mirror of https://github.com/YosysHQ/abc.git
Isomorphism checking code.
This commit is contained in:
parent
e405d71398
commit
ecd14d4daf
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@ -3439,6 +3439,10 @@ SOURCE=.\src\aig\gia\giaIf.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\aig\gia\giaIso.c
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# End Source File
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# Begin Source File
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SOURCE=.\src\aig\gia\giaMan.c
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# End Source File
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# Begin Source File
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@ -620,6 +620,8 @@ extern Gia_Man_t * Gia_ReadAigerFromMemory( char * pContents, int nFileS
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extern Gia_Man_t * Gia_ReadAiger( char * pFileName, int fCheck );
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extern void Gia_WriteAiger( Gia_Man_t * p, char * pFileName, int fWriteSymbols, int fCompact );
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extern void Gia_DumpAiger( Gia_Man_t * p, char * pFilePrefix, int iFileNum, int nFileNumDigits );
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extern Vec_Str_t * Gia_WriteAigerIntoMemoryStr( Gia_Man_t * p );
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extern Vec_Str_t * Gia_WriteAigerIntoMemoryStrPart( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs );
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/*=== giaBidec.c ===========================================================*/
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extern unsigned * Gia_ManConvertAigToTruth( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vLeaves, Vec_Int_t * vTruth, Vec_Int_t * vVisited );
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extern Gia_Man_t * Gia_ManPerformBidec( Gia_Man_t * p, int fVerbose );
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@ -671,6 +673,7 @@ extern Gia_Man_t * Gia_ManDupWithConstraints( Gia_Man_t * p, Vec_Int_t *
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extern Gia_Man_t * Gia_ManDupAbsFlops( Gia_Man_t * p, Vec_Int_t * vFlopClasses );
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extern Gia_Man_t * Gia_ManDupAbsGates( Gia_Man_t * p, Vec_Int_t * vGateClasses );
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extern Vec_Int_t * Gia_GlaCollectAssigned( Gia_Man_t * p, Vec_Int_t * vGateClasses );
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extern Gia_Man_t * Gia_ManDupCones( Gia_Man_t * p, int * pPos, int nPos );
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/*=== giaEnable.c ==========================================================*/
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extern void Gia_ManDetectSeqSignals( Gia_Man_t * p, int fSetReset, int fVerbose );
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extern Gia_Man_t * Gia_ManUnrollAndCofactor( Gia_Man_t * p, int nFrames, int nFanMax, int fVerbose );
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@ -1565,6 +1565,185 @@ void Gia_DumpAiger( Gia_Man_t * p, char * pFilePrefix, int iFileNum, int nFileNu
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Gia_WriteAiger( p, Buffer, 0, 0 );
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}
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/**Function*************************************************************
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Synopsis [Adds one unsigned AIG edge to the output buffer.]
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Description [This procedure is a slightly modified version of Armin Biere's
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procedure "void encode (FILE * file, unsigned x)" ]
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SideEffects [Returns the current writing position.]
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SeeAlso []
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***********************************************************************/
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void Gia_WriteAigerEncodeStr( Vec_Str_t * vStr, unsigned x )
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{
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unsigned char ch;
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while (x & ~0x7f)
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{
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ch = (x & 0x7f) | 0x80;
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// putc (ch, file);
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// pBuffer[Pos++] = ch;
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Vec_StrPush( vStr, ch );
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x >>= 7;
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}
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ch = x;
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// putc (ch, file);
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// pBuffer[Pos++] = ch;
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Vec_StrPush( vStr, ch );
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}
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/**Function*************************************************************
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Synopsis [Writes the AIG in into the memory buffer.]
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Description [The resulting buffer constains the AIG in AIGER format.
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The resulting buffer should be deallocated by the user.]
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Vec_Str_t * Gia_WriteAigerIntoMemoryStr( Gia_Man_t * p )
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{
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Vec_Str_t * vBuffer;
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Gia_Obj_t * pObj;
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int nNodes = 0, i, uLit, uLit0, uLit1;
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// set the node numbers to be used in the output file
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Gia_ManConst1(p)->Value = nNodes++;
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Gia_ManForEachCi( p, pObj, i )
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pObj->Value = nNodes++;
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Gia_ManForEachAnd( p, pObj, i )
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pObj->Value = nNodes++;
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// write the header "M I L O A" where M = I + L + A
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vBuffer = Vec_StrAlloc( 3*Gia_ManObjNum(p) );
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Vec_StrPrintStr( vBuffer, "aig " );
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Vec_StrPrintNum( vBuffer, Gia_ManCandNum(p) );
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Vec_StrPrintStr( vBuffer, " " );
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Vec_StrPrintNum( vBuffer, Gia_ManPiNum(p) );
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Vec_StrPrintStr( vBuffer, " " );
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Vec_StrPrintNum( vBuffer, Gia_ManRegNum(p) );
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Vec_StrPrintStr( vBuffer, " " );
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Vec_StrPrintNum( vBuffer, Gia_ManPoNum(p) );
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Vec_StrPrintStr( vBuffer, " " );
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Vec_StrPrintNum( vBuffer, Gia_ManAndNum(p) );
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Vec_StrPrintStr( vBuffer, "\n" );
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// write latch drivers
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Gia_ManForEachRi( p, pObj, i )
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{
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uLit = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj) );
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// fprintf( pFile, "%u\n", uLit );
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Vec_StrPrintNum( vBuffer, uLit );
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Vec_StrPrintStr( vBuffer, "\n" );
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}
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// write PO drivers
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Gia_ManForEachPo( p, pObj, i )
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{
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uLit = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj) );
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// fprintf( pFile, "%u\n", uLit );
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Vec_StrPrintNum( vBuffer, uLit );
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Vec_StrPrintStr( vBuffer, "\n" );
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}
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// write the nodes into the buffer
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Gia_ManForEachAnd( p, pObj, i )
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{
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uLit = Abc_Var2Lit( Gia_ObjValue(pObj), 0 );
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uLit0 = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj) );
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uLit1 = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin1(pObj)), Gia_ObjFaninC1(pObj) );
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assert( uLit0 != uLit1 );
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if ( uLit0 > uLit1 )
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{
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int Temp = uLit0;
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uLit0 = uLit1;
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uLit1 = Temp;
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}
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Gia_WriteAigerEncodeStr( vBuffer, uLit - uLit1 );
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Gia_WriteAigerEncodeStr( vBuffer, uLit1 - uLit0 );
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}
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Vec_StrPrintStr( vBuffer, "c" );
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return vBuffer;
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}
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/**Function*************************************************************
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Synopsis [Writes the AIG in into the memory buffer.]
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Description [The resulting buffer constains the AIG in AIGER format.
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The CI/CO/AND nodes are assumed to be ordered according to some rule.
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The resulting buffer should be deallocated by the user.]
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SideEffects [Note that in vCos, the latches should be ordered first!!!]
