mirror of https://github.com/YosysHQ/abc.git
Improvements to GIA visualization.
This commit is contained in:
parent
77ef610919
commit
211db8bf28
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@ -33,151 +33,6 @@ ABC_NAMESPACE_IMPL_START
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/// FUNCTION DEFINITIONS ///
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////////////////////////////////////////////////////////////////////////
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/**Function*************************************************************
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Synopsis []
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Description []
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SideEffects []
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SeeAlso []
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***********************************************************************/
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/*
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Vec_Int_t * Gia_WriteDotAigMarks( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds )
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{
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int i;
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Vec_Int_t * vMarks = Vec_IntStart( Gia_ManObjNum(p) );
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for ( i = 0; i < Vec_IntSize(vHadds)/2; i++ )
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{
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Vec_IntWriteEntry( vMarks, Vec_IntEntry(vHadds, 2*i+0), Abc_Var2Lit(i+1, 0) );
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Vec_IntWriteEntry( vMarks, Vec_IntEntry(vHadds, 2*i+1), Abc_Var2Lit(i+1, 0) );
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}
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for ( i = 0; i < Vec_IntSize(vFadds)/5; i++ )
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{
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Vec_IntWriteEntry( vMarks, Vec_IntEntry(vFadds, 5*i+3), Abc_Var2Lit(i+1, 1) );
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Vec_IntWriteEntry( vMarks, Vec_IntEntry(vFadds, 5*i+4), Abc_Var2Lit(i+1, 1) );
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}
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return vMarks;
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}
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int Gia_WriteDotAigLevel_rec( Gia_Man_t * p, Vec_Int_t * vMarks, Vec_Int_t * vFadds, Vec_Int_t * vHadds, int Id, Vec_Int_t * vLevel )
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{
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int Level = Vec_IntEntry(vLevel, Id), Mark = Vec_IntEntry(vMarks, Id);
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if ( Level || Mark == -1 )
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return Level;
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if ( Mark == 0 )
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{
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Gia_Obj_t * pObj = Gia_ManObj( p, Id );
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int Level0 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId0(pObj, Id), vLevel );
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int Level1 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId1(pObj, Id), vLevel );
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Level = Abc_MaxInt(Level0, Level1) + 1;
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Vec_IntWriteEntry( vLevel, Id, Level );
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Vec_IntWriteEntry( vMarks, Id, -1 );
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}
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else if ( Abc_LitIsCompl(Mark) ) // FA
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{
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int i, * pFanins = Vec_IntEntryP( vFadds, 5*(Abc_Lit2Var(Mark)-1) );
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assert( pFanins[3] == Id || pFanins[4] == Id );
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for ( i = 0; i < 3; i++ )
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Level = Abc_MaxInt( Level, Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, pFanins[i], vLevel ) );
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Vec_IntWriteEntry( vLevel, pFanins[3], Level+1 );
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Vec_IntWriteEntry( vLevel, pFanins[4], Level+1 );
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}
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else // HA
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{
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int * pFanins = Vec_IntEntryP( vHadds, 2*(Abc_Lit2Var(Mark)-1) );
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Gia_Obj_t * pObj = Gia_ManObj( p, pFanins[1] );
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int Level0 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId0(pObj, Id), vLevel );
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int Level1 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId1(pObj, Id), vLevel );
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assert( pFanins[0] == Id || pFanins[1] == Id );
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Level = Abc_MaxInt(Level0, Level1) + 1;
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Vec_IntWriteEntry( vLevel, pFanins[0], Level );
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Vec_IntWriteEntry( vLevel, pFanins[1], Level );
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}
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return Level;
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}
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int Gia_WriteDotAigLevel( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds, Vec_Int_t ** pvMarks, Vec_Int_t ** pvLevel )
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{
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Vec_Int_t * vMarks = Gia_WriteDotAigMarks( p, vFadds, vHadds );
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Vec_Int_t * vLevel = Vec_IntStart( Gia_ManObjNum(p) );
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int i, Id, Level = 0;
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Vec_IntWriteEntry( vMarks, 0, -1 );
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Gia_ManForEachCiId( p, Id, i )
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Vec_IntWriteEntry( vMarks, Id, -1 );
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Gia_ManForEachCoDriverId( p, Id, i )
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Level = Abc_MaxInt( Level, Gia_WriteDotAigLevel_rec(p, vMarks, vFadds, vHadds, Id, vLevel) );
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Gia_ManForEachCoId( p, Id, i )
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Vec_IntWriteEntry( vMarks, Id, -1 );
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*pvMarks = vMarks;
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*pvLevel = vLevel;
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return Level;
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}
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*/
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int Gia_WriteDotAigLevel( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds, Vec_Int_t * vRecord, Vec_Int_t ** pvLevel, Vec_Int_t ** pvMarks, Vec_Int_t ** pvRemap, Vec_Int_t ** pvRemap2 )
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{
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Vec_Int_t * vLevel = Vec_IntStart( Gia_ManObjNum(p) );
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Vec_Int_t * vMarks = Vec_IntStart( Gia_ManObjNum(p) );
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Vec_Int_t * vRemap = Vec_IntStartNatural( Gia_ManObjNum(p) );
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Vec_Int_t * vRemap2 = Vec_IntStartNatural( Gia_ManObjNum(p) );
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int i, k, Id, Entry, LevelMax = 0;
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Vec_IntWriteEntry( vMarks, 0, -1 );
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Gia_ManForEachCiId( p, Id, i )
