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Extending predefined limit in &shrink.
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@ -98,7 +98,7 @@ Shr_Man_t * Shr_ManAlloc( Gia_Man_t * pGia )
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Shr_Man_t * p;
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p = ABC_CALLOC( Shr_Man_t, 1 );
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p->nDivMax = 64;
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p->nNewSize = 3 * Gia_ManObjNum(pGia) / 2;
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p->nNewSize = 2 * Gia_ManObjNum(pGia);
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p->pGia = pGia;
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p->vFanMem = Vec_WrdAlloc( 1000 ); Vec_WrdPush(p->vFanMem, -1);
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p->vObj2Fan = Vec_IntStart( p->nNewSize );
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