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Making computation in 'fx' run-to-run reproducible.
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@ -739,7 +739,7 @@ void Fxu_UpdateAddNewDoubles( Fxu_Matrix * p, Fxu_Cube * pCube )
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continue;
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// to prevent adding duplicated pairs of the new cubes
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// do not add the pair, if the current cube is marked
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if ( pTemp->pOrder && pTemp >= pCube )
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if ( pTemp->pOrder && pTemp->iCube >= pCube->iCube )
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continue;
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Fxu_MatrixAddDivisor( p, pTemp, pCube );
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}
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