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Vec_IntWriteEntry( vMarks, Id, -1 );
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Gia_ManForEachCoId( p, Id, i )
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Vec_IntWriteEntry( vMarks, Id, -1 );
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Vec_IntForEachEntry( vRecord, Entry, i )
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{
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int Level = 0;
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int Node = Abc_Lit2Var2(Entry);
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int Attr = Abc_Lit2Att2(Entry);
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if ( Attr == 2 )
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{
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int * pFanins = Vec_IntEntryP( vFadds, 5*Node );
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for ( k = 0; k < 3; k++ )
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Level = Abc_MaxInt( Level, Vec_IntEntry(vLevel, pFanins[k]) );
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Vec_IntWriteEntry( vLevel, pFanins[3], Level+1 );
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Vec_IntWriteEntry( vLevel, pFanins[4], Level+1 );
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Vec_IntWriteEntry( vMarks, pFanins[4], Entry );
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Vec_IntWriteEntry( vRemap, pFanins[3], pFanins[4] );
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Vec_IntWriteEntry( vRemap2, pFanins[4], pFanins[3] );
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//printf( "Making FA output %d.\n", pFanins[4] );
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}
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else if ( Attr == 1 )
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{
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int * pFanins = Vec_IntEntryP( vHadds, 2*Node );
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Gia_Obj_t * pObj = Gia_ManObj( p, pFanins[1] );
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int pFaninsIn[2] = { Gia_ObjFaninId0(pObj, pFanins[1]), Gia_ObjFaninId1(pObj, pFanins[1]) };
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for ( k = 0; k < 2; k++ )
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Level = Abc_MaxInt( Level, Vec_IntEntry(vLevel, pFaninsIn[k]) );
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Vec_IntWriteEntry( vLevel, pFanins[0], Level+1 );
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Vec_IntWriteEntry( vLevel, pFanins[1], Level+1 );
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Vec_IntWriteEntry( vMarks, pFanins[1], Entry );
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Vec_IntWriteEntry( vRemap, pFanins[0], pFanins[1] );
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Vec_IntWriteEntry( vRemap2, pFanins[1], pFanins[0] );
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//printf( "Making HA output %d %d.\n", pFanins[0], pFanins[1] );
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}
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else // if ( Attr == 3 || Attr == 0 )
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{
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Gia_Obj_t * pObj = Gia_ManObj( p, Node );
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int pFaninsIn[2] = { Gia_ObjFaninId0(pObj, Node), Gia_ObjFaninId1(pObj, Node) };
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for ( k = 0; k < 2; k++ )
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Level = Abc_MaxInt( Level, Vec_IntEntry(vLevel, pFaninsIn[k]) );
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Vec_IntWriteEntry( vLevel, Node, Level+1 );
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Vec_IntWriteEntry( vMarks, Node, -1 );
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//printf( "Making node %d.\n", Node );
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}
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LevelMax = Abc_MaxInt( LevelMax, Level+1 );
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}
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*pvLevel = vLevel;
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*pvMarks = vMarks;
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*pvRemap = vRemap;
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*pvRemap2 = vRemap2;
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return LevelMax;
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}
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/**Function*************************************************************
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Synopsis [Writes the graph structure of AIG for DOT.]
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@ -190,17 +45,16 @@ int Gia_WriteDotAigLevel( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds,
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SeeAlso []
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***********************************************************************/
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void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int fAdders )
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void Gia_WriteDotAigSimple( Gia_Man_t * p, char * pFileName, Vec_Int_t * vBold )
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{
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Vec_Int_t * vFadds = NULL, * vHadds = NULL, * vRecord = NULL, * vMarks = NULL, * vRemap = NULL, * vRemap2 = NULL;
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FILE * pFile;
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Gia_Obj_t * pNode;//, * pTemp, * pPrev;
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int LevelMax, Prev, Level, i;
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int fConstIsUsed = 0;
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if ( Gia_ManAndNum(pMan) > 1000 )
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if ( Gia_ManAndNum(p) > 200 )
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{
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fprintf( stdout, "Cannot visualize AIG with more than 1000 nodes.\n" );
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fprintf( stdout, "Cannot visualize AIG with more than 200 nodes.\n" );
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return;
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}
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if ( (pFile = fopen( pFileName, "w" )) == NULL )
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@ -211,28 +65,17 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
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// mark the nodes
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if ( vBold )
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Gia_ManForEachObjVec( vBold, pMan, pNode, i )
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Gia_ManForEachObjVec( vBold, p, pNode, i )
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pNode->fMark0 = 1;
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else if ( pMan->nXors || pMan->nMuxes )
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Gia_ManForEachObj( pMan, pNode, i )
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if ( Gia_ObjIsXor(pNode) || Gia_ObjIsMux(pMan, pNode) )
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else if ( p->nXors || p->nMuxes )
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Gia_ManForEachObj( p, pNode, i )
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if ( Gia_ObjIsXor(pNode) || Gia_ObjIsMux(p, pNode) )
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pNode->fMark0 = 1;
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// compute levels
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if ( fAdders )
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{
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Vec_IntFreeP( &pMan->vLevels );
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vFadds = Gia_ManDetectFullAdders( pMan, 0, NULL );
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vHadds = Gia_ManDetectHalfAdders( pMan, 0 );
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vRecord = Gia_PolynFindOrder( pMan, vFadds, vHadds, 0, 0 );
