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https://github.com/YosysHQ/abc.git
synced 2026-09-03 16:29:14 +02:00
Adding alternative generalization procedure.
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+40
-18
@@ -288,7 +288,7 @@ int * Pdr_ManSortByPriority( Pdr_Man_t * p, Pdr_Set_t * pCube )
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best_i = i;
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for ( j = i+1; j < nSize; j++ )
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// if ( pArray[j] < pArray[best_i] )
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if ( pPrios[pCube->Lits[pArray[j]]>>1] < pPrios[pCube->Lits[pArray[best_i]]>>1] )
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if ( pPrios[pCube->Lits[pArray[j]]>>1] < pPrios[pCube->Lits[pArray[best_i]]>>1] ) // list lower priority first (these will be removed first)
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best_i = j;
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temp = pArray[i];
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pArray[i] = pArray[best_i];
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@@ -488,7 +488,7 @@ int ZPdr_ManDown( Pdr_Man_t * p, int k, Pdr_Set_t ** ppCube, Pdr_Set_t * pPred,
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/**Function*************************************************************
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Synopsis [Specialized sorting of flops based on cost.]
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Synopsis [Specialized sorting of flops based on priority.]
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Description []
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@@ -497,14 +497,14 @@ int ZPdr_ManDown( Pdr_Man_t * p, int k, Pdr_Set_t ** ppCube, Pdr_Set_t * pPred,
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SeeAlso []
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***********************************************************************/
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static inline int Vec_IntSelectSortCostReverseLit( int * pArray, int nSize, Vec_Int_t * vCosts )
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static inline int Vec_IntSelectSortPrioReverseLit( int * pArray, int nSize, Vec_Int_t * vPrios )
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{
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int i, j, best_i;
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for ( i = 0; i < nSize-1; i++ )
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{
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best_i = i;
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for ( j = i+1; j < nSize; j++ )
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if ( Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[j])) > Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[best_i])) )
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if ( Vec_IntEntry(vPrios, Abc_Lit2Var(pArray[j])) > Vec_IntEntry(vPrios, Abc_Lit2Var(pArray[best_i])) ) // prefer higher priority
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best_i = j;
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ABC_SWAP( int, pArray[i], pArray[best_i] );
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}
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@@ -526,7 +526,7 @@ int Pdr_ManGeneralize2( Pdr_Man_t * p, int k, Pdr_Set_t * pCube, Pdr_Set_t ** pp
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{
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int fUseMinAss = 0;
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sat_solver * pSat = Pdr_ManFetchSolver( p, k );
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int Order = Vec_IntSelectSortCostReverseLit( pCube->Lits, pCube->nLits, p->vPrio );
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int Order = Vec_IntSelectSortPrioReverseLit( pCube->Lits, pCube->nLits, p->vPrio );
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Vec_Int_t * vLits1 = Pdr_ManCubeToLits( p, k, pCube, 1, 0 );
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int RetValue, Count = 0, iLit, Lits[2], nLits = Vec_IntSize( vLits1 );
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// create free variables
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@@ -541,7 +541,7 @@ int Pdr_ManGeneralize2( Pdr_Man_t * p, int k, Pdr_Set_t * pCube, Pdr_Set_t ** pp
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// if there is only one positive literal, put it in front and always assume
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if ( fUseMinAss )
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{
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for ( i = 0; i < pCube->nLits; i++ )
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for ( i = 0; i < pCube->nLits && Count < 2; i++ )
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Count += !Abc_LitIsCompl(pCube->Lits[i]);
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if ( Count == 1 )
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{
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@@ -549,7 +549,10 @@ int Pdr_ManGeneralize2( Pdr_Man_t * p, int k, Pdr_Set_t * pCube, Pdr_Set_t ** pp
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if ( !Abc_LitIsCompl(pCube->Lits[i]) )
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break;
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assert( i < pCube->nLits );
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ABC_SWAP( int, pCube->Lits[0], pCube->Lits[i] );
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iLit = pCube->Lits[i];
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for ( ; i > 0; i-- )
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pCube->Lits[i] = pCube->Lits[i-1];
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pCube->Lits[0] = iLit;
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}
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}
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// add clauses for the additional AND-gates
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@@ -576,35 +579,51 @@ int Pdr_ManGeneralize2( Pdr_Man_t * p, int k, Pdr_Set_t * pCube, Pdr_Set_t ** pp
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// perform minimization
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if ( fUseMinAss )
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{
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if ( Count == 1 )
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if ( Count == 1 ) // always assume the only positive literal
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{
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if ( !sat_solver_push(pSat, Vec_IntEntry(vLits1, 0)) ) // UNSAT after assuming the first (mandatory) literal
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if ( !sat_solver_push(pSat, Vec_IntEntry(vLits1, 0)) ) // UNSAT with the first (mandatory) literal
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nLits = 1;
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else
