mirror of https://github.com/YosysHQ/abc.git
Extended command &cone to extract timing critical cones.
This commit is contained in:
parent
3ef00645b8
commit
6dbaa4d0f8
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@ -1260,7 +1260,8 @@ extern Gia_Man_t * Gia_ManSeqStructSweep( Gia_Man_t * p, int fConst, int
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extern Gia_Man_t * Gia_ManMapShrink4( Gia_Man_t * p, int fKeepLevel, int fVerbose );
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extern Gia_Man_t * Gia_ManMapShrink6( Gia_Man_t * p, int nFanoutMax, int fKeepLevel, int fVerbose );
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/*=== giaSopb.c ============================================================*/
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extern Gia_Man_t * Gia_ManPerformSopBalanceWin( Gia_Man_t * p, int LevelMax, int nLevelRatio, int nCutNum, int nRelaxRatio, int fVerbose );
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extern Gia_Man_t * Gia_ManPerformSopBalanceWin( Gia_Man_t * p, int LevelMax, int nTimeWindow, int nCutNum, int nRelaxRatio, int fVerbose );
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extern Gia_Man_t * Gia_ManExtractWindow( Gia_Man_t * p, int LevelMax, int nTimeWindow, int fVerbose );
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/*=== giaSort.c ============================================================*/
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extern int * Gia_SortFloats( float * pArray, int * pPerm, int nSize );
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/*=== giaSim.c ============================================================*/
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@ -54,7 +54,7 @@ void Gia_ManHighlight_rec( Gia_Man_t * p, int iObj )
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if ( Gia_ObjIsAnd(pObj) )
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Gia_ManHighlight_rec( p, Gia_ObjFaninId1(pObj, iObj) );
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}
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void Gia_ManPrepareWin( Gia_Man_t * p, Vec_Int_t * vOuts, Vec_Int_t ** pvPis, Vec_Int_t ** pvPos, Vec_Int_t ** pvAnds )
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void Gia_ManPrepareWin( Gia_Man_t * p, Vec_Int_t * vOuts, Vec_Int_t ** pvPis, Vec_Int_t ** pvPos, Vec_Int_t ** pvAnds, int fPoOnly )
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{
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Gia_Obj_t * pObj;
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int i;
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@ -64,15 +64,23 @@ void Gia_ManPrepareWin( Gia_Man_t * p, Vec_Int_t * vOuts, Vec_Int_t ** pvPis, Ve
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Gia_ManHighlight_rec( p, Gia_ObjFaninId0p(p, pObj) );
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// mark fanins of the outside area
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Gia_ManCleanMark0( p );
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Gia_ManForEachObj1( p, pObj, i )
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if ( fPoOnly )
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{
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if ( Gia_ObjIsCi(pObj) )
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continue;
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if ( Gia_ObjIsAnd(pObj) && !Gia_ObjIsTravIdCurrentId(p, i) )
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continue;
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Gia_ObjFanin0(pObj)->fMark0 = 1;
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if ( Gia_ObjIsAnd(pObj) )
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Gia_ObjFanin1(pObj)->fMark0 = 1;
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Gia_ManForEachCoVec( vOuts, p, pObj, i )
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Gia_ObjFanin0(pObj)->fMark0 = 1;
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}
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else
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{
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Gia_ManForEachObj1( p, pObj, i )
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{
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if ( Gia_ObjIsCi(pObj) )
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continue;
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if ( Gia_ObjIsAnd(pObj) && !Gia_ObjIsTravIdCurrentId(p, i) )
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continue;
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Gia_ObjFanin0(pObj)->fMark0 = 1;
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if ( Gia_ObjIsAnd(pObj) )
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Gia_ObjFanin1(pObj)->fMark0 = 1;
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}
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}
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// collect pointed nodes
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*pvPis = Vec_IntAlloc( 1000 );
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@ -103,13 +111,13 @@ void Gia_ManPrepareWin( Gia_Man_t * p, Vec_Int_t * vOuts, Vec_Int_t ** pvPis, Ve
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SeeAlso []
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***********************************************************************/
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Gia_Man_t * Gia_ManExtractWin( Gia_Man_t * p, Vec_Int_t * vOuts )
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Gia_Man_t * Gia_ManExtractWin( Gia_Man_t * p, Vec_Int_t * vOuts, int fPoOnly )
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{
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Vec_Int_t * vPis, * vPos, * vAnds;
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Gia_Man_t * pNew;
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Gia_Obj_t * pObj;
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int i;
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Gia_ManPrepareWin( p, vOuts, &vPis, &vPos, &vAnds );
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Gia_ManPrepareWin( p, vOuts, &vPis, &vPos, &vAnds, fPoOnly );
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// create AIG
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pNew = Gia_ManStart( Vec_IntSize(vPis) + Vec_IntSize(vPos) + Vec_IntSize(vAnds) + 1 );
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pNew->pName = Abc_UtilStrsav( p->pName );
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@ -131,7 +139,7 @@ Gia_Man_t * Gia_ManInsertWin( Gia_Man_t * p, Vec_Int_t * vOuts, Gia_Man_t * pWin
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Gia_Man_t * pNew, * pTemp;
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Gia_Obj_t * pObj;
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int i;
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Gia_ManPrepareWin( p, vOuts, &vPis, &vPos, &vAnds );