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LevelMax = 1 + Gia_WriteDotAigLevel( pMan, vFadds, vHadds, vRecord, &pMan->vLevels, &vMarks, &vRemap, &vRemap2 );
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}
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else
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LevelMax = 1 + Gia_ManLevelNum( pMan );
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// set output levels
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Gia_ManForEachCo( pMan, pNode, i )
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Vec_IntWriteEntry( pMan->vLevels, Gia_ObjId(pMan, pNode), LevelMax );
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LevelMax = 1 + Gia_ManLevelNum( p );
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Gia_ManForEachCo( p, pNode, i )
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Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax );
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// write the DOT header
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fprintf( pFile, "# %s\n", "AIG structure generated by IVY package" );
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@ -309,7 +152,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
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fprintf( pFile, " fontsize=18,\n" );
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fprintf( pFile, " fontname = \"Times-Roman\",\n" );
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fprintf( pFile, " label=\"" );
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fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Gia_ManAndNum(pMan), LevelMax );
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fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Gia_ManAndNum(p), LevelMax );
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fprintf( pFile, "\\n" );
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fprintf( pFile, "\"\n" );
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fprintf( pFile, " ];\n" );
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@ -323,9 +166,9 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
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// the labeling node of this level
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fprintf( pFile, " Level%d;\n", LevelMax );
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// generate the CO nodes
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Gia_ManForEachCo( pMan, pNode, i )
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Gia_ManForEachCo( p, pNode, i )
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{
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if ( Gia_ObjFaninId0p(pMan, pNode) == 0 )
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if ( Gia_ObjFaninId0p(p, pNode) == 0 )
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fConstIsUsed = 1;
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/*
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if ( fHaig || pNode->pEquiv == NULL )
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@ -336,7 +179,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
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(Gia_ObjIsLatch(pNode)? "_in":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":""),
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Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" );
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*/
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fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(pMan, pNode), Gia_ObjId(pMan, pNode) );
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fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
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fprintf( pFile, ", shape = %s", "invtriangle" );
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fprintf( pFile, ", color = coral, fillcolor = coral" );
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@ -353,11 +196,9 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
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fprintf( pFile, " rank = same;\n" );
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// the labeling node of this level
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fprintf( pFile, " Level%d;\n", Level );
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Gia_ManForEachObj( pMan, pNode, i )
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Gia_ManForEachObj( p, pNode, i )
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{
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if ( vMarks && Vec_IntEntry(vMarks, i) == 0 )
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continue;
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if ( (int)Gia_ObjLevel(pMan, pNode) != Level )
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if ( (int)Gia_ObjLevel(p, pNode) != Level )
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continue;
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/*
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if ( fHaig || pNode->pEquiv == NULL )
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@ -366,29 +207,14 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
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fprintf( pFile, " Node%d [label = \"%d(%d%s)\"", pNode->Id, pNode->Id,
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Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" );
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*/
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if ( vMarks && Vec_IntEntry(vMarks, i) > 0 )
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{
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fprintf( pFile, " Node%d [label = \"%d_%d\"", i, Vec_IntEntry(vRemap2, i), i );
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if ( Abc_Lit2Att2(Vec_IntEntry(vMarks, i)) == 2 )
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fprintf( pFile, ", shape = doubleoctagon" );
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else
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fprintf( pFile, ", shape = octagon" );
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}
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else if ( Gia_ObjIsXor(pNode) )
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{
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fprintf( pFile, " Node%d [label = \"%d\"", i, i );
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fprintf( pFile, " Node%d [label = \"%d\"", i, i );
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if ( Gia_ObjIsXor(pNode) )
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fprintf( pFile, ", shape = doublecircle" );
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}
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else if ( Gia_ObjIsMux(pMan, pNode) )
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{
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fprintf( pFile, " Node%d [label = \"%d\"", i, i );
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else if ( Gia_ObjIsMux(p, pNode) )
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fprintf( pFile, ", shape = trapezium" );
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}
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else
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{
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fprintf( pFile, " Node%d [label = \"%d\"", i, i );
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fprintf( pFile, ", shape = ellipse" );
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}
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if ( pNode->fMark0 )
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fprintf( pFile, ", style = filled" );
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@ -405,7 +231,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
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// the labeling node of this level
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fprintf( pFile, " Level%d;\n", 0 );
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// generate constant node
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if ( fConstIsUsed || pMan->fGiaSimple )
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if ( fConstIsUsed )
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{
