// -*- mode: C++; c-file-style: "cc-mode" -*- //************************************************************************* // DESCRIPTION: Verilator: Break always into separate statements to reduce temps // // Code available from: http://www.veripool.org/verilator // //************************************************************************* // // Copyright 2003-2019 by Wilson Snyder. This program is free software; you can // redistribute it and/or modify it under the terms of either the GNU // Lesser General Public License Version 3 or the Perl Artistic License // Version 2.0. // // Verilator is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //************************************************************************* // V3Split implements two separate transformations: // splitAlwaysAll() splits large always blocks into smaller always blocks // when possible (but does not change the order of statements relative // to one another.) // // splitReorderAll() reorders statements within individual blocks // to avoid delay vars when possible. It no longer splits always blocks. // // Both use a common base class, and common graph-building code to reflect // data dependencies within an always block (the "scoreboard".) // // The scoreboard tracks data deps as follows: // // ALWAYS // ASSIGN ({var} <= {cons}) // Record as generating var_DLY (independent of use of var), consumers // ASSIGN ({var} = {cons} // Record generator and consumer // Any var that is only consumed can be ignored. // Then we split into separate ALWAYS blocks. // // The scoreboard includes innards of if/else nodes also. Splitting is no // longer limited to top-level statements, we can split within if-else // blocks. We want to be able to split this: // // always @ (...) begin // if (reset) begin // a <= 0; // b <= 0; // // ... ten thousand more // end // else begin // a <= a_in; // b <= b_in; // // ... ten thousand more // end // end // // ...into a separate block for each of a, b, and so on. Even though this // requires duplicating the conditional many times, it's usually // better. Later modules (V3Gate, V3Order) run faster if they aren't // handling enormous blocks with long lists of inputs and outputs. // // Furthermore, the optional reorder routine can optimize this: // NODEASSIGN/NODEIF/WHILE // S1: ASSIGN {v1} <= 0. // Duplicate of below // S2: ASSIGN {v1} <= {v0} // S3: IF (..., // X1: ASSIGN {v2} <= {v1} // X2: ASSIGN {v3} <= {v2} // We'd like to swap S2 and S3, and X1 and X2. // // Create a graph in split assignment order. // v3 -breakable-> v3Dly --> X2 --> v2 -brk-> v2Dly -> X1 -> v1 // Likewise on each "upper" statement vertex // v3Dly & v2Dly -> S3 -> v1 & v2 // v1 -brk-> v1Dly -> S2 -> v0 // v1Dly -> S1 -> {empty} // Multiple assignments to the same variable must remain in order // // Also vars must not be "public" and we also scoreboard nodep->isPure() // //************************************************************************* #include "config_build.h" #include "verilatedos.h" #include "V3Global.h" #include "V3Split.h" #include "V3Stats.h" #include "V3Ast.h" #include "V3Graph.h" #include #include #include #include #include VL_INCLUDE_UNORDERED_MAP #include VL_INCLUDE_UNORDERED_SET //###################################################################### // Support classes class SplitNodeVertex : public V3GraphVertex { AstNode* m_nodep; protected: SplitNodeVertex(V3Graph* graphp, AstNode* nodep) : V3GraphVertex(graphp), m_nodep(nodep) {} virtual ~SplitNodeVertex() {} // ACCESSORS // Do not make accessor for nodep(), It may change due to // reordering a lower block, but we don't repair it virtual string name() const { if (m_nodep->name() == "") { return cvtToHex(m_nodep); } else { return m_nodep->name(); } } virtual FileLine* fileline() const { return nodep()->fileline(); } public: virtual AstNode* nodep() const { return m_nodep; } }; class SplitPliVertex : public SplitNodeVertex { public: explicit