OpenSTA/search/Levelize.cc

795 lines
22 KiB
C++

// OpenSTA, Static Timing Analyzer
// Copyright (c) 2025, Parallax Software, Inc.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
// The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software.
//
// Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// This notice may not be removed or altered from any source distribution.
#include "Levelize.hh"
#include <algorithm>
#include <deque>
#include <limits>
#include "Report.hh"
#include "Debug.hh"
#include "Stats.hh"
#include "TimingRole.hh"
#include "PortDirection.hh"
#include "Network.hh"
#include "Sdc.hh"
#include "Graph.hh"
#include "GraphCmp.hh"
#include "SearchPred.hh"
#include "Variables.hh"
#include "GraphDelayCalc.hh"
namespace sta {
using std::max;
Levelize::Levelize(StaState *sta) :
StaState(sta),
search_pred_(sta),
levelized_(false),
levels_valid_(false),
max_level_(0),
level_space_(10),
roots_(graph_),
relevelize_from_(graph_),
observer_(nullptr)
{
}
Levelize::~Levelize()
{
delete observer_;
loops_.deleteContents();
}
void
Levelize::setLevelSpace(Level space)
{
level_space_ = space;
}
void
Levelize::setObserver(LevelizeObserver *observer)
{
delete observer_;
observer_ = observer;
}
void
Levelize::clear()
{
levelized_ = false;
levels_valid_ = false;
roots_.clear();
relevelize_from_.clear();
clearLoopEdges();
loops_.deleteContentsClear();
loop_edges_.clear();
max_level_ = 0;
}
void
Levelize::clearLoopEdges()
{
EdgeSet::Iterator edge_iter(disabled_loop_edges_);
while (edge_iter.hasNext()) {
Edge *edge = edge_iter.next();
edge->setIsDisabledLoop(false);
}
disabled_loop_edges_.clear();
}
void
Levelize::ensureLevelized()
{
if (!levels_valid_) {
if (levelized_)
relevelize();
else
levelize();
}
}
#define onPath() visied2()
#define setOnPath(on_path) setVisited2(on_path)
void
Levelize::levelize()
{
Stats stats(debug_, report_);
debugPrint(debug_, "levelize", 1, "levelize");
clear();
if (observer_)
observer_->levelsChangedBefore();
VertexIterator vertex_iter(graph_);
while (vertex_iter.hasNext()) {
Vertex *vertex = vertex_iter.next();
// findBackEdges() init
vertex->setVisited(false);
vertex->setOnPath(false);
// assignLevels init
vertex->setLevel(-1);
}
findRoots();
findBackEdges();
VertexSeq topo_sorted = findTopologicalOrder();
assignLevels(topo_sorted);
ensureLatchLevels();
// Set level of stranded vertices (constants) to zero.
VertexIterator vertex_iter2(graph_);
while (vertex_iter2.hasNext()) {
Vertex *vertex = vertex_iter2.next();
if (vertex->level() == -1)
setLevel(vertex, 0);
// cleanup
vertex->setVisited(false);
vertex->setOnPath(false);
}
relevelize_from_.clear();
levelized_ = true;
levels_valid_ = true;
stats.report("Levelize");
}
void
Levelize::findRoots()
{
roots_.clear();
VertexIterator vertex_iter(graph_);
while (vertex_iter.hasNext()) {
Vertex *vertex = vertex_iter.next();
if (isRoot(vertex)) {
debugPrint(debug_, "levelize", 2, "root %s%s",
vertex->to_string(this).c_str(),
hasFanout(vertex) ? " fanout" : "");
roots_.insert(vertex);
}
}
if (debug_->check("levelize", 1)) {
size_t fanout_roots = 0;
for (Vertex *root : roots_) {
if (hasFanout(root))
fanout_roots++;
}
debugPrint(debug_, "levelize", 1, "Found %zu roots %zu with fanout",
roots_.size(),
fanout_roots);
}
}
// Root vertices have at no non-disabled edges entering them
// and are not disabled and have non-disabled fanout edges.
