mirror of https://github.com/YosysHQ/abc.git
Improvements to &b -das.
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@ -1228,6 +1228,7 @@ extern int Gia_ManHashMaj( Gia_Man_t * p, int iData0, int iData1
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extern int Gia_ManHashAndTry( Gia_Man_t * p, int iLit0, int iLit1 );
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extern Gia_Man_t * Gia_ManRehash( Gia_Man_t * p, int fAddStrash );
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extern void Gia_ManHashProfile( Gia_Man_t * p );
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extern int Gia_ManHashLookupInt( Gia_Man_t * p, int iLit0, int iLit1 );
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extern int Gia_ManHashLookup( Gia_Man_t * p, Gia_Obj_t * p0, Gia_Obj_t * p1 );
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extern int Gia_ManHashAndMulti( Gia_Man_t * p, Vec_Int_t * vLits );
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/*=== giaIf.c ===========================================================*/
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@ -128,11 +128,11 @@ void Gia_ManSimplifyAnd( Vec_Int_t * vSuper )
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void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj, int fStrict )
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{
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assert( !Gia_IsComplement(pObj) );
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if ( !Gia_ObjIsXor(pObj) ||
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if ( !Gia_ObjIsXor(pObj) ||
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(fStrict && Gia_ObjRefNum(p, pObj) > 1) ||
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Gia_ObjRefNum(p, pObj) > 2 ||
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(Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) ||
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Vec_IntSize(p->vSuper) > 100 )
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Vec_IntSize(p->vSuper) > 10000 )
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{
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Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
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return;
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@ -148,7 +148,7 @@ void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj, int fStrict )
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(fStrict && Gia_ObjRefNum(p, pObj) > 1) ||
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Gia_ObjRefNum(p, pObj) > 2 ||
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(Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) ||
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Vec_IntSize(p->vSuper) > 100 )
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Vec_IntSize(p->vSuper) > 10000 )
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{
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Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
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return;
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@ -201,10 +201,67 @@ void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj, int fStrict )
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SeeAlso []
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***********************************************************************/
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int Gia_ManFindSharedNode( Gia_Man_t * pNew, Vec_Int_t * vSuper, int iLit0 )
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{
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int i, iLit1 = Vec_IntEntryLast(vSuper);
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// iterate through the nodes whose level is equal to that of the last one
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int iLit1Level = Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit1));
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for ( i = Vec_IntSize(vSuper)-1; i >= 0; i-- )
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{
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int iLit2 = Vec_IntEntry(vSuper, i);
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if ( iLit1Level != Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit2)) )
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break;
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if ( Abc_Lit2Var(iLit0) != Abc_Lit2Var(iLit2) && !Gia_ManHashLookupInt(pNew, iLit0, iLit2) ) // new node
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continue;
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// swap iLit2 and iLit1
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if ( iLit2 != iLit1 )
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{
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Vec_IntWriteEntry( vSuper, i, iLit1 );
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Vec_IntWriteEntry( vSuper, Vec_IntSize(vSuper)-1, iLit2 );
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}
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break;
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}
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return Vec_IntPop(vSuper);
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}
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void Gia_ManPrepareLastTwo( Gia_Man_t * pNew, Vec_Int_t * vSuper )
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{
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int i, k, Stop, Lit1, Lit2, Level1, Level2, * pArray;
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int nSize = Vec_IntSize(vSuper);
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if ( nSize == 2 )
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return;
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assert( nSize > 2 );
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Level1 = Gia_ObjLevelId( pNew, Abc_Lit2Var(Vec_IntEntry(vSuper, nSize-2)) );
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// find the first one with Level1
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for ( Stop = nSize-3; Stop >= 0; Stop-- )
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{
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Level2 = Gia_ObjLevelId( pNew, Abc_Lit2Var(Vec_IntEntry(vSuper, Stop)) );
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if ( Level1 != Level2 )
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break;
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}
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if ( Stop == nSize-3 )
