mirror of https://github.com/YosysHQ/abc.git
Adding print-out of critical path for mapped AIGs to &show.
This commit is contained in:
parent
f5240276cb
commit
1a39fb3946
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@ -1426,7 +1426,7 @@ extern Gia_Man_t * Gia_ManCleanupOutputs( Gia_Man_t * p, int nOutputs );
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extern Gia_Man_t * Gia_ManSeqCleanup( Gia_Man_t * p );
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extern Gia_Man_t * Gia_ManSeqStructSweep( Gia_Man_t * p, int fConst, int fEquiv, int fVerbose );
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/*=== giaShow.c ===========================================================*/
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extern void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders, int fFadds );
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extern void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders, int fFadds, int fPath );
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/*=== giaShrink.c ===========================================================*/
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extern Gia_Man_t * Gia_ManMapShrink4( Gia_Man_t * p, int fKeepLevel, int fVerbose );
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extern Gia_Man_t * Gia_ManMapShrink6( Gia_Man_t * p, int nFanoutMax, int fKeepLevel, int fVerbose );
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@ -46,40 +46,64 @@ ABC_NAMESPACE_IMPL_START
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SeeAlso []
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***********************************************************************/
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void Gia_WriteDotAigSimple( Gia_Man_t * p, char * pFileName, Vec_Int_t * vBold )
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void Gia_ShowPath( Gia_Man_t * p, char * pFileName )
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{
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FILE * pFile;
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Gia_Obj_t * pNode;//, * pTemp, * pPrev;
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int LevelMax, Prev, Level, i;
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int fConstIsUsed = 0;
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Gia_Obj_t * pNode;
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Vec_Bit_t * vPath = Vec_BitStart( Gia_ManObjNum(p) );
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int i, k, iFan, LevelMax, nLevels, * pLevels, Level, Prev;
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int nLuts = 0, nNodes = 0, nEdges = 0, nEdgesAll = 0;
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assert( Gia_ManHasMapping(p) );
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if ( Gia_ManAndNum(p) > 500 )
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// set critical CO drivers
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nLevels = Gia_ManLutLevel( p, &pLevels );
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Gia_ManForEachCoDriverId( p, iFan, i )
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if ( pLevels[iFan] == nLevels )
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Vec_BitWriteEntry( vPath, iFan, 1 );
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// set critical internal nodes
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Gia_ManForEachLutReverse( p, i )
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{
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nLuts++;
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if ( !Vec_BitEntry(vPath, i) )
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continue;
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nNodes++;
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Gia_LutForEachFanin( p, i, iFan, k )
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{
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if ( pLevels[iFan] +1 < pLevels[i] )
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continue;
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assert( pLevels[iFan] + 1 == pLevels[i] );
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Vec_BitWriteEntry( vPath, iFan, 1 );
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nEdges++;
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//printf( "%d -> %d\n", i, iFan );
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}
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}
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if ( nNodes > 500 )
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{
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fprintf( stdout, "Cannot visualize AIG with more than 500 nodes.\n" );
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ABC_FREE( pLevels );
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Vec_BitFree( vPath );
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fprintf( stdout, "Cannot visualize AIG with more than 500 critical nodes.\n" );
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return;
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}
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if ( (pFile = fopen( pFileName, "w" )) == NULL )
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{
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ABC_FREE( pLevels );
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Vec_BitFree( vPath );
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fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName );
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return;
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}
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// mark the nodes
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if ( vBold )
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Gia_ManForEachObjVec( vBold, p, pNode, i )
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pNode->fMark0 = 1;
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else if ( p->nXors || p->nMuxes )
