mirror of https://github.com/YosysHQ/abc.git
Structural reparametrization.
This commit is contained in:
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a287bcd2e2
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60ad1765ff
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@ -135,6 +135,7 @@ struct Gia_Man_t_
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Vec_Int_t * vFlopClasses; // classes of flops for retiming/merging/etc
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Vec_Int_t * vGateClasses; // classes of gates for abstraction
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Vec_Int_t * vObjClasses; // classes of objects for abstraction
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Vec_Int_t * vDoms; // dominators
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unsigned char* pSwitching; // switching activity for each object
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Gia_Plc_t * pPlacement; // placement of the objects
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int * pTravIds; // separate traversal ID representation
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@ -85,6 +85,7 @@ void Gia_ManStop( Gia_Man_t * p )
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Vec_IntFreeP( &p->vFlopClasses );
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Vec_IntFreeP( &p->vGateClasses );
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Vec_IntFreeP( &p->vObjClasses );
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Vec_IntFreeP( &p->vDoms );
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Vec_IntFreeP( &p->vLevels );
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Vec_IntFreeP( &p->vTruths );
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Vec_StrFreeP( &p->vTtNums );
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@ -26,10 +26,188 @@ ABC_NAMESPACE_IMPL_START
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/// DECLARATIONS ///
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////////////////////////////////////////////////////////////////////////
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static inline int Gia_ObjDom( Gia_Man_t * p, Gia_Obj_t * pObj ) { return Vec_IntEntry(p->vDoms, Gia_ObjId(p, pObj)); }
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static inline void Gia_ObjSetDom( Gia_Man_t * p, Gia_Obj_t * pObj, int d ) { Vec_IntWriteEntry(p->vDoms, Gia_ObjId(p, pObj), d); }
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static int Abs_ManSupport( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp );
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static int Abs_GiaObjDeref_rec( Gia_Man_t * p, Gia_Obj_t * pNode );
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static int Abs_GiaObjRef_rec( Gia_Man_t * p, Gia_Obj_t * pNode );
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////////////////////////////////////////////////////////////////////////
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/// FUNCTION DEFINITIONS ///
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////////////////////////////////////////////////////////////////////////
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/**Function*************************************************************
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Synopsis [Collects non-trivial internal dominators of the PIs.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Vec_Int_t * Gia_ManCollectDoms( Gia_Man_t * p )
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{
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Vec_Int_t * vNodes;
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Gia_Obj_t * pObj;
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int Level, LevelMax = 2;
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int i, iDom, iDomNext;
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vNodes = Vec_IntAlloc( 100 );
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Gia_ManForEachObj( p, pObj, i )
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{
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if ( !pObj->fMark0 )
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continue;
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iDom = Gia_ObjDom(p, pObj);
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if ( iDom == Gia_ObjId(p, pObj) )
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continue;
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for ( Level = 0; Level < LevelMax && Gia_ObjIsAnd( Gia_ManObj(p, iDom) ); Level++ )
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{
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Vec_IntPush( vNodes, iDom );
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iDomNext = Gia_ObjDom( p, Gia_ManObj(p, iDom) );
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if ( iDomNext == iDom )
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break;
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iDom = iDomNext;
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}
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}
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Vec_IntUniqify( vNodes );
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return vNodes;
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}
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/**Function*************************************************************
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Synopsis [Computes one-node dominators.]
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Description [For each node, computes the closest one-node dominator,
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which can be the node itself if the node has no other dominators.]
