mirror of https://github.com/YosysHQ/abc.git
Changing default values.
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f2fab57936
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@ -568,7 +568,7 @@ void Dam_ManCreatePairs( Dam_Man_t * p, int fVerbose )
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p->vHash = Hash_IntManStart( 3 * nDivsUsed /2 );
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p->vCounts = Vec_FltAlloc( 2 * nDivsUsed ); Vec_FltPush( p->vCounts, ABC_INFINITY );
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p->vQue = Vec_QueAlloc( Vec_FltCap(p->vCounts) );
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Vec_QueSetCosts( p->vQue, Vec_FltArrayP(p->vCounts) );
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Vec_QueSetPriority( p->vQue, Vec_FltArrayP(p->vCounts) );
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// mapping div to node
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p->vDiv2Nod = Vec_IntAlloc( 2 * nDivsUsed ); Vec_IntPush( p->vDiv2Nod, ABC_INFINITY );
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p->vNodStore = Vec_IntAlloc( Gia_ManObjNum(p->pGia) ); Vec_IntPush( p->vNodStore, -1 );
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@ -907,7 +907,7 @@ Gia_Man_t * Dam_ManMultiExtractInt( Gia_Man_t * pGia, int nNewNodesMax, int fVer
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int i, iDiv;
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p = Dam_ManAlloc( pGia );
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Dam_ManCreatePairs( p, fVerbose );
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for ( i = 0; i < nNewNodesMax && Vec_QueTopCost(p->vQue) > 2; i++ )
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for ( i = 0; i < nNewNodesMax && Vec_QueTopPriority(p->vQue) >= 2; i++ )
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{
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iDiv = Vec_QuePop(p->vQue);
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if ( fVeryVerbose )
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@ -27436,7 +27436,7 @@ int Abc_CommandAbc9Fx( Abc_Frame_t * pAbc, int argc, char ** argv )
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int fVeryVerbose = 0;
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// set the defaults
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Extra_UtilGetoptReset();
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while ( (c = Extra_UtilGetopt(argc, argv, "NMrvh")) != EOF )
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while ( (c = Extra_UtilGetopt(argc, argv, "NMrvwh")) != EOF )
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{
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switch (c)
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{
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@ -27468,6 +27468,9 @@ int Abc_CommandAbc9Fx( Abc_Frame_t * pAbc, int argc, char ** argv )
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case 'v':
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fVerbose ^= 1;
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break;
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case 'w':
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fVeryVerbose ^= 1;
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break;
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case 'h':
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goto usage;
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break;
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@ -27499,6 +27502,7 @@ usage:
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Abc_Print( -2, "\t-M <num> : upper bound on literal count of divisors to extract [default = %d]\n", LitCountMax );
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Abc_Print( -2, "\t-r : reversing variable order during ISOP computation [default = %s]\n", fReverse? "yes": "no" );
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Abc_Print( -2, "\t-v : print verbose information [default = %s]\n", fVerbose? "yes": "no" );
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Abc_Print( -2, "\t-w : toggle printing additional information [default = %s]\n", fVeryVerbose? "yes": "no" );
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Abc_Print( -2, "\t-h : print the command usage\n");
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return 1;
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}
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@ -395,7 +395,7 @@ static inline int Fx_ManComputeLevelDiv( Fx_Man_t * p, Vec_Int_t * vCubeFree )
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int i, Lit, Level = 0;
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Vec_IntForEachEntry( vCubeFree, Lit, i )
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Level = Abc_MaxInt( Level, Vec_IntEntry(p->vLevels, Abc_Lit2Var(Abc_Lit2Var(Lit))) );
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return Abc_MinInt( Level, 200 );
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return Abc_MinInt( Level, 800 );
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}
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static inline int Fx_ManComputeLevelCube( Fx_Man_t * p, Vec_Int_t * vCube )
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{
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@ -473,7 +473,7 @@ static inline void Fx_PrintDiv( Fx_Man_t * p, int iDiv )
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int i;
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printf( "%4d : ", p->nDivs );