SplitPliVertex(V3Graph* graphp, AstNode* nodep) : SplitNodeVertex(graphp, nodep) {} virtual ~SplitPliVertex() {} virtual string name() const { return "*PLI*"; } virtual string dotColor() const { return "green"; } }; class SplitLogicVertex : public SplitNodeVertex { public: SplitLogicVertex(V3Graph* graphp, AstNode* nodep) : SplitNodeVertex(graphp,nodep) {} virtual ~SplitLogicVertex() {} virtual string dotColor() const { return "yellow"; } }; class SplitVarStdVertex : public SplitNodeVertex { public: SplitVarStdVertex(V3Graph* graphp, AstNode* nodep) : SplitNodeVertex(graphp,nodep) {} virtual ~SplitVarStdVertex() {} virtual string dotColor() const { return "skyblue"; } }; class SplitVarPostVertex : public SplitNodeVertex { public: SplitVarPostVertex(V3Graph* graphp, AstNode* nodep) : SplitNodeVertex(graphp,nodep) {} virtual ~SplitVarPostVertex() {} virtual string name() const { return string("POST ")+SplitNodeVertex::name(); } virtual string dotColor() const { return "CadetBlue"; } }; //###################################################################### // Edge types class SplitEdge : public V3GraphEdge { uint32_t m_ignoreInStep; // Step number that if set to, causes this edge to be ignored static uint32_t s_stepNum; // Global step number protected: enum { WEIGHT_NORMAL=10 }; SplitEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top, int weight, bool cutable=CUTABLE) : V3GraphEdge(graphp, fromp, top, weight, cutable) ,m_ignoreInStep(0) {} virtual ~SplitEdge() {} public: // Iterator for graph functions static void incrementStep() { ++s_stepNum; } bool ignoreThisStep() const { return m_ignoreInStep == s_stepNum; } void setIgnoreThisStep() { m_ignoreInStep = s_stepNum; } virtual bool followScoreboard() const = 0; static bool followScoreboard(const V3GraphEdge* edgep) { const SplitEdge* oedgep = dynamic_cast(edgep); if (!oedgep) v3fatalSrc("Following edge of non-SplitEdge type"); if (oedgep->ignoreThisStep()) return false; return oedgep->followScoreboard(); } static bool followCyclic(const V3GraphEdge* edgep) { const SplitEdge* oedgep = dynamic_cast(edgep); if (!oedgep) v3fatalSrc("Following edge of non-SplitEdge type"); return (!oedgep->ignoreThisStep()); } virtual string dotStyle() const { return ignoreThisStep() ? "dotted" : V3GraphEdge::dotStyle(); } }; uint32_t SplitEdge::s_stepNum = 0; class SplitPostEdge : public SplitEdge { public: SplitPostEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) : SplitEdge(graphp, fromp, top, WEIGHT_NORMAL) {} virtual ~SplitPostEdge() {} virtual bool followScoreboard() const { return false; } virtual string dotColor() const { return "khaki"; } }; class SplitLVEdge : public SplitEdge { public: SplitLVEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) : SplitEdge(graphp, fromp, top, WEIGHT_NORMAL) {} virtual ~SplitLVEdge() {} virtual bool followScoreboard() const { return true; } virtual string dotColor() const { return "yellowGreen"; } }; class SplitRVEdge : public SplitEdge { public: SplitRVEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) : SplitEdge(graphp, fromp, top, WEIGHT_NORMAL) {} virtual ~SplitRVEdge() {} virtual bool followScoreboard() const { return true; } virtual string dotColor() const { return "green"; } }; struct SplitScorebdEdge : public SplitEdge { public: SplitScorebdEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) : SplitEdge(graphp, fromp, top, WEIGHT_NORMAL) {} virtual ~SplitScorebdEdge() {} virtual bool followScoreboard() const { return true; } virtual string dotColor() const { return "blue"; } }; struct SplitStrictEdge : public SplitEdge { // A strict order, based on the original statement order in the graph // The only non-cutable edge type public: SplitStrictEdge(V3Graph* graphp, V3GraphVertex* fromp, V3GraphVertex* top) : SplitEdge(graphp, fromp, top, WEIGHT_NORMAL, NOT_CUTABLE) {} virtual ~SplitStrictEdge() {} virtual bool followScoreboard() const { return true; } virtual string dotColor() const { return "blue"; } }; //###################################################################### // Split class functions class SplitReorderBaseVisitor : public AstNVisitor { private: // NODE STATE // AstVarScope::user1p -> Var SplitNodeVertex* for usage var, 0=not set yet // AstVarScope::user2p -> Var SplitNodeVertex* for delayed assignment var, 0=not set yet // Ast*::user3p -> Statement SplitLogicVertex* (temporary only) // Ast*::user4 -> Current ordering number (reorderBlock usage) AstUser1InUse m_inuser1; AstUser2InUse m_inuser2; AstUser3InUse m_inuser3; AstUser4InUse m_inuser4; protected: // TYPES typedef std::vector VStack; // STATE string m_noReorderWhy; // Reason we can't reorder VStack m_stmtStackps; // Current statements being tracked SplitPliVertex* m_pliVertexp; // Element specifying PLI ordering V3Graph m_graph; // Scoreboard of var usages/dependencies bool m_inDly; // Inside ASSIGNDLY V3Double0 m_statSplits; // Statistic tracking // CONSTUCTORS public: SplitReorderBaseVisitor() { scoreboardClear(); } virtual ~SplitReorderBaseVisitor() { V3Stats::addStat("Optimizations, Split always", m_statSplits); } // METHODS protected: VL_DEBUG_FUNC; // Declare debug() void scoreboardClear() { //VV***** We reset user1p() and user2p on each block!!! m_inDly = false; m_graph.clear(); m_stmtStackps.clear(); m_pliVertexp = NULL; m_noReorderWhy = ""; AstNode::user1ClearTree(); AstNode::user2ClearTree(); AstNode::user3ClearTree(); AstNode::user4ClearTree(); } private: void scoreboardPli(AstNode* nodep) { // Order all PLI statements with other PLI statements // This ensures $display's and such remain in proper order // We don't prevent splitting out other non-pli statements, however. if (!m_pliVertexp) { m_pliVertexp = new SplitPliVertex(&m_graph, nodep); // m_graph.clear() will delete it } for (VStack::iterator it = m_stmtStackps.begin(); it != m_stmtStackps.end(); ++it) { // Both ways... new SplitScorebdEdge(&m_graph, *it, m_pliVertexp); new SplitScorebdEdge(&m_graph, m_pliVertexp, *it); } } void scoreboardPushStmt(AstNode* nodep) { //UINFO(9," push "<user3p()) nodep->v3fatalSrc("user3p should not be used; cleared in processBlock"); nodep->user3p(vertexp); } void scoreboardPopStmt() { //UINFO(9," pop"<nextp()) { scoreboardPushStmt(nextp); iterate(nextp); scoreboardPopStmt(); } } void pruneDepsOnInputs() { for (V3GraphVertex* vertexp = m_graph.verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) { if (!vertexp->outBeginp() && dynamic_cast(vertexp)) { if (debug() >= 9) { SplitVarStdVertex* stdp = static_cast(vertexp); UINFO(0, "Will prune deps on var "<nodep()<nodep()->dumpTree(cout, "- "); } for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep=edgep->inNextp()) { SplitEdge* oedgep = dynamic_cast(edgep); oedgep->setIgnoreThisStep(); } } } } virtual void makeRvalueEdges(SplitVarStdVertex* vstdp) = 0; // VISITORS virtual void visit(AstAlways* nodep) = 0; virtual void visit(AstNodeIf* nodep) = 0; // We don't do AstNodeFor/AstWhile loops, due to the standard question // of what is before vs. after virtual void visit(AstAssignDly* nodep) { m_inDly = true; UINFO(4," ASSIGNDLY "<varScopep(); if (!vscp) nodep->v3fatalSrc("Not linked"); if (!nodep->varp()->isConst()) { // Constant lookups can be ignored // --- // NOTE: Formerly at this location we would avoid // splitting or reordering if the variable is public. // // However, it should be perfectly safe to split an // always block containing a public variable. // Neither operation should perturb PLI's view of // the variable. // // Former code: // // if (nodep->varp()->isSigPublic()) { // // Public signals shouldn't be changed, // // pli code might be messing with them // scoreboardPli(nodep); // } // --- // Create vertexes for variable if (!vscp->user1p()) { SplitVarStdVertex* vstdp = new SplitVarStdVertex(&m_graph, vscp); vscp->user1p(vstdp); } SplitVarStdVertex* vstdp = reinterpret_cast(vscp->user1p()); // SPEEDUP: We add duplicate edges, that should be fixed if (m_inDly && nodep->lvalue()) { UINFO(4," VARREFDLY: "<user2p()) { SplitVarPostVertex* vpostp = new SplitVarPostVertex(&m_graph, vscp); vscp->user2p(vpostp); new SplitPostEdge(&m_graph, vstdp, vpostp); } SplitVarPostVertex* vpostp = reinterpret_cast(vscp->user2p()); // Add edges for (VStack::iterator it = m_stmtStackps.begin(); it != m_stmtStackps.end(); ++it) { new SplitLVEdge(&m_graph, vpostp, *it); } } else { // Nondelayed assignment if (nodep->lvalue()) { // Non-delay; need to maintain existing ordering with all consumers of the signal UINFO(4," VARREFLV: "<isPure()) { UINFO(9," NotSplittable "<=9) { m_graph.dumpDotFilePrefixed("reorderg_nodup", false); //m_graph.dump(); cout<nextp()) { SplitLogicVertex* vvertexp = reinterpret_cast(nextp->user3p()); vvertexp->user(true); } // If a var vertex has only inputs, it's a input-only node, // and can be ignored for coloring **this block only** SplitEdge::incrementStep(); pruneDepsOnInputs(); // For reordering this single block only, mark all logic // vertexes not involved with this step as unimportant for (V3GraphVertex* vertexp = m_graph.verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) { if (SplitLogicVertex* vvertexp = dynamic_cast(vertexp)) { if (!vvertexp->user()) { for (V3GraphEdge* edgep = vertexp->inBeginp(); edgep; edgep=edgep->inNextp()) { SplitEdge* oedgep = dynamic_cast(edgep); oedgep->setIgnoreThisStep(); } for (V3GraphEdge* edgep = vertexp->outBeginp(); edgep; edgep=edgep->outNextp()) { SplitEdge* oedgep = dynamic_cast(edgep); oedgep->setIgnoreThisStep(); } } } } // Weak coloring to determine what needs to remain in order // This follows all step-relevant edges excluding PostEdges, which are done later m_graph.weaklyConnected(&SplitEdge::followScoreboard); // Add hard orderings between all nodes of same color, in the order they appeared vl_unordered_map lastOfColor; for (AstNode* nextp=nodep; nextp; nextp=nextp->nextp()) { SplitLogicVertex* vvertexp = reinterpret_cast(nextp->user3p()); uint32_t color = vvertexp->color(); if (!color) nextp->v3fatalSrc("No node color assigned"); if (lastOfColor[color]) { new SplitStrictEdge(&m_graph, lastOfColor[color], vvertexp); } lastOfColor[color] = vvertexp; } // And a real ordering to get the statements into something reasonable // We don't care if there's cutable violations here... // Non-cutable violations should be impossible; as those edges are program-order if (debug()>=9) m_graph.dumpDotFilePrefixed(string("splitg_preo"), false); m_graph.acyclic(&SplitEdge::followCyclic); m_graph.rank(&SplitEdge::followCyclic); // Or order(), but that's more expensive if (debug()>=9) m_graph.dumpDotFilePrefixed(string("splitg_opt"), false); } void reorderBlock(AstNode* nodep) { // Reorder statements in the completed graph // Map the rank numbers into nodes they associate with typedef std::multimap RankNodeMap; RankNodeMap rankMap; int currOrder = 0; // Existing sequence number of assignment for (AstNode* nextp=nodep; nextp; nextp=nextp->nextp()) { SplitLogicVertex* vvertexp = reinterpret_cast(nextp->user3p()); rankMap.insert(make_pair(vvertexp->rank(), nextp)); nextp->user4(++currOrder); // Record current ordering } // Is the current ordering OK? bool leaveAlone=true; int newOrder = 0; // New sequence number of assignment for (RankNodeMap::const_iterator it = rankMap.begin(); it != rankMap.end(); ++it) { AstNode* nextp = it->second; if (++newOrder != nextp->user4()) leaveAlone=false; } if (leaveAlone) { UINFO(6," No changes\n"); } else { AstNRelinker replaceHandle; // Where to add the list AstNode* newListp = NULL; for (RankNodeMap::const_iterator it = rankMap.begin(); it != rankMap.end(); ++it) { AstNode* nextp = it->second; UINFO(6, " New order: "<unlinkFrBack(&replaceHandle); else nextp->unlinkFrBack(); if (newListp) newListp = newListp->addNext(nextp); else newListp = nextp; } replaceHandle.relink(newListp); } // leaveAlone } void processBlock(AstNode* nodep) { if (!nodep) return; // Empty lists are ignorable // Pass the first node in a list of block items, we'll