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SeeAlso []
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***********************************************************************/
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Vec_Str_t * Gia_WriteAigerIntoMemoryStrPart( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs )
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{
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Vec_Str_t * vBuffer;
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Gia_Obj_t * pObj;
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int nNodes = 0, i, uLit, uLit0, uLit1;
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// set the node numbers to be used in the output file
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Gia_ManConst1(p)->Value = nNodes++;
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Gia_ManForEachObjVec( vCis, p, pObj, i )
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{
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assert( Gia_ObjIsCi(pObj) );
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pObj->Value = nNodes++;
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}
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Gia_ManForEachObjVec( vAnds, p, pObj, i )
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{
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assert( Gia_ObjIsAnd(pObj) );
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pObj->Value = nNodes++;
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}
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// write the header "M I L O A" where M = I + L + A
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vBuffer = Vec_StrAlloc( 3*Gia_ManObjNum(p) );
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Vec_StrPrintStr( vBuffer, "aig " );
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Vec_StrPrintNum( vBuffer, Vec_IntSize(vCis) + Vec_IntSize(vAnds) );
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Vec_StrPrintStr( vBuffer, " " );
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Vec_StrPrintNum( vBuffer, Vec_IntSize(vCis) - nRegs );
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Vec_StrPrintStr( vBuffer, " " );
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Vec_StrPrintNum( vBuffer, nRegs );
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Vec_StrPrintStr( vBuffer, " " );
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Vec_StrPrintNum( vBuffer, Vec_IntSize(vCos) - nRegs );
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Vec_StrPrintStr( vBuffer, " " );
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Vec_StrPrintNum( vBuffer, Vec_IntSize(vAnds) );
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Vec_StrPrintStr( vBuffer, "\n" );
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// write latch drivers
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Gia_ManForEachObjVec( vCos, p, pObj, i )
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{
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assert( Gia_ObjIsCo(pObj) );
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uLit = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj) );
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// fprintf( pFile, "%u\n", uLit );
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Vec_StrPrintNum( vBuffer, uLit );
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Vec_StrPrintStr( vBuffer, "\n" );
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}
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// write the nodes into the buffer
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Gia_ManForEachObjVec( vAnds, p, pObj, i )
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{
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uLit = Abc_Var2Lit( Gia_ObjValue(pObj), 0 );
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uLit0 = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj) );
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uLit1 = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin1(pObj)), Gia_ObjFaninC1(pObj) );
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assert( uLit0 != uLit1 );
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if ( uLit0 > uLit1 )
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{
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int Temp = uLit0;
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uLit0 = uLit1;
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uLit1 = Temp;
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}
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Gia_WriteAigerEncodeStr( vBuffer, uLit - uLit1 );
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Gia_WriteAigerEncodeStr( vBuffer, uLit1 - uLit0 );
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}
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Vec_StrPrintStr( vBuffer, "c" );
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return vBuffer;
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}
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////////////////////////////////////////////////////////////////////////
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/// END OF FILE ///
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////////////////////////////////////////////////////////////////////////
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@ -1740,6 +1740,83 @@ Vec_Int_t * Gia_GlaCollectAssigned( Gia_Man_t * p, Vec_Int_t * vGateClasses )
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return vAssigned;
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}
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/**Function*************************************************************
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Synopsis [Copy an AIG structure related to the selected POs.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Gia_ManDupCones_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Ptr_t * vLeaves, Vec_Ptr_t * vNodes, Vec_Ptr_t * vRoots )
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{
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if ( Gia_ObjIsTravIdCurrent(p, pObj) )
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return;
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Gia_ObjSetTravIdCurrent(p, pObj);
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if ( Gia_ObjIsAnd(pObj) )
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{
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Gia_ManDupCones_rec( p, Gia_ObjFanin0(pObj), vLeaves, vNodes, vRoots );
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Gia_ManDupCones_rec( p, Gia_ObjFanin1(pObj), vLeaves, vNodes, vRoots );
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Vec_PtrPush( vNodes, pObj );
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}
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else if ( Gia_ObjIsPo(p, pObj) )
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Gia_ManDupCones_rec( p, Gia_ObjFanin0(pObj), vLeaves, vNodes, vRoots );
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else if ( Gia_ObjIsRo(p, pObj) )
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Vec_PtrPush( vRoots, Gia_ObjRoToRi(p, pObj) );
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else if ( Gia_ObjIsPi(p, pObj) )
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Vec_PtrPush( vLeaves, pObj );
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else assert( 0 );
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}
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Gia_Man_t * Gia_ManDupCones( Gia_Man_t * p, int * pPos, int nPos )
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{
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Gia_Man_t * pNew;
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Vec_Ptr_t * vLeaves, * vNodes, * vRoots;
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Gia_Obj_t * pObj;
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int i;
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// collect initial POs
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vLeaves = Vec_PtrAlloc( 100 );
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vNodes = Vec_PtrAlloc( 100 );
