Experimental simulation based code.

This commit is contained in:
Alan Mishchenko 2020-02-06 15:20:00 -08:00
parent 53f223806f
commit 081afc3fc5
5 changed files with 1185 additions and 638 deletions

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@ -5035,6 +5035,10 @@ SOURCE=.\src\aig\gia\giaSim4.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaSimBase.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaSort.c
# End Source File
# Begin Source File

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@ -1223,644 +1223,6 @@ int Gia_ManIncrSimCheckEqual( Gia_Man_t * p, int iLit0, int iLit1 )
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Wrd_t * Gia_ManSimPatGenRandom( int nWords )
{
Vec_Wrd_t * vSims = Vec_WrdAlloc( nWords ); int i;
for ( i = 0; i < nWords; i++ )
Vec_WrdPush( vSims, Gia_ManRandomW(0) );
return vSims;
}
void Gia_ManSimPatAssignInputs( Gia_Man_t * p, int nWords, Vec_Wrd_t * vSims, Vec_Wrd_t * vSimsIn )
{
int i, Id;
assert( Vec_WrdSize(vSims) == nWords * Gia_ManObjNum(p) );
assert( Vec_WrdSize(vSimsIn) == nWords * Gia_ManCiNum(p) );
Gia_ManForEachCiId( p, Id, i )
memcpy( Vec_WrdEntryP(vSims, Id*nWords), Vec_WrdEntryP(vSimsIn, i*nWords), sizeof(word)*nWords );
}
static inline void Gia_ManSimPatSimAnd( Gia_Man_t * p, int i, Gia_Obj_t * pObj, int nWords, Vec_Wrd_t * vSims )
{
word pComps[2] = { 0, ~(word)0 };
word Diff0 = pComps[Gia_ObjFaninC0(pObj)];
word Diff1 = pComps[Gia_ObjFaninC1(pObj)];
word * pSims = Vec_WrdArray(vSims);
word * pSims0 = pSims + nWords*Gia_ObjFaninId0(pObj, i);
word * pSims1 = pSims + nWords*Gia_ObjFaninId1(pObj, i);
word * pSims2 = pSims + nWords*i; int w;
for ( w = 0; w < nWords; w++ )
pSims2[w] = (pSims0[w] ^ Diff0) & (pSims1[w] ^ Diff1);
}
static inline void Gia_ManSimPatSimPo( Gia_Man_t * p, int i, Gia_Obj_t * pObj, int nWords, Vec_Wrd_t * vSims )
{
word pComps[2] = { 0, ~(word)0 };
word Diff0 = pComps[Gia_ObjFaninC0(pObj)];
word * pSims = Vec_WrdArray(vSims);
word * pSims0 = pSims + nWords*Gia_ObjFaninId0(pObj, i);
word * pSims2 = pSims + nWords*i; int w;
for ( w = 0; w < nWords; w++ )
pSims2[w] = (pSims0[w] ^ Diff0);
}
Vec_Wrd_t * Gia_ManSimPatSim( Gia_Man_t * pGia )
{
Gia_Obj_t * pObj;
int i, nWords = Vec_WrdSize(pGia->vSimsPi) / Gia_ManCiNum(pGia);
Vec_Wrd_t * vSims = Vec_WrdStart( Gia_ManObjNum(pGia) * nWords );
assert( Vec_WrdSize(pGia->vSimsPi) % Gia_ManCiNum(pGia) == 0 );
Gia_ManSimPatAssignInputs( pGia, nWords, vSims, pGia->vSimsPi );
Gia_ManForEachAnd( pGia, pObj, i )
Gia_ManSimPatSimAnd( pGia, i, pObj, nWords, vSims );
Gia_ManForEachCo( pGia, pObj, i )
Gia_ManSimPatSimPo( pGia, Gia_ObjId(pGia, pObj), pObj, nWords, vSims );
return vSims;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/\
Vec_Wrd_t * Gia_ManSimCombine( int nInputs, Vec_Wrd_t * vBase, Vec_Wrd_t * vAddOn, int nWordsUse )