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Gia_ManForEachObj( p, pNode, i )
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if ( Gia_ObjIsXor(pNode) || Gia_ObjIsMux(p, pNode) )
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pNode->fMark0 = 1;
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Vec_IntFreeP( &p->vLevels );
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p->vLevels = Vec_IntAllocArray( pLevels, Gia_ManObjNum(p) );
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// compute levels
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LevelMax = 1 + Gia_ManLevelNum( p );
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// compute CO levels
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LevelMax = 1 + nLevels;
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Gia_ManForEachCo( p, pNode, i )
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Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax );
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// write the DOT header
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fprintf( pFile, "# %s\n", "AIG structure generated by IVY package" );
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fprintf( pFile, "# %s\n", "AIG structure generated by GIA package" );
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fprintf( pFile, "\n" );
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fprintf( pFile, "digraph AIG {\n" );
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fprintf( pFile, "size = \"7.5,10\";\n" );
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@ -153,7 +177,271 @@ void Gia_WriteDotAigSimple( Gia_Man_t * p, char * pFileName, Vec_Int_t * vBold )
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fprintf( pFile, " fontsize=18,\n" );
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fprintf( pFile, " fontname = \"Times-Roman\",\n" );
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fprintf( pFile, " label=\"" );
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fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Gia_ManAndNum(p), LevelMax );
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fprintf( pFile, "The critical path contains %d LUTs with %d critical edges and spans %d levels.", nNodes, nEdges, nLevels );
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fprintf( pFile, "\\n" );
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fprintf( pFile, "\"\n" );
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fprintf( pFile, " ];\n" );
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fprintf( pFile, "}" );
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fprintf( pFile, "\n" );
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fprintf( pFile, "\n" );
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// generate the COs
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fprintf( pFile, "{\n" );
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fprintf( pFile, " rank = same;\n" );
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// the labeling node of this level
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fprintf( pFile, " Level%d;\n", LevelMax );
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// generate the CO nodes
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Gia_ManForEachCo( p, pNode, i )
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{
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if ( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) < nLevels )
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continue;
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assert( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) == nLevels );
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fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
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fprintf( pFile, ", shape = %s", "invtriangle" );
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fprintf( pFile, ", color = coral, fillcolor = coral" );
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fprintf( pFile, "];\n" );
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}
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fprintf( pFile, "}" );
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fprintf( pFile, "\n" );
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fprintf( pFile, "\n" );
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// generate nodes of each rank
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for ( Level = LevelMax - 1; Level > 0; Level-- )
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{
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fprintf( pFile, "{\n" );
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fprintf( pFile, " rank = same;\n" );
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// the labeling node of this level
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fprintf( pFile, " Level%d;\n", Level );
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Gia_ManForEachObj( p, pNode, i )
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{
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if ( (int)Gia_ObjLevel(p, pNode) != Level || !Vec_BitEntry(vPath, i) )
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continue;
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fprintf( pFile, " Node%d [label = \"%d:%d\"", i, i, Gia_ObjIsAnd(pNode)? Gia_ObjLutSize(p, i) : 0 );
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fprintf( pFile, ", shape = ellipse" );
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if ( pNode->fMark0 )
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fprintf( pFile, ", style = filled" );
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fprintf( pFile, "];\n" );
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}
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fprintf( pFile, "}" );
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fprintf( pFile, "\n" );
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fprintf( pFile, "\n" );
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}
