mirror of https://github.com/VLSIDA/OpenRAM.git
Fix bugs in channel route.
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5285468380
commit
47f541df0e
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@ -216,42 +216,38 @@ class channel_route(design.design):
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"""
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"""
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max_x = max([pin.center().x for pin in pins])
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max_x = max([pin.center().x for pin in pins])
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min_x = min([pin.center().x for pin in pins])
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min_x = min([pin.center().x for pin in pins])
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# if we are less than a pitch, just create a non-preferred layer jog
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# if we are less than a pitch, just create a non-preferred layer jog
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if max_x - min_x <= pitch:
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non_preferred_route = max_x - min_x <= pitch
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if non_preferred_route:
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half_layer_width = 0.5 * drc["minwidth_{0}".format(self.vertical_layer)]
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half_layer_width = 0.5 * drc["minwidth_{0}".format(self.vertical_layer)]
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# Add the horizontal trunk on the vertical layer!
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# Add the horizontal trunk on the vertical layer!
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self.add_path(self.vertical_layer,
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self.add_path(self.vertical_layer,
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[vector(min_x - half_layer_width, trunk_offset.y),
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[vector(min_x - half_layer_width, trunk_offset.y),
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vector(max_x + half_layer_width, trunk_offset.y)])
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vector(max_x + half_layer_width, trunk_offset.y)])
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# Route each pin to the trunk
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for pin in pins:
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# No bend needed here
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mid = vector(pin.center().x, trunk_offset.y)
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self.add_path(self.vertical_layer, [pin.center(), mid])
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else:
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else:
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# Add the horizontal trunk
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# Add the horizontal trunk
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self.add_path(self.horizontal_layer,
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self.add_path(self.horizontal_layer,
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[vector(min_x, trunk_offset.y),
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[vector(min_x, trunk_offset.y),
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vector(max_x, trunk_offset.y)])
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vector(max_x, trunk_offset.y)])
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# Route each pin to the trunk
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# Route each pin to the trunk
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for pin in pins:
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for pin in pins:
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mid = vector(pin.center().x, trunk_offset.y)
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# Find the correct side of the pin
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# Find the correct side of the pin
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if pin.cy() < trunk_offset.y:
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if pin.cy() < trunk_offset.y:
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pin_pos = pin.uc()
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pin_pos = pin.uc()
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else:
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else:
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pin_pos = pin.bc()
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pin_pos = pin.bc()
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mid = vector(pin_pos.x, trunk_offset.y)
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self.add_path(self.vertical_layer, [pin_pos, mid])
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self.add_path(self.vertical_layer, [pin_pos, mid])
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if not non_preferred_route:
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self.add_via_center(layers=self.layer_stack,
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self.add_via_center(layers=self.layer_stack,
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offset=mid,
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offset=mid,
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directions=self.directions)
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directions=self.directions)
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self.add_via_stack_center(from_layer=pin.layer,
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self.add_via_stack_center(from_layer=pin.layer,
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to_layer=self.vertical_layer,
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to_layer=self.vertical_layer,
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offset=pin_pos)
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offset=pin_pos)
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def add_vertical_trunk_route(self,
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def add_vertical_trunk_route(self,
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pins,
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pins,
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@ -263,43 +259,38 @@ class channel_route(design.design):
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"""
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"""
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max_y = max([pin.center().y for pin in pins])
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max_y = max([pin.center().y for pin in pins])
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min_y = min([pin.center().y for pin in pins])
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min_y = min([pin.center().y for pin in pins])
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# if we are less than a pitch, just create a non-preferred layer jog
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# if we are less than a pitch, just create a non-preferred layer jog
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if max_y - min_y <= pitch:
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non_preferred_route = max_y - min_y <= pitch
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if non_preferred_route:
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half_layer_width = 0.5 * drc["minwidth_{0}".format(self.horizontal_layer)]
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half_layer_width = 0.5 * drc["minwidth_{0}".format(self.horizontal_layer)]
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# Add the vertical trunk on the horizontal layer!
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# Add the vertical trunk on the horizontal layer!
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self.add_path(self.horizontal_layer,
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self.add_path(self.horizontal_layer,
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[vector(trunk_offset.x, min_y - half_layer_width),
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[vector(trunk_offset.x, min_y - half_layer_width),
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vector(trunk_offset.x, max_y + half_layer_width)])
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vector(trunk_offset.x, max_y + half_layer_width)])
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# Route each pin to the trunk
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for pin in pins:
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# No bend needed here
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mid = vector(trunk_offset.x, pin.center().y)
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self.add_path(self.horizontal_layer, [pin.center(), mid])
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else:
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else:
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# Add the vertical trunk
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# Add the vertical trunk
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self.add_path(self.vertical_layer,
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self.add_path(self.vertical_layer,
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[vector(trunk_offset.x, min_y),
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[vector(trunk_offset.x, min_y),
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vector(trunk_offset.x, max_y)])
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vector(trunk_offset.x, max_y)])
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# Route each pin to the trunk
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# Route each pin to the trunk
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for pin in pins:
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for pin in pins:
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mid = vector(trunk_offset.x, pin.center().y)
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# Find the correct side of the pin
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# Find the correct side of the pin
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if pin.cx() < trunk_offset.x:
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if pin.cx() < trunk_offset.x:
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pin_pos = pin.rc()
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pin_pos = pin.rc()
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else:
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else:
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pin_pos = pin.lc()
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pin_pos = pin.lc()
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mid = vector(trunk_offset.x, pin_pos.y)
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self.add_path(self.horizontal_layer, [pin_pos, mid])
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self.add_path(self.horizontal_layer, [pin_pos, mid])
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if not non_preferred_route:
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self.add_via_center(layers=self.layer_stack,
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self.add_via_center(layers=self.layer_stack,
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offset=mid,
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offset=mid,
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directions=self.directions)
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directions=self.directions)
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self.add_via_stack_center(from_layer=pin.layer,
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self.add_via_stack_center(from_layer=pin.layer,
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to_layer=self.horizontal_layer,
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to_layer=self.horizontal_layer,
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offset=pin_pos)
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offset=pin_pos)
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def vcg_pin_overlap(self, pin1, pin2, pitch):
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def vcg_pin_overlap(self, pin1, pin2, pitch):
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""" Check for vertical or horizontal overlap of the two pins """
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""" Check for vertical or horizontal overlap of the two pins """
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