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Gia_ManPrepareWin( p, vOuts, &vPis, &vPos, &vAnds, 0 );
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// create AIG
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pNew = Gia_ManStart( Gia_ManObjNum(p) - Vec_IntSize(vAnds) + Gia_ManAndNum(pWin) );
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pNew->pName = Abc_UtilStrsav( p->pName );
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@ -175,15 +183,42 @@ Gia_Man_t * Gia_ManInsertWin( Gia_Man_t * p, Vec_Int_t * vOuts, Gia_Man_t * pWin
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SeeAlso []
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***********************************************************************/
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Vec_Int_t * Gia_ManFindLatest( Gia_Man_t * p, int LevelMax )
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Vec_Int_t * Gia_ManFindLatest( Gia_Man_t * p, int LevelMax, int nTimeWindow )
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{
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Vec_Int_t * vOuts;
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Gia_Obj_t * pObj;
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int i;
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Vec_Int_t * vOuts;
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vOuts = Vec_IntAlloc( 1000 );
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Gia_ManForEachCo( p, pObj, i )
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if ( Gia_ObjLevel(p, pObj) > LevelMax )
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Vec_IntPush( vOuts, i );
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if ( Gia_ManHasMapping(p) )
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{
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int i, k, iFan, nLevels = 0;
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int * pLevels = ABC_CALLOC( int, Gia_ManObjNum(p) );
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Gia_ManForEachLut( p, i )
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{
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Gia_LutForEachFanin( p, i, iFan, k )
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pLevels[i] = Abc_MaxInt( pLevels[i], pLevels[iFan] );
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pLevels[i]++;
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nLevels = Abc_MaxInt( nLevels, pLevels[i] );
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}
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if ( nTimeWindow )
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LevelMax = (int)((1.0 - 0.01 * nTimeWindow) * nLevels);
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if ( nLevels < LevelMax )
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printf( "The maximum mapped level (%d) is less than the target level (%d).\n", nLevels, LevelMax );
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Gia_ManForEachCo( p, pObj, i )
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if ( pLevels[Gia_ObjFaninId0p(p, pObj)] >= LevelMax )
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Vec_IntPush( vOuts, i );
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ABC_FREE( pLevels );
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}
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else
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{
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int i, nLevels = Gia_ManLevelNum( p );
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if ( nTimeWindow )
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LevelMax = (int)((1.0 - 0.01 * nTimeWindow) * nLevels);
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if ( nLevels < LevelMax )
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printf( "The maximum AIG level (%d) is less than the target level (%d).\n", nLevels, LevelMax );
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Gia_ManForEachCo( p, pObj, i )
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if ( Gia_ObjLevel(p, pObj) >= LevelMax )
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Vec_IntPush( vOuts, i );
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}
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return vOuts;
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}
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@ -198,21 +233,20 @@ Vec_Int_t * Gia_ManFindLatest( Gia_Man_t * p, int LevelMax )
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SeeAlso []
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***********************************************************************/
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Gia_Man_t * Gia_ManPerformSopBalanceWin( Gia_Man_t * p, int LevelMax, int nLevelRatio, int nCutNum, int nRelaxRatio, int fVerbose )
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Gia_Man_t * Gia_ManPerformSopBalanceWin( Gia_Man_t * p, int LevelMax, int nTimeWindow, int nCutNum, int nRelaxRatio, int fVerbose )
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{
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Vec_Int_t * vOuts;
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Gia_Man_t * pNew, * pWin, * pWinNew;
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int nLevels = Gia_ManLevelNum( p );
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if ( nLevelRatio )
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LevelMax = (int)((1.0 - 0.01 * nLevelRatio) * nLevels);
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//printf( "Using LevelMax = %d.\n", LevelMax );
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vOuts = Gia_ManFindLatest( p, LevelMax );
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assert( !LevelMax != !nTimeWindow );
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vOuts = Gia_ManFindLatest( p, LevelMax, nTimeWindow );
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if ( fVerbose )
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printf( "Collected %d outputs to extract.\n", Vec_IntSize(vOuts) );
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if ( Vec_IntSize(vOuts) == 0 )
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{
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Vec_IntFree( vOuts );
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return Gia_ManDup( p );
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}
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pWin = Gia_ManExtractWin( p, vOuts );
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pWin = Gia_ManExtractWin( p, vOuts, 0 );
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pWinNew = Gia_ManPerformSopBalance( pWin, nCutNum, nRelaxRatio, fVerbose );
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Gia_ManStop( pWin );
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pNew = Gia_ManInsertWin( p, vOuts, pWinNew );
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@ -221,6 +255,35 @@ Gia_Man_t * Gia_ManPerformSopBalanceWin( Gia_Man_t * p, int LevelMax, int nLevel