{
int nWordsBase = Vec_WrdSize(vBase) / nInputs;
int nWordsAddOn = Vec_WrdSize(vAddOn) / nInputs; int i, w;
Vec_Wrd_t * vSimsIn = Vec_WrdAlloc( nInputs * (nWordsBase + nWordsUse) );
assert( Vec_WrdSize(vBase) % nInputs == 0 );
assert( Vec_WrdSize(vAddOn) % nInputs == 0 );
assert( nWordsUse <= nWordsAddOn );
for ( i = 0; i < nInputs; i++ )
{
word * pSimsB = Vec_WrdEntryP( vBase, i * nWordsBase );
word * pSimsA = Vec_WrdEntryP( vAddOn, i * nWordsAddOn );
for ( w = 0; w < nWordsBase; w++ )
Vec_WrdPush( vSimsIn, pSimsB[w] );
for ( w = 0; w < nWordsUse; w++ )
Vec_WrdPush( vSimsIn, pSimsA[w] );
}
assert( Vec_WrdSize(vSimsIn) == Vec_WrdCap(vSimsIn) );
return vSimsIn;
}
int Gia_ManSimBitPackOne( int nWords, Vec_Wrd_t * vSimsIn, Vec_Wrd_t * vSimsCare, int iPat, int * pLits, int nLits )
{
word * pSimsI, * pSimsC; int i, k;
for ( i = 0; i < iPat; i++ )
{
for ( k = 0; k < nLits; k++ )
{
int iVar = Abc_Lit2Var( pLits[k] );
pSimsI = Vec_WrdEntryP( vSimsIn, nWords * iVar );
pSimsC = Vec_WrdEntryP( vSimsCare, nWords * iVar );
if ( Abc_TtGetBit(pSimsC, i) && (Abc_TtGetBit(pSimsI, i) == Abc_LitIsCompl(pLits[k])) )
break;
}
if ( k == nLits )
break;
}
for ( k = 0; k < nLits; k++ )
{
int iVar = Abc_Lit2Var( pLits[k] );
pSimsI = Vec_WrdEntryP( vSimsIn, nWords * iVar );
pSimsC = Vec_WrdEntryP( vSimsCare, nWords * iVar );
if ( !Abc_TtGetBit(pSimsC, i) && Abc_TtGetBit(pSimsI, i) == Abc_LitIsCompl(pLits[k]) )
Abc_TtXorBit( pSimsI, i );
Abc_TtSetBit( pSimsC, i );
assert( Abc_TtGetBit(pSimsC, i) && (Abc_TtGetBit(pSimsI, i) != Abc_LitIsCompl(pLits[k])) );
}
return (int)(i == iPat);
}
Vec_Wrd_t * Gia_ManSimBitPacking( Gia_Man_t * p, Vec_Int_t * vCexStore, int nCexes )
{
int c, iCur = 0, iPat = 0;
int nWordsMax = Abc_Bit6WordNum( nCexes );
Vec_Wrd_t * vSimsIn = Gia_ManSimPatGenRandom( Gia_ManCiNum(p) * nWordsMax );
Vec_Wrd_t * vSimsCare = Vec_WrdStart( Gia_ManCiNum(p) * nWordsMax );
Vec_Wrd_t * vSimsRes = NULL;
for ( c = 0; c < nCexes; c++ )
{
int Out = Vec_IntEntry( vCexStore, iCur++ );
int Size = Vec_IntEntry( vCexStore, iCur++ );
iPat += Gia_ManSimBitPackOne( nWordsMax, vSimsIn, vSimsCare, iPat, Vec_IntEntryP(vCexStore, iCur), Size );
iCur += Size;
assert( iPat <= nCexes );
Out = 0;
}
printf( "Compressed %d CEXes into %d test patterns.\n", nCexes, iPat );
assert( iCur == Vec_IntSize(vCexStore) );
vSimsRes = Gia_ManSimCombine( Gia_ManCiNum(p), p->vSimsPi, vSimsIn, Abc_Bit6WordNum(iPat+1) );
printf( "Combined %d words of the original info with %d words of additional info.\n",
Vec_WrdSize(p->vSimsPi) / Gia_ManCiNum(p), Abc_Bit6WordNum(iPat+1) );
Vec_WrdFree( vSimsIn );
Vec_WrdFree( vSimsCare );
return vSimsRes;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gia_ManSimPatHashPatterns( Gia_Man_t * p, int nWords, Vec_Wrd_t * vSims, int * pnC0, int * pnC1 )
{
Gia_Obj_t * pObj;
