abc/src/map/if/ifTime.c

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2008-01-31 05:01:00 +01:00
/**CFile****************************************************************
FileName [ifTime.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [FPGA mapping based on priority cuts.]
Synopsis [Computation of delay paramters depending on the library.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - November 21, 2006.]
Revision [$Id: ifTime.c,v 1.00 2006/11/21 00:00:00 alanmi Exp $]
***********************************************************************/
#include "if.h"
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#include "kit.h"
ABC_NAMESPACE_IMPL_START
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////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
#define IF_BIG_CHAR 120
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static void If_CutSortInputPins( If_Man_t * p, If_Cut_t * pCut, int * pPinPerm, float * pPinDelays );
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
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/**Function*************************************************************
Synopsis [Inserts the entry while sorting them by delay.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
word If_AndVerifyArray( Vec_Wrd_t * vAnds, int nVars )
{
Vec_Wrd_t * vTruths;
If_And_t This;
word Entry, Truth0, Truth1, TruthR;
int i;
static word Truth[8] = {
0xAAAAAAAAAAAAAAAA,
0xCCCCCCCCCCCCCCCC,
0xF0F0F0F0F0F0F0F0,
0xFF00FF00FF00FF00,
0xFFFF0000FFFF0000,
0xFFFFFFFF00000000,
0x0000000000000000,
0xFFFFFFFFFFFFFFFF
};
if ( Vec_WrdSize(vAnds) == 0 )
return Truth[6];
if ( Vec_WrdSize(vAnds) == 1 && Vec_WrdEntry(vAnds,0) == 0 )
return Truth[7];
vTruths = Vec_WrdAlloc( Vec_WrdSize(vAnds) );
for ( i = 0; i < nVars; i++ )
Vec_WrdPush( vTruths, Truth[i] );
Vec_WrdForEachEntryStart( vAnds, Entry, i, nVars )
{
This = If_WrdToAnd(Entry);
Truth0 = Vec_WrdEntry( vTruths, This.iFan0 );
Truth0 = This.fCompl0 ? ~Truth0 : Truth0;
Truth1 = Vec_WrdEntry( vTruths, This.iFan1 );
Truth1 = This.fCompl1 ? ~Truth1 : Truth1;
TruthR = Truth0 & Truth1;
Vec_WrdPush( vTruths, TruthR );
}
Vec_WrdFree( vTruths );
TruthR = This.fCompl ? ~TruthR : TruthR;
return TruthR;
}
/**Function*************************************************************
Synopsis [Inserts the entry while sorting them by delay.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void If_AndInsertSorted( Vec_Wrd_t * vAnds, If_And_t And )
{
If_And_t This, Prev;
int i;
Vec_WrdPush( vAnds, If_AndToWrd(And) );
for ( i = Vec_WrdSize(vAnds) - 1; i > 0; i-- )
{
This = If_WrdToAnd( Vec_WrdEntry(vAnds, i) );
Prev = If_WrdToAnd( Vec_WrdEntry(vAnds, i-1) );
if ( This.Delay <= Prev.Delay )
break;
Vec_WrdWriteEntry( vAnds, i, If_AndToWrd(Prev) );
Vec_WrdWriteEntry( vAnds, i-1, If_AndToWrd(This) );
}
}
/**Function*************************************************************
Synopsis [Decomposes the cube into a bunch of AND gates.]
Description [Records the result of decomposition into vLits. Returns
the last AND gate of the decomposition.]