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return pNew;
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}
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/**Function*************************************************************
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Synopsis []
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Gia_Man_t * Gia_ManExtractWindow( Gia_Man_t * p, int LevelMax, int nTimeWindow, int fVerbose )
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{
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Vec_Int_t * vOuts;
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Gia_Man_t * pWin;
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assert( !LevelMax != !nTimeWindow );
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vOuts = Gia_ManFindLatest( p, LevelMax, nTimeWindow );
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if ( fVerbose )
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printf( "Collected %d outputs to extract.\n", Vec_IntSize(vOuts) );
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if ( Vec_IntSize(vOuts) == 0 )
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{
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Vec_IntFree( vOuts );
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return Gia_ManDup( p );
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}
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pWin = Gia_ManExtractWin( p, vOuts, 1 );
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Vec_IntFree( vOuts );
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return pWin;
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}
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////////////////////////////////////////////////////////////////////////
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/// END OF FILE ///
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////////////////////////////////////////////////////////////////////////
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@ -30204,12 +30204,12 @@ int Abc_CommandAbc9Sopb( Abc_Frame_t * pAbc, int argc, char ** argv )
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{
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Gia_Man_t * pTemp;
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int nLevelMax = 0;
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int nLevelRatio = 0;
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int nTimeWindow = 0;
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int nCutNum = 8;
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int nRelaxRatio = 0;
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int c, fVerbose = 0;
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Extra_UtilGetoptReset();
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while ( ( c = Extra_UtilGetopt( argc, argv, "LQCRvh" ) ) != EOF )
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while ( ( c = Extra_UtilGetopt( argc, argv, "LWCRvh" ) ) != EOF )
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{
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switch ( c )
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{
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@ -30224,15 +30224,15 @@ int Abc_CommandAbc9Sopb( Abc_Frame_t * pAbc, int argc, char ** argv )
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if ( nLevelMax < 0 )
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goto usage;
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break;
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case 'Q':
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case 'W':
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if ( globalUtilOptind >= argc )
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{
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Abc_Print( -1, "Command line switch \"-Q\" should be followed by an integer.\n" );
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Abc_Print( -1, "Command line switch \"-W\" should be followed by an integer.\n" );
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goto usage;
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}
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nLevelRatio = atoi(argv[globalUtilOptind]);
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nTimeWindow = atoi(argv[globalUtilOptind]);
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globalUtilOptind++;
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if ( nLevelRatio < 0 )
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if ( nTimeWindow < 0 )
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goto usage;
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break;
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case 'C':
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@ -30271,18 +30271,18 @@ int Abc_CommandAbc9Sopb( Abc_Frame_t * pAbc, int argc, char ** argv )
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Abc_Print( -1, "Abc_CommandAbc9Sopb(): There is no AIG.\n" );
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return 1;
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}
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if ( nLevelMax || nLevelRatio )
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pTemp = Gia_ManPerformSopBalanceWin( pAbc->pGia, nLevelMax, nLevelRatio, nCutNum, nRelaxRatio, fVerbose );
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if ( nLevelMax || nTimeWindow )
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pTemp = Gia_ManPerformSopBalanceWin( pAbc->pGia, nLevelMax, nTimeWindow, nCutNum, nRelaxRatio, fVerbose );
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else
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pTemp = Gia_ManPerformSopBalance( pAbc->pGia, nCutNum, nRelaxRatio, fVerbose );
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Abc_FrameUpdateGia( pAbc, pTemp );
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return 0;
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usage:
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Abc_Print( -2, "usage: &sopb [-LQCR num] [-vh]\n" );
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Abc_Print( -2, "usage: &sopb [-LWCR num] [-vh]\n" );
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Abc_Print( -2, "\t performs SOP balancing\n" );
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Abc_Print( -2, "\t-L num : optimize paths above this level [default = %d]\n", nLevelMax );
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Abc_Print( -2, "\t-Q num : optimize paths falling into this window [default = %d]\n", nLevelRatio );
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Abc_Print( -2, "\t-W num : optimize paths falling into this window [default = %d]\n", nTimeWindow );
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Abc_Print( -2, "\t-C num : the number of cuts at a node [default = %d]\n", nCutNum );
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Abc_Print( -2, "\t-R num : the delay relaxation ratio (num >= 0) [default = %d]\n", nRelaxRatio );