bool
Levelize::isRoot(Vertex *vertex)
{
if (search_pred_.searchTo(vertex)) {
VertexInEdgeIterator edge_iter1(vertex, graph_);
while (edge_iter1.hasNext()) {
Edge *edge = edge_iter1.next();
Vertex *from_vertex = edge->from(graph_);
if (search_pred_.searchFrom(from_vertex)
&& search_pred_.searchThru(edge))
return false;
}
// Levelize bidirect driver as if it was a fanout of the bidirect load.
return !(graph_delay_calc_->bidirectDrvrSlewFromLoad(vertex->pin())
&& vertex->isBidirectDriver());
}
else
return false;
}
bool
Levelize::hasFanout(Vertex *vertex)
{
bool has_fanout = false;
if (search_pred_.searchFrom(vertex)) {
VertexOutEdgeIterator edge_iter2(vertex, graph_);
while (edge_iter2.hasNext()) {
Edge *edge = edge_iter2.next();
Vertex *to_vertex = edge->from(graph_);
if (search_pred_.searchTo(to_vertex)
&& search_pred_.searchThru(edge)) {
has_fanout = true;
break;
}
}
// Levelize bidirect driver as if it was a fanout of the bidirect load.
if (graph_delay_calc_->bidirectDrvrSlewFromLoad(vertex->pin())
&& !vertex->isBidirectDriver())
has_fanout = true;
}
return has_fanout;
}
// Non-recursive DFS to find back edges so the graph is acyclic.
void
Levelize::findBackEdges()
{
Stats stats(debug_, report_);
EdgeSeq path;
FindBackEdgesStack stack;
VertexSeq sorted_roots = sortedRootsWithFanout();
for (Vertex *vertex : sorted_roots) {
vertex->setVisited(true);
vertex->setOnPath(true);
stack.emplace(vertex, new VertexOutEdgeIterator(vertex, graph_));
}
findBackEdges(path, stack);
findCycleBackEdges();
stats.report("Levelize find back edges");
}
VertexSeq
Levelize::sortedRootsWithFanout()
{
VertexSeq roots;
for (Vertex *root : roots_) {
if (hasFanout(root))
roots.push_back(root);
}
// Sort the roots so that loop breaking is stable in regressions.
// Skip sorting if it will take a long time.
if (roots.size() < 100)
sort(roots, VertexNameLess(network_));
return roots;
}
EdgeSet
Levelize::findBackEdges(EdgeSeq &path,
FindBackEdgesStack &stack)
{
EdgeSet back_edges;
while (!stack.empty()) {
VertexEdgeIterPair vertex_iter = stack.top();
Vertex *vertex = vertex_iter.first;
VertexOutEdgeIterator *edge_iter = vertex_iter.second;
if (edge_iter->hasNext()) {
Edge *edge = edge_iter->next();
if (search_pred_.searchThru(edge)) {
Vertex *to_vertex = edge->to(graph_);
if (!to_vertex->visited()) {
to_vertex->setVisited(true);
to_vertex->setOnPath(true);
path.push_back(edge);
stack.emplace(to_vertex, new VertexOutEdgeIterator(to_vertex, graph_));
}
else if (to_vertex->visited2()) { // on path
// Found a back edge (loop).
recordLoop(edge, path);
back_edges.insert(edge);
}
}
}
else {
delete edge_iter;
stack.pop();
vertex->setOnPath(false);
if (!path.empty())
path.pop_back();
}
}
return back_edges;
}
// Find back edges in cycles that are were not accessible from roots.
// Add roots for the disabled back edges so they are become accessible.
void
Levelize::findCycleBackEdges()
{
// Search root-less cycles for back edges.
VertexSeq unvisited = findUnvisitedVertices();
// Sort cycle vertices so results are stable.
