mirror of https://github.com/YosysHQ/abc.git
Adding structural flop priority heuristics in 'pdr' (bug fix).
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@ -43,15 +43,134 @@ ABC_NAMESPACE_IMPL_START
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SeeAlso []
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***********************************************************************/
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Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls, int * pnPrioShift )
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Vec_Int_t * Pdr_ManDeriveFlopPriorities3( Gia_Man_t * p, int fMuxCtrls )
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{
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int fDiscount = 0;
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Vec_Wec_t * vLevels;
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Vec_Int_t * vRes, * vLevel, * vCosts;
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Gia_Obj_t * pObj, * pCtrl, * pData0, * pData1;
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int i, k, Entry, MaxEntry = 0;
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Gia_ManCreateRefs(p);
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// discount references
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if ( fDiscount )
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Gia_ManForEachAnd( p, pObj, i )
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{
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if ( !Gia_ObjIsMuxType(pObj) )
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continue;
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pCtrl = Gia_Regular(Gia_ObjRecognizeMux(pObj, &pData1, &pData0));
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pData0 = Gia_Regular(pData0);
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pData1 = Gia_Regular(pData1);
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p->pRefs[Gia_ObjId(p, pCtrl)]--;
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if ( pData0 == pData1 )
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p->pRefs[Gia_ObjId(p, pData0)]--;
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}
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// create flop costs
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vCosts = Vec_IntAlloc( Gia_ManRegNum(p) );
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Gia_ManForEachRo( p, pObj, i )
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{
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Vec_IntPush( vCosts, Gia_ObjRefNum(p, pObj) );
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MaxEntry = Abc_MaxInt( MaxEntry, Gia_ObjRefNum(p, pObj) );
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//printf( "%d(%d) ", i, Gia_ObjRefNum(p, pObj) );
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}
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//printf( "\n" );
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MaxEntry++;
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// add costs due to MUX inputs
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if ( fMuxCtrls )
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{
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int fVerbose = 0;
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Vec_Bit_t * vCtrls = Vec_BitStart( Gia_ManObjNum(p) );
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Vec_Bit_t * vDatas = Vec_BitStart( Gia_ManObjNum(p) );
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Gia_Obj_t * pCtrl, * pData1, * pData0;
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int nCtrls = 0, nDatas = 0, nBoth = 0;
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Gia_ManForEachAnd( p, pObj, i )
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{
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if ( !Gia_ObjIsMuxType(pObj) )
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continue;
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pCtrl = Gia_ObjRecognizeMux( pObj, &pData1, &pData0 );
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pCtrl = Gia_Regular(pCtrl);
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pData1 = Gia_Regular(pData1);
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pData0 = Gia_Regular(pData0);
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Vec_BitWriteEntry( vCtrls, Gia_ObjId(p, pCtrl), 1 );
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Vec_BitWriteEntry( vDatas, Gia_ObjId(p, pData1), 1 );
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Vec_BitWriteEntry( vDatas, Gia_ObjId(p, pData0), 1 );
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}
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Gia_ManForEachRo( p, pObj, i )
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if ( Vec_BitEntry(vCtrls, Gia_ObjId(p, pObj)) )
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Vec_IntAddToEntry( vCosts, i, MaxEntry );
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//else if ( Vec_BitEntry(vDatas, Gia_ObjId(p, pObj)) )
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// Vec_IntAddToEntry( vCosts, i, MaxEntry );
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MaxEntry = 2*MaxEntry + 1;
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// print out
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if ( fVerbose )
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{
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Gia_ManForEachRo( p, pObj, i )
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{
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if ( Vec_BitEntry(vCtrls, Gia_ObjId(p, pObj)) )
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nCtrls++;
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if ( Vec_BitEntry(vDatas, Gia_ObjId(p, pObj)) )
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nDatas++;
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if ( Vec_BitEntry(vCtrls, Gia_ObjId(p, pObj)) && Vec_BitEntry(vDatas, Gia_ObjId(p, pObj)) )
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nBoth++;
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}
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printf( "%10s : Flops = %5d. Ctrls = %5d. Datas = %5d. Both = %5d.\n", Gia_ManName(p), Gia_ManRegNum(p), nCtrls, nDatas, nBoth );
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}
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Vec_BitFree( vCtrls );
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Vec_BitFree( vDatas );
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}
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// create levelized structure
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vLevels = Vec_WecStart( MaxEntry );
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Vec_IntForEachEntry( vCosts, Entry, i )
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Vec_WecPush( vLevels, Entry, i );
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// collect in this order
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MaxEntry = 0;
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vRes = Vec_IntStart( Gia_ManRegNum(p) );
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Vec_WecForEachLevel( vLevels, vLevel, i )
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Vec_IntForEachEntry( vLevel, Entry, k )
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Vec_IntWriteEntry( vRes, Entry, MaxEntry++ );
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//printf( "%d ", Gia_ObjRefNum(p, Gia_ManCi(p, Gia_ManPiNum(p)+Entry)) );
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//printf( "\n" );
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assert( MaxEntry == Gia_ManRegNum(p) );
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Vec_WecFree( vLevels );
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Vec_IntFree( vCosts );
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ABC_FREE( p->pRefs );
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//Vec_IntPrint( vRes );
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return vRes;
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}
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/**Function*************************************************************
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Synopsis [Structural analysis.]
