mirror of https://github.com/YosysHQ/abc.git
Verifying new resub code.
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4b4646283f
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8ef4404542
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@ -399,9 +399,9 @@ int Abc_ResubNodeToTry( Vec_Int_t * vTried, int iFirst, int iLast )
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return iNode;
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return -1;
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}
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int Abc_ResubComputeWindow( int * pObjs, int nObjs, int nDivsMax, int nLevelIncrease, int fUseXor, int fUseZeroCost, int fDebug, int fVerbose, int ** ppArray )
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int Abc_ResubComputeWindow( int * pObjs, int nObjs, int nDivsMax, int nLevelIncrease, int fUseXor, int fUseZeroCost, int fDebug, int fVerbose, int ** ppArray, int * pnResubs )
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{
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int RetValue = 0, iNode, fChange = 0;
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int iNode, nChanges = 0, RetValue = 0;
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Gia_Rsb2Man_t * p = Gia_Rsb2ManAlloc();
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Gia_Rsb2ManStart( p, pObjs, nObjs, nDivsMax, nLevelIncrease, fUseXor, fUseZeroCost, fDebug, fVerbose );
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*ppArray = NULL;
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@ -416,8 +416,8 @@ int Abc_ResubComputeWindow( int * pObjs, int nObjs, int nDivsMax, int nLevelIncr
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int i, k = 0, iTried;
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Vec_Int_t vResub = { nResub, nResub, pResub };
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Vec_Int_t * vRes = Gia_Rsb2ManInsert( p->nPis, p->nPos, &p->vObjs, iNode, &vResub, &p->vDivs, &p->vCopies );
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//printf( "\nResubbing node %d:\n", iNode );
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//Gia_Rsb2ManPrint( p );
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//printf( "\nResubing node %d:\n", iNode );
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//Gia_Rsb2ManPrint( p );
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p->nObjs = Vec_IntSize(vRes)/2;
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p->iFirstPo = p->nObjs - p->nPos;
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Vec_IntClear( &p->vObjs );
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@ -427,23 +427,27 @@ int Abc_ResubComputeWindow( int * pObjs, int nObjs, int nDivsMax, int nLevelIncr
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if ( Vec_IntEntry(&p->vCopies, i) > 0 )
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Vec_IntWriteEntry( &p->vTried, k++, iTried );
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Vec_IntShrink( &p->vTried, k );
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fChange = 1;
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//Gia_Rsb2ManPrint( p );
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nChanges++;
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//Gia_Rsb2ManPrint( p );
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}
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}
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if ( fChange )
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if ( nChanges )
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{
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RetValue = p->nObjs;
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*ppArray = p->vObjs.pArray;
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Vec_IntZero( &p->vObjs );
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}
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Gia_Rsb2ManFree( p );
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if ( pnResubs )
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*pnResubs = nChanges;
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return RetValue;
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}
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int Abc_ResubComputeWindow2( int * pObjs, int nObjs, int nDivsMax, int nLevelIncrease, int fUseXor, int fUseZeroCost, int fDebug, int fVerbose, int ** ppArray )
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int Abc_ResubComputeWindow2( int * pObjs, int nObjs, int nDivsMax, int nLevelIncrease, int fUseXor, int fUseZeroCost, int fDebug, int fVerbose, int ** ppArray, int * pnResubs )
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{
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*ppArray = ABC_ALLOC( int, 2*nObjs );
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memmove( *ppArray, pObjs, 2*nObjs * sizeof(int) );
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if ( pnResubs )
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*pnResubs = 0;
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return nObjs;
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}
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@ -476,13 +480,13 @@ int * Gia_ManToResub( Gia_Man_t * p )
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}
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return pObjs;
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}
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Gia_Man_t * Gia_ManFromResub( int * pObjs, int nObjs )
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Gia_Man_t * Gia_ManFromResub( int * pObjs, int nObjs, int nIns )
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{
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Gia_Man_t * pNew = Gia_ManStart( nObjs );
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int i;
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for ( i = 1; i < nObjs; i++ )
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{
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if ( pObjs[2*i] == 0 ) // pi
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if ( pObjs[2*i] == 0 && i <= nIns ) // pi
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Gia_ManAppendCi( pNew );
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else if ( pObjs[2*i] == pObjs[2*i+1] ) // po
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Gia_ManAppendCo( pNew, pObjs[2*i] );
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@ -497,11 +501,16 @@ Gia_Man_t * Gia_ManFromResub( int * pObjs, int nObjs )
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Gia_Man_t * Gia_ManResub2Test( Gia_Man_t * p )
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{
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Gia_Man_t * pNew;
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int nObjsNew, * pObjsNew, * pObjs = Gia_ManToResub( p );
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int nResubs, nObjsNew, * pObjsNew, * pObjs = Gia_ManToResub( p );
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//Gia_ManPrint( p );
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Abc_ResubPrepareManager( 1 );
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nObjsNew = Abc_ResubComputeWindow( pObjs, Gia_ManObjNum(p), 1000, -1, 0, 0, 0, 0, &pObjsNew );
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nObjsNew = Abc_ResubComputeWindow( pObjs, Gia_ManObjNum(p), 1000, -1, 0, 0, 0, 0, &pObjsNew, &nResubs );
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printf( "Performed resub %d times. Reduced %d nodes.\n", nResubs, nObjsNew ? Gia_ManObjNum(p) - nObjsNew : 0 );
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Abc_ResubPrepareManager( 0 );
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pNew = Gia_ManFromResub( pObjsNew, nObjsNew );
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if ( nObjsNew )
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pNew = Gia_ManFromResub( pObjsNew, nObjsNew, Gia_ManCiNum(p) );
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else
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pNew = Gia_ManDup( p );