SideEffects []
SeeAlso []
***********************************************************************/
If_And_t If_CutDelaySopCube( Vec_Wrd_t * vCube, Vec_Wrd_t * vAnds, int fOrGate )
{
If_And_t This, Prev, Next;
assert( Vec_WrdSize(vCube) > 0 );
while ( Vec_WrdSize(vCube) > 1 )
{
// get last
This = If_WrdToAnd( Vec_WrdPop(vCube) );
Prev = If_WrdToAnd( Vec_WrdPop(vCube) );
// create new
If_AndClear( &Next );
Next.iFan0 = Prev.Id;
Next.fCompl0 = Prev.fCompl ^ fOrGate;
Next.iFan1 = This.Id;
Next.fCompl1 = This.fCompl ^ fOrGate;
Next.Id = Vec_WrdSize(vAnds);
Next.fCompl = fOrGate;
Next.Delay = 1 + ABC_MAX( This.Delay, Prev.Delay );
// add new
If_AndInsertSorted( vCube, Next );
Vec_WrdPush( vAnds, If_AndToWrd(Next) );
}
return If_WrdToAnd( Vec_WrdPop(vCube) );
}
/**Function*************************************************************
Synopsis [Returns the well-balanced structure of AIG nodes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Wrd_t * If_CutDelaySopAnds( If_Man_t * p, If_Cut_t * pCut, Vec_Int_t * vCover, int fCompl )
{
Vec_Wrd_t * vAnds, * vAndGate, * vOrGate;
If_Obj_t * pLeaf;
If_And_t Leaf;
int i, k, Entry, Literal;
vAnds = Vec_WrdAlloc( 32 );
if ( Vec_IntSize(vCover) == 0 ) // const 0
{
assert( fCompl == 0 );
return vAnds;
}
if ( Vec_IntSize(vCover) == 1 && Vec_IntEntry(vCover, 0) == 0 ) // const 1
{
assert( fCompl == 0 );
Vec_WrdPush( vAnds, 0 );
return vAnds;
}
If_CutForEachLeaf( p, pCut, pLeaf, k )
{
If_AndClear( &Leaf );
Leaf.Id = k;
Leaf.Delay = (int)If_ObjCutBest(pLeaf)->Delay;
Vec_WrdPush( vAnds, If_AndToWrd(Leaf) );
}
// iterate through the cubes
vOrGate = Vec_WrdAlloc( 16 );
vAndGate = Vec_WrdAlloc( 16 );
Vec_IntForEachEntry( vCover, Entry, i )
{
Vec_WrdClear( vAndGate );
If_CutForEachLeaf( p, pCut, pLeaf, k )
{
Literal = 3 & (Entry >> (k << 1));
if ( Literal == 1 ) // neg literal
{
If_AndClear( &Leaf );
Leaf.fCompl = 1;
Leaf.Id = k;
Leaf.Delay = (int)If_ObjCutBest(pLeaf)->Delay;
If_AndInsertSorted( vAndGate, Leaf );
}
else if ( Literal == 2 ) // pos literal
{
If_AndClear( &Leaf );
Leaf.Id = k;
Leaf.Delay = (int)If_ObjCutBest(pLeaf)->Delay;
If_AndInsertSorted( vAndGate, Leaf );
}
else if ( Literal != 0 )
assert( 0 );
}
Leaf = If_CutDelaySopCube( vAndGate, vAnds, 0 );
If_AndInsertSorted( vOrGate, Leaf );
}
Leaf = If_CutDelaySopCube( vOrGate, vAnds, 1 );
Vec_WrdFree( vAndGate );
Vec_WrdFree( vOrGate );
if ( Vec_WrdSize(vAnds) == (int)pCut->nLeaves )
{
// Extra_PrintBinary( stdout, If_CutTruth(pCut), 32 ); printf( "\n" );
assert( Leaf.Id < pCut->nLeaves );
Leaf.iFan0 = Leaf.iFan1 = Leaf.Id;
Leaf.Id = Vec_WrdSize(vAnds);
Vec_WrdPush( vAnds, If_AndToWrd(Leaf) );
}
if ( fCompl )
{
Leaf = If_WrdToAnd( Vec_WrdPop(vAnds) );
Leaf.fCompl ^= 1;
Vec_WrdPush( vAnds, If_AndToWrd(Leaf) );
}
return vAnds;
}
/**Function*************************************************************
Synopsis [Computes balanced AND decomposition.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Wrd_t * If_CutDelaySopArray( If_Man_t * p, If_Cut_t * pCut )
{
Vec_Int_t * vCover;
Vec_Wrd_t * vAnds;
int RetValue;
vCover = Vec_IntAlloc(0);
