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Improvements to handling boxes and flops.
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@ -345,6 +345,9 @@ Gia_Man_t * Gia_ManInsertMfs( Gia_Man_t * p, Sfm_Ntk_t * pNtk )
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// update extra STG
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if ( p->pAigExtra )
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pNew->pAigExtra = Gia_ManUpdateExtraAig2( p->pManTime, p->pAigExtra, vBoxesLeft );
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// duplicated flops
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if ( p->vRegClasses )
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pNew->vRegClasses = Vec_IntDup( p->vRegClasses );
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// cleanup
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Vec_WecFree( vGroups );
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