OpenSTA/graph/Delay.hh

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// OpenSTA, Static Timing Analyzer
// Copyright (c) 2018, Parallax Software, Inc.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "config.h"
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#ifndef STA_DELAY_H
#define STA_DELAY_H
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#if SSTA
// Delays are Normal PDFs with early/late sigma.
#include "DelayNormal2.hh"
#else
// Delays are floats.
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#include "DelayFloat.hh"
#endif
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// API common to DelayFloat and DelayNormal2.
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namespace sta {
class Units;
class StaState;
typedef Delay ArcDelay;
typedef Delay Slew;
typedef Delay Arrival;
typedef Delay Required;
typedef Delay Slack;
void
initDelayConstants();
Delay
makeDelay(float delay,
float sigma_early,
float sigma_late);
float
delayAsFloat(const Delay &delay);
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// mean late+/early- sigma
float
delayAsFloat(const Delay &delay,
const EarlyLate *early_late);
float
delaySigma(const Delay &delay,
const EarlyLate *early_late);
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const char *
delayAsString(const Delay &delay,
const Units *units);
const char *
delayAsString(const Delay &delay,
const StaState *sta);
const char *
delayAsString(const Delay &delay,
const Units *units,
int digits);
const char *
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delayAsString(const Delay &delay,
const EarlyLate *early_late,
const Units *units,
int digits);
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const Delay &
delayInitValue(const MinMax *min_max);
bool
delayIsInitValue(const Delay &delay,
const MinMax *min_max);
bool
delayFuzzyZero(const Delay &delay);
bool
delayFuzzyEqual(const Delay &delay1,
const Delay &delay2);
bool
delayFuzzyLess(const Delay &delay1,
const Delay &delay2);
bool
delayFuzzyLess(const Delay &delay1,
const Delay &delay2,
const MinMax *min_max);
bool
delayFuzzyLessEqual(const Delay &delay1,
const Delay &delay2);
bool
delayFuzzyLessEqual(const Delay &delay1,
const Delay &delay2,
const MinMax *min_max);
bool
delayFuzzyGreater(const Delay &delay1,
const Delay &delay2);
bool
delayFuzzyGreaterEqual(const Delay &delay1,
const Delay &delay2);
bool
delayFuzzyGreaterEqual(const Delay &delay1,
const Delay &delay2,
const MinMax *min_max);
bool
delayFuzzyGreater(const Delay &delay1,
const Delay &delay2,
const MinMax *min_max);
float
delayRatio(const Delay &delay1,
const Delay &delay2);
} // namespace
#endif