mirror of https://github.com/VLSIDA/OpenRAM.git
Rewrite CONTRIBUTING.md to add changes relative to dev. Add small changes from orbe7947.
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@ -53,7 +53,17 @@ the tests on your contributions before they will be accepted.
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if you previously added the one with the git@github that required
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authentication.
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5. Make your own branch. The number one rule is to put each piece of
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5. Start with dev:
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```
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git checkout dev
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```
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"dev" is the name of the branch that
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is the development version. You should submit all contributions as changes
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to the dev branch. "master" is the name of the branch that is the release version of the
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code (in your fork of the repository). You can check out the released
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code with "git checkout master”.
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6. Make your own branch from dev. The number one rule is to put each piece of
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work on its own branch:
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```
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git checkout -b useful-branch-name
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@ -63,61 +73,56 @@ the tests on your contributions before they will be accepted.
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git branch useful-branch-name
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git checkout useful-branch-name
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```
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"master" is the name of the branch that is the release version of the
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code (in your fork of the repository). You can check out the released
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code with "git checkout master" or go back to your ranch with
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"gitcheckout useful-branch-name".
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6. Edit your code and make commits like normal:
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7. Edit your code and make commits:
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```
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git add <new files>
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<edit files>
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git add <new files>
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git commit -m "Useful comment" <files changed>
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```
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OR (sparingly, to commit all changes):
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```
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git status
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<check that all the changed files are correct and should be commited>
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<check that all the changed files are correct and should be committed>
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git commit -a -m "Useful comment"
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```
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Run the unit tests entirely. Fix all bugs.
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7. After you are done (or while you are editing and you see changes in
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MY master branch) make sure you have the most recent from MY master
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and merge any changes. Pull the updated copy from MY master branch in
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8. After you are done (or while you are editing and you see changes in
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MY dev branch) make sure you have the most recent from MY dev
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and merge any changes. Pull the updated copy from MY master dev in
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MY repository:
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```
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git pull upstream master
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git pull upstream dev
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```
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This is important because we may have had other updates that conflict
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with your changes and you must resolve them with current state of
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master (the released, working code). You may have to merge changes if
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they overlap your changes, so do this often to avoid the problem. You
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now need to push this to the master of YOUR forked repository as well:
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```
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git push origin master
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```
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if you are on your master branch. Otherwise, just git push.
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8. Push your branch to YOUR repository:
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9. Merge the changes from dev into your branch
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```
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git merge dev
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```
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10. After you are done, rebase your branch to minimize the number of commits if you
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had a lot. I prefer a single commit that you contribute. After this,
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push your branch to YOUR repository:
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```
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git rebase dev
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git push -u origin useful-branch-name
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```
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Remember origin is your copy on github and useful-branch-name is the
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branch that you made to contain all your changes.
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The -u flag links this branch with the remote one, so that in the
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future, you can simply type git push origin.
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future, you can simply type git push origin. Do not rebase after you push
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the branch!
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9. When you are done, go to GitHub and you will see a button to notify
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11. When you are done, go to GitHub and you will see a button to notify
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me. Press the button and it will notify me of your pushed branch.
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This will have you fill in a form for the contribution that gets sent
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to me.
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10. I will review the request and may have you fix stuff if the tests
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don't pass, you didn't merge all my changes in master from other
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12. I will review the request and may have you fix stuff if the tests
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don't pass, you didn't merge all my changes in dev from other
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contributions, or your style of code is bad.
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11. Go back to step 3 for your next contribution. Remember, you can
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13. Go back to step 3 for your next contribution. Remember, you can
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push/pull work to your repository all the time and can pull from my
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master as well. Make sure to add large features so that You don't have
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dev as well. Make sure to add large features so that You don't have
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to add lots of pull requests.
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@ -1,5 +1,6 @@
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import design
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import debug
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import utils
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from tech import drc
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from vector import vector
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@ -53,15 +54,15 @@ class contact(design.design):
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# FIME break this up
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self.first_layer_horizontal_enclosure = max((drc["minwidth_{0}".format(self.first_layer_name)] - self.contact_array_width) / 2,
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drc["{0}_enclosure_{1}".format(self.first_layer_name, self.via_layer_name)])
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self.first_layer_vertical_enclosure = max((drc["minarea_{0}".format(self.first_layer_name)]
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/ (self.contact_array_width + 2 * self.first_layer_horizontal_enclosure) - self.contact_array_height) / 2,
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self.first_layer_vertical_enclosure = max(utils.ceil((drc["minarea_{0}".format(self.first_layer_name)]
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/ (self.contact_array_width + 2 * self.first_layer_horizontal_enclosure) - self.contact_array_height) / 2),
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(drc["minheight_{0}".format(self.first_layer_name)] - self.contact_array_height) / 2,
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drc["{0}_extend_{1}".format(self.first_layer_name, self.via_layer_name)])
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self.second_layer_horizontal_enclosure = max((drc["minwidth_{0}".format(self.second_layer_name)] - self.contact_array_width) / 2,
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drc["{0}_enclosure_{1}".format(self.second_layer_name, self.via_layer_name)])
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self.second_layer_vertical_enclosure = max((drc["minarea_{0}".format(self.second_layer_name)]
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/ (self.contact_array_width + 2 * self.second_layer_horizontal_enclosure) - self.contact_array_height) / 2,
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self.second_layer_vertical_enclosure = max(utils.ceil((drc["minarea_{0}".format(self.second_layer_name)]
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/ (self.contact_array_width + 2 * self.second_layer_horizontal_enclosure) - self.contact_array_height) / 2),
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(drc["minheight_{0}".format(self.second_layer_name)] - self.contact_array_height) / 2,
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drc["{0}_extend_{1}".format(self.second_layer_name, self.via_layer_name)])
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# offset for the via array
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@ -126,7 +126,7 @@ class Gds2writer:
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if (len(self.layoutObject.info["libraryName"]) % 2 != 0):
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libraryName = self.layoutObject.info["libraryName"] + "\0"
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else:
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libraryName = self.layoutObject.info["libraryName"] + "\0"
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libraryName = self.layoutObject.info["libraryName"]
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self.writeRecord(idBits+libraryName)
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## reference libraries
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if("referenceLibraries" in self.layoutObject.info):
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@ -696,6 +696,9 @@ class VlsiLayout:
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"""
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pin_boundaries=self.getAllPinShapesInStructureList(coordinate, layer)
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if len(pin_boundaries) == 0:
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debug.warning("Did not find pin on layer {0} at coordinate {1}".format(layer, coordinate))
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# sort the boundaries, return the max area pin boundary
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pin_boundaries.sort(cmpBoundaryAreas,reverse=True)
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pin_boundary=pin_boundaries[0]
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@ -1,12 +1,20 @@
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import os
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import gdsMill
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import tech
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import tech
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import math
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import globals
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from vector import vector
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from pin_layout import pin_layout
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OPTS = globals.OPTS
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def ceil(decimal):
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"""
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Performs a ceiling function on the decimal place specified by the DRC grid.
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"""
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grid = tech.drc["grid"]
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return math.ceil(decimal * 1 / grid) / (1 / grid)
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def round_to_grid(number):
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"""
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Rounds an arbitrary number to the grid.
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