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// check if the costant node is present
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fprintf( pFile, " Node%d [label = \"Const0\"", 0 );
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@ -414,7 +240,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
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fprintf( pFile, "];\n" );
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}
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// generate the CI nodes
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Gia_ManForEachCi( pMan, pNode, i )
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Gia_ManForEachCi( p, pNode, i )
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{
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/*
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if ( fHaig || pNode->pEquiv == NULL )
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@ -425,7 +251,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
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(Gia_ObjIsLatch(pNode)? "_out":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":""),
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Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" );
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*/
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fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(pMan, pNode), Gia_ObjId(pMan, pNode) );
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fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
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fprintf( pFile, ", shape = %s", "triangle" );
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fprintf( pFile, ", color = coral, fillcolor = coral" );
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@ -437,73 +263,37 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
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// generate invisible edges from the square down
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fprintf( pFile, "title1 -> title2 [style = invis];\n" );
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Gia_ManForEachCo( pMan, pNode, i )
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fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(pMan, pNode) );
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Gia_ManForEachCo( p, pNode, i )
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fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) );
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// generate invisible edges among the COs
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Prev = -1;
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Gia_ManForEachCo( pMan, pNode, i )
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Gia_ManForEachCo( p, pNode, i )
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{
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if ( i > 0 )
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fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(pMan, pNode) );
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Prev = Gia_ObjId(pMan, pNode);
|
||||
fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
|
||||
Prev = Gia_ObjId(p, pNode);
|
||||
}
|
||||
// generate invisible edges among the CIs
|
||||
Prev = -1;
|
||||
Gia_ManForEachCi( p, pNode, i )
|
||||
{
|
||||
if ( i > 0 )
|
||||
fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
|
||||
Prev = Gia_ObjId(p, pNode);
|
||||
}
|
||||
|
||||
// generate edges
|
||||
Gia_ManForEachObj( pMan, pNode, i )
|
||||
Gia_ManForEachObj( p, pNode, i )
|
||||
{
|
||||
if ( !Gia_ObjIsAnd(pNode) && !Gia_ObjIsCo(pNode) && !Gia_ObjIsBuf(pNode) )
|
||||
continue;
|
||||
if ( vMarks && Vec_IntEntry(vMarks, i) == 0 )
|
||||
continue;
|
||||
// consider half/full-adder
|
||||
if ( vMarks && Vec_IntEntry(vMarks, i) > 0 )
|
||||
{
|
||||
int k, Mark = Vec_IntEntry(vMarks, i);
|
||||
if ( Abc_Lit2Att2(Mark) == 2 ) // FA
|
||||
{
|
||||
int * pFanins = Vec_IntEntryP( vFadds, 5*Abc_Lit2Var2(Mark) );
|
||||
if ( pFanins[3] == i )
|
||||
continue;
|
||||
assert( pFanins[4] == i );
|
||||
// generate the edge from this node to the next
|
||||
for ( k = 0; k < 3; k++ )
|
||||
{
|
||||
fprintf( pFile, "Node%d", i );
|
||||
fprintf( pFile, " -> " );
|
||||
fprintf( pFile, "Node%d", Vec_IntEntry(vRemap, pFanins[k]) );
|
||||
fprintf( pFile, " [" );
|
||||
fprintf( pFile, "style = %s", "bold" );
|
||||
fprintf( pFile, "]" );
|
||||
fprintf( pFile, ";\n" );
|
||||
}
|
||||
}
|
||||
else // HA
|
||||
{
|
||||
int * pFanins = Vec_IntEntryP( vHadds, 2*Abc_Lit2Var2(Mark) );
|
||||
int pFaninsIn[2] = { Vec_IntEntry(vRemap, Gia_ObjFaninId0(pNode, i)), Vec_IntEntry(vRemap, Gia_ObjFaninId1(pNode, i)) };
|
||||
if ( pFanins[0] == i )
|
||||
continue;
|
||||
assert( pFanins[1] == i );
|
||||
for ( k = 0; k < 2; k++ )
|
||||
{
|
||||
fprintf( pFile, "Node%d", i );
|
||||
fprintf( pFile, " -> " );
|
||||
fprintf( pFile, "Node%d", Vec_IntEntry(vRemap, pFaninsIn[k]) );
|
||||
fprintf( pFile, " [" );
|
||||
fprintf( pFile, "style = %s", "bold" );
|
||||
fprintf( pFile, "]" );
|
||||
fprintf( pFile, ";\n" );
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
// generate the edge from this node to the next
|
||||
fprintf( pFile, "Node%d", i );
|
||||
fprintf( pFile, " -> " );
|
||||
fprintf( pFile, "Node%d", vRemap ? Vec_IntEntry(vRemap, Gia_ObjFaninId0(pNode, i)) : Gia_ObjFaninId0(pNode, i) );
|
||||
fprintf( pFile, "Node%d", Gia_ObjFaninId0(pNode, i) );
|
||||
fprintf( pFile, " [" );
|
||||
fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "bold" );
|
||||
// if ( Gia_NtkIsSeq(pNode->pMan) && Seq_ObjFaninL0(pNode) > 0 )
|
||||
// if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL0(pNode) > 0 )
|
||||
// fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,0) );
|
||||
fprintf( pFile, "]" );
|
||||
fprintf( pFile, ";\n" );
|
||||
|
|
@ -512,23 +302,23 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
|
|||
// generate the edge from this node to the next
|
||||
fprintf( pFile, "Node%d", i );
|
||||
fprintf( pFile, " -> " );
|
||||
fprintf( pFile, "Node%d", vRemap ? Vec_IntEntry(vRemap, Gia_ObjFaninId1(pNode, i)) : Gia_ObjFaninId1(pNode, i) );
|
||||
fprintf( pFile, "Node%d", Gia_ObjFaninId1(pNode, i) );
|
||||
fprintf( pFile, " [" );
|
||||
fprintf( pFile, "style = %s", Gia_ObjFaninC1(pNode)? "dotted" : "bold" );
|
||||
// if ( Gia_NtkIsSeq(pNode->pMan) && Seq_ObjFaninL1(pNode) > 0 )
|
||||
// if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL1(pNode) > 0 )
|
||||
// fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) );
|
||||
fprintf( pFile, "]" );
|
||||
fprintf( pFile, ";\n" );
|
||||
|
||||
if ( !Gia_ObjIsMux(pMan, pNode) )
|
||||
if ( !Gia_ObjIsMux(p, pNode) )
|
||||
continue;
|
||||
// generate the edge from this node to the next
|
||||
fprintf( pFile, "Node%d", i );
|
||||
fprintf( pFile, " -> " );
|
||||
fprintf( pFile, "Node%d", vRemap ? Vec_IntEntry(vRemap, Gia_ObjFaninId2(pMan, i)) : Gia_ObjFaninId2(pMan, i) );
|
||||
fprintf( pFile, "Node%d", Gia_ObjFaninId2(p, i) );
|
||||
fprintf( pFile, " [" );
|
||||
fprintf( pFile, "style = %s", Gia_ObjFaninC2(pMan, pNode)? "dotted" : "bold" );
|
||||
// if ( Gia_NtkIsSeq(pNode->pMan) && Seq_ObjFaninL1(pNode) > 0 )
|
||||
fprintf( pFile, "style = %s", Gia_ObjFaninC2(p, pNode)? "dotted" : "bold" );
|
||||
// if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL1(pNode) > 0 )
|
||||
// fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) );
|
||||
fprintf( pFile, "]" );
|
||||
fprintf( pFile, ";\n" );
|
||||
|
|
@ -564,18 +354,440 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
|
|||
|
||||
// unmark nodes
|
||||
if ( vBold )
|
||||
Gia_ManForEachObjVec( vBold, pMan, pNode, i )
|
||||
Gia_ManForEachObjVec( vBold, p, pNode, i )
|
||||
pNode->fMark0 = 0;
|
||||
else if ( pMan->nXors || pMan->nMuxes )
|
||||
Gia_ManCleanMark0( pMan );
|
||||
else if ( p->nXors || p->nMuxes )
|
||||
Gia_ManCleanMark0( p );
|
||||
|
||||
Vec_IntFreeP( &vFadds );
|
||||
Vec_IntFreeP( &vHadds );
|
||||
Vec_IntFreeP( &vRecord );
|
||||
Vec_IntFreeP( &p->vLevels );
|
||||
}
|
||||
|
||||
Vec_IntFreeP( &pMan->vLevels );
|
||||
Vec_IntFreeP( &vMarks );
|
||||
Vec_IntFreeP( &vRemap );
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis [Writes the graph structure of AIG for DOT.]