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Abc_Print( -2, "\t-v : toggle printing verbose information [default = %s]\n", fVerbose? "yes": "no" );
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@ -33485,9 +33485,9 @@ int Abc_CommandAbc9Cone( Abc_Frame_t * pAbc, int argc, char ** argv )
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{
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Gia_Man_t * pTemp;
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Vec_Int_t * vPos;
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int c, iOutNum = -1, nOutRange = 1, iPartNum = -1, fUseAllCis = 0, fVerbose = 0;
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int c, iOutNum = -1, nOutRange = 1, iPartNum = -1, nLevelMax = 0, nTimeWindow = 0, fUseAllCis = 0, fVerbose = 0;
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Extra_UtilGetoptReset();
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while ( ( c = Extra_UtilGetopt( argc, argv, "ORPavh" ) ) != EOF )
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while ( ( c = Extra_UtilGetopt( argc, argv, "ORPLWavh" ) ) != EOF )
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{
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switch ( c )
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{
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@ -33524,6 +33524,28 @@ int Abc_CommandAbc9Cone( Abc_Frame_t * pAbc, int argc, char ** argv )
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if ( iPartNum < 0 )
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goto usage;
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break;
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case 'L':
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if ( globalUtilOptind >= argc )
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{
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Abc_Print( -1, "Command line switch \"-L\" should be followed by an integer.\n" );
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goto usage;
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}
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nLevelMax = atoi(argv[globalUtilOptind]);
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globalUtilOptind++;
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if ( nLevelMax < 0 )
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goto usage;
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break;
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case 'W':
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if ( globalUtilOptind >= argc )
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{
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Abc_Print( -1, "Command line switch \"-W\" should be followed by an integer.\n" );
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goto usage;
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}
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nTimeWindow = atoi(argv[globalUtilOptind]);
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globalUtilOptind++;
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if ( nTimeWindow < 0 )
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goto usage;
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break;
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case 'a':
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fUseAllCis ^= 1;
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break;
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@ -33541,6 +33563,20 @@ int Abc_CommandAbc9Cone( Abc_Frame_t * pAbc, int argc, char ** argv )
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Abc_Print( -1, "Abc_CommandAbc9Cone(): There is no AIG.\n" );
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return 1;
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}
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if ( nLevelMax || nTimeWindow )
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{
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if ( nLevelMax && nTimeWindow )
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{
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Abc_Print( -1, "Abc_CommandAbc9Cone(): Parameters -L (max level) and -W (timing window) cannot be specified at the same time.\n" );
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return 1;
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}
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else
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{
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pTemp = Gia_ManExtractWindow( pAbc->pGia, nLevelMax, nTimeWindow, fVerbose );
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Abc_FrameUpdateGia( pAbc, pTemp );
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return 0;
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}
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}
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if ( iPartNum >= 0 )
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{
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Vec_Int_t * vClass;
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@ -33574,11 +33610,13 @@ int Abc_CommandAbc9Cone( Abc_Frame_t * pAbc, int argc, char ** argv )
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return 0;
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usage:
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Abc_Print( -2, "usage: &cone [-ORP num] [-avh]\n" );
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Abc_Print( -2, "usage: &cone [-ORPLW num] [-avh]\n" );
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Abc_Print( -2, "\t extracting multi-output sequential logic cones\n" );
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Abc_Print( -2, "\t-O num : the index of first PO to extract [default = %d]\n", iOutNum );
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Abc_Print( -2, "\t-R num : (optional) the number of outputs to extract [default = %d]\n", nOutRange );
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Abc_Print( -2, "\t-P num : (optional) the partition number to extract [default = %d]\n", iPartNum );
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Abc_Print( -2, "\t-L num : (optional) extract cones with higher level [default = %d]\n", nLevelMax );
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Abc_Print( -2, "\t-W num : (optional) extract cones falling into this window [default = %d]\n", nTimeWindow );
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Abc_Print( -2, "\t-a : toggle keeping all CIs or structral support only [default = %s]\n", fUseAllCis? "all": "structural" );
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Abc_Print( -2, "\t-v : toggle printing verbose information [default = %s]\n", fVerbose? "yes": "no" );
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Abc_Print( -2, "\t-h : print the command usage\n");
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