// -*- mode: C++; c-file-style: "cc-mode" -*- //************************************************************************* // DESCRIPTION: Verilator: Basic data structure to keep names unique // // Code available from: https://verilator.org // //************************************************************************* // // Copyright 2005-2024 by Wilson Snyder. This program is free software; you // can redistribute it and/or modify it under the terms of either the GNU // Lesser General Public License Version 3 or the Perl Artistic License // Version 2.0. // SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0 // //************************************************************************* // //************************************************************************* #ifndef VERILATOR_V3UNIQUENAMES_H_ #define VERILATOR_V3UNIQUENAMES_H_ #include "config_build.h" #include "verilatedos.h" #include "V3Hasher.h" #include #include class V3UniqueNames final { const std::string m_prefix; // Prefix to attach to all names std::unordered_map m_multiplicity; // Suffix number for given key public: V3UniqueNames() = default; explicit V3UniqueNames(const std::string& prefix) : m_prefix{prefix} { if (!m_prefix.empty()) { UASSERT(VString::startsWith(m_prefix, "__V"), "Prefix must start with '__V'"); UASSERT(!VString::endsWith(m_prefix, "_"), "Prefix must not end with '_'"); } } // Return argument, prepended with the prefix if any, then appended with a unique suffix each // time we are called with the same argument. std::string get(const std::string& name) { const unsigned num = m_multiplicity[name]++; std::string result; if (!m_prefix.empty()) { result += m_prefix; result += "_"; } result += name; result += "__"; result += cvtToStr(num); return result; } // Return hash of node as string, prepended with the prefix if any, appended with a unique // suffix each time we are called with a node that hashes to the same value. std::string get(const AstNode* nodep) { return get(V3Hasher::uncachedHash(nodep).toString()); } // Reset to initial state (as if just constructed) void reset() { m_multiplicity.clear(); } }; #endif // Guard