// Skip sorting if it will take a long time.
if (unvisited.size() < 100)
sort(unvisited, VertexNameLess(network_));
size_t back_edge_count = 0;
VertexSet visited(graph_);
for (Vertex *vertex : unvisited) {
if (visited.find(vertex) == visited.end()) {
VertexSet path_vertices(graph_);
EdgeSeq path;
FindBackEdgesStack stack;
visited.insert(vertex);
path_vertices.insert(vertex);
stack.emplace(vertex, new VertexOutEdgeIterator(vertex, graph_));
EdgeSet back_edges = findBackEdges(path, stack);
for (Edge *back_edge : back_edges)
roots_.insert(back_edge->from(graph_));
back_edge_count += back_edges.size();
}
}
debugPrint(debug_, "levelize", 1, "Found %zu cycle back edges", back_edge_count);
}
// Find vertices in cycles that are were not accessible from roots.
VertexSeq
Levelize::findUnvisitedVertices()
{
VertexSeq unvisited;
VertexIterator vertex_iter(graph_);
while (vertex_iter.hasNext()) {
Vertex *vertex = vertex_iter.next();
if (!vertex->visited()
&& search_pred_.searchFrom(vertex))
unvisited.push_back(vertex);
}
return unvisited;
}
////////////////////////////////////////////////////////////////
VertexSeq
Levelize::findTopologicalOrder()
{
Stats stats(debug_, report_);
std::map<Vertex*, int> in_degree;
VertexIterator vertex_iter(graph_);
while (vertex_iter.hasNext()) {
Vertex *vertex = vertex_iter.next();
if (search_pred_.searchFrom(vertex)) {
VertexOutEdgeIterator edge_iter(vertex, graph_);
while (edge_iter.hasNext()) {
Edge *edge = edge_iter.next();
Vertex *to_vertex = edge->to(graph_);
if (search_pred_.searchThru(edge)
&& search_pred_.searchTo(to_vertex))
in_degree[to_vertex] += 1;
if (edge->role() == TimingRole::latchDtoQ())
latch_d_to_q_edges_.insert(edge);
}
// Levelize bidirect driver as if it was a fanout of the bidirect load.
const Pin *pin = vertex->pin();
if (graph_delay_calc_->bidirectDrvrSlewFromLoad(pin)
&& !vertex->isBidirectDriver()) {
Vertex *to_vertex = graph_->pinDrvrVertex(pin);;
if (search_pred_.searchTo(to_vertex))
in_degree[to_vertex] += 1;
}
}
}
std::deque<Vertex*> queue;
for (Vertex *root : roots_)
queue.push_back(root);
VertexSeq topo_order;
while (!queue.empty()) {
Vertex *vertex = queue.front();
queue.pop_front();
topo_order.push_back(vertex);
if (search_pred_.searchFrom(vertex)) {
VertexOutEdgeIterator edge_iter(vertex, graph_);
while (edge_iter.hasNext()) {
Edge *edge = edge_iter.next();
Vertex *to_vertex = edge->to(graph_);
if (search_pred_.searchThru(edge)
&& search_pred_.searchTo(to_vertex)) {
const auto &to_degree_itr = in_degree.find(to_vertex);
int &to_in_degree = to_degree_itr->second;
to_in_degree -= 1;
if (to_in_degree == 0)
queue.push_back(to_vertex);
}
}
}
// Levelize bidirect driver as if it was a fanout of the bidirect load.