|
||||
|
||||
Description [Useful for graph visualization using tools such as GraphViz:
|
||||
http://www.graphviz.org/]
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
int Gia_ShowAddOut( Vec_Int_t * vAdds, Vec_Int_t * vMapAdds, int Node )
|
||||
{
|
||||
int iBox = Vec_IntEntry( vMapAdds, Node );
|
||||
if ( iBox >= 0 )
|
||||
return Vec_IntEntry( vAdds, 6*iBox+3 );
|
||||
return Node;
|
||||
}
|
||||
void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors, Vec_Int_t * vOrder )
|
||||
{
|
||||
FILE * pFile;
|
||||
Gia_Obj_t * pNode;//, * pTemp, * pPrev;
|
||||
int LevelMax, Prev, Level, i;
|
||||
int fConstIsUsed = 0;
|
||||
|
||||
if ( Gia_ManAndNum(p) > 500 )
|
||||
{
|
||||
fprintf( stdout, "Cannot visualize AIG with more than 200 nodes.\n" );
|
||||
return;
|
||||
}
|
||||
if ( (pFile = fopen( pFileName, "w" )) == NULL )
|
||||
{
|
||||
fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName );
|
||||
return;
|
||||
}
|
||||
|
||||
// compute levels
|
||||
LevelMax = 1 + p->nLevels;
|
||||
Gia_ManForEachCo( p, pNode, i )
|
||||
Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax );
|
||||
|
||||
// write the DOT header
|
||||
fprintf( pFile, "# %s\n", "AIG structure generated by IVY package" );
|
||||
fprintf( pFile, "\n" );
|
||||
fprintf( pFile, "digraph AIG {\n" );
|
||||
fprintf( pFile, "size = \"7.5,10\";\n" );
|
||||
// fprintf( pFile, "ranksep = 0.5;\n" );
|
||||
// fprintf( pFile, "nodesep = 0.5;\n" );
|
||||
fprintf( pFile, "center = true;\n" );
|
||||
// fprintf( pFile, "orientation = landscape;\n" );
|
||||
// fprintf( pFile, "edge [fontsize = 10];\n" );
|
||||
// fprintf( pFile, "edge [dir = none];\n" );
|
||||
fprintf( pFile, "edge [dir = back];\n" );
|
||||
fprintf( pFile, "\n" );
|
||||
|
||||
// labels on the left of the picture
|
||||
fprintf( pFile, "{\n" );
|
||||
fprintf( pFile, " node [shape = plaintext];\n" );
|
||||
fprintf( pFile, " edge [style = invis];\n" );
|
||||
fprintf( pFile, " LevelTitle1 [label=\"\"];\n" );
|
||||
fprintf( pFile, " LevelTitle2 [label=\"\"];\n" );
|
||||
// generate node names with labels
|
||||
for ( Level = LevelMax; Level >= 0; Level-- )
|
||||
{
|
||||
// the visible node name
|
||||
fprintf( pFile, " Level%d", Level );
|
||||
fprintf( pFile, " [label = " );
|
||||
// label name
|
||||
fprintf( pFile, "\"" );
|
||||
fprintf( pFile, "\"" );
|
||||
fprintf( pFile, "];\n" );
|
||||
}
|
||||
|
||||
// genetate the sequence of visible/invisible nodes to mark levels
|
||||
fprintf( pFile, " LevelTitle1 -> LevelTitle2 ->" );
|
||||
for ( Level = LevelMax; Level >= 0; Level-- )
|
||||
{
|
||||
// the visible node name
|
||||
fprintf( pFile, " Level%d", Level );
|
||||
// the connector
|
||||
if ( Level != 0 )
|
||||
fprintf( pFile, " ->" );
|
||||
else
|
||||
fprintf( pFile, ";" );
|
||||
}
|
||||
fprintf( pFile, "\n" );
|
||||
fprintf( pFile, "}" );
|
||||
fprintf( pFile, "\n" );
|
||||
fprintf( pFile, "\n" );
|
||||
|
||||
// generate title box on top
|
||||
fprintf( pFile, "{\n" );
|
||||
fprintf( pFile, " rank = same;\n" );
|
||||
fprintf( pFile, " LevelTitle1;\n" );
|
||||
fprintf( pFile, " title1 [shape=plaintext,\n" );
|
||||
fprintf( pFile, " fontsize=20,\n" );
|
||||
fprintf( pFile, " fontname = \"Times-Roman\",\n" );
|
||||
fprintf( pFile, " label=\"" );
|
||||
fprintf( pFile, "%s", "AIG structure visualized by ABC" );
|
||||
fprintf( pFile, "\\n" );
|
||||
fprintf( pFile, "Benchmark \\\"%s\\\". ", "aig" );
|
||||
// fprintf( pFile, "Time was %s. ", Extra_TimeStamp() );
|
||||
fprintf( pFile, "\"\n" );
|
||||
fprintf( pFile, " ];\n" );
|
||||
fprintf( pFile, "}" );
|
||||
fprintf( pFile, "\n" );
|
||||
fprintf( pFile, "\n" );
|
||||
|
||||
// generate statistics box
|
||||
fprintf( pFile, "{\n" );
|
||||
fprintf( pFile, " rank = same;\n" );
|
||||
fprintf( pFile, " LevelTitle2;\n" );
|
||||
fprintf( pFile, " title2 [shape=plaintext,\n" );
|
||||
fprintf( pFile, " fontsize=18,\n" );
|
||||
fprintf( pFile, " fontname = \"Times-Roman\",\n" );
|
||||
fprintf( pFile, " label=\"" );
|
||||
fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Gia_ManAndNum(p), LevelMax );
|
||||
fprintf( pFile, "\\n" );
|
||||
fprintf( pFile, "\"\n" );
|
||||
fprintf( pFile, " ];\n" );
|
||||
fprintf( pFile, "}" );
|
||||
fprintf( pFile, "\n" );
|
||||
fprintf( pFile, "\n" );
|
||||
|
||||
// generate the COs
|
||||
fprintf( pFile, "{\n" );
|
||||
fprintf( pFile, " rank = same;\n" );
|
||||
// the labeling node of this level
|
||||
fprintf( pFile, " Level%d;\n", LevelMax );
|
||||
// generate the CO nodes
|
||||