int i, nUnique;
Vec_Mem_t * vStore;
vStore = Vec_MemAlloc( nWords, 12 ); // 2^12 N-word entries per page
Vec_MemHashAlloc( vStore, 1 << 12 );
Gia_ManForEachCand( p, pObj, i )
{
word * pSim = Vec_WrdEntryP(vSims, i*nWords);
if ( pnC0 && Abc_TtIsConst0(pSim, nWords) )
(*pnC0)++;
if ( pnC1 && Abc_TtIsConst1(pSim, nWords) )
(*pnC1)++;
Vec_MemHashInsert( vStore, pSim );
}
nUnique = Vec_MemEntryNum( vStore );
Vec_MemHashFree( vStore );
Vec_MemFree( vStore );
return nUnique;
}
Gia_Man_t * Gia_ManSimPatGenMiter( Gia_Man_t * p, Vec_Wrd_t * vSims )
{
Gia_Man_t * pNew;
Gia_Obj_t * pObj;
int i, nWords = Vec_WrdSize(vSims) / Gia_ManObjNum(p);
pNew = Gia_ManStart( Gia_ManObjNum(p) + Gia_ManCoNum(p) );
Gia_ManHashStart( pNew );
Gia_ManConst0(p)->Value = 0;
Gia_ManForEachCi( p, pObj, i )
pObj->Value = Gia_ManAppendCi( pNew );
Gia_ManForEachAnd( p, pObj, i )
pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
Gia_ManForEachAnd( p, pObj, i )
{
word * pSim = Vec_WrdEntryP(vSims, i*nWords);
if ( Abc_TtIsConst0(pSim, nWords) )
Gia_ManAppendCo( pNew, Abc_LitNotCond(pObj->Value, 0) );
if ( Abc_TtIsConst1(pSim, nWords) )
Gia_ManAppendCo( pNew, Abc_LitNotCond(pObj->Value, 1) );
}
Gia_ManHashStop( pNew );
return pNew;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManSimPatWriteOne( FILE * pFile, word * pSim, int nWords )
{
int k, Digit, nDigits = nWords*16;
for ( k = 0; k < nDigits; k++ )
{
Digit = (int)((pSim[k/16] >> ((k%16) * 4)) & 15);
if ( Digit < 10 )
fprintf( pFile, "%d", Digit );
else
fprintf( pFile, "%c", 'A' + Digit-10 );
}
fprintf( pFile, "\n" );
}
void Gia_ManSimPatWrite( char * pFileName, Vec_Wrd_t * vSimsIn, int nWords )
{
int i, nNodes = Vec_WrdSize(vSimsIn) / nWords;
FILE * pFile = fopen( pFileName, "wb" );
if ( pFile == NULL )
{
printf( "Cannot open file \"%s\" for writing.\n", pFileName );
return;
}
assert( Vec_WrdSize(vSimsIn) % nWords == 0 );
for ( i = 0; i < nNodes; i++ )
Gia_ManSimPatWriteOne( pFile, Vec_WrdEntryP(vSimsIn, i*nWords), nWords );
fclose( pFile );
printf( "Written %d words of simulation data.\n", nWords );
}
int Gia_ManSimPatReadOne( char c )
{
int Digit = 0;
if ( c >= '0' && c <= '9' )
Digit = c - '0';
else if ( c >= 'A' && c <= 'F' )
Digit = c - 'A' + 10;
else if ( c >= 'a' && c <= 'f' )
Digit = c - 'a' + 10;
else assert( 0 );
assert( Digit >= 0 && Digit < 16 );
return Digit;
}
Vec_Wrd_t * Gia_ManSimPatRead( char * pFileName )
{
Vec_Wrd_t * vSimsIn = NULL;
int c, nWords = -1, nChars = 0; word Num = 0;
FILE * pFile = fopen( pFileName, "rb" );
if ( pFile == NULL )
{
printf( "Cannot open file \"%s\" for reading.\n", pFileName );
return NULL;
}
vSimsIn = Vec_WrdAlloc( 1000 );
while ( (c = fgetc(pFile)) != EOF )
{
if ( c == '\n' && nWords == -1 )
nWords = Vec_WrdSize(vSimsIn);
if ( c == '\n' || c == '\r' || c == '\t' || c == ' ' )
continue;