process them // Check there's >= 2 sub statements, else nothing to analyze // Save recursion state AstNode* firstp = nodep; // We may reorder, and nodep is no longer first. void* oldBlockUser3 = nodep->user3p(); // May be overloaded in below loop, save it nodep->user3p(NULL); if (!nodep->firstAbovep()) nodep->v3fatalSrc("Node passed is in next list; should have processed all list at once"); // Process it if (!nodep->nextp()) { // Just one, so can't reorder. Just look for more blocks/statements. iterate(nodep); } else { UINFO(9," processBlock "<backp()->nextp()==firstp) firstp = firstp->backp(); for (AstNode* nextp=firstp; nextp; nextp=nextp->nextp()) { SplitLogicVertex* vvertexp = reinterpret_cast(nextp->user3p()); vvertexp->unlinkDelete(&m_graph); } } } // Again, nodep may no longer be first. firstp->user3p(oldBlockUser3); } virtual void visit(AstAlways* nodep) { UINFO(4," ALW "<=9) nodep->dumpTree(cout," alwIn:: "); scoreboardClear(); processBlock(nodep->bodysp()); if (debug()>=9) nodep->dumpTree(cout," alwOut: "); } virtual void visit(AstNodeIf* nodep) { UINFO(4," IF "<condp()); processBlock(nodep->ifsp()); processBlock(nodep->elsesp()); } private: VL_UNCOPYABLE(ReorderVisitor); }; typedef vl_unordered_set ColorSet; typedef std::vector AlwaysVec; class IfColorVisitor : public AstNVisitor { // MEMBERS ColorSet m_colors; // All colors in the original always block typedef std::vector IfStack; IfStack m_ifStack; // Stack of nested if-statements we're currently processing typedef vl_unordered_map IfColorMap; IfColorMap m_ifColors; // Map each if-statement to the set of colors (split blocks) // that will get a copy of that if-statement // CONSTRUCTORS public: // Visit through *nodep and map each AstNodeIf within to the set of // colors it will participate in. Also find the whole set of colors. explicit IfColorVisitor(AstAlways* nodep) { iterate(nodep); } virtual ~IfColorVisitor() {} // METHODS const ColorSet& colors() const { return m_colors; } const ColorSet& colors(AstNodeIf* nodep) const { IfColorMap::const_iterator it = m_ifColors.find(nodep); if (it == m_ifColors.end()) nodep->v3fatalSrc("Unknown node in split color() map"); return it->second; } protected: virtual void visit(AstNodeIf* nodep) { m_ifStack.push_back(nodep); iterateChildren(nodep); m_ifStack.pop_back(); } virtual void visit(AstNode* nodep) { if (nodep->user3p()) { SplitLogicVertex* vertexp = reinterpret_cast(nodep->user3p()); uint32_t color = vertexp->color(); m_colors.insert(color); UINFO(8, " SVL " << vertexp << " has color " << color << "\n"); // Record that all containing ifs have this color. for (IfStack::const_iterator it = m_ifStack.begin(); it != m_ifStack.end(); ++it) { m_ifColors[*it].insert(color); } } iterateChildren(nodep); } VL_DEBUG_FUNC; // Declare debug() private: VL_UNCOPYABLE(IfColorVisitor); }; class EmitSplitVisitor : public AstNVisitor { // MEMBERS AstAlways* m_origAlwaysp; // Block that *this will split const IfColorVisitor* m_ifColorp; // Digest of results of prior coloring // Map each color to our current place within the color's new always typedef vl_unordered_map LocMap; LocMap m_addAfter; AlwaysVec* m_newBlocksp; // Split always blocks we have generated // CONSTRUCTORS public: // EmitSplitVisitor visits through always block *nodep // and generates its split blocks, writing the split blocks // into *newBlocksp. EmitSplitVisitor(AstAlways* nodep, const IfColorVisitor* ifColorp, AlwaysVec* newBlocksp) : m_origAlwaysp(nodep) , m_ifColorp(ifColorp) , m_newBlocksp(newBlocksp) { UINFO(6, " splitting always " << nodep << endl); } virtual ~EmitSplitVisitor() {} // METHODS void go() { // Create a new always for each color const ColorSet& colors = m_ifColorp->colors(); for (ColorSet::const_iterator color = colors.begin(); color != colors.end(); ++color) { // We don't need to clone m_origAlwaysp->sensesp() here; // V3Activate already moved it to a parent node. AstAlways* alwaysp = new AstAlways(m_origAlwaysp->fileline(), VAlwaysKwd::ALWAYS, NULL, NULL); // Put