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// generate the CI nodes
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fprintf( pFile, "{\n" );
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fprintf( pFile, " rank = same;\n" );
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// the labeling node of this level
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fprintf( pFile, " Level%d;\n", 0 );
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// generate the CI nodes
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Gia_ManForEachCi( p, pNode, i )
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{
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if ( !Vec_BitEntry(vPath, Gia_ObjId(p, pNode)) )
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continue;
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fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
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fprintf( pFile, ", shape = %s", "triangle" );
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fprintf( pFile, ", color = coral, fillcolor = coral" );
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fprintf( pFile, "];\n" );
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}
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fprintf( pFile, "}" );
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fprintf( pFile, "\n" );
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fprintf( pFile, "\n" );
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// generate invisible edges from the square down
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fprintf( pFile, "title1 -> title2 [style = invis];\n" );
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Gia_ManForEachCo( p, pNode, i )
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{
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if ( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) < nLevels )
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continue;
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fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) );
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}
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// generate invisible edges among the COs
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Prev = -1;
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Gia_ManForEachCo( p, pNode, i )
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{
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if ( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) < nLevels )
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continue;
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assert( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) == nLevels );
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if ( Prev >= 0 )
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fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
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Prev = Gia_ObjId(p, pNode);
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}
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// generate invisible edges among the CIs
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Prev = -1;
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Gia_ManForEachCi( p, pNode, i )
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{
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if ( !Vec_BitEntry(vPath, Gia_ObjId(p, pNode)) )
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continue;
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if ( Prev >= 0 )
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fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
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Prev = Gia_ObjId(p, pNode);
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}
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// generate edges
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Gia_ManForEachObj( p, pNode, i )
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{
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if ( Gia_ObjIsCo(pNode) )
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{
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if ( Gia_ObjLevel(p, Gia_ObjFanin0(pNode)) == nLevels )
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{
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// generate the edge from this node to the next
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fprintf( pFile, "Node%d", i );
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fprintf( pFile, " -> " );
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fprintf( pFile, "Node%d", Gia_ObjFaninId0p(p, pNode) );
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fprintf( pFile, " [" );
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fprintf( pFile, "style = %s", "bold" );
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fprintf( pFile, "]" );
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fprintf( pFile, ";\n" );
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}
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continue;
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}
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if ( !Gia_ObjIsAnd(pNode) || !Vec_BitEntry(vPath, i) )
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continue;
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Gia_LutForEachFanin( p, i, iFan, k )
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{
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if ( pLevels[iFan] + 1 < pLevels[i] )
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continue;
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assert( pLevels[iFan] + 1 == pLevels[i] );
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// generate the edge from this node to the next
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fprintf( pFile, "Node%d", i );
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fprintf( pFile, " -> " );
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fprintf( pFile, "Node%d", iFan );
