In order to avoid unexpected breakage on multi-driven variables, we
resolve in DFG construction by using only the first driver encountered.
Also issues the MULTIDRIVEN error for these signals.
Replace the 'run to fixed point' algorithm with a work list driven
approach. Instead of marking the graph as changed, we explicitly add
vertices to the work list, to be visited, when a vertex is changed. This
improves both memory locality (as the work list is processed in last in
first out order), and removed unnecessary visitations when only a few
nodes changes.
Folding an AstLogAnd with a non-zero constant operand used to coerce the
type of the other operand, yielding an ill-typed node that DFG was then
unhappy about. Add a RedOr instead if the width of the replacement
operand is greater than zero.
Fixes#3726
Apart from the representational changes below, this patch renames
AstNodeMath to AstNodeExpr, and AstCMath to AstCExpr.
Now every expression (i.e.: those AstNodes that represent a [possibly
void] value, with value being interpreted in a very general sense) has
AstNodeExpr as a super class. This necessitates the introduction of an
AstStmtExpr, which represents an expression in statement position, e.g :
'foo();' would be represented as AstStmtExpr(AstCCall(foo)). In exchange
we can get rid of isStatement() in AstNodeStmt, which now really always
represent a statement
Peak memory consumption and verilation speed are not measurably changed.
Partial step towards #3420
In V3Active, we try hard to turn `always @(a or b or c)` into an
`always_comb` if the only variables read in the block are also in the
sensitivity list. In addition, also allow this optimization when reading
variables that are not in the sensitivity list, but are known to be
constant/never changing after initialization. In particular lookup
tables introduced by V3Table are covered by this. This can have a
significant impact on designs that use the `always @(a or b or c)` style
for combinational logic.
In non-static contexts like class objects or stack frames, the use of
global trigger evaluation is not feasible. The concept of dynamic
triggers allows for trigger evaluation in such cases. These triggers are
simply local variables, and coroutines are themselves responsible for
evaluating them. They await the global dynamic trigger scheduler object,
which is responsible for resuming them during the trigger evaluation
step in the 'act' eval region. Once the trigger is set, they await the
dynamic trigger scheduler once again, and then get resumed during the
resumption step in the 'act' eval region.
Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
This changeset brings support for accesses like:
class Cls#(type TYPE1);
TYPE1::some_method();
endclass
It is done by delaying dot resolution on type parameters until they get
resolved by V3Param, and doing a more thorough reference skip.
Prevents the possibility of assigning an integer to a class reference,
both at the SystemVerilog and the emitted C++ levels.
Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
`V3SchedTiming` currently assumes that if a fork still exists, it must
have statements within it (otherwise it would have been deleted by
`V3Timing`). However, in a case like this:
```
module t;
reg a;
initial fork a = 1; join
endmodule
```
the assignment in the fork is optimized out by `V3Dead` after
`V3Timing`. This leads to `V3SchedTiming` accessing fork's `stmtsp`
pointer, which at this point is null. This patch addresses that issue.
Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
Allow constant folding through adjacent nodes of all associative
operations, for example '((a & 2) & 3)' or '(3 & (2 & a))' can now be
folded into '(a & 2)' and '(2 & a)' respectively. Also improve speed of
making associative expression trees right leaning by using rotation of
the existing vertices whenever instead of allocation of new nodes.
Only apply when there is guaranteed to be a subsequent constant folding
and elimination of some of the expression, otherwise this sometimes
interferes with the simplification of concatenations and harms overall
performance.
Also added a testing only -fno-const-before-dfg option, as otherwise
V3Const eats up a lot of the simple inputs. A lot of the things V3Const
swallows in the simple cases can make it to DFG in complex cases, or DFG
itself can create them during optimization. In any case to save
complexity of testing DFG constant folding, we use this option to turn
off V3Const prior to the DFG passes in the relevant test.
Some optimizations are only a net win if they help us remove a graph
node (or at least ensure they don't grow the graph), or yields otherwise
special logic, so try to apply them only in these cases.
A lot of optimizations in DFG assume a DAG, but the more things are
representable, the more likely it is that a small cyclic sub-graph is
present in an otherwise very large graph that is mostly acyclic. In
order to avoid loosing optimization opportunities, we explicitly extract
the cyclic sub-graphs (which are the strongly connected components +
anything feeing them, up to variable boundaries) and treat them
separately. This enables optimization of the remaining input.
This change introduces a custom reference-counting pointer class that
allows creating such pointers from 'this'. This lets us keep the
receiver object around even if all references to it outside of a class
method no longer exist. Useful for coroutine methods, which may outlive
all external references to the object.
The deletion of objects is deferred until the next time slot. This is to
make clearing the triggered flag on named events in classes safe
(otherwise freed memory could be accessed).
Added a new data-flow graph (DFG) based combinational logic optimizer.