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return;
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// avoid worst-case quadratic behavior by looking at the last 8 nodes
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Stop = Abc_MaxInt( Stop, nSize - 9 );
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for ( i = nSize - 1; i > Stop; i-- )
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for ( k = i - 1; k > Stop; k-- )
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{
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Lit1 = Vec_IntEntry(vSuper, i);
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Lit2 = Vec_IntEntry(vSuper, k);
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if ( Abc_Lit2Var(Lit1) != Abc_Lit2Var(Lit2) && !Gia_ManHashLookupInt(pNew, Lit1, Lit2) ) // new node
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continue;
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// move Lit1 to be last and Lit2 to be the one before
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pArray = Vec_IntArray( vSuper );
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if ( i != nSize-1 )
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ABC_SWAP( int, pArray[i], pArray[nSize-1] );
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if ( k != nSize-2 )
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ABC_SWAP( int, pArray[k], pArray[nSize-2] );
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}
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}
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void Gia_ManCreateGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper )
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{
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int iLit0 = Vec_IntPop(vSuper);
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int iLit1 = Vec_IntPop(vSuper);
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// int iLit1 = Gia_ManFindSharedNode(pNew, vSuper, iLit0);
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int iLit, i;
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if ( !Gia_ObjIsXor(pObj) )
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iLit = Gia_ManHashAnd( pNew, iLit0, iLit1 );
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@ -240,7 +297,7 @@ int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper,
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else if ( nLits > 2 )
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{
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// collect levels
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int i, * pArray, * pPerm;
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int i, * pArray, * pPerm; //int iLit;
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for ( i = 0; i < nLits; i++ )
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Vec_IntPush( vSuper, Gia_ObjLevelId(pNew, Abc_Lit2Var(pLits[i])) );
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// sort by level
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@ -252,12 +309,18 @@ int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper,
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for ( i = 0; i < nLits; i++ )
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Vec_IntWriteEntry( vSuper, i, pLits[pPerm[i]] );
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Vec_IntShrink( vSuper, nLits );
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// Vec_IntForEachEntry( vSuper, iLit, i )
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// printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) );
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// printf( "\n" );
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/*
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Vec_IntForEachEntry( vSuper, iLit, i )
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printf( "%d ", Gia_ObjLevel(pNew, Gia_ManObj( pNew, Abc_Lit2Var(iLit) )) );
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printf( "\n" );
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*/
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// perform incremental extraction
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while ( Vec_IntSize(vSuper) > 1 )
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{
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if ( !Gia_ObjIsXor(pObj) )
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Gia_ManPrepareLastTwo( pNew, vSuper );
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Gia_ManCreateGate( pNew, pObj, vSuper );
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}
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}
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// consider trivial case
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assert( Vec_IntSize(vSuper) == 1 );
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@ -76,13 +76,17 @@ static inline int * Gia_ManHashFind( Gia_Man_t * p, int iLit0, int iLit1, int iL
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SeeAlso []
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***********************************************************************/
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int Gia_ManHashLookupInt( Gia_Man_t * p, int iLit0, int iLit1 )
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{
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if ( iLit0 > iLit1 )
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iLit0 ^= iLit1, iLit1 ^= iLit0, iLit0 ^= iLit1;
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return *Gia_ManHashFind( p, iLit0, iLit1, -1 );
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}
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int Gia_ManHashLookup( Gia_Man_t * p, Gia_Obj_t * p0, Gia_Obj_t * p1 )
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{
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int iLit0 = Gia_ObjToLit( p, p0 );
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int iLit1 = Gia_ObjToLit( p, p1 );
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if ( iLit0 > iLit1 )
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iLit0 ^= iLit1, iLit1 ^= iLit0, iLit0 ^= iLit1;
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return *Gia_ManHashFind( p, iLit0, iLit1, -1 );
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return Gia_ManHashLookupInt( p, iLit0, iLit1 );
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}
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/**Function*************************************************************
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