mirror of https://github.com/VLSIDA/OpenRAM.git
211 lines
7.0 KiB
Python
211 lines
7.0 KiB
Python
# See LICENSE for licensing information.
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#
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# Copyright (c) 2016-2021 Regents of the University of California and The Board
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# of Regents for the Oklahoma Agricultural and Mechanical College
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# (acting for and on behalf of Oklahoma State University)
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# All rights reserved.
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#
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import debug
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from vector3d import vector3d
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from grid_cell import grid_cell
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class grid:
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"""
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A two layer routing map. Each cell can be blocked in the vertical
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or horizontal layer.
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"""
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# costs are relative to a unit grid
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# non-preferred cost allows an off-direction jog of 1 grid
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# rather than 2 vias + preferred direction (cost 5)
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VIA_COST = 2
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NONPREFERRED_COST = 4
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PREFERRED_COST = 1
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def __init__(self, ll, ur, track_width):
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""" Initialize the map and define the costs. """
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# list of the source/target grid coordinates
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self.source = set()
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self.target = set()
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self.track_width = track_width
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self.track_widths = [self.track_width, self.track_width, 1.0]
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self.track_factor = [1 / self.track_width, 1 / self.track_width, 1.0]
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# The bounds are in grids for this
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# This is really lower left bottom layer and upper right top layer in 3D.
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self.ll = vector3d(ll.x, ll.y, 0).scale(self.track_factor).round()
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self.ur = vector3d(ur.x, ur.y, 0).scale(self.track_factor).round()
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debug.info(1, "BBOX coords: ll=" + str(ll) + " ur=" + str(ur))
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debug.info(1, "BBOX grids: ll=" + str(self.ll) + " ur=" + str(self.ur))
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# let's leave the map sparse, cells are created on demand to reduce memory
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self.map={}
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def add_all_grids(self):
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for x in range(self.ll.x, self.ur.x, 1):
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for y in range(self.ll.y, self.ur.y, 1):
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self.add_map(vector3d(x, y, 0))
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self.add_map(vector3d(x, y, 1))
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def set_blocked(self, n, value=True):
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if not isinstance(n, vector3d):
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for item in n:
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self.set_blocked(item, value)
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else:
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self.add_map(n)
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self.map[n].blocked=value
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def is_blocked(self, n):
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if not isinstance(n, vector3d):
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for item in n:
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if self.is_blocked(item):
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return True
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else:
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return False
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else:
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self.add_map(n)
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return self.map[n].blocked
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def set_path(self, n, value=True):
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if isinstance(n, (list, tuple, set, frozenset)):
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for item in n:
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self.set_path(item, value)
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else:
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self.add_map(n)
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self.map[n].path=value
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def clear_blockages(self):
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for k in self.map:
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self.map[k].blocked=False
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def clear_source(self):
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for k in self.map:
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self.map[k].source=False
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self.source = set()
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def set_source(self, n):
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if not isinstance(n, vector3d):
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for item in n:
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self.set_source(item)
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else:
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self.add_map(n)
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self.map[n].source=True
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self.map[n].blocked=False
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self.source.add(n)
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def clear_target(self):
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for k in self.map:
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self.map[k].target=False
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self.target = set()
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def set_target(self, n):
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if not isinstance(n, vector3d):
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for item in n:
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self.set_target(item)
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else:
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self.add_map(n)
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self.map[n].target=True
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self.map[n].blocked=False
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self.target.add(n)
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def add_source(self, track_list):
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debug.info(3, "Adding source list={0}".format(str(track_list)))
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for n in track_list:
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debug.info(4, "Adding source ={0}".format(str(n)))
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self.set_source(n)
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# self.set_blocked(n, False)
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def add_target(self, track_list):
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debug.info(3, "Adding target list={0}".format(str(track_list)))
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for n in track_list:
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debug.info(4, "Adding target ={0}".format(str(n)))
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self.set_target(n)
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# self.set_blocked(n, False)
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def get_perimeter_list(self, side="left", layers=[0, 1], width=1, margin=0, offset=0):
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"""
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Side specifies which side.
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Layer specifies horizontal (0) or vertical (1)
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Width specifies how wide the perimter "stripe" should be.
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Works from the inside out from the bbox (ll, ur)
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"""
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if "ring" in side:
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ring_width = width
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else:
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ring_width = 0
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if "ring" in side:
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ring_offset = offset
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else:
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ring_offset = 0
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perimeter_list = []
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# Add the left/right columns
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if side=="all" or "left" in side:
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for x in range(self.ll.x - offset, self.ll.x - width - offset, -1):
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for y in range(self.ll.y - ring_offset - margin - ring_width + 1, self.ur.y + ring_offset + margin + ring_width, 1):
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for layer in layers:
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perimeter_list.append(vector3d(x, y, layer))
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if side=="all" or "right" in side:
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for x in range(self.ur.x + offset, self.ur.x + width + offset, 1):
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for y in range(self.ll.y - ring_offset - margin - ring_width + 1, self.ur.y + ring_offset + margin + ring_width, 1):
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for layer in layers:
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perimeter_list.append(vector3d(x, y, layer))
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if side=="all" or "bottom" in side:
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for y in range(self.ll.y - offset, self.ll.y - width - offset, -1):
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for x in range(self.ll.x - ring_offset - margin - ring_width + 1, self.ur.x + ring_offset + margin + ring_width, 1):
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for layer in layers:
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perimeter_list.append(vector3d(x, y, layer))
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if side=="all" or "top" in side:
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for y in range(self.ur.y + offset, self.ur.y + width + offset, 1):
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for x in range(self.ll.x - ring_offset - margin - ring_width + 1, self.ur.x + ring_offset + margin + ring_width, 1):
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for layer in layers:
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perimeter_list.append(vector3d(x, y, layer))
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# Add them all to the map
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self.add_map(perimeter_list)
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return perimeter_list
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def add_perimeter_target(self, side="all", layers=[0, 1]):
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debug.info(3, "Adding perimeter target")
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perimeter_list = self.get_perimeter_list(side, layers)
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self.set_target(perimeter_list)
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def is_target(self, point):
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"""
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Point is in the target set, so we are done.
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"""
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return point in self.target
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def add_map(self, n):
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"""
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Add a point to the map if it doesn't exist.
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"""
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if not isinstance(n, vector3d):
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for item in n:
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self.add_map(item)
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else:
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if n not in self.map:
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self.map[n]=grid_cell()
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def block_path(self, path):
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"""
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Mark the path in the routing grid as blocked.
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Also unsets the path flag.
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"""
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path.set_path(False)
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path.set_blocked(True)
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