Num |= (word)Gia_ManSimPatReadOne((char)c) << (nChars * 4);
if ( ++nChars < 16 )
continue;
Vec_WrdPush( vSimsIn, Num );
nChars = 0;
Num = 0;
}
assert( Vec_WrdSize(vSimsIn) % nWords == 0 );
fclose( pFile );
printf( "Read %d words of simulation data.\n", nWords );
return vSimsIn;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManSimProfile( Gia_Man_t * pGia )
{
Vec_Wrd_t * vSims = Gia_ManSimPatSim( pGia );
int nWords = Vec_WrdSize(vSims) / Gia_ManObjNum(pGia);
int nC0s = 0, nC1s = 0, nUnique = Gia_ManSimPatHashPatterns( pGia, nWords, vSims, &nC0s, &nC1s );
printf( "Simulating %d words leads to %d unique objects (%.2f %% out of %d), Const0 = %d. Const1 = %d.\n",
nWords, nUnique, 100.0*nUnique/Gia_ManCandNum(pGia), Gia_ManCandNum(pGia), nC0s, nC1s );
Vec_WrdFree( vSims );
}
void Gia_ManSimPat( Gia_Man_t * p, int nWords0, int fVerbose )
{
extern Vec_Int_t * Cbs2_ManSolveMiterNc( Gia_Man_t * pAig, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
int i, Status, Counts[3] = {0};
Gia_Man_t * pGia;
Vec_Wrd_t * vSimsIn = NULL;
Vec_Str_t * vStatus = NULL;
Vec_Int_t * vCexStore = NULL;
Vec_Wrd_t * vSims = Gia_ManSimPatSim( p );
Gia_ManSimProfile( p );
pGia = Gia_ManSimPatGenMiter( p, vSims );
vCexStore = Cbs2_ManSolveMiterNc( pGia, 1000, &vStatus, 0 );
Gia_ManStop( pGia );
Vec_StrForEachEntry( vStatus, Status, i )
{
assert( Status >= -1 && Status <= 1 );
Counts[Status+1]++;
}
printf( "Total = %d : SAT = %d. UNSAT = %d. UNDEC = %d.\n", Counts[1]+Counts[2]+Counts[0], Counts[1], Counts[2], Counts[0] );
if ( Counts[1] == 0 )
printf( "There are no counter-examples. No need for more simulation.\n" );
else
{
vSimsIn = Gia_ManSimBitPacking( p, vCexStore, Counts[1] );
Vec_WrdFreeP( &p->vSimsPi );
p->vSimsPi = vSimsIn;
Gia_ManSimProfile( p );
}
Vec_StrFree( vStatus );
Vec_IntFree( vCexStore );
Vec_WrdFree( vSims );
}
typedef struct Gia_SimRsbMan_t_ Gia_SimRsbMan_t;
struct Gia_SimRsbMan_t_
{
Gia_Man_t * pGia;
Vec_Int_t * vTfo;
Vec_Int_t * vCands;
Vec_Int_t * vFanins;
Vec_Int_t * vFanins2;
Vec_Wrd_t * vSimsObj;
Vec_Wrd_t * vSimsObj2;
int nWords;
word * pFunc[3];
};
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_SimRsbMan_t * Gia_SimRsbAlloc( Gia_Man_t * pGia )
{
Gia_SimRsbMan_t * p = ABC_CALLOC( Gia_SimRsbMan_t, 1 );
p->pGia = pGia;
p->nWords = Vec_WrdSize(pGia->vSimsPi) / Gia_ManCiNum(pGia); assert( Vec_WrdSize(pGia->vSimsPi) % Gia_ManCiNum(pGia) == 0 );
p->pFunc[0] = ABC_CALLOC( word, p->nWords );
p->pFunc[1] = ABC_CALLOC( word, p->nWords );
p->pFunc[2] = ABC_CALLOC( word, p->nWords );
p->vTfo = Vec_IntAlloc( 1000 );
p->vCands = Vec_IntAlloc( 1000 );
p->vFanins = Vec_IntAlloc( 10 );
p->vFanins2 = Vec_IntAlloc( 10 );
p->vSimsObj = Gia_ManSimPatSim( pGia );
p->vSimsObj2 = Vec_WrdStart( Vec_WrdSize(p->vSimsObj) );
assert( p->nWords == Vec_WrdSize(p->vSimsObj) / Gia_ManObjNum(pGia) );