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vRoots = Vec_PtrAlloc( 100 );
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for ( i = 0; i < nPos; i++ )
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Vec_PtrPush( vRoots, Gia_ManPo(p, pPos[i]) );
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// mark internal nodes
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Gia_ManIncrementTravId( p );
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Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) );
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Vec_PtrForEachEntry( Gia_Obj_t *, vRoots, pObj, i )
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Gia_ManDupCones_rec( p, pObj, vLeaves, vNodes, vRoots );
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// start the new manager
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Gia_ManFillValue( p );
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pNew = Gia_ManStart( Vec_PtrSize(vLeaves) + Vec_PtrSize(vNodes) + Vec_PtrSize(vRoots) + 1);
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pNew->pName = Abc_UtilStrsav( p->pName );
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// map the constant node
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Gia_ManConst0(p)->Value = 0;
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// create PIs
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Vec_PtrForEachEntry( Gia_Obj_t *, vLeaves, pObj, i )
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pObj->Value = Gia_ManAppendCi( pNew );
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// create LOs
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Vec_PtrForEachEntryStart( Gia_Obj_t *, vRoots, pObj, i, nPos )
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Gia_ObjRiToRo(p, pObj)->Value = Gia_ManAppendCi( pNew );
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// create internal nodes
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Vec_PtrForEachEntry( Gia_Obj_t *, vNodes, pObj, i )
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pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
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// create COs
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Vec_PtrForEachEntry( Gia_Obj_t *, vRoots, pObj, i )
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Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
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// finalize
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Gia_ManSetRegNum( pNew, Vec_PtrSize(vRoots)-nPos );
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Vec_PtrFree( vLeaves );
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Vec_PtrFree( vNodes );
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Vec_PtrFree( vRoots );
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return pNew;
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}
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////////////////////////////////////////////////////////////////////////
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/// END OF FILE ///
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@ -27,56 +27,47 @@ ABC_NAMESPACE_IMPL_START
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/// DECLARATIONS ///
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////////////////////////////////////////////////////////////////////////
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typedef struct Gia_IsoLnk_t_ Gia_IsoLnk_t;
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struct Gia_IsoLnk_t_
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{
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int iBeg;
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int nSize;
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int iPrev;
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int iNext;
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};
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typedef struct Gia_IsoLst_t_ Gia_IsoLst_t;
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struct Gia_IsoLst_t_
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{
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int iHead;
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int iTail;
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};
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typedef struct Gia_IsoMan_t_ Gia_IsoMan_t;
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struct Gia_IsoMan_t_
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{
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Gia_Man_t * pGia;
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int nObjs;
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int nUniques;
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// collected info
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Vec_Int_t * vLevels;
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Vec_Int_t * vFin0Levs;
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Vec_Int_t * vFin1Levs;
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Vec_Int_t * vFinSig;
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Vec_Int_t * vFoutPos;
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Vec_Int_t * vFoutNeg;
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Vec_Int_t * vFinSig;
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// sorting structures
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Vec_Int_t * vMap;
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Vec_Int_t * vSeens;
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Vec_Int_t * vCounts;
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Vec_Int_t * vResult;
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// fanout representation
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Vec_Int_t * vFanouts;
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Vec_Int_t * vFanout;
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Vec_Int_t * vFanout2;
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// class representation
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Vec_Int_t * vItems;
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Gia_IsoLst_t List;
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Gia_IsoLnk_t * pLinks;
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Gia_IsoLnk_t * pLinksFree;
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int nLinksUsed;
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int nLinksAlloc;
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Vec_Int_t * vUniques;
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Vec_Int_t * vClass;
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Vec_Int_t * vClass2;
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Vec_Int_t * vClassNew;
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Vec_Int_t * vLevelLim;
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// temporary storage
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Vec_Ptr_t * vRoots;
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Vec_Int_t * vUsed;
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Vec_Int_t * vRefs;
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// results
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Vec_Ptr_t * vResults;
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Vec_Int_t * vPermCis;
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Vec_Int_t * vPermCos;
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};
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static inline int * Gia_IsoFanoutVec( Vec_Int_t * p, int Id ) { return Vec_IntEntryP( p, Vec_IntEntry(p, Id) ); }
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////////////////////////////////////////////////////////////////////////
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/// FUNCTION DEFINITIONS ///
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////////////////////////////////////////////////////////////////////////
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@ -102,9 +93,9 @@ Gia_IsoMan_t * Gia_IsoManStart( Gia_Man_t * pGia )
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p->vLevels = Vec_IntAlloc( p->nObjs );