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printf( "Div %7d : ", iDiv );
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printf( "Weight %5d ", (int)Vec_FltEntry(p->vWeights, iDiv) );
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printf( "Weight %12.5f ", Vec_FltEntry(p->vWeights, iDiv) );
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// printf( "Compl %4d ", p->nCompls );
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Fx_PrintDivOne( Hsh_VecReadEntry(p->pHash, iDiv) );
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for ( i = Vec_IntSize(Hsh_VecReadEntry(p->pHash, iDiv)) + 3; i < 16; i++ )
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@ -503,6 +503,8 @@ static void Fx_PrintMatrix( Fx_Man_t * p )
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Vec_Int_t * vCube;
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int i, v, Lit, nObjs;
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char * pLine;
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if ( Vec_WecSize(p->vLits)/2 > 26 )
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return;
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printf( " " );
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nObjs = Vec_WecSize(p->vLits)/2;
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for ( i = 0; i < Abc_MinInt(nObjs, 26); i++ )
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@ -794,7 +796,7 @@ int Fx_ManCubeSingleCubeDivisors( Fx_Man_t * p, Vec_Int_t * vPivot, int fRemove,
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{
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if ( Vec_FltSize(p->vWeights) == iDiv )
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{
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Vec_FltPush(p->vWeights, -2 -0.001 * Fx_ManComputeLevelDiv(p, p->vCubeFree));
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Vec_FltPush(p->vWeights, -2 + 0.9 - 0.001 * Fx_ManComputeLevelDiv(p, p->vCubeFree));
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p->nDivsS++;
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}
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assert( iDiv < Vec_FltSize(p->vWeights) );
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@ -846,7 +848,7 @@ void Fx_ManCubeDoubleCubeDivisors( Fx_Man_t * p, int iFirst, Vec_Int_t * vPivot,
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if ( !fRemove )
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{
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if ( iDiv == Vec_FltSize(p->vWeights) )
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Vec_FltPush(p->vWeights, -Vec_IntSize(p->vCubeFree) -0.001 * Fx_ManComputeLevelDiv(p, p->vCubeFree));
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Vec_FltPush(p->vWeights, -Vec_IntSize(p->vCubeFree) + 0.9 - 0.0009 * Fx_ManComputeLevelDiv(p, p->vCubeFree));
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assert( iDiv < Vec_FltSize(p->vWeights) );
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Vec_FltAddToEntry( p->vWeights, iDiv, Base + Vec_IntSize(p->vCubeFree) - 1 );
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p->nPairsD++;
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@ -884,7 +886,7 @@ void Fx_ManCreateDivisors( Fx_Man_t * p )
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Fx_ManCubeDoubleCubeDivisors( p, i+1, vCube, 0, 0 ); // add - no update
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// create queue with all divisors
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p->vPrio = Vec_QueAlloc( Vec_FltSize(p->vWeights) );
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Vec_QueSetCosts( p->vPrio, Vec_FltArrayP(p->vWeights) );
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Vec_QueSetPriority( p->vPrio, Vec_FltArrayP(p->vWeights) );
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Vec_FltForEachEntry( p->vWeights, Weight, i )
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if ( Weight > 0.0 )
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Vec_QuePush( p->vPrio, i );
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@ -985,6 +987,8 @@ void Fx_ManUpdate( Fx_Man_t * p, int iDiv )
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Vec_Int_t * vDiv = p->vDiv;
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int nLitsNew = p->nLits - (int)Vec_FltEntry(p->vWeights, iDiv);
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int i, k, Lit0, Lit1, iVarNew, RetValue, Level;
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float Diff = Vec_FltEntry(p->vWeights, iDiv) - (float)((int)Vec_FltEntry(p->vWeights, iDiv));
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assert( Diff > 0.0 && Diff < 1.0 );
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// get the divisor and select pivot variables
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p->nDivs++;
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@ -1179,7 +1183,7 @@ int Fx_FastExtract( Vec_Wec_t * vCubes, int ObjIdMax, int nNewNodesMax, int LitC
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Fx_PrintStats( p, Abc_Clock() - clk );
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// perform extraction
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p->timeStart = Abc_Clock();
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for ( i = 0; i < nNewNodesMax && Vec_QueTopCost(p->vPrio) > 0.0; i++ )
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for ( i = 0; i < nNewNodesMax && Vec_QueTopPriority(p->vPrio) > 0.0; i++ )
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{