The capabilities of this covers a combination of V3Const and V3Gate, but
is also more capable of transforming combinational logic into simplified
forms and more.
This entail adding a new internal representation, `DfgGraph`, and
appropriate `astToDfg` and `dfgToAst` conversion functions. The graph
represents some of the combinational equations (~continuous assignments)
in a module, and for the duration of the DFG passes, it takes over the
role of AstModule. A bulk of the Dfg vertices represent expressions.
These vertex classes, and the corresponding conversions to/from AST are
mostly auto-generated by astgen, together with a DfgVVisitor that can be
used for dynamic dispatch based on vertex (operation) types.
The resulting combinational logic graph (a `DfgGraph`) is then optimized
in various ways. Currently we perform common sub-expression elimination,
variable inlining, and some specific peephole optimizations, but there
is scope for more optimizations in the future using the same
representation. The optimizer is run directly before and after inlining.
The pre inline pass can operate on smaller graphs and hence converges
faster, but still has a chance of substantially reducing the size of the
logic on some designs, making inlining both faster and less memory
intensive. The post inline pass can then optimize across the inlined
module boundaries. No optimization is performed across a module
boundary.
For debugging purposes, each peephole optimization can be disabled
individually via the -fno-dfg-peepnole-<OPT> option, where <OPT> is one
of the optimizations listed in V3DfgPeephole.h, for example
-fno-dfg-peephole-remove-not-not.
The peephole patterns currently implemented were mostly picked based on
the design that inspired this work, and on that design the optimizations
yields ~30% single threaded speedup, and ~50% speedup on 4 threads. As
you can imagine not having to haul around redundant combinational
networks in the rest of the compilation pipeline also helps with memory
consumption, and up to 30% peak memory usage of Verilator was observed
on the same design.
Gains on other arbitrary designs are smaller (and can be improved by
analyzing those designs). For example OpenTitan gains between 1-15%
speedup depending on build type.
- Rename `--dump-treei` option to `--dumpi-tree`, which itself is now a
special case of `--dumpi-<tag>` where tag can be a magic word, or a
filename
- Control dumping via static `dump*()` functions, analogous to `debug()`
- Make dumping independent of the value of `debug()` (so dumping always
works even without the debug flag)
- Add separate `--dumpi-graph` for dumping V3Graphs, which is again a
special case of `--dumpi-<tag>`
- Alias `--dump-<tag>` to `--dumpi-<tag> 3` as before
Before this change, some forked processes were being inlined in
`V3Timing` because they contained no `CAwait`s. This only works under
the assumption that no `CAwait`s will be added there later, which is not
true, as a function called by a forked process could be turned into a
coroutine later. The call would be wrapped in a new `CAwait`, but the
process itself would have already been inlined at this point.
This commit moves the inlining to `transformForks` in `V3SchedTiming`,
which is called at a point when all `CAwait`s are already in place.
Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
The recent patch to defer substitutions on V3Gate crashes on circular
logic that has cycle length >= 3 with all inlineable signals (cycle
length 2 is detected correctly and is not inlined). Fix by stopping
recursion at the loop-back edge.
Fixes#3543
Adds timing support to Verilator. It makes it possible to use delays,
event controls within processes (not just at the start), wait
statements, and forks.
Building a design with those constructs requires a compiler that
supports C++20 coroutines (GCC 10, Clang 5).
The basic idea is to have processes and tasks with delays/event controls
implemented as C++20 coroutines. This allows us to suspend and resume
them at any time.
There are five main runtime classes responsible for managing suspended
coroutines:
* `VlCoroutineHandle`, a wrapper over C++20's `std::coroutine_handle`
with move semantics and automatic cleanup.
* `VlDelayScheduler`, for coroutines suspended by delays. It resumes
them at a proper simulation time.
* `VlTriggerScheduler`, for coroutines suspended by event controls. It
resumes them if its corresponding trigger was set.
* `VlForkSync`, used for syncing `fork..join` and `fork..join_any`
blocks.
* `VlCoroutine`, the return type of all verilated coroutines. It allows
for suspending a stack of coroutines (normally, C++ coroutines are
stackless).
There is a new visitor in `V3Timing.cpp` which:
* scales delays according to the timescale,
* simplifies intra-assignment timing controls and net delays into
regular timing controls and assignments,
* simplifies wait statements into loops with event controls,
* marks processes and tasks with timing controls in them as
suspendable,
* creates delay, trigger scheduler, and fork sync variables,
* transforms timing controls and fork joins into C++ awaits
There are new functions in `V3SchedTiming.cpp` (used by `V3Sched.cpp`)
that integrate static scheduling with timing. This involves providing
external domains for variables, so that the necessary combinational
logic gets triggered after coroutine resumption, as well as statements
that need to be injected into the design eval function to perform this
resumption at the correct time.