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p->vFin0Levs = Vec_IntAlloc( p->nObjs );
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p->vFin1Levs = Vec_IntAlloc( p->nObjs );
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p->vFinSig = Vec_IntAlloc( p->nObjs );
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p->vFoutPos = Vec_IntAlloc( p->nObjs );
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p->vFoutNeg = Vec_IntAlloc( p->nObjs );
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p->vFinSig = Vec_IntAlloc( p->nObjs );
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// sorting structures
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p->vMap = Vec_IntStartFull( 2*p->nObjs );
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p->vSeens = Vec_IntAlloc( p->nObjs );
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@ -112,14 +103,22 @@ Gia_IsoMan_t * Gia_IsoManStart( Gia_Man_t * pGia )
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p->vResult = Vec_IntAlloc( p->nObjs );
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// class representation
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p->vItems = Vec_IntAlloc( p->nObjs );
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p->vUniques = Vec_IntAlloc( p->nObjs );
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p->vClass = Vec_IntAlloc( p->nObjs/2 );
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p->vClass2 = Vec_IntAlloc( p->nObjs/2 );
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p->vClassNew = Vec_IntAlloc( p->nObjs/2 );
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p->vLevelLim = Vec_IntAlloc( 1000 );
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// fanout representation
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p->vFanouts = Vec_IntAlloc( 6 * p->nObjs );
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p->vFanout = Vec_IntAlloc( 6 * p->nObjs );
|
||||
p->vFanout2 = Vec_IntAlloc( 0 );
|
||||
// temporary storage
|
||||
p->vRoots = Vec_PtrAlloc( 1000 );
|
||||
p->vUsed = Vec_IntAlloc( p->nObjs );
|
||||
p->vRefs = Vec_IntAlloc( p->nObjs );
|
||||
// results
|
||||
p->vResults = Vec_PtrAlloc( Gia_ManPoNum(pGia) );
|
||||
p->vPermCis = Vec_IntAlloc( Gia_ManCiNum(pGia) );
|
||||
p->vPermCos = Vec_IntAlloc( Gia_ManCoNum(pGia) );
|
||||
return p;
|
||||
}
|
||||
void Gia_IsoManStop( Gia_IsoMan_t * p )
|
||||
|
|
@ -128,9 +127,9 @@ void Gia_IsoManStop( Gia_IsoMan_t * p )
|
|||
Vec_IntFree( p->vLevels );
|
||||
Vec_IntFree( p->vFin0Levs );
|
||||
Vec_IntFree( p->vFin1Levs );
|
||||
Vec_IntFree( p->vFinSig );
|
||||
Vec_IntFree( p->vFoutPos );
|
||||
Vec_IntFree( p->vFoutNeg );
|
||||
Vec_IntFree( p->vFinSig );
|
||||
// sorting structures
|
||||
Vec_IntFree( p->vMap );
|
||||
Vec_IntFree( p->vSeens );
|
||||
|
|
@ -138,13 +137,22 @@ void Gia_IsoManStop( Gia_IsoMan_t * p )
|
|||
Vec_IntFree( p->vResult );
|
||||
// class representation
|
||||
Vec_IntFree( p->vItems );
|
||||
Vec_IntFree( p->vUniques );
|
||||
Vec_IntFree( p->vClass );
|
||||
Vec_IntFree( p->vClass2 );
|
||||
Vec_IntFree( p->vClassNew );
|
||||
Vec_IntFree( p->vLevelLim );
|
||||
// fanout representation
|
||||
Vec_IntFree( p->vFanouts );
|
||||
Vec_IntFree( p->vFanout );
|
||||
Vec_IntFree( p->vFanout2 );
|
||||
// temporary storage
|
||||
Vec_IntFree( p->vRefs );
|
||||
Vec_IntFree( p->vUsed );
|
||||
Vec_PtrFree( p->vRoots );
|
||||
// results
|
||||
// Vec_PtrFree( p->vResults );
|
||||
Vec_IntFree( p->vPermCis );
|
||||
Vec_IntFree( p->vPermCos );
|
||||
ABC_FREE( p );
|
||||
}
|
||||
|
||||
|
|
@ -259,8 +267,8 @@ void Gia_IsoCreateFanout( Gia_Man_t * p, Vec_Int_t * vUsed, Vec_Int_t * vRefs, V
|
|||
pOff = Vec_IntEntryP( vFanout, Vec_IntEntry(vFanout, pObj->Value) );
|
||||
if ( Gia_ObjIsAnd(pObj) )
|
||||
{
|
||||
pOff0 = Vec_IntEntryP( vFanout, Vec_IntEntry(vFanout, Gia_ObjFanin0(pObj)->Value) );
|
||||
pOff1 = Vec_IntEntryP( vFanout, Vec_IntEntry(vFanout, Gia_ObjFanin1(pObj)->Value) );
|
||||
pOff0 = Gia_IsoFanoutVec( vFanout, Gia_ObjFanin0(pObj)->Value );
|
||||
pOff1 = Gia_IsoFanoutVec( vFanout, Gia_ObjFanin1(pObj)->Value );
|
||||
pOff[1+(*pOff)++] = Abc_Var2Lit( Gia_ObjFanin0(pObj)->Value, Gia_ObjFaninC0(pObj) );
|
||||
pOff[1+(*pOff)++] = Abc_Var2Lit( Gia_ObjFanin1(pObj)->Value, Gia_ObjFaninC1(pObj) );
|
||||
pOff0[1+(*pOff0)++] = Abc_Var2Lit( pObj->Value, Gia_ObjFaninC0(pObj) );
|
||||
|
|
@ -270,15 +278,15 @@ void Gia_IsoCreateFanout( Gia_Man_t * p, Vec_Int_t * vUsed, Vec_Int_t * vRefs, V
|
|||
else if ( Gia_ObjIsRo(p, pObj) )
|
||||
{
|
||||
pObjRi = Gia_ObjRoToRi(p, pObj);
|
||||
pOff0 = Vec_IntEntryP( vFanout, Vec_IntEntry(vFanout, Gia_ObjFanin0(pObjRi)->Value) );
|
||||
pOff[1+(*pOff)++] = Abc_Var2Lit( Gia_ObjFanin0(pObj)->Value, Gia_ObjFaninC0(pObj) );
|
||||
pOff0[1+(*pOff0)++] = Abc_Var2Lit( pObj->Value, Gia_ObjFaninC0(pObj) );
|
||||
pOff0 = Gia_IsoFanoutVec( vFanout, Gia_ObjFanin0(pObjRi)->Value );
|
||||
pOff[1+(*pOff)++] = Abc_Var2Lit( Gia_ObjFanin0(pObjRi)->Value, Gia_ObjFaninC0(pObjRi) );
|
||||
pOff0[1+(*pOff0)++] = Abc_Var2Lit( pObj->Value, Gia_ObjFaninC0(pObjRi) );
|
||||
}
|
||||
}
|
||||
// verify
|
||||
Gia_ManForEachObjVec( vUsed, p, pObj, i )
|
||||
{
|
||||
nOffset = Vec_IntEntry( vFanout, Vec_IntEntry(vFanout, pObj->Value) );
|
||||
nOffset = *Gia_IsoFanoutVec( vFanout, pObj->Value );
|
||||
if ( Gia_ObjIsAnd(pObj) )
|
||||
nOffset -= 2;
|
||||
else if ( Gia_ObjIsRo(p, pObj) )
|
||||
|
|
@ -287,6 +295,75 @@ void Gia_IsoCreateFanout( Gia_Man_t * p, Vec_Int_t * vUsed, Vec_Int_t * vRefs, V
|
|||
}
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis [Add fanouts of a new singleton object.]
|
||||
|
||||
Description []
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
static inline void Gia_IsoAddSingletonFanouts( Gia_IsoMan_t * p, int Item, int Unique )
|
||||
{
|
||||
int i, * pFan, * pFan2;
|
||||
pFan = Gia_IsoFanoutVec( p->vFanout, Item );
|
||||
for ( i = 0; i < pFan[0]; i++ )
|
||||
{
|
||||
if ( Vec_IntEntry( p->vUniques, Abc_Lit2Var(pFan[1+i]) ) >= 0 )
|
||||
continue;
|
||||
pFan2 = Gia_IsoFanoutVec( p->vFanout2, Abc_Lit2Var(pFan[1+i]) );
|
||||
pFan2[1+(*pFan2)++] = Abc_Var2Lit( Unique, Abc_LitIsCompl(pFan[1+i]) );
|
||||
}
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis []
|
||||
|
||||
Description []
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
void Gia_IsoCreateFanout2( Gia_IsoMan_t * p )
|
||||
{
|
||||
int i, Entry, nOffset, nFanouts = 0, nLeftover = 0;
|
||||
assert( Vec_IntSize(p->vFanout2) == 0 );
|
||||
// count the number of fanouts and objects remaining
|
||||
Vec_IntForEachEntry( p->vUniques, Entry, i )
|
||||
{
|
||||
if ( Entry >= 0 )
|
||||
continue;
|
||||
nLeftover++;
|
||||
nFanouts += *Gia_IsoFanoutVec(p->vFanout, i);
|
||||
}
|
||||
assert( nLeftover + p->nUniques == Vec_IntSize(p->vUsed) );
|
||||
// assign the fanouts
|
||||
nOffset = Vec_IntSize(p->vUsed);
|
||||
Vec_IntGrowResize( p->vFanout2, Vec_IntSize(p->vUsed) + 2 * nLeftover + nFanouts );
|
||||
Vec_IntForEachEntry( p->vUniques, Entry, i )
|
||||
{
|
||||
if ( Entry >= 0 )
|
||||
continue;
|
||||
Vec_IntWriteEntry( p->vFanout2, i, nOffset );
|
||||
Vec_IntWriteEntry( p->vFanout2, nOffset, 0 );
|
||||
nOffset += 2 + *Gia_IsoFanoutVec(p->vFanout, i);
|
||||
}
|
||||
assert( nOffset == Vec_IntSize(p->vUsed) + 2 * nLeftover + nFanouts );
|
||||
// add currently available items
|
||||
Vec_IntForEachEntry( p->vUniques, Entry, i )
|
||||
{
|
||||
if ( Entry == -1 )
|
||||
continue;
|
||||
Gia_IsoAddSingletonFanouts( p, i, Entry );
|
||||
}
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis []
|
||||
|
|
@ -306,8 +383,8 @@ void Gia_IsoCreateSigs( Gia_IsoMan_t * p )
|
|||
Vec_IntClear( p->vFin0Levs );
|
||||
Vec_IntClear( p->vFin1Levs );
|
||||
Vec_IntClear( p->vFinSig );
|
||||
Vec_IntFill( p->vFoutPos, p->nObjs, 0 );
|
||||
Vec_IntFill( p->vFoutNeg, p->nObjs, 0 );
|
||||
Vec_IntFill( p->vFoutPos, Vec_IntSize(p->vUsed), 0 );
|
||||
Vec_IntFill( p->vFoutNeg, Vec_IntSize(p->vUsed), 0 );
|
||||
Gia_ManForEachObjVec( p->vUsed, p->pGia, pObj, i )
|
||||
{
|
||||
if ( Gia_ObjIsAnd(pObj) )
|
||||
|
|
@ -338,7 +415,7 @@ void Gia_IsoCreateSigs( Gia_IsoMan_t * p )
|
|||
{
|
||||
pObjRi = Gia_ObjRoToRi(p->pGia, pObj);
|
||||
Vec_IntPush( p->vLevels, 0 );
|
||||
Vec_IntPush( p->vFin0Levs, 1 );
|
||||
Vec_IntPush( p->vFin0Levs, 1 ); // not ready yet!