RetValue = Kit_TruthIsop( If_CutTruth(pCut), If_CutLeaveNum(pCut), vCover, 1 );
if ( RetValue == -1 )
{
Vec_IntFree( vCover );
return NULL;
}
assert( RetValue == 0 || RetValue == 1 );
vAnds = If_CutDelaySopAnds( p, pCut, vCover, RetValue ^ pCut->fCompl );
/*
if ( pCut->nLeaves <= 5 )
{
if ( *If_CutTruth(pCut) != (unsigned)If_AndVerifyArray(vAnds, pCut->nLeaves) )
{
unsigned Truth0 = *If_CutTruth(pCut);
unsigned Truth1 = (unsigned)If_AndVerifyArray(vAnds, pCut->nLeaves);
printf( "\n" );
Extra_PrintBinary( stdout, &Truth0, 32 ); printf( "\n" );
Extra_PrintBinary( stdout, &Truth1, 32 ); printf( "\n" );
printf( "Verification failed for %d vars.\n", pCut->nLeaves );
}
// else
// printf( "Verification passed for %d vars.\n", pCut->nLeaves );
}
else if ( pCut->nLeaves == 6 )
{
if ( *((word *)If_CutTruth(pCut)) != If_AndVerifyArray(vAnds, pCut->nLeaves) )
printf( "Verification failed for %d vars.\n", pCut->nLeaves );
// else
// printf( "Verification passed for %d vars.\n", pCut->nLeaves );
}
*/
Vec_IntFree( vCover );
return vAnds;
}
/**Function*************************************************************
Synopsis [Derives the maximum depth from the leaf to the root.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int If_CutDelayLeafDepth_rec( Vec_Wrd_t * vAnds, If_And_t And, int iLeaf )
{
int Depth0, Depth1, Depth;
if ( (int)And.Id == iLeaf )
return 0;
if ( And.iFan0 == And.iFan1 )
return -IF_BIG_CHAR;
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Depth0 = If_CutDelayLeafDepth_rec( vAnds, If_WrdToAnd(Vec_WrdEntry(vAnds, And.iFan0)), iLeaf );
Depth1 = If_CutDelayLeafDepth_rec( vAnds, If_WrdToAnd(Vec_WrdEntry(vAnds, And.iFan1)), iLeaf );
Depth = ABC_MAX( Depth0, Depth1 );
Depth = (Depth == -IF_BIG_CHAR) ? -IF_BIG_CHAR : Depth + 1;
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return Depth;
}
/**Function*************************************************************
Synopsis [Derives the maximum depth from the leaf to the root.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int If_CutDelayLeafDepth( Vec_Wrd_t * vAnds, int iLeaf )
{
If_And_t Leaf;
if ( Vec_WrdSize(vAnds) == 0 ) // const 0
return -IF_BIG_CHAR;
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if ( Vec_WrdSize(vAnds) == 1 && Vec_WrdEntry(vAnds, 0) == 0 ) // const 1
return -IF_BIG_CHAR;
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Leaf = If_WrdToAnd(Vec_WrdEntryLast(vAnds));
if ( Leaf.iFan0 == Leaf.iFan1 )
{
if ( (int)Leaf.iFan0 == iLeaf )
return 0;
return -IF_BIG_CHAR;
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}
return If_CutDelayLeafDepth_rec( vAnds, Leaf, iLeaf );
}
/**Function*************************************************************
Synopsis [Computes the SOP delay using balanced AND decomposition.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int If_CutDelaySopCost( If_Man_t * p, If_Cut_t * pCut )
{
If_And_t Leaf;
Vec_Wrd_t * vAnds;
int i, Delay;
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// mark cut as a user cut
pCut->fUser = 1;
vAnds = If_CutDelaySopArray( p, pCut );
if ( vAnds == NULL )
{
assert( 0 );
return ABC_INFINITY;