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fprintf( pFile, " [" );
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fprintf( pFile, "style = %s", "bold" );
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fprintf( pFile, "]" );
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fprintf( pFile, ";\n" );
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}
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}
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fprintf( pFile, "}" );
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fprintf( pFile, "\n" );
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fprintf( pFile, "\n" );
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fclose( pFile );
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Vec_IntFreeP( &p->vLevels );
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Vec_BitFree( vPath );
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}
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/**Function*************************************************************
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Synopsis [Writes the graph structure of AIG for DOT.]
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Description [Useful for graph visualization using tools such as GraphViz:
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http://www.graphviz.org/]
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SideEffects []
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SeeAlso []
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***********************************************************************/
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void Gia_WriteDotAigSimple( Gia_Man_t * p, char * pFileName, Vec_Int_t * vBold )
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{
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FILE * pFile;
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Gia_Obj_t * pNode;//, * pTemp, * pPrev;
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int LevelMax, Prev, Level, i;
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int fConstIsUsed = 0;
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if ( Gia_ManAndNum(p) > 500 )
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{
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fprintf( stdout, "Cannot visualize AIG with more than 500 nodes.\n" );
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return;
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}
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if ( (pFile = fopen( pFileName, "w" )) == NULL )
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{
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fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName );
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return;
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}
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// mark the nodes
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if ( vBold )
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Gia_ManForEachObjVec( vBold, p, pNode, i )
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pNode->fMark0 = 1;
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else if ( p->nXors || p->nMuxes )
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Gia_ManForEachObj( p, pNode, i )
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if ( Gia_ObjIsXor(pNode) || Gia_ObjIsMux(p, pNode) )
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pNode->fMark0 = 1;
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// compute levels
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LevelMax = 1 + Gia_ManLevelNum( p );
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Gia_ManForEachCo( p, pNode, i )
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Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax );
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// write the DOT header
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fprintf( pFile, "# %s\n", "AIG structure generated by GIA package" );
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fprintf( pFile, "\n" );
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fprintf( pFile, "digraph AIG {\n" );
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fprintf( pFile, "size = \"7.5,10\";\n" );
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// fprintf( pFile, "ranksep = 0.5;\n" );
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// fprintf( pFile, "nodesep = 0.5;\n" );
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fprintf( pFile, "center = true;\n" );
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// fprintf( pFile, "orientation = landscape;\n" );
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// fprintf( pFile, "edge [fontsize = 10];\n" );
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// fprintf( pFile, "edge [dir = none];\n" );
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fprintf( pFile, "edge [dir = back];\n" );
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fprintf( pFile, "\n" );
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// labels on the left of the picture
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fprintf( pFile, "{\n" );
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fprintf( pFile, " node [shape = plaintext];\n" );
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fprintf( pFile, " edge [style = invis];\n" );
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fprintf( pFile, " LevelTitle1 [label=\"\"];\n" );
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fprintf( pFile, " LevelTitle2 [label=\"\"];\n" );
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// generate node names with labels
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for ( Level = LevelMax; Level >= 0; Level-- )
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{
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// the visible node name
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fprintf( pFile, " Level%d", Level );