const Pin *pin = vertex->pin();
if (graph_delay_calc_->bidirectDrvrSlewFromLoad(pin)
&& !vertex->isBidirectDriver()) {
Vertex *to_vertex = graph_->pinDrvrVertex(pin);
if (search_pred_.searchTo(to_vertex)) {
const auto &degree_itr = in_degree.find(to_vertex);
int &in_degree = degree_itr->second;
in_degree -= 1;
if (in_degree == 0)
queue.push_back(to_vertex);
}
}
}
if (debug_->check("levelize", 1)) {
VertexIterator vertex_iter(graph_);
while (vertex_iter.hasNext()) {
Vertex *vertex = vertex_iter.next();
if (in_degree[vertex] != 0)
debugPrint(debug_, "levelize", 2, "topological sort missing %s",
vertex->to_string(this).c_str());
}
}
if (debug_->check("levelize", 3)) {
report_->reportLine("Topological sort");
for (Vertex *vertex : topo_order)
report_->reportLine("%s", vertex->to_string(this).c_str());
}
stats.report("Levelize topological sort");
return topo_order;
}
void
Levelize::recordLoop(Edge *edge,
EdgeSeq &path)
{
debugPrint(debug_, "levelize", 2, "Loop edge %s (%s)",
edge->to_string(this).c_str(),
edge->role()->to_string().c_str());
EdgeSeq *loop_edges = loopEdges(path, edge);
GraphLoop *loop = new GraphLoop(loop_edges);
loops_.push_back(loop);
if (variables_->dynamicLoopBreaking())
sdc_->makeLoopExceptions(loop);
// Record disabled loop edges so they can be cleared without
// traversing the entire graph to find them.
disabled_loop_edges_.insert(edge);
edge->setIsDisabledLoop(true);
}
EdgeSeq *
Levelize::loopEdges(EdgeSeq &path,
Edge *closing_edge)
{
debugPrint(debug_, "loop", 2, "Loop");
EdgeSeq *loop_edges = new EdgeSeq;
// Skip the "head" of the path up to where closing_edge closes the loop.
Pin *loop_pin = closing_edge->to(graph_)->pin();
bool copy = false;
EdgeSeq::Iterator edge_iter(path);
while (edge_iter.hasNext()) {
Edge *edge = edge_iter.next();
Pin *from_pin = edge->from(graph_)->pin();
if (from_pin == loop_pin)
copy = true;
if (copy) {
debugPrint(debug_, "loop", 2, " %s",
edge->to_string(this).c_str());
loop_edges->push_back(edge);
loop_edges_.insert(edge);
}
}
debugPrint(debug_, "loop", 2, " %s",
closing_edge->to_string(this).c_str());
loop_edges->push_back(closing_edge);
loop_edges_.insert(closing_edge);
return loop_edges;
}
void
Levelize::reportPath(EdgeSeq &path) const
{
bool first_edge = true;
EdgeSeq::Iterator edge_iter(path);
while (edge_iter.hasNext()) {
Edge *edge = edge_iter.next();
if (first_edge)
report_->reportLine(" %s", edge->from(graph_)->to_string(this).c_str());
report_->reportLine(" %s", edge->to(graph_)->to_string(this).c_str());
first_edge = false;
}
}
////////////////////////////////////////////////////////////////
void
Levelize::assignLevels(VertexSeq &topo_sorted)
{
for (Vertex *root : roots_)
setLevel(root, 0);
for (Vertex *vertex : topo_sorted) {
if (vertex->level() != -1
&& search_pred_.searchFrom(vertex)) {
VertexOutEdgeIterator edge_iter(vertex, graph_);
while (edge_iter.hasNext()) {
Edge *edge = edge_iter.next();
Vertex *to_vertex = edge->to(graph_);
if (search_pred_.searchThru(edge)
&& search_pred_.searchTo(to_vertex))
setLevel(to_vertex, max(to_vertex->level(),
vertex->level() + level_space_));
}
// Levelize bidirect driver as if it was a fanout of the bidirect load.
const Pin *pin = vertex->pin();
if (graph_delay_calc_->bidirectDrvrSlewFromLoad(pin)
&& !vertex->isBidirectDriver()) {
Vertex *to_vertex = graph_->pinDrvrVertex(pin);
if (search_pred_.searchTo(to_vertex))
setLevel(to_vertex, max(to_vertex->level(),
vertex->level() + level_space_));
}
}
}
}
////////////////////////////////////////////////////////////////
// Make sure latch D input level is not the same as the Q level.