Gia_ManStaticFanoutStart( pGia );
return p;
}
void Gia_SimRsbFree( Gia_SimRsbMan_t * p )
{
Gia_ManStaticFanoutStop( p->pGia );
Vec_IntFree( p->vTfo );
Vec_IntFree( p->vCands );
Vec_IntFree( p->vFanins );
Vec_IntFree( p->vFanins2 );
Vec_WrdFree( p->vSimsObj );
Vec_WrdFree( p->vSimsObj2 );
ABC_FREE( p->pFunc[0] );
ABC_FREE( p->pFunc[1] );
ABC_FREE( p->pFunc[2] );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_SimRsbTfo_rec( Gia_Man_t * p, int iObj, int iFanout, Vec_Int_t * vTfo )
{
int i, iFan;
if ( Gia_ObjIsTravIdCurrentId(p, iObj) )
return;
Gia_ObjSetTravIdCurrentId(p, iObj);
Gia_ObjForEachFanoutStaticId( p, iObj, iFan, i )
if ( iFanout == -1 || iFan == iFanout )
Gia_SimRsbTfo_rec( p, iFan, -1, vTfo );
Vec_IntPush( vTfo, iObj );
}
Vec_Int_t * Gia_SimRsbTfo( Gia_SimRsbMan_t * p, int iObj, int iFanout )
{
assert( iObj > 0 );
Vec_IntClear( p->vTfo );
Gia_ManIncrementTravId( p->pGia );
Gia_SimRsbTfo_rec( p->pGia, iObj, iFanout, p->vTfo );
assert( Vec_IntEntryLast(p->vTfo) == iObj );
Vec_IntPop( p->vTfo );
Vec_IntReverseOrder( p->vTfo );
Vec_IntSort( p->vTfo, 0 );
return p->vTfo;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
word * Gia_SimRsbFunc( Gia_SimRsbMan_t * p, int iObj, Vec_Int_t * vFanins, int fOnSet )
{
int nTruthWords = Abc_Truth6WordNum( Vec_IntSize(vFanins) );
word * pTruth = ABC_CALLOC( word, nTruthWords );
word * pFunc = Vec_WrdEntryP( p->vSimsObj, p->nWords*iObj );
word * pFanins[16] = {NULL}; int s, b, iMint, i, iFanin;
assert( Vec_IntSize(vFanins) <= 16 );
Vec_IntForEachEntry( vFanins, iFanin, i )
pFanins[i] = Vec_WrdEntryP( p->vSimsObj, p->nWords*iFanin );
for ( s = 0; s < 64*p->nWords; s++ )
{
if ( !Abc_TtGetBit(p->pFunc[2], s) || Abc_TtGetBit(pFunc, s) != fOnSet )
continue;
iMint = 0;
for ( b = 0; b < Vec_IntSize(vFanins); b++ )
if ( Abc_TtGetBit(pFanins[b], s) )
iMint |= 1 << b;
Abc_TtSetBit( pTruth, iMint );
}
return pTruth;
}
int Gia_SimRsbResubVerify( Gia_SimRsbMan_t * p, int iObj, Vec_Int_t * vFanins )
{
word * pTruth0 = Gia_SimRsbFunc( p, iObj, p->vFanins, 0 );
word * pTruth1 = Gia_SimRsbFunc( p, iObj, p->vFanins, 1 );
int Res = !Abc_TtIntersect( pTruth0, pTruth1, p->nWords, 0 );
ABC_FREE( pTruth0 );
ABC_FREE( pTruth1 );
return Res;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Gia_SimRsbSimAndCareSet( Gia_Man_t * p, int i, Gia_Obj_t * pObj, int nWords, Vec_Wrd_t * vSims, Vec_Wrd_t * vSims2 )
{
word pComps[2] = { 0, ~(word)0 };
word Diff0 = pComps[Gia_ObjFaninC0(pObj)];
word Diff1 = pComps[Gia_ObjFaninC1(pObj)];
Vec_Wrd_t * vSims0 = Gia_ObjIsTravIdCurrentId(p, Gia_ObjFaninId0(pObj, i)) ? vSims2 : vSims;
Vec_Wrd_t * vSims1 = Gia_ObjIsTravIdCurrentId(p, Gia_ObjFaninId1(pObj, i)) ? vSims2 : vSims;
word * pSims0 = Vec_WrdEntryP( vSims0, nWords*Gia_ObjFaninId0(pObj, i) );