There is also a function that transforms forked processes into separate
functions.
See the comments in `verilated_timing.h`, `verilated_timing.cpp`,
`V3Timing.cpp`, and `V3SchedTiming.cpp`, as well as the internals
documentation for more details.
Signed-off-by: Krzysztof Bieganski <kbieganski@antmicro.com>
Fix compile error for queue method usage, if it is the
first statement in a block of code, and the return
value is not used. Example:
> if (foo)
> void'(bar.pop_front());
* Tests: Add a test to reproduce #3399
* Fix#3399. When reading an inout port in a module, it should refer the
original inout port, not the generated MODTEMP.
* Tests: Add a test to reproduce #3509
* Tests: Compile without tautological-compare check because bit op tree optimization is disabled in the test.
* Internals: Dedup code. No functional change is intended.
* Fix#3509.
"2'b10 == (2'b11 & {1'b0, val[0]})" and "2'b10 != (2'b11 & {1'b0, val[0]})" were
wrongly optimized to "!val[0]" and "val[0]" respectively.
Now properly optimize them to 1'b0 and 1'b1.
* Commentary
* Commentary: Update Changes
These have been 'deprecated' for 2 years and are otherwise unused except
for using a temporary placeholder value, which I have inlined with the
default value.
Also remove the now VL_TIME_STR_CONVERT utility function (and
corresponding unit tests), which have no references in any project on
GitHub.
Associative arrays that specify a wildcard index type may be indexed by
integral expressions of any size, with leading zeros removed
automatically. A natural representation for such expressions is a
string, especially that the standard explicitly specifies automatic
casts from string indices to bit vectors of equivalent size.
The automatic cast part is done implicitly by the existing type system.
A simpler way to just make this work would be to convert wildcard index
type to a string type directly in the parser code, but several new AST
classes are needed to make sure illegal method calls are detected.
The verilated data structure implementation is reused, because there is
no need for differentiating the behavior on C++ side.
Step towards a proper run-time library. Reduce the amount of ifdefs in
the implementation of offloaded tracing. There are still a very small
number of ifdefs left, which will need more careful changes in order to
keep user API compatibility.
* Tests: Add a test to reproduce #3470
* Update LSB during return path of traversal. No functional change is intended.
* Introduce LeafInfo::m_msb
* Update LeafInfo::m_msb when visitin AstCCast
* Internals: Add comment, reorder. No functional change is intended.
* Delete explicit from copy constructor to fix build error.
* Update Changes
* Internals: Remove unused parameter. No functional change is intended.
* Tests: Add explanation to t_const_opt.
* Tests: Check BitOpTree statistics in t_const_opt.
* Tests: Add a test to reproduce #3445
* Fix#3445. Don't forget LSB of frozen node in BitOpTreeOpt.
* Apply suggestions from code review
Co-authored-by: Geza Lore <gezalore@gmail.com>
V3MergeCond merges consecutive conditional `_ = cond ? _ : _` and
`if (cond) ...` statements. This patch adds an analysis and ordering
phase that moves statements with identical conditions closer to each
other, in order to enable more merging opportunities. This in turn
eliminates a lot of repeated conditionals which reduced dynamic branch
count and branch misprediction rate. Observed 6.5% improvement on
multi-threaded large designs, at the cost of less than 2% increase in
Verilation speed.
This is a major re-design of the way code is scheduled in Verilator,
with the goal of properly supporting the Active and NBA regions of the
SystemVerilog scheduling model, as defined in IEEE 1800-2017 chapter 4.
With this change, all internally generated clocks should simulate
correctly, and there should be no more need for the `clock_enable` and
`clocker` attributes for correctness in the absence of Verilator
generated library models (`--lib-create`).
Details of the new scheduling model and algorithm are provided in
docs/internals.rst.
Implements #3278
Some cases of warnings about the use of blocking and non-blocking
assignments in combinational vs sequential processes were suppressed in
a way that is inconsistent with the *actual* current execution model of
Verilator. Turning these back on to, well, warn the user that these might
cause unexpected results. V5 will clean these up, but until then err on
the side of caution.
Fixes#864.
At the end of V3Param, fix up the module list to be topologically
sorted. We need to do this at the end as a later instantiation of a
recursive module might instantiate an earlier specialization, which we
cannot know until we processed everything. The rest of the compiler
depends on the module list being topologically sorted.
Fixes#3393
Rename AstNodeModule::hierName -> someInstanceName and explain that this
is only used for user messages.
Rename AstNode::locationStr -> instanceStr and simplify implementation.
In particular, do not report an instance if we can't find a reasonable
guess.