Gia_ManForEachCo( p, pNode, i )
|
||||
{
|
||||
if ( Gia_ObjFaninId0p(p, pNode) == 0 )
|
||||
fConstIsUsed = 1;
|
||||
fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
|
||||
|
||||
fprintf( pFile, ", shape = %s", "invtriangle" );
|
||||
fprintf( pFile, ", color = coral, fillcolor = coral" );
|
||||
fprintf( pFile, "];\n" );
|
||||
}
|
||||
fprintf( pFile, "}" );
|
||||
fprintf( pFile, "\n" );
|
||||
fprintf( pFile, "\n" );
|
||||
|
||||
// generate nodes of each rank
|
||||
for ( Level = LevelMax - 1; Level > 0; Level-- )
|
||||
{
|
||||
fprintf( pFile, "{\n" );
|
||||
fprintf( pFile, " rank = same;\n" );
|
||||
// the labeling node of this level
|
||||
fprintf( pFile, " Level%d;\n", Level );
|
||||
Gia_ManForEachObjVec( vOrder, p, pNode, i )
|
||||
{
|
||||
int iNode = Gia_ObjId( p, pNode );
|
||||
if ( (int)Gia_ObjLevel(p, pNode) != Level )
|
||||
continue;
|
||||
/*
|
||||
fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
|
||||
if ( Gia_ObjIsXor(pNode) )
|
||||
fprintf( pFile, ", shape = doublecircle" );
|
||||
else if ( Gia_ObjIsMux(p, pNode) )
|
||||
fprintf( pFile, ", shape = trapezium" );
|
||||
else
|
||||
fprintf( pFile, ", shape = ellipse" );
|
||||
*/
|
||||
if ( Vec_IntEntry(vMapAdds, iNode) >= 0 )
|
||||
{
|
||||
int iBox = Vec_IntEntry(vMapAdds, iNode);
|
||||
fprintf( pFile, " Node%d [label = \"%d_%d\"", Gia_ShowAddOut(vAdds, vMapAdds, iNode), Vec_IntEntry(vAdds, 6*iBox+3), Vec_IntEntry(vAdds, 6*iBox+4) );
|
||||
if ( Vec_IntEntry(vAdds, 6*iBox+2) == 0 )
|
||||
fprintf( pFile, ", shape = octagon" );
|
||||
else
|
||||
fprintf( pFile, ", shape = doubleoctagon" );
|
||||
}
|
||||
else if ( Vec_IntEntry(vMapXors, iNode) >= 0 )
|
||||
{
|
||||
int iXor = Vec_IntEntry(vMapXors, iNode);
|
||||
fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode );
|
||||
fprintf( pFile, ", shape = doublecircle" );
|
||||
}
|
||||
else if ( Gia_ObjIsXor(pNode) )
|
||||
{
|
||||
fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode );
|
||||
fprintf( pFile, ", shape = doublecircle" );
|
||||
}
|
||||
else if ( Gia_ObjIsMux(p, pNode) )
|
||||
{
|
||||
fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode );
|
||||
fprintf( pFile, ", shape = trapezium" );
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode );
|
||||
fprintf( pFile, ", shape = ellipse" );
|
||||
}
|
||||
// if ( pNode->fMark0 )
|
||||
// fprintf( pFile, ", style = filled" );
|
||||
fprintf( pFile, "];\n" );
|
||||
}
|
||||
fprintf( pFile, "}" );
|
||||
fprintf( pFile, "\n" );
|
||||
fprintf( pFile, "\n" );
|
||||
}
|
||||
|
||||
// generate the CI nodes
|
||||
fprintf( pFile, "{\n" );
|
||||
fprintf( pFile, " rank = same;\n" );
|
||||
// the labeling node of this level
|
||||
fprintf( pFile, " Level%d;\n", 0 );
|
||||
// generate constant node
|
||||
if ( fConstIsUsed )
|
||||
{
|
||||
// check if the costant node is present
|
||||
fprintf( pFile, " Node%d [label = \"Const0\"", 0 );
|
||||
fprintf( pFile, ", shape = ellipse" );
|
||||
fprintf( pFile, ", color = coral, fillcolor = coral" );
|
||||
fprintf( pFile, "];\n" );
|
||||
}
|
||||
// generate the CI nodes
|
||||
Gia_ManForEachCi( p, pNode, i )
|
||||
{
|
||||
fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
|
||||
|
||||
fprintf( pFile, ", shape = %s", "triangle" );
|
||||
fprintf( pFile, ", color = coral, fillcolor = coral" );
|
||||
fprintf( pFile, "];\n" );
|
||||
}
|
||||
fprintf( pFile, "}" );
|
||||
fprintf( pFile, "\n" );
|
||||
fprintf( pFile, "\n" );
|
||||
|
||||
// generate invisible edges from the square down
|
||||
fprintf( pFile, "title1 -> title2 [style = invis];\n" );
|
||||
Gia_ManForEachCo( p, pNode, i )
|
||||
fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) );
|
||||
// generate invisible edges among the COs
|
||||
Prev = -1;
|
||||
Gia_ManForEachCo( p, pNode, i )
|
||||
{
|
||||
if ( i > 0 )
|
||||
fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
|
||||
Prev = Gia_ObjId(p, pNode);
|
||||
}
|
||||
// generate invisible edges among the CIs
|
||||
Prev = -1;
|
||||
Gia_ManForEachCi( p, pNode, i )
|
||||
{
|
||||
if ( i > 0 )
|
||||
fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
|
||||
Prev = Gia_ObjId(p, pNode);
|
||||
}
|
||||
|
||||
// generate edges
|
||||
Gia_ManForEachCo( p, pNode, i )
|
||||
{
|
||||
int iNode = Gia_ObjId( p, pNode );
|
||||
fprintf( pFile, "Node%d", iNode );
|
||||
fprintf( pFile, " -> " );
|
||||
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId0(pNode, iNode)) );
|
||||
fprintf( pFile, " [" );
|
||||
fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "bold" );