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls )
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{
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int fDiscount = 0;
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Vec_Int_t * vRes = NULL;
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Gia_Obj_t * pObj;
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Gia_Obj_t * pObj, * pCtrl, * pData0, * pData1;
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int MaxEntry = 0;
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int i, * pPerm;
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// create flop costs
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Vec_Int_t * vCosts = Vec_IntStart( Gia_ManRegNum(p) );
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Gia_ManCreateRefs(p);
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// discount references
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if ( fDiscount )
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Gia_ManForEachAnd( p, pObj, i )
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{
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if ( !Gia_ObjIsMuxType(pObj) )
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continue;
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pCtrl = Gia_Regular(Gia_ObjRecognizeMux(pObj, &pData1, &pData0));
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pData0 = Gia_Regular(pData0);
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pData1 = Gia_Regular(pData1);
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p->pRefs[Gia_ObjId(p, pCtrl)]--;
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if ( pData0 == pData1 )
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p->pRefs[Gia_ObjId(p, pData0)]--;
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}
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Gia_ManForEachRo( p, pObj, i )
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{
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Vec_IntWriteEntry( vCosts, i, Gia_ObjRefNum(p, pObj) );
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@ -81,10 +200,9 @@ Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls, int * pn
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}
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Gia_ManForEachRo( p, pObj, i )
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if ( Vec_BitEntry(vCtrls, Gia_ObjId(p, pObj)) )
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Vec_IntAddToEntry( vCosts, i, 2*MaxEntry );
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Vec_IntAddToEntry( vCosts, i, MaxEntry );
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//else if ( Vec_BitEntry(vDatas, Gia_ObjId(p, pObj)) )
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// Vec_IntAddToEntry( vCosts, i, MaxEntry );
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MaxEntry *= 3;
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// print out
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if ( fVerbose )
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{
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@ -102,7 +220,6 @@ Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls, int * pn
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Vec_BitFree( vCtrls );
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Vec_BitFree( vDatas );
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}
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*pnPrioShift = 1 + Abc_Base2Log( MaxEntry );
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// create ordering based on costs
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pPerm = Abc_MergeSortCost( Vec_IntArray(vCosts), Vec_IntSize(vCosts) );
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vRes = Vec_IntAllocArray( pPerm, Vec_IntSize(vCosts) );
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@ -112,10 +229,10 @@ Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls, int * pn
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//Vec_IntPrint( vCosts );
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return vCosts;
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}
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Vec_Int_t * Pdr_ManDeriveFlopPriorities( Aig_Man_t * pAig, int fMuxCtrls, int * pnPrioShift )
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Vec_Int_t * Pdr_ManDeriveFlopPriorities( Aig_Man_t * pAig, int fMuxCtrls )
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{
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Gia_Man_t * pGia = Gia_ManFromAigSimple(pAig);
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Vec_Int_t * vRes = Pdr_ManDeriveFlopPriorities2(pGia, fMuxCtrls, pnPrioShift);
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Vec_Int_t * vRes = Pdr_ManDeriveFlopPriorities2(pGia, fMuxCtrls);
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Gia_ManStop( pGia );
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return vRes;
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}
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@ -145,11 +262,11 @@ Pdr_Man_t * Pdr_ManStart( Aig_Man_t * pAig, Pdr_Par_t * pPars, Vec_Int_t * vPrio
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if ( !p->pPars->fMonoCnf )
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p->vVLits = Vec_WecStart( 1+Abc_MaxInt(1, Aig_ManLevels(pAig)) );
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// internal use
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p->nPrioShift = 0;
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p->nPrioShift = Abc_Base2Log(Aig_ManRegNum(pAig));
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if ( vPrioInit )
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p->vPrio = vPrioInit;
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else if ( pPars->fFlopPrio )
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p->vPrio = Pdr_ManDeriveFlopPriorities(pAig, 0, &p->nPrioShift);
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p->vPrio = Pdr_ManDeriveFlopPriorities(pAig, 1);
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else
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p->vPrio = Vec_IntStart( Aig_ManRegNum(pAig) );
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p->vLits = Vec_IntAlloc( 100 ); // array of literals
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