLatches );
// retime the latches forward
if ( fForward )
Abc_ObjRetimeForwardTry( pNode, nLatches );
else
Abc_ObjRetimeBackwardTry( pNode, nLatches );
// write the moves
for ( k = 0; k < nLatches; k++ )
Vec_PtrPush( vMoves, pNode );
// subtract the retiming performed
RetStep.nLatches -= nLatches;
// store the node if it is not retimed completely
if ( RetStep.nLatches > 0 )
Vec_IntWriteEntry( vSteps, iNode++, Abc_RetStep2Int(RetStep) );
}
// reduce the array
Vec_IntShrink( vSteps, iNode );
if ( !fChange )
{
printf( "Warning: %d strange steps.\n", Vec_IntSize(vSteps) );
break;
}
}
// undo the tentative retiming
if ( fForward )
{
Vec_PtrForEachEntryReverse( vMoves, pNode, i )
Abc_ObjRetimeBackwardTry( pNode, 1 );
}
else
{
Vec_PtrForEachEntryReverse( vMoves, pNode, i )
Abc_ObjRetimeForwardTry( pNode, 1 );
}
return vMoves;
}
/**Function*************************************************************
Synopsis [Splits retiming into forward and backward.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Abc_NtkUtilRetimingSplit( Vec_Str_t * vLags, int fForward )
{
Vec_Int_t * vNodes;
Abc_RetStep_t RetStep;
int Value, i;
vNodes = Vec_IntAlloc( 100 );
Vec_StrForEachEntry( vLags, Value, i )
{
// assert( Value <= ABC_MAX_EDGE_LATCH );
if ( Value < 0 && fForward )
{
RetStep.iNode = i;
RetStep.nLatches = -Value;
Vec_IntPush( vNodes, Abc_RetStep2Int(RetStep) );
}
else if ( Value > 0 && !fForward )
{
RetStep.iNode = i;
RetStep.nLatches = Value;
Vec_IntPush( vNodes, Abc_RetStep2Int(RetStep) );
}
}
return vNodes;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////