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nLits = 1 + sat_solver_minimize_assumptions( pSat, Vec_IntArray(vLits1)+1, nLits-1, p->pPars->nConfLimit );
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nLits = 1 + sat_solver_minimize_assumptions2( pSat, Vec_IntArray(vLits1)+1, nLits-1, p->pPars->nConfLimit );
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sat_solver_pop(pSat); // unassume the first literal
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}
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else
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nLits = sat_solver_minimize_assumptions( pSat, Vec_IntArray(vLits1), nLits, p->pPars->nConfLimit );
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nLits = sat_solver_minimize_assumptions2( pSat, Vec_IntArray(vLits1), nLits, p->pPars->nConfLimit );
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Vec_IntShrink( vLits1, nLits );
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}
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else
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{
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int k, Entry;
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// try removing one literal at a time in the old-fashioned way
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int k, Entry;
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Vec_Int_t * vTemp = Vec_IntAlloc( nLits );
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for ( i = 0; i < nLits; i++ )
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for ( i = nLits - 1; i >= 0; i-- )
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{
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// check init state
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if ( Pdr_SetIsInit(pCube, i) )
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continue;
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// if we are about to remove a positive lit, make sure at least one positive lit remains
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if ( !Abc_LitIsCompl(Vec_IntEntry(vLits1, i)) )
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{
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Vec_IntForEachEntry( vLits1, iLit, k )
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if ( iLit != -1 && k != i && !Abc_LitIsCompl(iLit) )
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break;
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if ( k == Vec_IntSize(vLits1) ) // no other positive literals, except the i-th one
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continue;
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}
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// load remaining literals
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Vec_IntClear( vTemp );
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Vec_IntForEachEntry( vLits1, Entry, k )
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if ( Entry != -1 && k != i )
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Vec_IntPush( vTemp, Entry );
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else if ( Entry != -1 ) // assume opposite literal
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Vec_IntPush( vTemp, Abc_LitNot(Entry) );
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// solve with assumptions
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RetValue = sat_solver_solve( pSat, Vec_IntArray(vTemp), Vec_IntLimit(vTemp), p->pPars->nConfLimit, 0, 0, 0 );
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// commit the literal
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if ( RetValue == l_False )
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{
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int LitNot = Abc_LitNot(Vec_IntEntry(vLits1, i));
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int RetValue = sat_solver_addclause( pSat, &LitNot, &LitNot+1 );
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assert( RetValue );
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}
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// update the clause
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if ( RetValue == l_False )
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Vec_IntWriteEntry( vLits1, i, -1 );
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}
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@@ -625,7 +644,7 @@ int Pdr_ManGeneralize2( Pdr_Man_t * p, int k, Pdr_Set_t * pCube, Pdr_Set_t ** pp
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Vec_IntForEachEntry( vLits1, iLit, i )
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if ( !Abc_LitIsCompl(iLit) )
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break;
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if ( i == Vec_IntSize(vLits1) )
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if ( i == Vec_IntSize(vLits1) ) // has no positive literals
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{
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// find positive lit in the cube
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for ( i = 0; i < pCube->nLits; i++ )
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@@ -633,7 +652,10 @@ int Pdr_ManGeneralize2( Pdr_Man_t * p, int k, Pdr_Set_t * pCube, Pdr_Set_t ** pp
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break;
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assert( i < pCube->nLits );
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Vec_IntPush( vLits1, pCube->Lits[i] );
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// printf( "-" );
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}
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// else
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// printf( "+" );
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}
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// create a subset cube
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*ppCubeMin = Pdr_SetCreateSubset( pCube, Vec_IntArray(vLits1), Vec_IntSize(vLits1) );
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@@ -664,7 +686,7 @@ int Pdr_ManGeneralize( Pdr_Man_t * p, int k, Pdr_Set_t * pCube, Pdr_Set_t ** ppP
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// if there is no induction, return
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*ppCubeMin = NULL;
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if ( p->pPars->fFlopOrder )
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Vec_IntSelectSortCostReverseLit( pCube->Lits, pCube->nLits, p->vPrio );
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Vec_IntSelectSortPrioReverseLit( pCube->Lits, pCube->nLits, p->vPrio );
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RetValue = Pdr_ManCheckCube( p, k, pCube, ppPred, p->pPars->nConfLimit, 0, 1 );
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if ( p->pPars->fFlopOrder )
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Vec_IntSelectSort( pCube->Lits, pCube->nLits );
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