}
// get the cost
If_AndClear( &Leaf );
if ( Vec_WrdSize(vAnds) )
Leaf = If_WrdToAnd( Vec_WrdEntryLast(vAnds) );
if ( pCut->nLeaves > 2 && Vec_WrdSize(vAnds) > (int)pCut->nLeaves )
pCut->Cost = Vec_WrdSize(vAnds) - pCut->nLeaves;
else
pCut->Cost = 1;
// get the permutation
for ( i = 0; i < (int)pCut->nLeaves; i++ )
{
Delay = If_CutDelayLeafDepth( vAnds, i );
pCut->pPerm[i] = (char)(Delay == -IF_BIG_CHAR ? IF_BIG_CHAR : Delay);
}
// Vec_WrdFree( vAnds );
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// verify the delay
// Delay = If_CutDelay( p, pCut );
// assert( (int)Leaf.Delay == Delay );
return Leaf.Delay;
}
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/**Function*************************************************************
Synopsis [Computes delay.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
float If_CutDelay( If_Man_t * p, If_Cut_t * pCut )
{
static int pPinPerm[IF_MAX_LUTSIZE];
static float pPinDelays[IF_MAX_LUTSIZE];
If_Obj_t * pLeaf;
float Delay, DelayCur;
float * pLutDelays;
int i, Shift, Pin2PinDelay;
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assert( p->pPars->fSeqMap || pCut->nLeaves > 1 );
Delay = -IF_FLOAT_LARGE;
if ( p->pPars->pLutLib )
{
assert( !p->pPars->fLiftLeaves );
pLutDelays = p->pPars->pLutLib->pLutDelays[pCut->nLeaves];
if ( p->pPars->pLutLib->fVarPinDelays )
{
// compute the delay using sorted pins
If_CutSortInputPins( p, pCut, pPinPerm, pPinDelays );
for ( i = 0; i < (int)pCut->nLeaves; i++ )
{
DelayCur = pPinDelays[pPinPerm[i]] + pLutDelays[i];
Delay = IF_MAX( Delay, DelayCur );
}
}
else
{
If_CutForEachLeaf( p, pCut, pLeaf, i )
{
DelayCur = If_ObjCutBest(pLeaf)->Delay + pLutDelays[0];
Delay = IF_MAX( Delay, DelayCur );
}
}
}
else
{
if ( pCut->fUser )
{
assert( !p->pPars->fLiftLeaves );
If_CutForEachLeaf( p, pCut, pLeaf, i )
{
Pin2PinDelay = pCut->pPerm ? (pCut->pPerm[i] == IF_BIG_CHAR ? -IF_BIG_CHAR : pCut->pPerm[i]) : 1;
DelayCur = If_ObjCutBest(pLeaf)->Delay + (float)Pin2PinDelay;
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Delay = IF_MAX( Delay, DelayCur );
}
}
else
{
if ( p->pPars->fLiftLeaves )
{
If_CutForEachLeafSeq( p, pCut, pLeaf, Shift, i )
{
DelayCur = If_ObjCutBest(pLeaf)->Delay - Shift * p->Period;
Delay = IF_MAX( Delay, DelayCur );
}
}
else
{
If_CutForEachLeaf( p, pCut, pLeaf, i )
{
DelayCur = If_ObjCutBest(pLeaf)->Delay;
Delay = IF_MAX( Delay, DelayCur );
}
}
Delay += 1.0;
}
}
return Delay;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void If_CutPropagateRequired( If_Man_t * p, If_Cut_t * pCut, float ObjRequired )
{
static int pPinPerm[IF_MAX_LUTSIZE];
static float pPinDelays[IF_MAX_LUTSIZE];
If_Obj_t * pLeaf;
float * pLutDelays;
float Required;
int i, Pin2PinDelay;
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assert( !p->pPars->fLiftLeaves );
// compute the pins
if ( p->pPars->pLutLib )
{
pLutDelays = p->pPars->pLutLib->pLutDelays[pCut->nLeaves];
if ( p->pPars->pLutLib->fVarPinDelays )
{
// compute the delay using sorted pins
If_CutSortInputPins( p, pCut, pPinPerm, pPinDelays );
for ( i = 0; i < (int)pCut->nLeaves; i++ )