The --prof-threads option has been split into two independent options:
1. --prof-exec, for collecting verilator_gantt and other execution
related profiling data, and
2. --prof-pgo, for collecting data needed for PGO
The implementation of execution profiling is extricated from
VlThreadPool and is now a separate class VlExecutionProfiler. This means
--prof-exec can now be used for single-threaded models (though it does
not measure a lot of things just yet). For consistency VerilatedProfiler
is renamed VlPgoProfiler. Both VlExecutionProfiler and VlPgoProfiler are
in verilated_profiler.{h/cpp}, but can be used completely independently.
Also re-worked the execution profile format so it now only emits events
without holding onto any temporaries. This is in preparation for some
future optimizations that would be hindered by the introduction of function
locals via AstText.
Also removed the Barrier event. Clearing the profile buffers is not
notably more expensive as the profiling records are trivially
destructible.
Using the 'forceable' directive in a configuration file, or the /*
verilator forceable */ metacomment on a variable declaration will
generate additional public signals that allow the specified signals to
be forced/released from the C++ code.
- Add more tests, including for tracing.
- Apply some cleaner, more generic abstractions in the implementation.
- Use clearer AstRelease which is not an assignment.
* Tests: Add t_hier_block_sc_trace(fst|vcd) that tests tracing hierarchical block on SystemC.
* Add a check that elaboration is done before a trace file is opened.
* Add a check that elaboration is done before trace() is called to verilated SystemC model.
* Tests: call sc_core::sc_start(sc_core::SC_ZERO_TIME) before opening a trace file
* Tests: Fix t_trace_two_sc to call sc_start before opening trace
* Use vl_fatal as suggested in PR review.
Trace initialization (tracep->decl* functions) used to explicitly pass
the complete hierarchical names of signals as string constants. This
contains a lot of redundancy (path prefixes), does not scale well with
large designs and resulted in .rodata sections (the string constants) in
ELF executables being extremely large.
This patch changes the API of trace initialization that allows pushing
and popping name prefixes as we walk the hierarchy tree, which are
prepended to declared signal names at run-time during trace
initialization. This in turn allows us to emit repeat path/name
components only once, effectively removing all duplicate path prefixes.
On SweRV EH1 this reduces the .rodata section in a --trace build by 94%.
Additionally, trace declarations are now emitted in lexical order by
hierarchical signal names, and the top level trace initialization
function respects --output-split-ctrace.
* Add a test to reproduce #3197
* Fix#3197. Optimize correctly even if a variable is >32
* Quick exit instead of continue. No functional change is intended.
* Delete comment-out line.
* update per review comment
IEEE 1800-2017 6.11.3 says these types are unsigned. Until now these
types were treated as not having a signedness (NOSIGN), and nodes having
these types were later resolved by V3Width to be unsigned. This is a bit
problematic when creating nodes of these types after V3Width. Treating
these types as unsigned from the get go is fine, and actually improves
generated code slightly.
* Add a test to reproduce bug3182. Run the same HDL with -Oo to confirm the result is same.
* Hopefully fix#3182. The result can be 0 only when polarity is true (no AstNot is found during traversal).
* add tests to reproduce #3177.
Any random test circuits can be added to t_split_var_4.v later because it uses CRC to check the result while
t_split_var_0.v has just barrel shifters.
* Fix#3177. Don't merge assign statements if a variable is marked split_var.
- Merge AstNodeIf nodes as well (not just assignment from AstCond)
- Merge merged results recursively (optimizes nested conditionals/ifs)
- Only checking mergeability once per node.
- Don't add redundant masking
- Duplicate cheap statements in both branches, if doing so yields a
larger merge
- Include reduced nodes before the starting conditional in the merge
- Remove redundant casting
- Cheaper final XOR parity flip (~/^1 instead of != 0)
- Support XOR reduction of ~XOR nodes
- Don't add redundant masking of terms
- Support unmasked terms
- Add cheaper implementation for single bit only terms
- Ensure result is clean under all circumstances (this fixes current bugs)
Verilator should now correctly re-evaluate any logic that depends on
state set in a DPI exported function, including if the DPI export is
called outside eval, or if the DPI export is called from a DPI import.
Whenever the design contains a DPI exported function that sets a
non-local variable, we create a global __Vdpi_export_trigger flag, that
is set in the body of the DPI export, and make all variables set in any
DPI exported functions dependent on this flag (this ensures correct
ordering and change detection on state set in DPI exports when needed).
The DPI export trigger flag is cleared at the end of eval, which ensured
calls to DPI exports outside of eval are detected. Additionally the
ordering is modifies to assume that any call to a 'context' DPI import
might call DPI exports by adding an edge to the ordering graph from the
logic vertex containing the call to the DPI import to the DPI export
trigger variable vertex (note the standard does not allow calls to DPI
exports from DPI imports that were not imported with 'context', so we
do not enforce ordering on those).
- Use C++11 initialization syntax
- Use C++11 for loops
- Add const
- Factor out repeated _->fileline() sub-expressions
- Factor out issuing warning message
No functional change.