|
||||
fprintf( pFile, "]" );
|
||||
fprintf( pFile, ";\n" );
|
||||
}
|
||||
Gia_ManForEachObjVec( vOrder, p, pNode, i )
|
||||
{
|
||||
int iNode = Gia_ObjId( p, pNode );
|
||||
// if ( !Gia_ObjIsAnd(pNode) && !Gia_ObjIsCo(pNode) && !Gia_ObjIsBuf(pNode) )
|
||||
// continue;
|
||||
if ( Vec_IntEntry(vMapAdds, Gia_ObjId(p, pNode)) >= 0 )
|
||||
{
|
||||
int k, iBox = Vec_IntEntry(vMapAdds, iNode);
|
||||
for ( k = 0; k < 3; k++ )
|
||||
if ( Vec_IntEntry(vAdds, 6*iBox+k) )
|
||||
{
|
||||
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, iNode) );
|
||||
fprintf( pFile, " -> " );
|
||||
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Vec_IntEntry(vAdds, 6*iBox+k)) );
|
||||
fprintf( pFile, " [" );
|
||||
fprintf( pFile, "style = %s", 0? "dotted" : "bold" );
|
||||
fprintf( pFile, "]" );
|
||||
fprintf( pFile, ";\n" );
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if ( Vec_IntEntry(vMapXors, Gia_ObjId(p, pNode)) >= 0 )
|
||||
{
|
||||
int k, iXor = Vec_IntEntry(vMapXors, iNode);
|
||||
for ( k = 1; k < 4; k++ )
|
||||
if ( Vec_IntEntry(vXors, 4*iXor+k) )
|
||||
{
|
||||
fprintf( pFile, "Node%d", iNode );
|
||||
fprintf( pFile, " -> " );
|
||||
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Vec_IntEntry(vXors, 4*iXor+k)) );
|
||||
fprintf( pFile, " [" );
|
||||
fprintf( pFile, "style = %s", 0? "dotted" : "bold" );
|
||||
fprintf( pFile, "]" );
|
||||
fprintf( pFile, ";\n" );
|
||||
}
|
||||
continue;
|
||||
}
|
||||
// generate the edge from this node to the next
|
||||
fprintf( pFile, "Node%d", iNode );
|
||||
fprintf( pFile, " -> " );
|
||||
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId0(pNode, iNode)) );
|
||||
fprintf( pFile, " [" );
|
||||
fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "bold" );
|
||||
fprintf( pFile, "]" );
|
||||
fprintf( pFile, ";\n" );
|
||||
if ( !Gia_ObjIsAnd(pNode) )
|
||||
continue;
|
||||
// generate the edge from this node to the next
|
||||
fprintf( pFile, "Node%d", iNode );
|
||||
fprintf( pFile, " -> " );
|
||||
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId1(pNode, iNode)) );
|
||||
fprintf( pFile, " [" );
|
||||
fprintf( pFile, "style = %s", Gia_ObjFaninC1(pNode)? "dotted" : "bold" );
|
||||
fprintf( pFile, "]" );
|
||||
fprintf( pFile, ";\n" );
|
||||
|
||||
if ( !Gia_ObjIsMux(p, pNode) )
|
||||
continue;
|
||||
// generate the edge from this node to the next
|
||||
fprintf( pFile, "Node%d", iNode );
|
||||
fprintf( pFile, " -> " );
|
||||
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId2(p, iNode)) );
|
||||
fprintf( pFile, " [" );
|
||||
fprintf( pFile, "style = %s", Gia_ObjFaninC2(p, pNode)? "dotted" : "bold" );
|
||||
fprintf( pFile, "]" );
|
||||
fprintf( pFile, ";\n" );
|
||||
}
|
||||
|
||||
fprintf( pFile, "}" );
|
||||
fprintf( pFile, "\n" );
|
||||
fprintf( pFile, "\n" );
|
||||
fclose( pFile );
|
||||
|
||||
Vec_IntFreeP( &p->vLevels );
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis [Returns DFS ordered array of objects and their levels.]
|
||||
|
||||
Description []
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
Vec_Int_t * Gia_ShowMapAdds( Gia_Man_t * p, Vec_Int_t * vAdds )
|
||||
{
|
||||
Vec_Int_t * vMapAdds = Vec_IntStartFull( Gia_ManObjNum(p) ); int i;
|
||||
for ( i = 0; 6*i < Vec_IntSize(vAdds); i++ )
|
||||
{
|
||||
Vec_IntWriteEntry( vMapAdds, Vec_IntEntry(vAdds, 6*i+3), i );
|
||||
Vec_IntWriteEntry( vMapAdds, Vec_IntEntry(vAdds, 6*i+4), i );
|
||||
}
|
||||
return vMapAdds;
|
||||
}
|
||||
Vec_Int_t * Gia_ShowMapXors( Gia_Man_t * p, Vec_Int_t * vXors )
|
||||
{
|
||||
Vec_Int_t * vMapXors = Vec_IntStartFull( Gia_ManObjNum(p) ); int i;
|
||||
for ( i = 0; 4*i < Vec_IntSize(vXors); i++ )
|
||||
Vec_IntWriteEntry( vMapXors, Vec_IntEntry(vXors, 4*i), i );
|
||||
return vMapXors;
|
||||
}
|
||||
int Gia_ShowCollectObjs_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors, Vec_Int_t * vOrder )
|
||||
{
|
||||
int Level0, Level1, Level2 = 0, Level = 0;
|
||||
if ( Gia_ObjIsTravIdCurrent(p, pObj) )
|
||||
return Gia_ObjLevel(p, pObj);
|
||||
Gia_ObjSetTravIdCurrent(p, pObj);
|
||||
if ( Gia_ObjIsCi(pObj) )
|
||||
return 0;
|
||||
if ( Vec_IntEntry(vMapAdds, Gia_ObjId(p, pObj)) >= 0 )
|
||||
{
|
||||
int iBox = Vec_IntEntry(vMapAdds, Gia_ObjId(p, pObj));
|
||||
Gia_ObjSetTravIdCurrentId(p, Vec_IntEntry(vAdds, 6*iBox+3) );
|
||||
Gia_ObjSetTravIdCurrentId(p, Vec_IntEntry(vAdds, 6*iBox+4) );
|
||||
Level0 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+0) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
|
||||