|
||||
Vec_IntPush( p->vFin1Levs, 0 );
|
||||
Vec_IntPush( p->vFinSig, Gia_ObjFaninC0(pObjRi) );
|
||||
Vec_IntAddToEntry( Gia_ObjFaninC0(pObjRi) ? p->vFoutNeg : p->vFoutPos, Gia_ObjFanin0(pObjRi)->Value, 1 );
|
||||
|
|
@ -359,7 +436,11 @@ void Gia_IsoCreateSigs( Gia_IsoMan_t * p )
|
|||
}
|
||||
else assert( 0 );
|
||||
}
|
||||
// create items
|
||||
assert( Vec_IntSize( p->vLevels ) == Vec_IntSize(p->vUsed) );
|
||||
assert( Vec_IntSize( p->vFin0Levs ) == Vec_IntSize(p->vUsed) );
|
||||
assert( Vec_IntSize( p->vFin1Levs ) == Vec_IntSize(p->vUsed) );
|
||||
assert( Vec_IntSize( p->vFinSig ) == Vec_IntSize(p->vUsed) );
|
||||
// prepare items
|
||||
Vec_IntClear( p->vItems );
|
||||
for ( i = 0; i < Vec_IntSize(p->vUsed); i++ )
|
||||
Vec_IntPush( p->vItems, i );
|
||||
|
|
@ -393,8 +474,9 @@ void Gia_IsoSortStats( Vec_Int_t * vItems, Vec_Int_t * vCosts, Vec_Int_t * vMap,
|
|||
// collect places
|
||||
Vec_IntClear( vSeens );
|
||||
Vec_IntClear( vCounts );
|
||||
Vec_IntForEachEntry( vCosts, Entry, i )
|
||||
Vec_IntForEachEntry( vItems, Entry, i )
|
||||
{
|
||||
Entry = Vec_IntEntry(vCosts, Entry);
|
||||
Place = Vec_IntEntry(vMap, Entry);
|
||||
if ( Place == -1 )
|
||||
{
|
||||
|
|
@ -444,25 +526,56 @@ void Gia_IsoSortStats( Vec_Int_t * vItems, Vec_Int_t * vCosts, Vec_Int_t * vMap,
|
|||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
void Gia_IsoSortVec( Vec_Int_t * vItems, Vec_Int_t * vCosts, Vec_Int_t * vMap, Vec_Int_t * vSeens, Vec_Int_t * vCounts, Vec_Int_t * vResult )
|
||||
Vec_Int_t * Gia_IsoCreateStats( Gia_IsoMan_t * p, int iPo )
|
||||
{
|
||||
int i, Entry, Place, Counter;
|
||||
Vec_Int_t * vStats = Vec_IntAlloc( 1000 );
|
||||
Gia_IsoCollectUsed( p->pGia, iPo, p->vUsed, p->vRoots );
|
||||
Gia_IsoSortStats( p->vItems, p->vLevels, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vStats, p->vResult );
|
||||
Gia_IsoSortStats( p->vItems, p->vFin0Levs, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vStats, p->vResult );
|
||||
Gia_IsoSortStats( p->vItems, p->vFin1Levs, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vStats, p->vResult );
|
||||
Gia_IsoSortStats( p->vItems, p->vFoutPos, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vStats, p->vResult );
|
||||
Gia_IsoSortStats( p->vItems, p->vFoutNeg, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vStats, p->vResult );
|
||||
Gia_IsoSortStats( p->vItems, p->vFinSig, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vStats, p->vResult );
|
||||
Gia_IsoCleanUsed( p->pGia, p->vUsed );
|
||||
return vStats;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis [Sorting an array of entries.]
|
||||
|
||||
Description [This procedure can have the following outcomes:
|
||||
- There is no refinement (the class remains unchanged).
|
||||
- There is complete refinement (all elements became singletons)
|
||||
- There is partial refinement (some new classes and some singletons)
|
||||
The permutes set of items if returned in vItems.]
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
void Gia_IsoSortVec( Vec_Int_t * vItems, Vec_Int_t * vCosts, Vec_Int_t * vMap,
|
||||
Vec_Int_t * vSeens, Vec_Int_t * vCounts, Vec_Int_t * vResult,
|
||||
Vec_Int_t * vClassNew )
|
||||
{
|
||||
int i, Entry, Entry0, Place, Counter;
|
||||
// assumes vCosts are between 0 and Vec_IntSize(vMap)
|
||||
// assumes vMap is clean and leaves it clean
|
||||
assert( Vec_IntSize(vItems) > 1 );
|
||||
if ( Vec_IntSize(vItems) < 15 )
|
||||
{
|
||||
Vec_IntGrowResize( vResult, Vec_IntSize(vItems) );
|
||||
memmove( Vec_IntArray(vResult), Vec_IntArray(vItems), sizeof(int) * Vec_IntSize(vItems) );
|
||||
Vec_IntSelectSortCost( Vec_IntArray(vResult), Vec_IntSize(vItems), vCosts );
|
||||
return;
|
||||
}
|
||||
|
||||
// prepare return values
|
||||
Vec_IntClear( vClassNew );
|
||||
|
||||
// collect places
|
||||
Vec_IntClear( vSeens );
|
||||
Vec_IntClear( vCounts );
|
||||
Vec_IntForEachEntry( vCosts, Entry, i )
|
||||
Vec_IntForEachEntry( vItems, Entry0, i )
|
||||
{
|
||||
Entry = Vec_IntEntry(vCosts, Entry0);
|
||||
Place = Vec_IntEntry(vMap, Entry);
|
||||
if ( Place == -1 )
|
||||
{
|
||||
|
|
@ -474,29 +587,45 @@ void Gia_IsoSortVec( Vec_Int_t * vItems, Vec_Int_t * vCosts, Vec_Int_t * vMap, V
|
|||
Vec_IntAddToEntry( vCounts, Place, 1 );
|
||||
}
|
||||
|
||||
// sort places
|
||||
Vec_IntSort( vSeens, 0 );
|
||||
|
||||
// set the map to point to the place in the final array
|
||||
Counter = 0;
|
||||
Vec_IntForEachEntry( vSeens, Entry, i )
|
||||
// check if refinement is happening
|
||||
if ( Vec_IntSize(vSeens) == 1 ) // there is no refinement
|
||||
{
|
||||
Place = Vec_IntEntry( vMap, Entry );
|
||||
Vec_IntWriteEntry( vMap, Entry, Counter );
|
||||
Counter += Vec_IntEntry( vCounts, Place );
|
||||
Vec_IntPush( vClassNew, 0 );
|
||||
Vec_IntPush( vClassNew, Vec_IntSize(vItems) );
|
||||
// no need to change vItems
|
||||
}
|
||||
assert( Counter == Vec_IntSize(vItems) );
|
||||
|
||||
// fill the result
|
||||
Vec_IntGrowResize( vResult, Vec_IntSize(vItems) );
|
||||
Vec_IntFill( vResult, Vec_IntSize(vItems), -1 ); // verify
|
||||
Vec_IntForEachEntry( vItems, Entry, i )
|
||||
else // complete or partial refinement
|
||||
{
|
||||
Place = Vec_IntAddToEntry( vMap, Entry, 1 ) - 1;
|
||||
Vec_IntWriteEntry( vResult, Place, Entry );
|
||||
// sort places
|
||||
Vec_IntSort( vSeens, 0 );
|
||||
|
||||
// set the map to point to the place in the final array
|
||||
Counter = 0;
|
||||
Vec_IntForEachEntry( vSeens, Entry, i )
|
||||
{
|
||||
Place = Vec_IntEntry( vMap, Entry );
|
||||
Vec_IntWriteEntry( vMap, Entry, Counter );
|
||||
Vec_IntPush( vClassNew, Counter );
|
||||
Vec_IntPush( vClassNew, Vec_IntEntry( vCounts, Place ) );
|
||||
assert( Vec_IntEntry( vCounts, Place ) > 0 );
|
||||
Counter += Vec_IntEntry( vCounts, Place );
|
||||
}
|
||||
assert( Counter == Vec_IntSize(vItems) );
|
||||
|
||||
// fill the result
|
||||
Vec_IntGrowResize( vResult, Vec_IntSize(vItems) );
|
||||
Vec_IntFill( vResult, Vec_IntSize(vItems), -1 ); // verify
|
||||
Vec_IntForEachEntry( vItems, Entry0, i )
|
||||
{
|
||||
Entry = Vec_IntEntry(vCosts, Entry0);
|
||||
Place = Vec_IntAddToEntry( vMap, Entry, 1 ) - 1;
|
||||
Vec_IntWriteEntry( vResult, Place, Entry0 );
|
||||
}
|
||||
Vec_IntForEachEntry( vResult, Entry, i ) // verify
|
||||
assert( Entry >= 0 );
|
||||
assert( Vec_IntSize(vItems) == Vec_IntSize(vResult) );
|
||||
memmove( Vec_IntArray(vItems), Vec_IntArray(vResult), sizeof(int) * Vec_IntSize(vResult) );
|
||||
}
|
||||
Vec_IntForEachEntry( vResult, Entry, i ) // verify
|
||||
assert( Entry >= 0 );
|
||||
|
||||
// clean map
|
||||
Vec_IntForEachEntry( vSeens, Entry, i )
|
||||
|
|
@ -505,26 +634,76 @@ void Gia_IsoSortVec( Vec_Int_t * vItems, Vec_Int_t * vCosts, Vec_Int_t * vMap, V
|
|||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis []
|
||||
Synopsis [Introduces a new singleton object.]
