mirror of https://github.com/YosysHQ/abc.git
Fixing a bug in &cycle, which could generate an unreachable state.
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@ -442,13 +442,12 @@ void Gia_ManCycle( Gia_Man_t * p, int nFrames )
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{
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Gia_Obj_t * pObj, * pObjRi, * pObjRo;
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int i, k;
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// Gia_ManRandom( 1 );
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// assign random primary inputs
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Gia_ManForEachPi( p, pObj, k )
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pObj->fMark0 = (1 & Gia_ManRandom(0));
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Gia_ManRandom( 1 );
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// iterate for the given number of frames
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for ( i = 0; i < nFrames; i++ )
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{
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Gia_ManForEachPi( p, pObj, k )
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pObj->fMark0 = (1 & Gia_ManRandom(0));
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Gia_ManForEachAnd( p, pObj, k )
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pObj->fMark0 = (Gia_ObjFanin0(pObj)->fMark0 ^ Gia_ObjFaninC0(pObj)) &
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(Gia_ObjFanin1(pObj)->fMark0 ^ Gia_ObjFaninC1(pObj));
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@ -461,16 +460,16 @@ void Gia_ManCycle( Gia_Man_t * p, int nFrames )
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Gia_Man_t * Gia_ManDupCycled( Gia_Man_t * p, int nFrames )
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{
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Gia_Man_t * pNew;
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Vec_Int_t * vInits;
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Vec_Bit_t * vInits;
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Gia_Obj_t * pObj;
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int i;
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Gia_ManCleanMark0(p);
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Gia_ManCycle( p, nFrames );
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vInits = Vec_IntAlloc( Gia_ManRegNum(p) );
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vInits = Vec_BitAlloc( Gia_ManRegNum(p) );
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Gia_ManForEachRo( p, pObj, i )
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Vec_IntPush( vInits, pObj->fMark0 );
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pNew = Gia_ManDupFlip( p, Vec_IntArray(vInits) );
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Vec_IntFree( vInits );
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Vec_BitPush( vInits, pObj->fMark0 );
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pNew = Gia_ManDupFlip( p, Vec_BitArray(vInits) );
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Vec_BitFree( vInits );
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Gia_ManCleanMark0(p);
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return pNew;
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}
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