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ABC_FREE( pObjs );
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ABC_FREE( pObjsNew );
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return pNew;
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@ -964,6 +973,116 @@ int Gia_RsbWindowCompute( Gia_Man_t * p, int iObj, int nInputsMax, int nLevelsMa
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}
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}
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/**Function*************************************************************
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Synopsis [Derive GIA from the window]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Vec_Int_t * Gia_RsbFindOutputs( Gia_Man_t * p, Vec_Int_t * vWin, Vec_Int_t * vIns, Vec_Int_t * vRefs )
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{
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Vec_Int_t * vOuts = Vec_IntAlloc( 100 );
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Gia_Obj_t * pObj; int i;
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Gia_ManForEachObjVec( vWin, p, pObj, i )
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if ( Gia_ObjIsAnd(pObj) )
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{
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Vec_IntAddToEntry( vRefs, Gia_ObjFaninId0p(p, pObj), 1 );
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Vec_IntAddToEntry( vRefs, Gia_ObjFaninId1p(p, pObj), 1 );
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}
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Gia_ManForEachObjVec( vIns, p, pObj, i )
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Vec_IntWriteEntry( vRefs, Gia_ObjId(p, pObj), Gia_ObjFanoutNum(p, pObj) );
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Gia_ManForEachObjVec( vWin, p, pObj, i )
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if ( Gia_ObjFanoutNum(p, pObj) != Vec_IntEntry(vRefs, Gia_ObjId(p, pObj)) )
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Vec_IntPush( vOuts, Gia_ObjId(p, pObj) );
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Gia_ManForEachObjVec( vWin, p, pObj, i )
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if ( Gia_ObjIsAnd(pObj) )
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{
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Vec_IntAddToEntry( vRefs, Gia_ObjFaninId0p(p, pObj), -1 );
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Vec_IntAddToEntry( vRefs, Gia_ObjFaninId1p(p, pObj), -1 );
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}
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return vOuts;
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}
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Gia_Man_t * Gia_RsbDeriveGiaFromWindows( Gia_Man_t * p, Vec_Int_t * vWin, Vec_Int_t * vIns, Vec_Int_t * vOuts )
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{
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Gia_Man_t * pNew;
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Gia_Obj_t * pObj;
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int i;
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pNew = Gia_ManStart( Gia_ManObjNum(p) );
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pNew->pName = Abc_UtilStrsav( p->pName );
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pNew->pSpec = Abc_UtilStrsav( p->pSpec );
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Gia_ManHashAlloc( pNew );
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Gia_ManFillValue( p );
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Gia_ManConst0(p)->Value = 0;
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Gia_ManForEachObjVec( vIns, p, pObj, i )
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pObj->Value = Gia_ManAppendCi( pNew );
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Gia_ManForEachObjVec( vWin, p, pObj, i )
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if ( !~pObj->Value )
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pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
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Gia_ManForEachObjVec( vOuts, p, pObj, i )
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Gia_ManAppendCo( pNew, pObj->Value );
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Gia_ManHashStop( pNew );
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return pNew;
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}
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/**Function*************************************************************
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Synopsis [Naive truth-table-based verification.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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word Gia_LutComputeTruth66_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
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{
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word Truth0, Truth1;
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if ( Gia_ObjIsCi(pObj) )
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return s_Truths6[Gia_ObjCioId(pObj)];
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if ( Gia_ObjIsConst0(pObj) )
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return 0;
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assert( Gia_ObjIsAnd(pObj) );
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Truth0 = Gia_LutComputeTruth66_rec( p, Gia_ObjFanin0(pObj) );
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Truth1 = Gia_LutComputeTruth66_rec( p, Gia_ObjFanin1(pObj) );
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if ( Gia_ObjFaninC0(pObj) )
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Truth0 = ~Truth0;
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if ( Gia_ObjFaninC1(pObj) )
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Truth1 = ~Truth1;
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return Truth0 & Truth1;
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}
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void Gia_ManVerifyTwoTruths( Gia_Man_t * p1, Gia_Man_t * p2 )
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{
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int i, fFailed = 0;
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assert( Gia_ManCoNum(p1) == Gia_ManCoNum(p2) );
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for ( i = 0; i < Gia_ManCoNum(p1); i++ )
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{
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Gia_Obj_t * pPo1 = Gia_ManCo(p1, i);
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Gia_Obj_t * pPo2 = Gia_ManCo(p2, i);
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word word1 = Gia_LutComputeTruth66_rec( p1, Gia_ObjFanin0(pPo1) );
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word word2 = Gia_LutComputeTruth66_rec( p2, Gia_ObjFanin0(pPo2) );
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if ( Gia_ObjFaninC0(pPo1) )
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word1 = ~word1;
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if ( Gia_ObjFaninC0(pPo2) )
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word2 = ~word2;
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if ( word1 != word2 )
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{
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printf( "Verification failed for output %d (out of %d).\n", i, Gia_ManCoNum(p1) );
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fFailed = 1;
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}
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}
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if ( !fFailed )
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printf( "Verification succeeded for %d outputs.\n", Gia_ManCoNum(p1) );
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}
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/**Function*************************************************************
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Synopsis [Enumerate windows of the nodes.]
