mirror of
https://github.com/YosysHQ/abc.git
synced 2026-09-04 00:31:14 +02:00
Improvements in Vec_Vec_t.
This commit is contained in:
+18
-12
@@ -8686,12 +8686,17 @@ int Abc_CommandTest( Abc_Frame_t * pAbc, int argc, char ** argv )
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}
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*/
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/*
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{
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// extern Abc_Ntk_t * Au_ManTransformTest( Abc_Ntk_t * pAig );
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extern Abc_Ntk_t * Au_ManResubTest( Abc_Ntk_t * pAig );
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// pNtkRes = Au_ManTransformTest( pNtk );
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pNtkRes = Au_ManResubTest( pNtk );
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if ( Abc_NtkIsStrash(pNtk) )
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{
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extern Abc_Ntk_t * Au_ManTransformTest( Abc_Ntk_t * pAig );
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pNtkRes = Au_ManTransformTest( pNtk );
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}
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else
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{
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extern Abc_Ntk_t * Au_ManResubTest( Abc_Ntk_t * pAig );
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pNtkRes = Au_ManResubTest( pNtk );
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}
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if ( pNtkRes == NULL )
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{
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Abc_Print( -1, "Command has failed.\n" );
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@@ -8699,15 +8704,16 @@ int Abc_CommandTest( Abc_Frame_t * pAbc, int argc, char ** argv )
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}
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// replace the current network
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Abc_FrameReplaceCurrentNetwork( pAbc, pNtkRes );
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}
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*/
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/*
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{
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extern void Au_DsdVecTest( int nVars );
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Au_DsdVecTest( 6 );
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// extern void Au_Sat3DeriveImpls();
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// Au_Sat3DeriveImpls();
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// extern void Au_Sat3DeriveJusts();
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// Au_Sat3DeriveJusts();
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}
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*/
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{
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// extern void Au_NtkReadFour( Abc_Ntk_t * pNtk );
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// extern void Au_Data4VerifyFour();
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+129
-9
@@ -56,12 +56,28 @@ struct Vec_Vec_t_
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for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
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#define Vec_VecForEachLevelStart( vGlob, vVec, i, LevelStart ) \
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for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
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#define Vec_VecForEachLevelStop( vGlob, vVec, i, LevelStop ) \
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for ( i = 0; (i < LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
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#define Vec_VecForEachLevelStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
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for ( i = LevelStart; (i <= LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
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for ( i = LevelStart; (i < LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
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#define Vec_VecForEachLevelReverse( vGlob, vVec, i ) \
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for ( i = Vec_VecSize(vGlob) - 1; (i >= 0) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
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for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
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#define Vec_VecForEachLevelReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
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for ( i = LevelStart; (i >= LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
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for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
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// iterators through levels
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#define Vec_VecForEachLevelInt( vGlob, vVec, i ) \
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for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
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#define Vec_VecForEachLevelIntStart( vGlob, vVec, i, LevelStart ) \
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for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
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#define Vec_VecForEachLevelIntStop( vGlob, vVec, i, LevelStop ) \
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for ( i = 0; (i < LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
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#define Vec_VecForEachLevelIntStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
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for ( i = LevelStart; (i < LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
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#define Vec_VecForEachLevelIntReverse( vGlob, vVec, i ) \
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for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
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#define Vec_VecForEachLevelIntReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
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for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
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// iteratores through entries
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#define Vec_VecForEachEntry( Type, vGlob, pEntry, i, k ) \
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@@ -73,7 +89,7 @@ struct Vec_Vec_t_
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for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \
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Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
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#define Vec_VecForEachEntryStartStop( Type, vGlob, pEntry, i, k, LevelStart, LevelStop ) \
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for ( i = LevelStart; i <= LevelStop; i++ ) \
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for ( i = LevelStart; i < LevelStop; i++ ) \
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Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
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#define Vec_VecForEachEntryReverse( Type, vGlob, pEntry, i, k ) \
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for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
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@@ -82,9 +98,31 @@ struct Vec_Vec_t_
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for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \
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Vec_PtrForEachEntryReverse( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
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#define Vec_VecForEachEntryReverseStart( Type, vGlob, pEntry, i, k, LevelStart ) \
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for ( i = LevelStart; i >= 0; i-- ) \
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for ( i = LevelStart-1; i >= 0; i-- ) \
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Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
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// iteratores through entries
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#define Vec_VecForEachEntryInt( Type, vGlob, Entry, i, k ) \
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for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
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Vec_IntForEachEntry( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
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#define Vec_VecForEachEntryIntLevel( Type, vGlob, Entry, i, Level ) \
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Vec_IntForEachEntry( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, Level), Entry, i )
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#define Vec_VecForEachEntryIntStart( Type, vGlob, Entry, i, k, LevelStart ) \
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for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \
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Vec_IntForEachEntry( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
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#define Vec_VecForEachEntryIntStartStop( Type, vGlob, Entry, i, k, LevelStart, LevelStop ) \
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for ( i = LevelStart; i < LevelStop; i++ ) \
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Vec_IntForEachEntry( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
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#define Vec_VecForEachEntryIntReverse( Type, vGlob, Entry, i, k ) \
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for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
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Vec_IntForEachEntryReverse( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
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#define Vec_VecForEachEntryIntReverseReverse( Type, vGlob, Entry, i, k ) \
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for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \
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Vec_IntForEachEntryReverse( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
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#define Vec_VecForEachEntryIntReverseStart( Type, vGlob, Entry, i, k, LevelStart ) \
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for ( i = LevelStart-1; i >= 0; i-- ) \
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Vec_IntForEachEntry( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
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////////////////////////////////////////////////////////////////////////
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/// FUNCTION DEFINITIONS ///
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////////////////////////////////////////////////////////////////////////
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@@ -156,6 +194,28 @@ static inline void Vec_VecExpand( Vec_Vec_t * p, int Level )
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p->nSize = Level + 1;
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}
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/**Function*************************************************************
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Synopsis [Allocates a vector with the given capacity.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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static inline void Vec_VecExpandInt( Vec_Vec_t * p, int Level )
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{
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int i;
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if ( p->nSize >= Level + 1 )
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return;
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Vec_IntGrow( (Vec_Int_t *)p, Level + 1 );
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for ( i = p->nSize; i <= Level; i++ )
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p->pArray[i] = Vec_PtrAlloc( 0 );
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p->nSize = Level + 1;
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}
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/**Function*************************************************************
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Synopsis []
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@@ -172,6 +232,22 @@ static inline int Vec_VecSize( Vec_Vec_t * p )
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return p->nSize;
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}
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/**Function*************************************************************
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Synopsis []
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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static inline int Vec_VecLevelSize( Vec_Vec_t * p, int i )
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{
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return Vec_PtrSize( (Vec_Ptr_t *)p->pArray[i] );
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}
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/**Function*************************************************************
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Synopsis []
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@@ -239,7 +315,7 @@ static inline void Vec_VecFreeP( Vec_Vec_t ** p )
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SeeAlso []
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***********************************************************************/
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static inline Vec_Vec_t * Vec_VecDupPtr( Vec_Vec_t * p )
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static inline Vec_Vec_t * Vec_VecDup( Vec_Vec_t * p )
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{
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Vec_Ptr_t * vNew, * vVec;
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int i;
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@@ -262,11 +338,12 @@ static inline Vec_Vec_t * Vec_VecDupPtr( Vec_Vec_t * p )
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***********************************************************************/
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static inline Vec_Vec_t * Vec_VecDupInt( Vec_Vec_t * p )
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{
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Vec_Ptr_t * vNew, * vVec;
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Vec_Ptr_t * vNew;
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Vec_Int_t * vVec;
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int i;
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vNew = Vec_PtrAlloc( Vec_VecSize(p) );
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Vec_VecForEachLevel( p, vVec, i )
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Vec_PtrPush( vNew, Vec_IntDup((Vec_Int_t *)vVec) );
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Vec_VecForEachLevelInt( p, vVec, i )
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Vec_PtrPush( vNew, Vec_IntDup(vVec) );
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return (Vec_Vec_t *)vNew;
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}
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@@ -333,6 +410,30 @@ static inline void Vec_VecPush( Vec_Vec_t * p, int Level, void * Entry )
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Vec_PtrPush( (Vec_Ptr_t*)p->pArray[Level], Entry );
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}
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/**Function*************************************************************
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Synopsis []
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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static inline void Vec_VecPushInt( Vec_Vec_t * p, int Level, int Entry )
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{
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if ( p->nSize < Level + 1 )
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{
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int i;
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Vec_PtrGrow( (Vec_Ptr_t *)p, Level + 1 );
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for ( i = p->nSize; i < Level + 1; i++ )
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p->pArray[i] = Vec_PtrAlloc( 0 );
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p->nSize = Level + 1;
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}
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Vec_IntPush( (Vec_Int_t*)p->pArray[Level], Entry );
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}
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/**Function*************************************************************
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Synopsis []
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@@ -352,6 +453,25 @@ static inline void Vec_VecPushUnique( Vec_Vec_t * p, int Level, void * Entry )
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Vec_PtrPushUnique( (Vec_Ptr_t*)p->pArray[Level], Entry );
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}
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/**Function*************************************************************
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Synopsis []
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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static inline void Vec_VecPushUniqueInt( Vec_Vec_t * p, int Level, int Entry )
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{
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if ( p->nSize < Level + 1 )
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Vec_VecPushInt( p, Level, Entry );
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else
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Vec_IntPushUnique( (Vec_Int_t*)p->pArray[Level], Entry );
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}
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/**Function*************************************************************
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Synopsis [Comparison procedure for two arrays.]