word * pSims1 = Vec_WrdEntryP( vSims1, nWords*Gia_ObjFaninId1(pObj, i) );
word * pSims2 = Vec_WrdEntryP( vSims2, nWords*i ); int w;
for ( w = 0; w < nWords; w++ )
pSims2[w] = (pSims0[w] ^ Diff0) & (pSims1[w] ^ Diff1);
}
word * Gia_SimRsbCareSet( Gia_SimRsbMan_t * p, int iObj, Vec_Int_t * vTfo )
{
word * pSims = Vec_WrdEntryP( p->vSimsObj, p->nWords*iObj );
word * pSims2 = Vec_WrdEntryP( p->vSimsObj2, p->nWords*iObj ); int iNode, i;
Abc_TtCopy( pSims2, pSims, p->nWords, 1 );
Abc_TtClear( p->pFunc[2], p->nWords );
Vec_IntForEachEntry( vTfo, iNode, i )
{
Gia_Obj_t * pNode = Gia_ManObj(p->pGia, iNode);
if ( Gia_ObjIsAnd(pNode) )
Gia_SimRsbSimAndCareSet( p->pGia, iNode, pNode, p->nWords, p->vSimsObj, p->vSimsObj2 );
else if ( Gia_ObjIsCo(pNode) )
{
word * pSimsA = Vec_WrdEntryP( p->vSimsObj, p->nWords*Gia_ObjFaninId0p(p->pGia, pNode) );
word * pSimsB = Vec_WrdEntryP( p->vSimsObj2, p->nWords*Gia_ObjFaninId0p(p->pGia, pNode) );
Abc_TtOrXor( p->pFunc[2], pSimsA, pSimsB, p->nWords );
}
else assert( 0 );
}
return p->pFunc[2];
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ObjSimCollect( Gia_SimRsbMan_t * p )
{
int i, k, iTemp, iFanout;
Vec_IntClear( p->vFanins2 );
assert( Vec_IntSize(p->vFanins) > 0 );
Vec_IntForEachEntry( p->vFanins, iTemp, i )
{
Gia_Obj_t * pObj = Gia_ManObj( p->pGia, iTemp );
if ( Gia_ObjIsAnd(pObj) && !Gia_ObjIsTravIdCurrentId( p->pGia, Gia_ObjFaninId0(pObj, iTemp) ) )
Vec_IntPush( p->vFanins2, Gia_ObjFaninId0(pObj, iTemp) );
if ( Gia_ObjIsAnd(pObj) && !Gia_ObjIsTravIdCurrentId( p->pGia, Gia_ObjFaninId1(pObj, iTemp) ) )
Vec_IntPush( p->vFanins2, Gia_ObjFaninId1(pObj, iTemp) );
Gia_ObjForEachFanoutStaticId( p->pGia, iTemp, iFanout, k )
if ( Gia_ObjIsAnd(Gia_ManObj(p->pGia, iFanout)) && !Gia_ObjIsTravIdCurrentId( p->pGia, iFanout ) )
Vec_IntPush( p->vFanins2, iFanout );
}
}
Vec_Int_t * Gia_ObjSimCands( Gia_SimRsbMan_t * p, int iObj, int nCands )
{
assert( iObj > 0 );
assert( Gia_ObjIsAnd(Gia_ManObj(p->pGia, iObj)) );
Vec_IntClear( p->vCands );
Vec_IntFill( p->vFanins, 1, iObj );
while ( Vec_IntSize(p->vFanins) > 0 && Vec_IntSize(p->vCands) < nCands )
{
int i, iTemp;
Vec_IntForEachEntry( p->vFanins, iTemp, i )
Gia_ObjSetTravIdCurrentId( p->pGia, iTemp );
Gia_ObjSimCollect( p ); // p->vFanins -> p->vFanins2
Vec_IntAppend( p->vCands, p->vFanins2 );
ABC_SWAP( Vec_Int_t *, p->vFanins, p->vFanins2 );
}
assert( Vec_IntSize(p->vFanins) == 0 || Vec_IntSize(p->vCands) >= nCands );
if ( Vec_IntSize(p->vCands) > nCands )
Vec_IntShrink( p->vCands, nCands );
return p->vCands;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gia_ObjSimRsb( Gia_SimRsbMan_t * p, int iObj, int nCands, int fVerbose, int * pnBufs, int * pnInvs )
{
int i, iCand, RetValue = 0;
Vec_Int_t * vTfo = Gia_SimRsbTfo( p, iObj, -1 );
word * pCareSet = Gia_SimRsbCareSet( p, iObj, vTfo );