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iDiv = Vec_QuePop(p->vPrio);
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if ( fVeryVerbose )
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@ -689,7 +689,7 @@ Buf_Man_t * Buf_ManStart( Abc_Ntk_t * pNtk, int FanMin, int FanMax, int fBufPis
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Vec_IntFill( p->vArr, p->nObjAlloc, 0 );
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Vec_IntFill( p->vDep, p->nObjAlloc, 0 );
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Vec_FltFill( p->vCounts, p->nObjAlloc, -ABC_INFINITY );
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Vec_QueSetCosts( p->vQue, Vec_FltArrayP(p->vCounts) );
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Vec_QueSetPriority( p->vQue, Vec_FltArrayP(p->vCounts) );
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// collect edge delays
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p->DelayInv = Mio_GateReadPinDelay( Mio_LibraryReadInv((Mio_Library_t *)pNtk->pManFunc), 0 );
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p->vEdges = Vec_IntAlloc( 1000 );
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@ -161,7 +161,7 @@ static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk )
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p->vBestFans = Vec_IntStart( p->nObjs );
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p->vTimesOut = Vec_FltStart( Abc_NtkCoNum(pNtk) );
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p->vQue = Vec_QueAlloc( Abc_NtkCoNum(pNtk) );
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Vec_QueSetCosts( p->vQue, Vec_FltArrayP(p->vTimesOut) );
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Vec_QueSetPriority( p->vQue, Vec_FltArrayP(p->vTimesOut) );
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for ( i = 0; i < Abc_NtkCoNum(pNtk); i++ )
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Vec_QuePush( p->vQue, i );
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p->vUpdates = Vec_IntAlloc( 1000 );
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@ -174,7 +174,7 @@ static inline SC_Man * Abc_SclManAlloc( SC_Lib * pLib, Abc_Ntk_t * pNtk )
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p->vNode2Gain = Vec_FltStart( p->nObjs );
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p->vNode2Gate = Vec_IntStart( p->nObjs );
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p->vNodeByGain = Vec_QueAlloc( p->nObjs );
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Vec_QueSetCosts( p->vNodeByGain, Vec_FltArrayP(p->vNode2Gain) );
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Vec_QueSetPriority( p->vNodeByGain, Vec_FltArrayP(p->vNode2Gain) );
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p->vNodeIter = Vec_IntStartFull( p->nObjs );
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p->vLevels = Vec_WecStart( 2 * Abc_NtkLevel(pNtk) );
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p->vChanged = Vec_IntAlloc( 100 );
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@ -47,7 +47,7 @@ struct Vec_Que_t_
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float ** pCostsFlt; // owned by the caller
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};
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static inline float Vec_QueCost( Vec_Que_t * p, int v ) { return *p->pCostsFlt ? (*p->pCostsFlt)[v] : v; }
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static inline float Vec_QuePrio( Vec_Que_t * p, int v ) { return *p->pCostsFlt ? (*p->pCostsFlt)[v] : v; }
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////////////////////////////////////////////////////////////////////////
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/// MACRO DEFINITIONS ///
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@ -92,7 +92,7 @@ static inline void Vec_QueFreeP( Vec_Que_t ** p )
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Vec_QueFree( *p );
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*p = NULL;
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}
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static inline void Vec_QueSetCosts( Vec_Que_t * p, float ** pCosts )
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static inline void Vec_QueSetPriority( Vec_Que_t * p, float ** pCosts )
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{
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assert( p->pCostsFlt == NULL );
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p->pCostsFlt = pCosts;
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@ -140,9 +140,9 @@ static inline int Vec_QueTop( Vec_Que_t * p )
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{
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return Vec_QueSize(p) > 0 ? p->pHeap[1] : -1;
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}
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static inline float Vec_QueTopCost( Vec_Que_t * p )
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static inline float Vec_QueTopPriority( Vec_Que_t * p )
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{
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return Vec_QueSize(p) > 0 ? Vec_QueCost(p, p->pHeap[1]) : -ABC_INFINITY;
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return Vec_QueSize(p) > 0 ? Vec_QuePrio(p, p->pHeap[1]) : -ABC_INFINITY;
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}
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/**Function*************************************************************
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@ -158,13 +158,13 @@ static inline float Vec_QueTopCost( Vec_Que_t * p )