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Gia_ManAddDom( Gia_Man_t * p, Gia_Obj_t * pObj, int iDom0 )
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{
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int iDom1, iDomNext;
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if ( Gia_ObjDom(p, pObj) == -1 )
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{
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Gia_ObjSetDom( p, pObj, iDom0 );
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return;
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}
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iDom1 = Gia_ObjDom( p, pObj );
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while ( 1 )
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{
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if ( iDom0 > iDom1 )
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{
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iDomNext = Gia_ObjDom( p, Gia_ManObj(p, iDom1) );
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if ( iDomNext == iDom1 )
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break;
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iDom1 = iDomNext;
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continue;
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}
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if ( iDom1 > iDom0 )
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{
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iDomNext = Gia_ObjDom( p, Gia_ManObj(p, iDom0) );
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if ( iDomNext == iDom0 )
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break;
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iDom0 = iDomNext;
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continue;
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}
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assert( iDom0 == iDom1 );
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Gia_ObjSetDom( p, pObj, iDom0 );
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return;
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}
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Gia_ObjSetDom( p, pObj, Gia_ObjId(p, pObj) );
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}
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void Gia_ManComputeDoms( Gia_Man_t * p )
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{
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Gia_Obj_t * pObj;
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int i;
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if ( p->vDoms == NULL )
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p->vDoms = Vec_IntAlloc( 0 );
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Vec_IntFill( p->vDoms, Gia_ManObjNum(p), -1 );
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Gia_ManForEachObjReverse( p, pObj, i )
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{
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if ( i == 0 || Gia_ObjIsCi(pObj) )
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continue;
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if ( pObj->fMark0 || (p->pRefs && Gia_ObjRefs(p, pObj) == 0) )
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continue;
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if ( Gia_ObjIsCo(pObj) )
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{
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Gia_ObjSetDom( p, pObj, i );
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Gia_ManAddDom( p, Gia_ObjFanin0(pObj), i );
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continue;
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}
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assert( Gia_ObjIsAnd(pObj) );
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Gia_ManAddDom( p, Gia_ObjFanin0(pObj), i );
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Gia_ManAddDom( p, Gia_ObjFanin1(pObj), i );
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}
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}
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void Gia_ManTestDoms2( Gia_Man_t * p )
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{
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Vec_Int_t * vNodes;
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Gia_Obj_t * pObj, * pDom;
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clock_t clk = clock();
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int i;
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assert( p->vDoms == NULL );
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Gia_ManComputeDoms( p );
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/*
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Gia_ManForEachPi( p, pObj, i )
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if ( Gia_ObjId(p, pObj) != Gia_ObjDom(p, pObj) )
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printf( "PI =%6d Id =%8d. Dom =%8d.\n", i, Gia_ObjId(p, pObj), Gia_ObjDom(p, pObj) );
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*/
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Abc_PrintTime( 1, "Time", clock() - clk );
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// for each dominated PI, when if the PIs is in a leaf of the MFFC of the dominator
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Gia_ManCleanMark0( p );
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Gia_ManForEachPi( p, pObj, i )
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pObj->fMark0 = 1;
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vNodes = Vec_IntAlloc( 100 );
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Gia_ManCreateRefs( p );
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Gia_ManForEachPi( p, pObj, i )
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{
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if ( Gia_ObjId(p, pObj) == Gia_ObjDom(p, pObj) )
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continue;
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pDom = Gia_ManObj(p, Gia_ObjDom(p, pObj));
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if ( Gia_ObjIsCo(pDom) )
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{
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assert( Gia_ObjFanin0(pDom) == pObj );
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continue;
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}
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assert( Gia_ObjIsAnd(pDom) );
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Abs_GiaObjDeref_rec( p, pDom );