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@ -978,36 +1097,53 @@ int Gia_RsbWindowCompute( Gia_Man_t * p, int iObj, int nInputsMax, int nLevelsMa
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void Gia_RsbEnumerateWindows( Gia_Man_t * p, int nInputsMax, int nLevelsMax )
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{
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int fVerbose = 0;
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int i, nWins = 0, nWinSize = 0, nInsSize = 0;
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int i, nWins = 0, nWinSize = 0, nInsSize = 0, nOutSize = 0;
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Vec_Wec_t * vLevels = Vec_WecStart( Gia_ManLevelNum(p)+1 );
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Vec_Int_t * vPaths = Vec_IntStart( Gia_ManObjNum(p) );
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Vec_Int_t * vRefs = Vec_IntStart( Gia_ManObjNum(p) );
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Gia_Obj_t * pObj;
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Gia_Man_t * pIn, * pOut;
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abctime clk = Abc_Clock();
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Gia_ManStaticFanoutStart( p );
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Gia_ManForEachAnd( p, pObj, i )
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{
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Vec_Int_t * vWin, * vIns;
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Vec_Int_t * vWin, * vIns, * vOuts;
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if ( !Gia_RsbWindowCompute( p, i, nInputsMax, nLevelsMax, vLevels, vPaths, &vWin, &vIns ) )
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continue;
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vOuts = Gia_RsbFindOutputs( p, vWin, vIns, vRefs );
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nWins++;
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nWinSize += Vec_IntSize(vWin);
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nInsSize += Vec_IntSize(vIns);
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nOutSize += Vec_IntSize(vOuts);
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if ( fVerbose )
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{
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printf( "Obj %d\n", i );
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printf( "\n\nObj %d\n", i );
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Vec_IntPrint( vWin );
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Vec_IntPrint( vIns );
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Vec_IntPrint( vOuts );
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printf( "\n" );
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}
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else
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printf( "\nObj %d. Window: Ins = %d. Ands = %d. Outs = %d.\n",
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i, Vec_IntSize(vIns), Vec_IntSize(vWin)-Vec_IntSize(vIns), Vec_IntSize(vOuts) );
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pIn = Gia_RsbDeriveGiaFromWindows( p, vWin, vIns, vOuts );
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pOut = Gia_ManResub2Test( pIn );
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Gia_ManVerifyTwoTruths( pIn, pOut );
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Gia_ManStop( pIn );
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Gia_ManStop( pOut );
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Vec_IntFree( vWin );
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Vec_IntFree( vIns );
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Vec_IntFree( vOuts );
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}
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Gia_ManStaticFanoutStop( p );
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Vec_WecFree( vLevels );
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Vec_IntFree( vPaths );
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printf( "Computed windows for %d nodes (out of %d). Ave inputs = %.2f. Ave volume = %.2f. ",
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nWins, Gia_ManAndNum(p), 1.0*nInsSize/Abc_MaxInt(1,nWins), 1.0*nWinSize/Abc_MaxInt(1,nWins) );
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Vec_IntFree( vRefs );
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printf( "\nComputed windows for %d nodes (out of %d). Ave inputs = %.2f. Ave outputs = %.2f. Ave volume = %.2f. ",
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nWins, Gia_ManAndNum(p), 1.0*nInsSize/Abc_MaxInt(1,nWins), 1.0*nOutSize/Abc_MaxInt(1,nWins), 1.0*nWinSize/Abc_MaxInt(1,nWins) );
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Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
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}
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@ -48059,6 +48059,7 @@ usage:
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***********************************************************************/
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int Abc_CommandAbc9Test( Abc_Frame_t * pAbc, int argc, char ** argv )
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{
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extern void Gia_RsbEnumerateWindows( Gia_Man_t * p, int nInputsMax, int nLevelsMax );
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int c, fVerbose = 0;
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int nFrames = 5;
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int fSwitch = 0;
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