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@@ -114,7 +114,7 @@ int Res_WinCollectLeavesAndNodes( Res_Win_t * p )
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// collect the leaves (nodes pTemp such that "p->pNode->Level - pTemp->Level > p->nWinTfiMax")
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Vec_PtrClear( p->vLeaves );
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Vec_VecForEachLevelStartStop( p->vMatrix, vFront, i, 0, p->nWinTfiMax )
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Vec_VecForEachLevelStartStop( p->vMatrix, vFront, i, 0, p->nWinTfiMax+1 )
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{
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Vec_PtrForEachEntry( Abc_Obj_t *, vFront, pObj, k )
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{
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@@ -135,7 +135,7 @@ int Res_WinCollectLeavesAndNodes( Res_Win_t * p )
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// collect the nodes in the reverse order
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Vec_PtrClear( p->vNodes );
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Vec_VecForEachLevelReverseStartStop( p->vMatrix, vFront, i, p->nWinTfiMax, 0 )
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Vec_VecForEachLevelReverseStartStop( p->vMatrix, vFront, i, p->nWinTfiMax+1, 0 )
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{
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Vec_PtrForEachEntry( Abc_Obj_t *, vFront, pObj, k )
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Vec_PtrPush( p->vNodes, pObj );
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@@ -130,7 +130,7 @@ int Pdr_ManPushClauses( Pdr_Man_t * p )
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int i, j, k, m, RetValue = 0, kMax = Vec_PtrSize(p->vSolvers)-1;
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int Counter = 0;
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int clk = clock();
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Vec_VecForEachLevelStartStop( p->vClauses, vArrayK, k, 1, kMax-1 )
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Vec_VecForEachLevelStartStop( p->vClauses, vArrayK, k, 1, kMax )
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{
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Vec_PtrSort( vArrayK, (int (*)(void))Pdr_SetCompare );
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vArrayK1 = (Vec_Ptr_t *)Vec_VecEntry( p->vClauses, k+1 );
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@@ -229,7 +229,7 @@ int Pdr_ManCheckContainment( Pdr_Man_t * p, int k, Pdr_Set_t * pSet )
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Pdr_Set_t * pThis;
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Vec_Ptr_t * vArrayK;
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int i, j, kMax = Vec_PtrSize(p->vSolvers)-1;
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Vec_VecForEachLevelStartStop( p->vClauses, vArrayK, i, k, kMax )
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Vec_VecForEachLevelStartStop( p->vClauses, vArrayK, i, k, kMax+1 )
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Vec_PtrForEachEntry( Pdr_Set_t *, vArrayK, pThis, j )
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if ( Pdr_SetContains( pSet, pThis ) )
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return 1;
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@@ -130,7 +130,7 @@ int Pdr_ManFindInvariantStart( Pdr_Man_t * p )
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{
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Vec_Ptr_t * vArrayK;
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int k, kMax = Vec_PtrSize(p->vSolvers)-1;
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Vec_VecForEachLevelStartStop( p->vClauses, vArrayK, k, 1, kMax )
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Vec_VecForEachLevelStartStop( p->vClauses, vArrayK, k, 1, kMax+1 )
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if ( Vec_PtrSize(vArrayK) == 0 )
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return k;
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return -1;
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