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Abs_ManSupport( p, pDom, vNodes );
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Abs_GiaObjRef_rec( p, pDom );
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if ( Vec_IntFind(vNodes, Gia_ObjId(p, pObj)) == -1 )
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printf( "FAILURE.\n" );
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// else
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// printf( "Success.\n" );
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}
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Vec_IntFree( vNodes );
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Gia_ManCleanMark0( p );
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}
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void Gia_ManTestDoms( Gia_Man_t * p )
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{
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Vec_Int_t * vNodes;
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Gia_Obj_t * pObj;
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int i;
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assert( p->vDoms == NULL );
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Gia_ManComputeDoms( p );
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// for each dominated PI, when if the PIs is in a leaf of the MFFC of the dominator
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Gia_ManCleanMark0( p );
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Gia_ManForEachPi( p, pObj, i )
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pObj->fMark0 = 1;
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vNodes = Gia_ManCollectDoms( p );
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// Vec_IntPrint( vNodes );
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printf( "Nodes = %d. Doms = %d.\n", Gia_ManAndNum(p), Vec_IntSize(vNodes) );
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Vec_IntFree( vNodes );
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Gia_ManCleanMark0( p );
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}
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/**Function*************************************************************
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Synopsis []
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@ -41,22 +219,22 @@ ABC_NAMESPACE_IMPL_START
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SeeAlso []
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***********************************************************************/
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void Gia_ManCountPisNodes_rec( Gia_Man_t * p, Gia_Obj_t * pObj, int * pnPis, int * pnNodes )
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void Gia_ManCountPisNodes_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vPis, Vec_Int_t * vAnds )
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{
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if ( Gia_ObjIsTravIdCurrent(p, pObj) )
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return;
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Gia_ObjSetTravIdCurrent(p, pObj);
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if ( pObj->fMark0 )
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{
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(*pnPis)++;
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Vec_IntPush( vPis, Gia_ObjId(p, pObj) );
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return;
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}
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assert( Gia_ObjIsAnd(pObj) );
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Gia_ManCountPisNodes_rec( p, Gia_ObjFanin0(pObj), pnPis, pnNodes );
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Gia_ManCountPisNodes_rec( p, Gia_ObjFanin1(pObj), pnPis, pnNodes );
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(*pnNodes)++;
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Gia_ManCountPisNodes_rec( p, Gia_ObjFanin0(pObj), vPis, vAnds );
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Gia_ManCountPisNodes_rec( p, Gia_ObjFanin1(pObj), vPis, vAnds );
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Vec_IntPush( vAnds, Gia_ObjId(p, pObj) );
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}
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void Gia_ManCountPisNodes( Gia_Man_t * p, int * pnPis, int * pnNodes )
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void Gia_ManCountPisNodes( Gia_Man_t * p, Vec_Int_t * vPis, Vec_Int_t * vAnds )
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{
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Gia_Obj_t * pObj;
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int i;
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@ -66,9 +244,44 @@ void Gia_ManCountPisNodes( Gia_Man_t * p, int * pnPis, int * pnNodes )
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Gia_ManForEachRo( p, pObj, i )
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Gia_ObjSetTravIdCurrent( p, pObj );
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// count PIs and internal nodes reachable from COs
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*pnPis = *pnNodes = 0;
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Vec_IntClear( vPis );
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Vec_IntClear( vAnds );
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Gia_ManForEachCo( p, pObj, i )
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Gia_ManCountPisNodes_rec( p, Gia_ObjFanin0(pObj), pnPis, pnNodes );
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Gia_ManCountPisNodes_rec( p, Gia_ObjFanin0(pObj), vPis, vAnds );
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}
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/**Function*************************************************************
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Synopsis []
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Abs_ManSupport2_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp )
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{
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if ( Gia_ObjIsTravIdCurrent(p, pObj) )
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return;
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Gia_ObjSetTravIdCurrent(p, pObj);
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if ( pObj->fMark0 || Gia_ObjIsRo(p, pObj) )
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{
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Vec_IntPush( vSupp, Gia_ObjId(p, pObj) );