Level1 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+1) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
|
||||
if ( Vec_IntEntry(vAdds, 6*iBox+2) )
|
||||
Level2 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+2) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
|
||||
Level = 1 + Abc_MaxInt( Abc_MaxInt(Level0, Level1), Level2 );
|
||||
Gia_ObjSetLevelId( p, Vec_IntEntry(vAdds, 6*iBox+3), Level );
|
||||
Gia_ObjSetLevelId( p, Vec_IntEntry(vAdds, 6*iBox+4), Level );
|
||||
pObj = Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+3) );
|
||||
}
|
||||
else if ( Vec_IntEntry(vMapXors, Gia_ObjId(p, pObj)) >= 0 )
|
||||
{
|
||||
int iXor = Vec_IntEntry(vMapXors, Gia_ObjId(p, pObj));
|
||||
Level0 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+1) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
|
||||
Level1 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+2) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
|
||||
if ( Vec_IntEntry(vXors, 4*iXor+3) )
|
||||
Level2 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+3) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
|
||||
Level = 1 + Abc_MaxInt( Abc_MaxInt(Level0, Level1), Level2 );
|
||||
Gia_ObjSetLevel( p, pObj, Level );
|
||||
}
|
||||
else
|
||||
{
|
||||
assert( !Gia_ObjIsMux(p, pObj) );
|
||||
Level0 = Gia_ShowCollectObjs_rec( p, Gia_ObjFanin0(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder );
|
||||
Level1 = Gia_ShowCollectObjs_rec( p, Gia_ObjFanin1(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder );
|
||||
Level = 1 + Abc_MaxInt(Level0, Level1);
|
||||
Gia_ObjSetLevel( p, pObj, Level );
|
||||
}
|
||||
Vec_IntPush( vOrder, Gia_ObjId(p, pObj) );
|
||||
p->nLevels = Abc_MaxInt( p->nLevels, Level );
|
||||
return Level;
|
||||
}
|
||||
Vec_Int_t * Gia_ShowCollectObjs( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors )
|
||||
{
|
||||
Gia_Obj_t * pObj; int i;
|
||||
Vec_Int_t * vOrder = Vec_IntAlloc( 100 );
|
||||
Gia_ManCleanLevels( p, Gia_ManObjNum(p) );
|
||||
p->nLevels = 0;
|
||||
Gia_ManIncrementTravId( p );
|
||||
Gia_ObjSetTravIdCurrent(p, Gia_ManConst0(p));
|
||||
Gia_ManForEachCi( p, pObj, i )
|
||||
Gia_ObjSetTravIdCurrent(p, pObj);
|
||||
Gia_ManForEachCo( p, pObj, i )
|
||||
Gia_ShowCollectObjs_rec( p, Gia_ObjFanin0(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder );
|
||||
return vOrder;
|
||||
}
|
||||
|
||||
/**Function*************************************************************
|
||||
|
|
@ -589,12 +801,31 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
|
|||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
void Gia_ShowProcess( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_Int_t * vXors )
|
||||
{
|
||||
Vec_Int_t * vMapAdds = Gia_ShowMapAdds( p, vAdds );
|
||||
Vec_Int_t * vMapXors = Gia_ShowMapXors( p, vXors );
|
||||
Vec_Int_t * vOrder = Gia_ShowCollectObjs( p, vAdds, vXors, vMapAdds, vMapXors );
|
||||
Gia_WriteDotAig( p, pFileName, vAdds, vXors, vMapAdds, vMapXors, vOrder );
|
||||
Vec_IntFree( vMapAdds );
|
||||
Vec_IntFree( vMapXors );
|
||||
Vec_IntFree( vOrder );
|
||||
}
|
||||
void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders )
|
||||
{
|
||||
extern Vec_Int_t * Ree_ManComputeCuts( Gia_Man_t * p, Vec_Int_t ** pvXors, int fVerbose );
|
||||
extern void Ree_ManRemoveTrivial( Gia_Man_t * p, Vec_Int_t * vAdds );
|
||||
extern void Ree_ManRemoveContained( Gia_Man_t * p, Vec_Int_t * vAdds );
|
||||
|
||||
extern void Abc_ShowFile( char * FileNameDot );
|
||||
static int Counter = 0;
|
||||
char FileNameDot[200];
|
||||
FILE * pFile;
|
||||
|
||||
Vec_Int_t * vXors, * vAdds = Ree_ManComputeCuts( pMan, &vXors, 0 );
|
||||
Ree_ManRemoveTrivial( pMan, vAdds );
|
||||
Ree_ManRemoveContained( pMan, vAdds );
|
||||
|
||||
// create the file name
|
||||
// Gia_ShowGetFileName( pMan->pName, FileNameDot );
|
||||
sprintf( FileNameDot, "temp%02d.dot", Counter++ );
|
||||
|
|
@ -606,12 +837,21 @@ void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders )
|
|||
}
|
||||
fclose( pFile );
|
||||
// generate the file
|
||||
Gia_WriteDotAig( pMan, FileNameDot, vBold, fAdders );
|
||||
if ( fAdders )
|
||||
Gia_ShowProcess( pMan, FileNameDot, vAdds, vXors );
|
||||
else
|
||||
Gia_WriteDotAigSimple( pMan, FileNameDot, vBold );
|
||||
// visualize the file
|
||||
Abc_ShowFile( FileNameDot );
|
||||
|
||||
Vec_IntFree( vAdds );
|
||||
Vec_IntFree( vXors );
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
/// END OF FILE ///
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
|||
Loading…
Reference in New Issue