OpenSTA/graph/DelayFloat.hh

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2018-09-28 17:54:21 +02:00
// OpenSTA, Static Timing Analyzer
// Copyright (c) 2018, Parallax Software, Inc.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#ifndef STA_DELAY_FLOAT_H
#define STA_DELAY_FLOAT_H
#include "MinMax.hh"
#include "Pool.hh"
// Delay values defined as floats.
namespace sta {
class Units;
class StaState;
typedef float Delay;
typedef Delay ArcDelay;
typedef Delay Slew;
typedef Delay Arrival;
typedef Delay Required;
typedef Delay Slack;
typedef Pool<float> DelayPool;
const Delay delay_zero = 0.0;
void initDelayConstants();
inline float delayAsFloat(const Delay &delay) { return delay; }
const char *
delayAsString(const Delay &delay,
Units *units);
const char *
delayAsString(const Delay &delay,
const StaState *sta);
const Delay &
delayInitValue(const MinMax *min_max);
bool
delayIsInitValue(const Delay &delay,
const MinMax *min_max);
bool
delayFuzzyZero(const Delay &delay);
bool
delayFuzzyEqual(const Delay &delay1,
const Delay &delay2);
bool
delayFuzzyLess(const Delay &delay1,
const Delay &delay2);
bool
delayFuzzyLessEqual(const Delay &delay1,
const Delay &delay2);
bool
delayFuzzyLessEqual(const Delay &delay1,
const Delay &delay2,
const MinMax *min_max);
bool delayFuzzyGreater(const Delay &delay1,
const Delay &delay2);
bool
delayFuzzyGreaterEqual(const Delay &delay1,
const Delay &delay2);
bool
delayFuzzyGreater(const Delay &delay1,
const Delay &delay2,
const MinMax *min_max);
bool
delayFuzzyGreaterEqual(const Delay &delay1,
const Delay &delay2,
const MinMax *min_max);
bool
delayFuzzyLess(const Delay &delay1, const
Delay &delay2,
const MinMax *min_max);
float
delayRatio(const Delay &delay1,
const Delay &delay2);
} // namespace
#endif