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return;
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}
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assert( Gia_ObjIsAnd(pObj) );
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Abs_ManSupport2_rec( p, Gia_ObjFanin0(pObj), vSupp );
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Abs_ManSupport2_rec( p, Gia_ObjFanin1(pObj), vSupp );
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}
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int Abs_ManSupport2( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp )
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{
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assert( Gia_ObjIsAnd(pObj) );
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Vec_IntClear( vSupp );
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Gia_ManIncrementTravId( p );
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Abs_ManSupport2_rec( p, pObj, vSupp );
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return Vec_IntSize(vSupp);
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}
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/**Function*************************************************************
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@ -87,7 +300,7 @@ void Abs_ManSupport_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp )
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if ( Gia_ObjIsTravIdCurrent(p, pObj) )
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return;
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Gia_ObjSetTravIdCurrent(p, pObj);
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if ( pObj->fMark0 || Gia_ObjIsRo(p, pObj) )
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if ( pObj->fMark0 || Gia_ObjIsRo(p, pObj) || Gia_ObjRefs(p, pObj) > 0 )
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{
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Vec_IntPush( vSupp, Gia_ObjId(p, pObj) );
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return;
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@ -101,7 +314,8 @@ int Abs_ManSupport( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp )
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assert( Gia_ObjIsAnd(pObj) );
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Vec_IntClear( vSupp );
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Gia_ManIncrementTravId( p );
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Abs_ManSupport_rec( p, pObj, vSupp );
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Abs_ManSupport_rec( p, Gia_ObjFanin0(pObj), vSupp );
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Abs_ManSupport_rec( p, Gia_ObjFanin1(pObj), vSupp );
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return Vec_IntSize(vSupp);
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}
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@ -167,7 +381,10 @@ int Abs_GiaSortNodes( Gia_Man_t * p, Vec_Int_t * vSupp )
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int i, RetValue;
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Gia_ManForEachObjVec( vSupp, p, pObj, i )
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if ( i < nSize && Gia_ObjRefs(p, pObj) == 0 && !Gia_ObjIsRo(p, pObj) ) // add removable leaves
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{
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assert( pObj->fMark0 );
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Vec_IntPush( vSupp, Gia_ObjId(p, pObj) );
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}
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RetValue = Vec_IntSize(vSupp) - nSize;
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Gia_ManForEachObjVec( vSupp, p, pObj, i )
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if ( i < nSize && !(Gia_ObjRefs(p, pObj) == 0 && !Gia_ObjIsRo(p, pObj)) ) // add non-removable leaves
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@ -296,16 +513,18 @@ word Abs_GiaComputeTruth( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp, Ve
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***********************************************************************/
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void Abs_RpmPerformMark( Gia_Man_t * p, int nCutMax, int fVerbose )
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{
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Vec_Int_t * vSupp;
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Vec_Int_t * vSupp, * vPis, * vAnds;
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Vec_Wrd_t * vTruths;
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Gia_Obj_t * pObj;
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word uTruth;
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int Iter, i, nPis, nNodes, nSize0;
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int Iter, i, nSize0;
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int fChanges = 1;
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Gia_ManCreateRefs( p );
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Gia_ManCleanMark0( p );
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Gia_ManForEachPi( p, pObj, i )
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pObj->fMark0 = 1;
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vPis = Vec_IntAlloc( 100 );
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vAnds = Vec_IntAlloc( 100 );
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vSupp = Vec_IntAlloc( 100 );
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vTruths = Vec_WrdAlloc( 100 );
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for ( Iter = 0; fChanges; Iter++ )
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@ -313,16 +532,16 @@ void Abs_RpmPerformMark( Gia_Man_t * p, int nCutMax, int fVerbose )
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// count the number of PIs and internal nodes
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if ( fVerbose )
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{
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Gia_ManCountPisNodes( p, &nPis, &nNodes );
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Gia_ManCountPisNodes( p, vPis, vAnds );
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printf( "Iter %3d : ", Iter );
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printf( "PI = %5d ", nPis );
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printf( "And = %6d ", nNodes );
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printf( "PI = %5d ", Vec_IntSize(vPis) );