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fprintf( pFile, " [label = " );
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// label name
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fprintf( pFile, "\"" );
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fprintf( pFile, "\"" );
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fprintf( pFile, "];\n" );
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}
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// genetate the sequence of visible/invisible nodes to mark levels
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fprintf( pFile, " LevelTitle1 -> LevelTitle2 ->" );
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for ( Level = LevelMax; Level >= 0; Level-- )
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{
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// the visible node name
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fprintf( pFile, " Level%d", Level );
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// the connector
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if ( Level != 0 )
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fprintf( pFile, " ->" );
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else
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fprintf( pFile, ";" );
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}
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fprintf( pFile, "\n" );
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fprintf( pFile, "}" );
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fprintf( pFile, "\n" );
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fprintf( pFile, "\n" );
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// generate title box on top
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fprintf( pFile, "{\n" );
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fprintf( pFile, " rank = same;\n" );
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fprintf( pFile, " LevelTitle1;\n" );
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fprintf( pFile, " title1 [shape=plaintext,\n" );
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fprintf( pFile, " fontsize=20,\n" );
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fprintf( pFile, " fontname = \"Times-Roman\",\n" );
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fprintf( pFile, " label=\"" );
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fprintf( pFile, "%s", "AIG structure visualized by ABC" );
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fprintf( pFile, "\\n" );
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fprintf( pFile, "Benchmark \\\"%s\\\". ", "aig" );
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// fprintf( pFile, "Time was %s. ", Extra_TimeStamp() );
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fprintf( pFile, "\"\n" );
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fprintf( pFile, " ];\n" );
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fprintf( pFile, "}" );
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fprintf( pFile, "\n" );
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fprintf( pFile, "\n" );
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// generate statistics box
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fprintf( pFile, "{\n" );
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fprintf( pFile, " rank = same;\n" );
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fprintf( pFile, " LevelTitle2;\n" );
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fprintf( pFile, " title2 [shape=plaintext,\n" );
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fprintf( pFile, " fontsize=18,\n" );
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fprintf( pFile, " fontname = \"Times-Roman\",\n" );
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fprintf( pFile, " label=\"" );
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fprintf( pFile, "The AIG contains %d nodes and spans %d levels.", Gia_ManAndNum(p), LevelMax-1 );
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fprintf( pFile, "\\n" );
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fprintf( pFile, "\"\n" );
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fprintf( pFile, " ];\n" );
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@ -388,6 +676,7 @@ void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_In
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Gia_Obj_t * pNode;//, * pTemp, * pPrev;
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int LevelMax, Prev, Level, i;
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int fConstIsUsed = 0;
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int nFadds = Ree_ManCountFadds( vAdds );
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if ( Gia_ManAndNum(p) > 1000 )
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{
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@ -406,7 +695,7 @@ void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_In
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Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax );
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// write the DOT header
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fprintf( pFile, "# %s\n", "AIG structure generated by IVY package" );
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fprintf( pFile, "# %s\n", "AIG structure generated by GIA package" );
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fprintf( pFile, "\n" );
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fprintf( pFile, "digraph AIG {\n" );
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fprintf( pFile, "size = \"7.5,10\";\n" );
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@ -480,7 +769,8 @@ void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_In
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fprintf( pFile, " fontsize=18,\n" );
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fprintf( pFile, " fontname = \"Times-Roman\",\n" );
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fprintf( pFile, " label=\"" );
