mirror of https://github.com/YosysHQ/abc.git
[CEC][SimGen][Warnings] Re-adjusted code to remove unused variables and avoid warnings compilation
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@ -68,7 +68,7 @@ int Gia_ObjCheckMffc_rec( Gia_Man_t * p,Gia_Obj_t * pObj, int Limit, Vec_Int_t *
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return 0;
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return 1;
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}
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inline int Gia_ObjCheckMffc( Gia_Man_t * p, Gia_Obj_t * pRoot, int Limit, Vec_Int_t * vNodes, Vec_Int_t * vLeaves, Vec_Int_t * vInners )
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int Gia_ObjCheckMffc( Gia_Man_t * p, Gia_Obj_t * pRoot, int Limit, Vec_Int_t * vNodes, Vec_Int_t * vLeaves, Vec_Int_t * vInners )
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{
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int RetValue, iObj, i;
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Vec_IntClear( vNodes );
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@ -2708,12 +2708,14 @@ void generateLutsRankings( Gia_Man_t * p){
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Vec_Int_t * vLutsRankingsTmp = Vec_IntAlloc( Gia_ManLutNum(p) * 5 );
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int LutId, iii, k, jjj;
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char * pSop[2]; int nCubes[2]; int nFanins;
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int * ranks, * fanins;
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Gia_ManForEachLut( p, LutId )
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{
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nFanins = Gia_ObjLutSize(p, LutId);
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Vec_PtrInsert( p->vLutsRankings, LutId, vLutsRankingsTmp->pArray + Vec_IntSize(vLutsRankingsTmp) );
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int ranks[nFanins];
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int fanins[nFanins];
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assert( nFanins > 0 );
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ranks = (int*) malloc( nFanins * sizeof(int) );
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fanins = (int*) malloc( nFanins * sizeof(int) );
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Gia_LutForEachFanin( p, LutId, k, iii ){
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fanins[iii] = k;
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ranks[iii] = 0;
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@ -2736,6 +2738,8 @@ void generateLutsRankings( Gia_Man_t * p){
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Vec_IntPush( vLutsRankingsTmp, fanins[positions[jjj]] );
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}
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free( positions );
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free( ranks );
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free( fanins );
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}
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//Vec_IntFree( vLutsRankingsTmp );
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}
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@ -3286,14 +3290,14 @@ int compute_quality_sop(Gia_Man_t * p , char * pSop, int ObjId ,int nFanins, int
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int rouletteWheel( Vec_Int_t * vQualitySops, int numValid){
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int i;
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int i, max_int = 0xffffffff;
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float totalSum;
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totalSum = 0.0;
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for ( i = 0; i < numValid; i++ )
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totalSum += (float) Vec_IntEntry(vQualitySops, i);
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unsigned int randValue = Gia_ManRandom(0);
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float randValueNormalized = (float) ((float)randValue / __UINT32_MAX__);
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float randValueNormalized = (float) ((float)randValue / max_int);
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float randomNum = randValueNormalized * totalSum;
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// Select the index based on inverse proportional probability
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