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printf( "And = %6d ", Vec_IntSize(vAnds) );
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printf( "\n" );
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}
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fChanges = 0;
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Gia_ManCleanMark1( p );
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// pObj = Gia_ObjFanin0( Gia_ManPo(p, 0) );
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// pObj = Gia_ObjFanin0( Gia_ManPo(p, 1) );
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Gia_ManForEachAnd( p, pObj, i )
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{
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if ( pObj->fMark0 )
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@ -334,18 +553,22 @@ void Abs_RpmPerformMark( Gia_Man_t * p, int nCutMax, int fVerbose )
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pObj->fMark1 = 1;
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continue;
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}
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if ( Abs_ManSupport(p, pObj, vSupp) > nCutMax )
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// dereference nodes
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Abs_GiaObjDeref_rec( p, pObj );
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// compute support
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Abs_ManSupport( p, pObj, vSupp );
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// check support size
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if ( Vec_IntSize(vSupp) > nCutMax )
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{
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Abs_GiaObjRef_rec( p, pObj );
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pObj->fMark1 = 1;
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continue;
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}
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// pObj has structural support no more than nCutMax
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Abs_GiaObjDeref_rec( p, pObj );
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// sort support nodes by ref count
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// order nodes by their ref counts
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nSize0 = Abs_GiaSortNodes( p, vSupp );
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// check how many support nodes have ref count 0
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if ( nSize0 == 0 )
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// quit if there is no removable or too many
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if ( nSize0 == 0 || nSize0 > nCutMax )
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{
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Abs_GiaObjRef_rec( p, pObj );
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continue;
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@ -358,30 +581,91 @@ void Abs_RpmPerformMark( Gia_Man_t * p, int nCutMax, int fVerbose )
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if ( !Abs_GiaCheckTruth( &uTruth, Vec_IntSize(vSupp), nSize0 ) ) // has const
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{
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Abs_GiaObjRef_rec( p, pObj );
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// printf( " no\n" );
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/*
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if ( Iter == 1 )
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{
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printf( "Node = %8d Supp = %2d Supp0 = %2d ", Gia_ObjId(p, pObj), Vec_IntSize(vSupp), nSize0 );
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Extra_PrintHex( stdout, &uTruth, Vec_IntSize(vSupp) );
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printf( " no\n" );
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}
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*/
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continue;
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}
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/*
|
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printf( "Node = %8d Supp = %2d Supp0 = %2d ", Gia_ObjId(p, pObj), Vec_IntSize(vSupp), nSize0 );
|
||||
Extra_PrintHex( stdout, &uTruth, Vec_IntSize(vSupp) );
|
||||
printf( " yes\n" );
|
||||
|
||||
*/
|
||||
// pObj can be reparamed
|
||||
pObj->fMark0 = 1;
|
||||
fChanges = 1;
|
||||
}
|
||||
}
|
||||
Vec_IntFree( vPis );
|
||||
Vec_IntFree( vAnds );
|
||||
Vec_IntFree( vSupp );
|
||||
Vec_WrdFree( vTruths );
|
||||
ABC_FREE( p->pRefs );
|
||||
Gia_ManCleanMark0( p ); // temp
|
||||
// Gia_ManCleanMark0( p ); // temp
|
||||
Gia_ManCleanMark1( p );
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis [Assumed that fMark0 marks the internal PIs.]
|
||||
|
||||
Description []
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
Gia_Man_t * Gia_ManDupRpm( Gia_Man_t * p )
|
||||
{
|
||||
Vec_Int_t * vPis, * vAnds;
|
||||
Gia_Man_t * pNew;
|
||||
Gia_Obj_t * pObj;
|
||||
int i;
|
||||
vPis = Vec_IntAlloc( 100 );
|
||||
vAnds = Vec_IntAlloc( 100 );
|
||||
Gia_ManCountPisNodes( p, vPis, vAnds );
|
||||
|
||||
Gia_ManFillValue( p );
|
||||
pNew = Gia_ManStart( Gia_ManObjNum(p) );
|
||||
pNew->pName = Abc_UtilStrsav( p->pName );
|
||||
pNew->pSpec = Abc_UtilStrsav( p->pSpec );
|
||||
Gia_ManConst0(p)->Value = 0;
|
||||
// create PIs
|
||||
Gia_ManForEachObjVec( vPis, p, pObj, i )
|
||||
pObj->Value = Gia_ManAppendCi(pNew);
|
||||
// create flops
|
||||
Gia_ManForEachRo( p, pObj, i )
|
||||
pObj->Value = Gia_ManAppendCi( pNew );
|
||||
// create internal nodes
|
||||
Gia_ManForEachObjVec( vAnds, p, pObj, i )
|
||||
pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
|
||||
// create COs
|
||||
Gia_ManForEachCo( p, pObj, i )
|
||||
Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
|
||||
Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
|
||||
|
||||
Vec_IntFree( vPis );
|
||||
Vec_IntFree( vAnds );
|
||||
return pNew;
|
||||
}
|
||||
|
||||
Gia_Man_t * Abs_RpmPerform( Gia_Man_t * p, int nCutMax, int fVerbose )
|
||||
{
|
||||
// Abs_GiaTest( p, nCutMax, fVerbose );
|
||||
Abs_RpmPerformMark( p, nCutMax, 1 );
|
||||
Gia_Man_t * pNew;
|
||||
|
||||
Gia_ManTestDoms( p );
|
||||
return NULL;
|
||||
|
||||
Abs_RpmPerformMark( p, nCutMax, 1 );
|
||||
pNew = Gia_ManDupRpm( p );
|
||||
Gia_ManCleanMark0( p );
|
||||
return pNew;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
|||
Loading…
Reference in New Issue