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fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Gia_ManAndNum(p), LevelMax );
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fprintf( pFile, "The AIG contains %d nodes, %d full-adders, and %d half-adders, and spans %d levels.",
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Gia_ManAndNum(p), nFadds, Vec_IntSize(vAdds)/6-nFadds, LevelMax-1 );
|
||||
fprintf( pFile, "\\n" );
|
||||
fprintf( pFile, "\"\n" );
|
||||
fprintf( pFile, " ];\n" );
|
||||
|
|
@ -813,12 +1103,12 @@ void Gia_ShowProcess( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_In
|
|||
Vec_IntFree( vMapXors );
|
||||
Vec_IntFree( vOrder );
|
||||
}
|
||||
void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders, int fFadds )
|
||||
void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders, int fFadds, int fPath )
|
||||
{
|
||||
extern void Abc_ShowFile( char * FileNameDot );
|
||||
char FileNameDot[200];
|
||||
FILE * pFile;
|
||||
Vec_Int_t * vXors, * vAdds = Ree_ManComputeCuts( pMan, &vXors, 0 );
|
||||
Vec_Int_t * vXors = NULL, * vAdds = fAdders ? Ree_ManComputeCuts( pMan, &vXors, 0 ) : NULL;
|
||||
sprintf( FileNameDot, "%s", Extra_FileNameGenericAppend(pMan->pName, ".dot") );
|
||||
// check that the file can be opened
|
||||
if ( (pFile = fopen( FileNameDot, "w" )) == NULL )
|
||||
|
|
@ -828,15 +1118,17 @@ void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders, int fFadds )
|
|||
}
|
||||
fclose( pFile );
|
||||
// generate the file
|
||||
if ( fAdders )
|
||||
if ( fPath )
|
||||
Gia_ShowPath( pMan, FileNameDot );
|
||||
else if ( fAdders )
|
||||
Gia_ShowProcess( pMan, FileNameDot, vAdds, vXors, fFadds );
|
||||
else
|
||||
Gia_WriteDotAigSimple( pMan, FileNameDot, vBold );
|
||||
// visualize the file
|
||||
Abc_ShowFile( FileNameDot );
|
||||
|
||||
Vec_IntFree( vAdds );
|
||||
Vec_IntFree( vXors );
|
||||
Vec_IntFreeP( &vAdds );
|
||||
Vec_IntFreeP( &vXors );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -28594,9 +28594,9 @@ usage:
|
|||
int Abc_CommandAbc9Show( Abc_Frame_t * pAbc, int argc, char ** argv )
|
||||
{
|
||||
Vec_Int_t * vBold = NULL;
|
||||
int c, fAdders = 0, fFadds = 0;
|
||||
int c, fAdders = 0, fFadds = 0, fPath = 0;
|
||||
Extra_UtilGetoptReset();
|
||||
while ( ( c = Extra_UtilGetopt( argc, argv, "afh" ) ) != EOF )
|
||||
while ( ( c = Extra_UtilGetopt( argc, argv, "afph" ) ) != EOF )
|
||||
{
|
||||
switch ( c )
|
||||
{
|
||||
|
|
@ -28606,6 +28606,9 @@ int Abc_CommandAbc9Show( Abc_Frame_t * pAbc, int argc, char ** argv )
|
|||
case 'f':
|
||||
fFadds ^= 1;
|
||||
break;
|
||||
case 'p':
|
||||
fPath ^= 1;
|
||||
break;
|
||||
case 'h':
|
||||
goto usage;
|
||||
default:
|
||||
|
|
@ -28628,15 +28631,16 @@ int Abc_CommandAbc9Show( Abc_Frame_t * pAbc, int argc, char ** argv )
|
|||
Gia_ManForEachLut( pAbc->pGia, c )
|
||||
Vec_IntPush( vBold, c );
|
||||
}
|
||||
Gia_ManShow( pAbc->pGia, vBold, fAdders, fFadds );
|
||||
Gia_ManShow( pAbc->pGia, vBold, fAdders, fFadds, fPath );
|
||||
Vec_IntFreeP( &vBold );
|
||||
return 0;
|
||||
|
||||
usage:
|
||||
Abc_Print( -2, "usage: &show [-afh]\n" );
|
||||
Abc_Print( -2, "usage: &show [-afph]\n" );
|
||||
Abc_Print( -2, "\t shows the current GIA using GSView\n" );
|
||||
Abc_Print( -2, "\t-a : toggle visualazing adders [default = %s]\n", fAdders? "yes": "no" );
|
||||
Abc_Print( -2, "\t-f : toggle only showing full-adders with \"-a\" [default = %s]\n", fFadds? "yes": "no" );
|
||||
Abc_Print( -2, "\t-f : toggle showing only full-adders with \"-a\" [default = %s]\n", fFadds? "yes": "no" );
|
||||
Abc_Print( -2, "\t-p : toggle showing the critical path of a LUT mapping [default = %s]\n", fPath? "yes": "no" );
|
||||
Abc_Print( -2, "\t-h : print the command usage\n");
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -42679,7 +42683,6 @@ int Abc_CommandAbc9Test( Abc_Frame_t * pAbc, int argc, char ** argv )
|
|||
// Gia_ManCheckFalseTest( pAbc->pGia, nFrames );
|
||||
// Gia_ParTest( pAbc->pGia, nWords, nProcs );
|
||||
// Gia_PolynExplore( pAbc->pGia );
|
||||
// Gia_ManTestSatEnum( pAbc->pGia );
|
||||
|
||||
// printf( "\nThis command is currently disabled.\n\n" );
|
||||
return 0;
|
||||
|
|
|
|||
|
|
@ -134,6 +134,60 @@ Vec_Bit_t * Sbc_ManCriticalPath( Gia_Man_t * p )
|
|||
}
|
||||
|
||||
|
||||
/**Function*************************************************************
|
||||
|
||||
Synopsis []
|
||||
|
||||
Description []
|
||||
|
||||
SideEffects []
|
||||
|
||||
SeeAlso []
|
||||
|
||||
***********************************************************************/
|
||||
void Sbc_ManDelayTrace( Gia_Man_t * p )
|
||||
{
|
||||
Vec_Bit_t * vPath = Vec_BitStart( Gia_ManObjNum(p) );
|
||||
int i, k, iFan, nLevels, * pLevels;
|
||||
int nLuts = 0, nNodes = 0, nEdges = 0, nEdgesAll = 0;
|
||||
if ( !Gia_ManHasMapping(p) )
|
||||
{
|
||||
printf( "No mapping is available.\n" );
|
||||
return;
|
||||
}
|
||||
assert( Gia_ManHasMapping(p) );
|
||||
// set critical CO drivers
|
||||
nLevels = Gia_ManLutLevel( p, &pLevels );
|
||||
Gia_ManForEachCoDriverId( p, iFan, i )
|
||||
if ( pLevels[iFan] == nLevels )
|
||||
Vec_BitWriteEntry( vPath, iFan, 1 );
|
||||
// set critical internal nodes
|
||||
Gia_ManForEachLutReverse( p, i )
|
||||
{
|
||||
nLuts++;
|
||||
if ( !Vec_BitEntry(vPath, i) )
|
||||
continue;
|
||||
nNodes++;
|
||||
Gia_LutForEachFanin( p, i, iFan, k )
|
||||
{
|
||||
if ( pLevels[iFan] +1 < pLevels[i] )
|
||||
continue;
|
||||
assert( pLevels[iFan] + 1 == pLevels[i] );
|
||||
Vec_BitWriteEntry( vPath, iFan, 1 );
|
||||
nEdges++;
|
||||
//printf( "%d -> %d\n", i, iFan );
|
||||
}
|
||||
}
|
||||
Gia_ManForEachLut( p, i )
|
||||
Gia_LutForEachFanin( p, i, iFan, k )
|
||||
nEdgesAll += (Vec_BitEntry(vPath, i) && Vec_BitEntry(vPath, iFan));
|
||||
|
||||
ABC_FREE( pLevels );
|
||||
Vec_BitFree( vPath );
|
||||
printf( "AIG = %d. LUT = %d. Lev = %d. Path nodes = %d. Path edges = %d. (%d.)\n",
|
||||
Gia_ManAndNum(p), nLuts, nLevels, nNodes, nEdges, nEdgesAll );
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
/// END OF FILE ///
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
|||
Loading…
Reference in New Issue