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Integrating GIA with LUT mapping.
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@ -321,7 +321,7 @@ If_Man_t * Gia_ManToIf( Gia_Man_t * p, If_Par_t * pPars )
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int Gia_ManNodeIfSopToGiaInt( Gia_Man_t * pNew, Vec_Wrd_t * vAnds, int nVars, Vec_Int_t * vLeaves, int fHash )
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{
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Vec_Int_t * vResults;
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int iRes0, iRes1, iRes;
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int iRes0, iRes1, iRes = -1;
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If_And_t This;
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word Entry;
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int i;
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@ -561,7 +561,7 @@ Gia_Man_t * Gia_ManFromIf( If_Man_t * pIfMan )
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If_CluSwapVars( (word*)pTruth, If_CutLeaveNum(pCutBest), NULL, NULL, k, If_CutLeaveNum(pCutBest)-1 );
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else
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{
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word Truth = (pTruth[0] << 32) | pTruth[0];
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word Truth = ((word)pTruth[0] << 32) | (word)pTruth[0];
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If_CluSwapVars( &Truth, 6, NULL, NULL, k, If_CutLeaveNum(pCutBest)-1 );
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pTruth[0] = (Truth & 0xFFFFFFFF);
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}
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