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Experiments with recent ideas.
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@@ -139,6 +139,7 @@ struct Gia_Man_t_
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Vec_Int_t * vFlopClasses; // classes of flops for retiming/merging/etc
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Vec_Int_t * vGateClasses; // classes of gates for abstraction
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Vec_Int_t * vObjClasses; // classes of objects for abstraction
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Vec_Int_t * vInitClasses; // classes of flops for retiming/merging/etc
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Vec_Int_t * vDoms; // dominators
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unsigned char* pSwitching; // switching activity for each object
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Gia_Plc_t * pPlacement; // placement of the objects
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@@ -95,6 +95,7 @@ void Gia_ManStop( Gia_Man_t * p )
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Vec_IntFreeP( &p->vFlopClasses );
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Vec_IntFreeP( &p->vGateClasses );
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Vec_IntFreeP( &p->vObjClasses );
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Vec_IntFreeP( &p->vInitClasses );
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Vec_IntFreeP( &p->vDoms );
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Vec_IntFreeP( &p->vLevels );
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Vec_IntFreeP( &p->vTruths );
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