// This is because the Q arrival depends on the D arrival and
// to find them in parallel they have to be scheduled separately
// to avoid a race condition.
void
Levelize::ensureLatchLevels()
{
EdgeSet::Iterator latch_edge_iter(latch_d_to_q_edges_);
while (latch_edge_iter.hasNext()) {
Edge *edge = latch_edge_iter.next();
Vertex *from = edge->from(graph_);
Vertex *to = edge->to(graph_);
if (from->level() == to->level())
setLevel(from, from->level() + level_space_);
}
latch_d_to_q_edges_.clear();
}
void
Levelize::setLevel(Vertex *vertex,
Level level)
{
debugPrint(debug_, "levelize", 2, "set level %s %d",
vertex->to_string(this).c_str(),
level);
vertex->setLevel(level);
max_level_ = max(level, max_level_);
if (level >= Graph::vertex_level_max)
report_->critical(616, "maximum logic level exceeded");
}
void
Levelize::invalid()
{
if (levelized_) {
debugPrint(debug_, "levelize", 1, "levels invalid");
levelized_ = false;
levels_valid_ = false;
}
}
void
Levelize::invalidFrom(Vertex *vertex)
{
if (levelized_) {
debugPrint(debug_, "levelize", 1, "level invalid from %s",
vertex->to_string(this).c_str());
VertexInEdgeIterator edge_iter(vertex, graph_);
while (edge_iter.hasNext()) {
Edge *edge = edge_iter.next();
Vertex *from_vertex = edge->from(graph_);
relevelize_from_.insert(from_vertex);
}
relevelize_from_.insert(vertex);
levels_valid_ = false;
}
}
void
Levelize::deleteVertexBefore(Vertex *vertex)
{
if (levelized_) {
roots_.erase(vertex);
relevelize_from_.erase(vertex);
}
}
void
Levelize::relevelizeFrom(Vertex *vertex)
{
if (levelized_) {
debugPrint(debug_, "levelize", 1, "level invalid from %s",
vertex->to_string(this).c_str());
relevelize_from_.insert(vertex);
levels_valid_ = false;
}
}
void
Levelize::deleteEdgeBefore(Edge *edge)
{
if (levelized_
&& loop_edges_.hasKey(edge)) {
debugPrint(debug_, "levelize", 2, "delete loop edge %s",
edge->to_string(this).c_str());
disabled_loop_edges_.erase(edge);
// Relevelize if a loop edge is removed. Incremental levelization
// fails because the DFS path will be missing.
levelized_ = false;
levels_valid_ = false;
}
}
// Incremental relevelization.
// Note that if vertices or edges are removed from the graph the
// downstream levels will NOT be reduced to the "correct" level (the
// search will immediately terminate without visiting downstream
// vertices because the new level is less than the existing level).
// This is acceptable because the BFS search that depends on the
// levels only requires that a vertex level be greater than that of
// its predecessors.
void
Levelize::relevelize()
{
for (Vertex *vertex : relevelize_from_) {
debugPrint(debug_, "levelize", 1, "relevelize from %s",
vertex->to_string(this).c_str());
if (search_pred_.searchFrom(vertex)) {
if (isRoot(vertex))
roots_.insert(vertex);
VertexSet path_vertices(graph_);
EdgeSeq path;
visit(vertex, nullptr, vertex->level(), 1, path_vertices, path);
}
}
ensureLatchLevels();
levels_valid_ = true;
relevelize_from_.clear();
}
void
Levelize::visit(Vertex *vertex,
Edge *from,
Level level,
Level level_space,
VertexSet &path_vertices,
EdgeSeq &path)
{
Pin *from_pin = vertex->pin();
setLevelIncr(vertex, level);
path_vertices.insert(vertex);
if (from)
path.push_back(from);
if (search_pred_.searchFrom(vertex)) {
VertexOutEdgeIterator edge_iter(vertex, graph_);
while (edge_iter.hasNext()) {
Edge *edge = edge_iter.next();
Vertex *to_vertex = edge->to(graph_);
if (search_pred_.searchThru(edge)
&& search_pred_.searchTo(to_vertex)) {
if (path_vertices.find(to_vertex) != path_vertices.end())
// Back edges form feedback loops.