|
||||
|
||||
Description []
|
||||
Description [Updates current equivalence classes.]
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
Vec_Int_t * Gia_IsoCreateStats( Gia_IsoMan_t * p )
|
||||
void Gia_IsoAddSingleton( Gia_IsoMan_t * p, int Item )
|
||||
{
|
||||
Vec_Int_t * vRes;
|
||||
vRes = Vec_IntAlloc( 1000 );
|
||||
Gia_IsoSortStats( p->vItems, p->vLevels, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vRes, p->vResult );
|
||||
Gia_IsoSortStats( p->vItems, p->vFin0Levs, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vRes, p->vResult );
|
||||
Gia_IsoSortStats( p->vItems, p->vFin1Levs, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vRes, p->vResult );
|
||||
Gia_IsoSortStats( p->vItems, p->vFoutPos, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vRes, p->vResult );
|
||||
Gia_IsoSortStats( p->vItems, p->vFoutNeg, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vRes, p->vResult );
|
||||
Gia_IsoSortStats( p->vItems, p->vFinSig, p->vMap, p->vSeens, p->vCounts, p->vResult ); Vec_IntAppend( vRes, p->vResult );
|
||||
return vRes;
|
||||
// assign unique number
|
||||
assert( Vec_IntEntry( p->vUniques, Item ) == -1 );
|
||||
Vec_IntWriteEntry( p->vUniques, Item, p->nUniques++ );
|
||||
if ( Vec_IntSize(p->vFanout2) == 0 )
|
||||
return;
|
||||
// create fanouts
|
||||
Gia_IsoAddSingletonFanouts( p, Item, p->nUniques-1 );
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis [Updates current equivalence classes.]]
|
||||
|
||||
Description [
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
int Gia_IsoRefine( Gia_IsoMan_t * p, Vec_Int_t * vParam )
|
||||
{
|
||||
Vec_Int_t vThis, * pTemp;
|
||||
int i, k, Begin, nSize, Begin2, nSize2, Counter = 0;
|
||||
assert( Vec_IntSize(p->vClass) > 0 );
|
||||
assert( Vec_IntSize(p->vClass) % 2 == 0 );
|
||||
Vec_IntClear( p->vClass2 );
|
||||
Vec_IntForEachEntryDouble( p->vClass, Begin, nSize, i )
|
||||
{
|
||||
vThis.nSize = vThis.nCap = nSize;
|
||||
vThis.pArray = Vec_IntArray(p->vItems) + Begin;
|
||||
Gia_IsoSortVec( &vThis, vParam, p->vMap, p->vSeens, p->vCounts, p->vResult, p->vClassNew );
|
||||
Vec_IntForEachEntryDouble( p->vClassNew, Begin2, nSize2, k )
|
||||
{
|
||||
if ( nSize2 == 1 )
|
||||
{
|
||||
Gia_IsoAddSingleton( p, Vec_IntEntry(p->vItems, Begin+Begin2) );
|
||||
Counter++;
|
||||
continue;
|
||||
}
|
||||
Vec_IntPush( p->vClass2, Begin+Begin2 );
|
||||
Vec_IntPush( p->vClass2, nSize2 );
|
||||
}
|
||||
}
|
||||
// update classes
|
||||
pTemp = p->vClass2; p->vClass2 = p->vClass; p->vClass = pTemp;
|
||||
// remember beginning of each level
|
||||
if ( vParam == p->vLevels )
|
||||
{
|
||||
Vec_IntClear( p->vLevelLim );
|
||||
Vec_IntForEachEntryDouble( p->vClass, Begin, nSize, i )
|
||||
{
|
||||
assert( nSize > 0 );
|
||||
assert( Vec_IntEntry(p->vLevels, Vec_IntEntry(p->vItems, Begin)) == i );
|
||||
Vec_IntPush( p->vLevelLim, Begin );
|
||||
}
|
||||
Vec_IntPush( p->vLevelLim, Vec_IntSize(p->vItems) );
|
||||
}
|
||||
return Counter;
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
|
@ -538,17 +717,222 @@ Vec_Int_t * Gia_IsoCreateStats( Gia_IsoMan_t * p )
|
|||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
Vec_Int_t * Gia_IsoOne( Gia_IsoMan_t * p, int iPo )
|
||||
int Gia_IsoAssignUniqueToLastLevel( Gia_IsoMan_t * p )
|
||||
{
|
||||
Vec_Int_t * vStats = NULL;
|
||||
Gia_IsoCollectUsed( p->pGia, iPo, p->vUsed, p->vRoots );
|
||||
// Gia_IsoCreateFanout( p->pGia, p->vUsed, p->vRefs, p->vFanouts );
|
||||
Gia_IsoCreateSigs( p );
|
||||
vStats = Gia_IsoCreateStats( p );
|
||||
Gia_IsoCleanUsed( p->pGia, p->vUsed );
|
||||
return vStats;
|
||||
int i, Begin, End, Item, Level, Counter = 0;
|
||||
assert( Vec_IntSize( p->vClass ) > 0 );
|
||||
// get the last unrefined class
|
||||
Begin = Vec_IntEntry( p->vClass, Vec_IntSize(p->vClass)-2 );
|
||||
// get the last unrefined class
|
||||
Item = Vec_IntEntry( p->vItems, Begin );
|
||||
// get the level of this class
|
||||
Level = Vec_IntEntry( p->vLevels, Item );
|
||||
// get the first entry on this level
|
||||
Begin = Vec_IntEntry( p->vLevelLim, Level );
|
||||
End = Vec_IntEntry( p->vLevelLim, Level+1 );
|
||||
// assign all unassigned items on this level
|
||||
Vec_IntForEachEntryStartStop( p->vItems, Item, i, Begin, End )
|
||||
if ( Vec_IntEntry( p->vUniques, Item ) == -1 )
|
||||
{
|
||||
Gia_IsoAddSingleton( p, Item );
|
||||
Counter++;
|
||||
}
|
||||
return Counter;
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis []
|
||||
|
||||
Description []
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
void Gia_IsoPrint( Gia_IsoMan_t * p, int Iter, int nSingles, int Time )
|
||||
{
|
||||
printf( "Iter %3d : ", Iter );
|
||||
printf( "Classes =%7d. ", Vec_IntSize(p->vClass)/2 );
|
||||
printf( "Uniques =%7d. ", p->nUniques );
|
||||
printf( "Singles =%7d. ", nSingles );
|
||||
Abc_PrintTime( 1, "Time", Time );
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis [Compares two objects by their ID.]