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***********************************************************************/
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static inline int Vec_QueMoveUp( Vec_Que_t * p, int v )
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{
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float Cost = Vec_QueCost(p, v);
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float Cost = Vec_QuePrio(p, v);
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int i = p->pOrder[v];
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int parent = i >> 1;
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int fMoved = 0;
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assert( p->pOrder[v] != -1 );
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assert( p->pHeap[i] == v );
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while ( i > 1 && Cost > Vec_QueCost(p, p->pHeap[parent]) )
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while ( i > 1 && Cost > Vec_QuePrio(p, p->pHeap[parent]) )
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{
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p->pHeap[i] = p->pHeap[parent];
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p->pOrder[p->pHeap[i]] = i;
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@ -178,15 +178,15 @@ static inline int Vec_QueMoveUp( Vec_Que_t * p, int v )
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}
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static inline void Vec_QueMoveDown( Vec_Que_t * p, int v )
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{
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float Cost = Vec_QueCost(p, v);
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float Cost = Vec_QuePrio(p, v);
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int i = p->pOrder[v];
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int child = i << 1;
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while ( child < p->nSize )
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{
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if ( child + 1 < p->nSize && Vec_QueCost(p, p->pHeap[child]) < Vec_QueCost(p, p->pHeap[child+1]) )
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if ( child + 1 < p->nSize && Vec_QuePrio(p, p->pHeap[child]) < Vec_QuePrio(p, p->pHeap[child+1]) )
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child++;
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assert( child < p->nSize );
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if ( Cost >= Vec_QueCost(p, p->pHeap[child]))
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if ( Cost >= Vec_QuePrio(p, p->pHeap[child]))
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break;
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p->pHeap[i] = p->pHeap[child];
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p->pOrder[p->pHeap[i]] = i;
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@ -269,7 +269,7 @@ static inline void Vec_QuePrint( Vec_Que_t * p )
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printf( "\n" );
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for ( m = 0; m < k; m++ )
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if ( i+m < p->nSize )
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printf( "%-5.0f", Vec_QueCost(p, p->pHeap[i+m]) );
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printf( "%-5.0f", Vec_QuePrio(p, p->pHeap[i+m]) );
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printf( "\n" );
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printf( "\n" );
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}
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@ -307,10 +307,10 @@ static inline void Vec_QueCheck( Vec_Que_t * p )
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{
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child = i << 1;
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if ( child < p->nSize )
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assert( Vec_QueCost(p, p->pHeap[i]) >= Vec_QueCost(p, p->pHeap[child]) );
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assert( Vec_QuePrio(p, p->pHeap[i]) >= Vec_QuePrio(p, p->pHeap[child]) );
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child++;
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if ( child < p->nSize )
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assert( Vec_QueCost(p, p->pHeap[i]) >= Vec_QueCost(p, p->pHeap[child]) );
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assert( Vec_QuePrio(p, p->pHeap[i]) >= Vec_QuePrio(p, p->pHeap[child]) );
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}
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}
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@ -333,7 +333,7 @@ static inline void Vec_QueTest( Vec_Flt_t * vCosts )
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// start the queue
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p = Vec_QueAlloc( Vec_FltSize(vCosts) );
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Vec_QueSetCosts( p, Vec_FltArrayP(vCosts) );
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Vec_QueSetPriority( p, Vec_FltArrayP(vCosts) );
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for ( i = 0; i < Vec_FltSize(vCosts); i++ )
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Vec_QuePush( p, i );
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// Vec_QuePrint( p );
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