recordLoop(edge, path);
else if (to_vertex->level() <= level)
visit(to_vertex, edge, level+level_space, level_space,
path_vertices, path);
}
if (edge->role() == TimingRole::latchDtoQ())
latch_d_to_q_edges_.insert(edge);
}
// Levelize bidirect driver as if it was a fanout of the bidirect load.
if (graph_delay_calc_->bidirectDrvrSlewFromLoad(from_pin)
&& !vertex->isBidirectDriver()) {
Vertex *to_vertex = graph_->pinDrvrVertex(from_pin);
if (search_pred_.searchTo(to_vertex)
&& (to_vertex->level() <= level))
visit(to_vertex, nullptr, level+level_space, level_space,
path_vertices, path);
}
}
path_vertices.erase(vertex);
if (from)
path.pop_back();
}
bool
Levelize::isDisabledLoop(Edge *edge) const
{
return disabled_loop_edges_.hasKey(edge);
}
void
Levelize::setLevelIncr(Vertex *vertex,
Level level)
{
debugPrint(debug_, "levelize", 2, "set level %s %d",
vertex->to_string(this).c_str(),
level);
if (vertex->level() != level) {
if (observer_)
observer_->levelChangedBefore(vertex);
vertex->setLevel(level);
}
max_level_ = max(level, max_level_);
if (level >= Graph::vertex_level_max)
criticalError(617, "maximum logic level exceeded");
}
void
Levelize::checkLevels()
{
VertexIterator vertex_iter(graph_);
while (vertex_iter.hasNext()) {
Vertex *vertex = vertex_iter.next();
if (search_pred_.searchTo(vertex)) {
Level level = vertex->level();
VertexInEdgeIterator edge_iter1(vertex, graph_);
while (edge_iter1.hasNext()) {
Edge *edge = edge_iter1.next();
Vertex *from_vertex = edge->from(graph_);
Level from_level = from_vertex->level();
if (search_pred_.searchFrom(from_vertex)
&& search_pred_.searchThru(edge)
&& from_level >= level
// Loops with no entry edges are all level zero.
&& !(from_level == 0 && level == 0))
report_->warn(617, "level check failed %s %d -> %s %d",
from_vertex->name(network_),
from_vertex->level(),
vertex->name(network_),
level);
}
}
}
}
////////////////////////////////////////////////////////////////
GraphLoop::GraphLoop(EdgeSeq *edges) :
edges_(edges)
{
}
GraphLoop::~GraphLoop()
{
delete edges_;
}
bool
GraphLoop::isCombinational() const
{
EdgeSeq::Iterator edge_iter(edges_);
while (edge_iter.hasNext()) {
Edge *edge = edge_iter.next();
const TimingRole *role = edge->role();
if (!(role == TimingRole::wire()
|| role == TimingRole::combinational()
|| role == TimingRole::tristateEnable()
|| role == TimingRole::tristateDisable()))
return false;
}
return true;
}
void
GraphLoop::report(const StaState *sta) const
{
Graph *graph = sta->graph();
Report *report = sta->report();
bool first_edge = true;
EdgeSeq::Iterator loop_edge_iter(edges_);
while (loop_edge_iter.hasNext()) {
Edge *edge = loop_edge_iter.next();
if (first_edge)
report->reportLine(" %s", edge->from(graph)->to_string(sta).c_str());
report->reportLine(" %s", edge->to(graph)->to_string(graph).c_str());
first_edge = false;
}
}
} // namespace