a placeholder node into stmtp to track our position. // We'll strip these out after the blocks are fully cloned. AstSplitPlaceholder* placeholderp = makePlaceholderp(); alwaysp->addStmtp(placeholderp); m_addAfter[*color] = placeholderp; m_newBlocksp->push_back(alwaysp); } // Scan the body of the always. We'll handle if/else // specially, everything else is a leaf node that we can // just clone into one of the split always blocks. iterateAndNextNull(m_origAlwaysp->bodysp()); } protected: VL_DEBUG_FUNC; // Declare debug() AstSplitPlaceholder* makePlaceholderp() { return new AstSplitPlaceholder(m_origAlwaysp->fileline()); } virtual void visit(AstNode* nodep) { // Anything that's not an if/else we assume is a leaf // (that is, something we won't split.) Don't visit further // into the leaf. // // A leaf might contain another if, for example a WHILE loop // could contain an if. We can't split WHILE loops, so we // won't split its nested if either. Just treat it as part // of the leaf; do not visit further; do not reach visit(AstNodeIf*) // for such an embedded if. // Each leaf must have a user3p if (!nodep->user3p()) nodep->v3fatalSrc("null user3p in V3Split leaf"); // Clone the leaf into its new always block SplitLogicVertex* vxp = reinterpret_cast(nodep->user3p()); uint32_t color = vxp->color(); AstNode* clonedp = nodep->cloneTree(false); m_addAfter[color]->addNextHere(clonedp); m_addAfter[color] = clonedp; } virtual void visit(AstNodeIf* nodep) { const ColorSet& colors = m_ifColorp->colors(nodep); typedef vl_unordered_map CloneMap; CloneMap clones; for (ColorSet::const_iterator color = colors.begin(); color != colors.end(); ++color) { // Clone this if into its set of split blocks AstSplitPlaceholder* if_placeholderp = makePlaceholderp(); AstSplitPlaceholder* else_placeholderp = makePlaceholderp(); AstIf* clonep = new AstIf(nodep->fileline(), nodep->condp()->cloneTree(true), if_placeholderp, else_placeholderp); AstIf* origp = VN_CAST(nodep, If); if (origp) { // Preserve pragmas from unique if's // so assertions work properly clonep->uniquePragma(origp->uniquePragma()); clonep->unique0Pragma(origp->unique0Pragma()); clonep->priorityPragma(origp->priorityPragma()); } clones[*color] = clonep; m_addAfter[*color]->addNextHere(clonep); m_addAfter[*color] = if_placeholderp; } iterateAndNextNull(nodep->ifsp()); for (ColorSet::const_iterator color = colors.begin(); color != colors.end(); ++color) { m_addAfter[*color] = clones[*color]->elsesp(); } iterateAndNextNull(nodep->elsesp()); for (ColorSet::const_iterator color = colors.begin(); color != colors.end(); ++color) { m_addAfter[*color] = clones[*color]; } } private: VL_UNCOPYABLE(EmitSplitVisitor); }; class RemovePlaceholdersVisitor : public AstNVisitor { typedef vl_unordered_set NodeSet; NodeSet m_removeSet; // placeholders to be removed public: explicit RemovePlaceholdersVisitor(AstNode* nodep) { iterate(nodep); for (NodeSet::const_iterator it = m_removeSet.begin(); it != m_removeSet.end(); ++it) { AstNode* np = *it; np->unlinkFrBack(); // Without next np->deleteTree(); VL_DANGLING(np); } } virtual ~RemovePlaceholdersVisitor() {} virtual void visit(AstNode* nodep) { iterateChildren(nodep); } virtual void visit(AstSplitPlaceholder* nodep) { m_removeSet.insert(nodep); } private: VL_UNCOPYABLE(RemovePlaceholdersVisitor); }; class SplitVisitor : public SplitReorderBaseVisitor { private: // Keys are original always blocks pending delete, // values are newly split always blocks pending insertion // at the same position as the originals: typedef vl_unordered_map ReplaceMap; ReplaceMap m_replaceBlocks; // AstNodeIf* whose condition we're currently visiting AstNode* m_curIfConditional; // CONSTRUCTORS public: explicit SplitVisitor(AstNetlist* nodep) : m_curIfConditional(NULL) { iterate(nodep); // Splice newly-split blocks into the tree. Remove placeholders // from newly-split blocks. Delete the original always blocks // that we're