|
||||
|
||||
Description []
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
int Gia_ObjCompareByValue( Gia_Obj_t ** pp1, Gia_Obj_t ** pp2 )
|
||||
{
|
||||
Gia_Obj_t * pObj1 = *pp1;
|
||||
Gia_Obj_t * pObj2 = *pp2;
|
||||
assert( Gia_ObjIsTerm(pObj1) && Gia_ObjIsTerm(pObj2) );
|
||||
return pObj1->Value - pObj2->Value;
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis []
|
||||
|
||||
Description []
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
void Gia_IsoCreateUniques( Gia_IsoMan_t * p, int iPo )
|
||||
{
|
||||
Vec_Int_t * vArray[6] = { p->vLevels, p->vFin0Levs, p->vFin1Levs, p->vFoutPos, p->vFoutNeg, p->vFinSig };
|
||||
int i, nSingles, clk = clock();
|
||||
Gia_IsoCollectUsed( p->pGia, iPo, p->vUsed, p->vRoots );
|
||||
Vec_IntClear( p->vFanout2 );
|
||||
// prepare uniques
|
||||
p->nUniques = 0;
|
||||
Vec_IntFill( p->vUniques, Vec_IntSize(p->vUsed), -1 );
|
||||
Gia_IsoAddSingleton( p, 0 );
|
||||
// prepare classes
|
||||
Vec_IntClear( p->vClass );
|
||||
Vec_IntPush( p->vClass, 1 );
|
||||
Vec_IntPush( p->vClass, Vec_IntSize(p->vUsed) );
|
||||
// perform refinement
|
||||
Gia_IsoPrint( p, 0, 0, clock() - clk );
|
||||
for ( i = 0; i < 6; i++ )
|
||||
{
|
||||
nSingles = Gia_IsoRefine( p, vArray[i] );
|
||||
Gia_IsoPrint( p, i+1, nSingles, clock() - clk );
|
||||
}
|
||||
// derive fanouts
|
||||
Gia_IsoCreateFanout( p->pGia, p->vUsed, p->vRefs, p->vFanout );
|
||||
Gia_IsoCreateFanout2( p );
|
||||
// perform refinement
|
||||
for ( i = 6; p->nUniques < Vec_IntSize(p->vUsed); i++ )
|
||||
{
|
||||
nSingles = Gia_IsoRefine( p, NULL );
|
||||
Gia_IsoPrint( p, i+1, nSingles, clock() - clk );
|
||||
if ( nSingles == 0 )
|
||||
{
|
||||
nSingles = Gia_IsoAssignUniqueToLastLevel( p );
|
||||
Gia_IsoPrint( p, i+1, nSingles, clock() - clk );
|
||||
}
|
||||
}
|
||||
// finished refinement
|
||||
Gia_IsoCleanUsed( p->pGia, p->vUsed );
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis [Returns canonical permutation of the inputs.]
|
||||
|
||||
Description [Assumes that each CI/AND object has its unique number set.]
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
void Gia_ManFindIsoPermCis( Gia_Man_t * p, Vec_Ptr_t * vTemp, Vec_Int_t * vRes )
|
||||
{
|
||||
Gia_Obj_t * pObj;
|
||||
int i;
|
||||
Vec_IntClear( vRes );
|
||||
// assign unique IDs to PIs
|
||||
Vec_PtrClear( vTemp );
|
||||
Gia_ManForEachPi( p, pObj, i )
|
||||
Vec_PtrPush( vTemp, pObj );
|
||||
Vec_PtrSort( vTemp, (int (*)(void))Gia_ObjCompareByValue );
|
||||
// create the result
|
||||
Vec_PtrForEachEntry( Gia_Obj_t *, vTemp, pObj, i )
|
||||
Vec_IntPush( vRes, Gia_ObjCioId(pObj) );
|
||||
// assign unique IDs to ROs
|
||||
Vec_PtrClear( vTemp );
|
||||
Gia_ManForEachRo( p, pObj, i )
|
||||
Vec_PtrPush( vTemp, pObj );
|
||||
Vec_PtrSort( vTemp, (int (*)(void))Gia_ObjCompareByValue );
|
||||
// create the result
|
||||
Vec_PtrForEachEntry( Gia_Obj_t *, vTemp, pObj, i )
|
||||
Vec_IntPush( vRes, Gia_ObjCioId(pObj) );
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis [Find the canonical permutation of the COs.]