{
Required = ObjRequired - pLutDelays[i];
pLeaf = If_ManObj( p, pCut->pLeaves[pPinPerm[i]] );
pLeaf->Required = IF_MIN( pLeaf->Required, Required );
}
}
else
{
Required = ObjRequired - pLutDelays[0];
If_CutForEachLeaf( p, pCut, pLeaf, i )
pLeaf->Required = IF_MIN( pLeaf->Required, Required );
}
}
else
{
if ( pCut->fUser )
{
If_CutForEachLeaf( p, pCut, pLeaf, i )
{
Pin2PinDelay = pCut->pPerm ? (pCut->pPerm[i] == IF_BIG_CHAR ? -IF_BIG_CHAR : pCut->pPerm[i]) : 1;
Required = ObjRequired - (float)Pin2PinDelay;
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pLeaf->Required = IF_MIN( pLeaf->Required, Required );
}
}
else
{
Required = ObjRequired - (float)1.0;
If_CutForEachLeaf( p, pCut, pLeaf, i )
pLeaf->Required = IF_MIN( pLeaf->Required, Required );
}
}
}
/**Function*************************************************************
Synopsis [Sorts the pins in the decreasing order of delays.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void If_CutSortInputPins( If_Man_t * p, If_Cut_t * pCut, int * pPinPerm, float * pPinDelays )
{
If_Obj_t * pLeaf;
int i, j, best_i, temp;
// start the trivial permutation and collect pin delays
If_CutForEachLeaf( p, pCut, pLeaf, i )
{
pPinPerm[i] = i;
pPinDelays[i] = If_ObjCutBest(pLeaf)->Delay;
}
// selection sort the pins in the decreasible order of delays
// this order will match the increasing order of LUT input pins
for ( i = 0; i < (int)pCut->nLeaves-1; i++ )
{
best_i = i;
for ( j = i+1; j < (int)pCut->nLeaves; j++ )
if ( pPinDelays[pPinPerm[j]] > pPinDelays[pPinPerm[best_i]] )
best_i = j;
if ( best_i == i )
continue;
temp = pPinPerm[i];
pPinPerm[i] = pPinPerm[best_i];
pPinPerm[best_i] = temp;
}
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/*
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// verify
assert( pPinPerm[0] < (int)pCut->nLeaves );
for ( i = 1; i < (int)pCut->nLeaves; i++ )
{
assert( pPinPerm[i] < (int)pCut->nLeaves );
assert( pPinDelays[pPinPerm[i-1]] >= pPinDelays[pPinPerm[i]] );
}
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*/
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}
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/**Function*************************************************************
Synopsis [Sorts the pins in the decreasing order of delays.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void If_CutRotatePins( If_Man_t * p, If_Cut_t * pCut )
{
If_Obj_t * pLeaf;
float PinDelays[32];
// int PinPerm[32];
int i;
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// assert( p->pPars->pLutLib && p->pPars->pLutLib->fVarPinDelays && p->pPars->fTruth );
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If_CutForEachLeaf( p, pCut, pLeaf, i )
PinDelays[i] = If_ObjCutBest(pLeaf)->Delay;
If_CutTruthPermute( p->puTemp[0], If_CutTruth(pCut), If_CutLeaveNum(pCut), PinDelays, If_CutLeaves(pCut) );
// If_CutSortInputPins( p, pCut, PinPerm, PinDelays );
}
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////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
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ABC_NAMESPACE_IMPL_END