replacing. for (ReplaceMap::iterator it = m_replaceBlocks.begin(); it != m_replaceBlocks.end(); ++it) { AstAlways* origp = it->first; for (AlwaysVec::iterator addme = it->second.begin(); addme != it->second.end(); ++addme) { origp->addNextHere(*addme); RemovePlaceholdersVisitor removePlaceholders(*addme); } origp->unlinkFrBack(); // Without next origp->deleteTree(); VL_DANGLING(origp); } } virtual ~SplitVisitor() {} // METHODS protected: void makeRvalueEdges(SplitVarStdVertex* vstdp) { // Each 'if' depends on rvalues in its own conditional ONLY, // not rvalues in the if/else bodies. for (VStack::const_iterator it = m_stmtStackps.begin(); it != m_stmtStackps.end(); ++it) { AstNodeIf* ifNodep = VN_CAST((*it)->nodep(), NodeIf); if (ifNodep && (m_curIfConditional != ifNodep)) { continue; } new SplitRVEdge(&m_graph, *it, vstdp); } } void colorAlwaysGraph() { // Color the graph to indicate subsets, each of which // we can split into its own always block. m_graph.removeRedundantEdges(&V3GraphEdge::followAlwaysTrue); // Some vars are primary inputs to the always block; prune // edges on those vars. Reasoning: if two statements both depend // on primary input A, it's ok to split these statements. Whereas // if they both depend on locally-generated variable B, the statements // must be kept together. SplitEdge::incrementStep(); pruneDepsOnInputs(); // For any 'if' node whose deps have all been pruned // (meaning, its conditional expression only looks at primary // inputs) prune all edges that depend on the 'if'. for (V3GraphVertex* vertexp = m_graph.verticesBeginp(); vertexp; vertexp=vertexp->verticesNextp()) { SplitLogicVertex* logicp = dynamic_cast(vertexp); if (!logicp) continue; AstNodeIf* ifNodep = VN_CAST(logicp->nodep(), NodeIf); if (!ifNodep) continue; bool pruneMe = true; for (V3GraphEdge* edgep = logicp->outBeginp(); edgep; edgep = edgep->outNextp()) { SplitEdge* oedgep = dynamic_cast(edgep); if (!oedgep->ignoreThisStep()) { // This if conditional depends on something we can't // prune -- a variable generated in the current block. pruneMe = false; // When we can't prune dependencies on the conditional, // give a hint about why... if (debug() >= 9) { V3GraphVertex* vxp = oedgep->top(); SplitNodeVertex* nvxp = dynamic_cast(vxp); UINFO(0, "Cannot prune if-node due to edge "<nodep()<nodep()->dumpTree(cout, "- "); } break; } } if (!pruneMe) continue; // This if can be split; prune dependencies on it. for (V3GraphEdge* edgep = logicp->inBeginp(); edgep; edgep = edgep->inNextp()) { SplitEdge* oedgep = dynamic_cast(edgep); oedgep->setIgnoreThisStep(); } } if (debug()>=9) { m_graph.dumpDotFilePrefixed("splitg_nodup", false); } // Weak coloring to determine what needs to remain grouped // in a single always. This follows all edges excluding: // - those we pruned above // - PostEdges, which are done later m_graph.weaklyConnected(&SplitEdge::followScoreboard); } virtual void visit(AstAlways* nodep) { // build the scoreboard scoreboardClear(); scanBlock(nodep->bodysp()); if (m_noReorderWhy != "") { // We saw a jump or something else rare that we don't handle. UINFO(9," NoSplitBlock because "< 1) { // Counting original always blocks rather than newly-split // always blocks makes it a little easier to use this stat to // check the result of the t_alw_split test: ++m_statSplits; // Visit through the original always block one more time, // and emit the split always blocks into m_replaceBlocks: EmitSplitVisitor emitSplit(nodep, &ifColor, &(m_replaceBlocks[nodep])); emitSplit.go(); } } virtual void visit(AstNodeIf* nodep) { UINFO(4," IF "<condp()); m_curIfConditional = NULL; scanBlock(nodep->ifsp()); scanBlock(nodep->elsesp()); } private: VL_UNCOPYABLE(SplitVisitor); }; //###################################################################### // Split class functions void V3Split::splitReorderAll(AstNetlist* nodep) { UINFO(2,__FUNCTION__<<": "<= 3); } void V3Split::splitAlwaysAll(AstNetlist* nodep) { UINFO(2,__FUNCTION__<<": "<= 3); }