|
||||
|
||||
Description []
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
void Gia_ManFindIsoPermCos( Gia_Man_t * p, Vec_Int_t * vPermCis, Vec_Ptr_t * vTemp, Vec_Int_t * vRes )
|
||||
{
|
||||
Gia_Obj_t * pObj;
|
||||
int i, Entry, Diff;
|
||||
assert( Vec_IntSize(vPermCis) == Gia_ManCiNum(p) );
|
||||
Vec_IntClear( vRes );
|
||||
if ( Gia_ManPoNum(p) == 1 )
|
||||
Vec_IntPush( vRes, 0 );
|
||||
else
|
||||
{
|
||||
Vec_PtrClear( vTemp );
|
||||
Gia_ManForEachPo( p, pObj, i )
|
||||
{
|
||||
pObj->Value = Abc_Var2Lit( Gia_ObjFanin0(pObj)->Value, Gia_ObjFaninC0(pObj) );
|
||||
Vec_PtrPush( vTemp, pObj );
|
||||
}
|
||||
Vec_PtrSort( vTemp, (int (*)(void))Gia_ObjCompareByValue );
|
||||
Vec_PtrForEachEntry( Gia_Obj_t *, vTemp, pObj, i )
|
||||
Vec_IntPush( vRes, Gia_ObjCioId(pObj) );
|
||||
}
|
||||
// add flop outputs
|
||||
Diff = Gia_ManPoNum(p) - Gia_ManPiNum(p);
|
||||
Vec_IntForEachEntryStart( vPermCis, Entry, i, Gia_ManPiNum(p) )
|
||||
Vec_IntPush( vRes, Entry + Diff );
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis []
|
||||
|
||||
Description []
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
Gia_Man_t * Gia_ManDupCanonical( Gia_Man_t * p, Vec_Int_t * vUsed, Vec_Int_t * vUniques )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis []
|
||||
|
||||
Description []
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
int Gia_IsoCompareVecStr( Vec_Str_t ** p1, Vec_Str_t ** p2 )
|
||||
{
|
||||
return Vec_StrCompareVec( *p1, *p2 );
|
||||
}
|
||||
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis []
|
||||
|
|
@ -571,16 +955,15 @@ void Gia_IsoTest( Gia_Man_t * pGia )
|
|||
p = Gia_IsoManStart( pGia );
|
||||
for ( i = 0; i < Gia_ManPoNum(pGia); i++ )
|
||||
{
|
||||
if ( i % 1000 == 0 )
|
||||
if ( i % 100 == 0 )
|
||||
printf( "Finished %5d\r", i );
|
||||
vStats = Gia_IsoOne( p, i );
|
||||
vStats = Gia_IsoCreateStats( p, i );
|
||||
Vec_PtrPush( p->vResults, vStats );
|
||||
if ( fVerbose )
|
||||
printf( "%d ", Vec_IntSize(vStats)/2 );
|
||||
}
|
||||
if ( fVerbose )
|
||||
printf( " \n" );
|
||||
|
||||
vResults = p->vResults;
|
||||
p->vResults = NULL;
|
||||
Gia_IsoManStop( p );
|
||||
|
|
@ -590,6 +973,116 @@ void Gia_IsoTest( Gia_Man_t * pGia )
|
|||
}
|
||||
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis []
|
||||
|
||||
Description []
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
Gia_Man_t * Gia_IsoFilterPos( Gia_Man_t * pGia, int fVerbose )
|
||||
{
|
||||
int fVeryVerbose = 0;
|
||||
Gia_IsoMan_t * p;
|
||||
Gia_Man_t * pTemp;
|
||||
Vec_Ptr_t * vBuffers, * vClasses;
|
||||
Vec_Int_t * vLevel, * vRemain;
|
||||
Vec_Str_t * vStr, * vPrev;
|
||||
int i, nUnique = 0, clk = clock();
|
||||
int clkAig = 0, clkIso = 0, clk2;
|
||||
|
||||
// start the manager
|
||||
Gia_ManCleanValue( pGia );
|
||||
p = Gia_IsoManStart( pGia );
|
||||
// derive AIG for each PO
|
||||
vBuffers = Vec_PtrAlloc( Gia_ManPoNum(pGia) );
|
||||
for ( i = 0; i < Gia_ManPoNum(pGia); i++ )
|
||||
{
|
||||
if ( i % 100 == 0 )
|
||||
printf( "%6d finished...\r", i );
|
||||
|
||||
clk2 = clock();
|
||||
pTemp = Gia_ManDupCanonical( pGia, p->vUsed, p->vUniques );
|
||||
clkIso += clock() - clk2;
|
||||
|
||||
clk2 = clock();
|
||||
vStr = Gia_WriteAigerIntoMemoryStr( pTemp );
|
||||
clkAig += clock() - clk2;
|
||||
|
||||
Vec_PtrPush( vBuffers, vStr );
|
||||
Gia_ManStop( pTemp );
|
||||
// remember the output number in nCap (attention: hack!)
|
||||
vStr->nCap = i;
|
||||
}
|
||||
// stop the manager
|
||||
Gia_IsoManStop( p );
|
||||
|
||||
// s_Counter = 0;
|
||||
if ( fVerbose )
|
||||
{
|
||||
Abc_PrintTime( 1, "Isomorph time", clkIso );
|
||||
Abc_PrintTime( 1, "AIGER time", clkAig );
|
||||
}
|
||||
|
||||
// sort the infos
|
||||
clk = clock();
|
||||
Vec_PtrSort( vBuffers, (int (*)(void))Gia_IsoCompareVecStr );
|
||||
|
||||
// create classes
|
||||
clk = clock();
|
||||
vClasses = Vec_PtrAlloc( Gia_ManPoNum(pGia) );
|
||||
// start the first class
|
||||
Vec_PtrPush( vClasses, (vLevel = Vec_IntAlloc(4)) );
|
||||
vPrev = (Vec_Str_t *)Vec_PtrEntry( vBuffers, 0 );
|
||||
Vec_IntPush( vLevel, vPrev->nCap );
|
||||
// consider other classes
|
||||
Vec_PtrForEachEntryStart( Vec_Str_t *, vBuffers, vStr, i, 1 )
|
||||
{
|
||||
if ( Vec_StrCompareVec(vPrev, vStr) )
|
||||
Vec_PtrPush( vClasses, Vec_IntAlloc(4) );
|
||||
vLevel = (Vec_Int_t *)Vec_PtrEntryLast( vClasses );
|
||||
Vec_IntPush( vLevel, vStr->nCap );
|
||||
vPrev = vStr;
|
||||
}
|
||||
Vec_VecFree( (Vec_Vec_t *)vBuffers );
|
||||
|
||||
if ( fVerbose )
|
||||
Abc_PrintTime( 1, "Sorting time", clock() - clk );
|
||||
// Abc_PrintTime( 1, "Traversal time", time_Trav );
|
||||
|
||||
// report the results
|
||||
// Vec_VecPrintInt( (Vec_Vec_t *)vClasses );
|
||||
// printf( "Devided %d outputs into %d cand equiv classes.\n", Gia_ManPoNum(pGia), Vec_PtrSize(vClasses) );
|
||||
if ( fVerbose )
|
||||
{
|
||||
Vec_PtrForEachEntry( Vec_Int_t *, vClasses, vLevel, i )
|
||||
if ( Vec_IntSize(vLevel) > 1 )
|
||||
printf( "%d ", Vec_IntSize(vLevel) );
|
||||
else
|
||||
nUnique++;
|
||||
printf( " Unique = %d\n", nUnique );
|
||||
}
|
||||
|
||||
// collect the first ones
|
||||
vRemain = Vec_IntAlloc( 100 );
|
||||
Vec_PtrForEachEntry( Vec_Int_t *, vClasses, vLevel, i )
|
||||
Vec_IntPush( vRemain, Vec_IntEntry(vLevel, 0) );
|
||||
|
||||
// derive the resulting AIG
|
||||
pTemp = Gia_ManDupCones( pGia, Vec_IntArray(vRemain), Vec_IntSize(vRemain) );
|
||||
Vec_IntFree( vRemain );
|
||||
|
||||
// return (Vec_Vec_t *)vClasses;
|
||||
Vec_VecFree( (Vec_Vec_t *)vClasses );
|
||||
|
||||
// printf( "The number of all checks %d. Complex checks %d.\n", nPos*(nPos-1)/2, s_Counter );
|
||||
return pTemp;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
/// END OF FILE ///
|
||||
|
|
|
|||
Loading…
Reference in New Issue