word * pFunc = Vec_WrdEntryP( p->vSimsObj, p->nWords*iObj );
Vec_Int_t * vCands = Gia_ObjSimCands( p, iObj, nCands );
Abc_TtAndSharp( p->pFunc[0], pCareSet, pFunc, p->nWords, 1 );
Abc_TtAndSharp( p->pFunc[1], pCareSet, pFunc, p->nWords, 0 );
/*
printf( "Considering node %d with %d candidates:\n", iObj, Vec_IntSize(vCands) );
Vec_IntPrint( vTfo );
Vec_IntPrint( vCands );
Extra_PrintBinary( stdout, (unsigned *)pCareSet, 64 ); printf( "\n" );
Extra_PrintBinary( stdout, (unsigned *)pFunc, 64 ); printf( "\n" );
Extra_PrintBinary( stdout, (unsigned *)p->pFunc[0], 64 ); printf( "\n" );
Extra_PrintBinary( stdout, (unsigned *)p->pFunc[1], 64 ); printf( "\n" );
*/
Vec_IntForEachEntry( vCands, iCand, i )
{
word * pDiv = Vec_WrdEntryP( p->vSimsObj, p->nWords*iCand );
if ( !Abc_TtIntersect(pDiv, p->pFunc[0], p->nWords, 0) &&
!Abc_TtIntersect(pDiv, p->pFunc[1], p->nWords, 1) )
{ (*pnBufs)++; if ( fVerbose ) printf( "Level %3d : %d = buf(%d)\n", Gia_ObjLevelId(p->pGia, iObj), iObj, iCand ); RetValue = 1; }
if ( !Abc_TtIntersect(pDiv, p->pFunc[0], p->nWords, 1) &&
!Abc_TtIntersect(pDiv, p->pFunc[1], p->nWords, 0) )
{ (*pnInvs)++; if ( fVerbose ) printf( "Level %3d : %d = inv(%d)\n", Gia_ObjLevelId(p->pGia, iObj), iObj, iCand ); RetValue = 1; }
}
return RetValue;
}
int Gia_ManSimRsb( Gia_Man_t * pGia, int nCands, int fVerbose )
{
abctime clk = Abc_Clock();
Gia_Obj_t * pObj; int iObj, nCount = 0, nBufs = 0, nInvs = 0;
Gia_SimRsbMan_t * p = Gia_SimRsbAlloc( pGia );
assert( pGia->vSimsPi != NULL );
Gia_ManLevelNum( pGia );
Gia_ManForEachAnd( pGia, pObj, iObj )
//if ( iObj == 6 )
nCount += Gia_ObjSimRsb( p, iObj, nCands, fVerbose, &nBufs, &nInvs );
printf( "Can resubstitute %d nodes (%.2f %% out of %d) (Bufs = %d Invs = %d) ",
nCount, 100.0*nCount/Gia_ManAndNum(pGia), Gia_ManAndNum(pGia), nBufs, nInvs );
Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
Gia_SimRsbFree( p );
return nCount;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////

1178
src/aig/gia/giaSimBase.c Normal file

File diff suppressed because it is too large Load Diff

View File

@ -75,6 +75,7 @@ SRC += src/aig/gia/giaAig.c \
src/aig/gia/giaSim.c \
src/aig/gia/giaSim2.c \
src/aig/gia/giaSim4.c \
src/aig/gia/giaSimBase.c \
src/aig/gia/giaSort.c \
src/aig/gia/giaSpeedup.c \
src/aig/gia/giaSplit.c \

View File

@ -588,6 +588,8 @@ Vec_Int_t * Acb_NtkCollectCopies( Acb_Ntk_t * p, Gia_Man_t * pGia, Vec_Ptr_t **
Vec_Int_t * vNodes = Vec_IntAlloc( Acb_NtkObjNum(p) );
Vec_Ptr_t * vNodesR = Vec_PtrStart( Gia_ManObjNum(pGia) );
Vec_Bit_t * vDriver = Vec_BitStart( Gia_ManObjNum(pGia) );
Gia_ManForEachCiId( pGia, iObj, i )
Vec_PtrWriteEntry( vNodesR, iObj, Abc_UtilStrsav(Acb_ObjNameStr(p, Acb_NtkCi(p, i))) );
Gia_ManForEachCoId( pGia, iObj, i )
{
Vec_BitWriteEntry( vDriver, Gia_ObjFaninId0(Gia_ManObj(pGia, iObj), iObj), 1 );