Internals: Add AstUserNAllocator utility classes.
These utility classes can be used to hang advanced data structures off AstNode user*u() pointers, and they take care of memory management for the client. Use via the call operator().
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src/V3Ast.h
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src/V3Ast.h
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@ -26,6 +26,7 @@
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#include "V3Global.h"
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#include "V3Global.h"
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#include <cmath>
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#include <cmath>
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#include <type_traits>
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#include <unordered_set>
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#include <unordered_set>
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#include "V3Ast__gen_classes.h" // From ./astgen
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#include "V3Ast__gen_classes.h" // From ./astgen
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@ -1141,10 +1142,14 @@ public:
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explicit VNUser(void* p) { m_u.up = p; }
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explicit VNUser(void* p) { m_u.up = p; }
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~VNUser() = default;
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~VNUser() = default;
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// Casters
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// Casters
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WidthVP* c() const { return reinterpret_cast<WidthVP*>(m_u.up); }
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template <class T> //
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VSymEnt* toSymEnt() const { return reinterpret_cast<VSymEnt*>(m_u.up); }
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typename std::enable_if<std::is_pointer<T>::value, T>::type to() const {
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AstNode* toNodep() const { return reinterpret_cast<AstNode*>(m_u.up); }
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return reinterpret_cast<T>(m_u.up);
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V3GraphVertex* toGraphVertex() const { return reinterpret_cast<V3GraphVertex*>(m_u.up); }
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}
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WidthVP* c() const { return to<WidthVP*>(); }
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VSymEnt* toSymEnt() const { return to<VSymEnt*>(); }
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AstNode* toNodep() const { return to<AstNode*>(); }
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V3GraphVertex* toGraphVertex() const { return to<V3GraphVertex*>(); }
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int toInt() const { return m_u.ui; }
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int toInt() const { return m_u.ui; }
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static VNUser fromInt(int i) { return VNUser(i); }
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static VNUser fromInt(int i) { return VNUser(i); }
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};
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};
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@ -0,0 +1,119 @@
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// -*- mode: C++; c-file-style: "cc-mode" -*-
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//*************************************************************************
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// DESCRIPTION: Verilator: Utility to hang advanced data structures of
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// AstNode::user*p() pointers with automatic memory management.
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//
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// Code available from: https://verilator.org
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//
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//*************************************************************************
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//
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// Copyright 2003-2021 by Wilson Snyder. This program is free software; you
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// can redistribute it and/or modify it under the terms of either the GNU
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// Lesser General Public License Version 3 or the Perl Artistic License
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// Version 2.0.
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// SPDX-License-Identifier: LGPL-3.0-only OR Artistic-2.0
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//
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//*************************************************************************
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#ifndef VERILATOR_V3ASTUSERALLOCATOR_H_
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#define VERILATOR_V3ASTUSERALLOCATOR_H_
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#include "config_build.h"
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#include "verilatedos.h"
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#include "V3Ast.h"
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#include <type_traits>
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#include <vector>
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template <class T_Node, class T_Data, int T_UserN> class AstUserAllocatorBase VL_NOT_FINAL {
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static_assert(1 <= T_UserN && T_UserN <= 5, "Wrong user pointer number");
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static_assert(std::is_base_of<AstNode, T_Node>::value, "T_Node must be an AstNode type");
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private:
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std::vector<T_Data*> m_allocated;
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inline T_Data* getUserp(T_Node* nodep) const {
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// This simplifies statically as T_UserN is constant. In C++17, use 'if constexpr'.
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if (T_UserN == 1) {
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VNUser user = nodep->user1u();
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return user.to<T_Data*>();
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} else if (T_UserN == 2) {
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VNUser user = nodep->user2u();
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return user.to<T_Data*>();
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} else if (T_UserN == 3) {
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VNUser user = nodep->user3u();
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return user.to<T_Data*>();
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} else if (T_UserN == 4) {
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VNUser user = nodep->user4u();
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return user.to<T_Data*>();
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} else {
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VNUser user = nodep->user5u();
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return user.to<T_Data*>();
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}
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}
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inline void setUserp(T_Node* nodep, T_Data* userp) const {
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// This simplifies statically as T_UserN is constant. In C++17, use 'if constexpr'.
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if (T_UserN == 1) {
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nodep->user1u(VNUser(userp));
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} else if (T_UserN == 2) {
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nodep->user2u(VNUser(userp));
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} else if (T_UserN == 3) {
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nodep->user3u(VNUser(userp));
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} else if (T_UserN == 4) {
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nodep->user4u(VNUser(userp));
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} else {
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nodep->user5u(VNUser(userp));
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}
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}
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protected:
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AstUserAllocatorBase() {
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// This simplifies statically as T_UserN is constant. In C++17, use 'if constexpr'.
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if (T_UserN == 1) {
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AstUser1InUse::check();
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} else if (T_UserN == 2) {
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AstUser2InUse::check();
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} else if (T_UserN == 3) {
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AstUser3InUse::check();
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} else if (T_UserN == 4) {
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AstUser4InUse::check();
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} else {
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AstUser5InUse::check();
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}
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}
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virtual ~AstUserAllocatorBase() {
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// Delete all allocated data structures
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for (T_Data* const p : m_allocated) { delete p; }
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}
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public:
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// Get a reference to the user data
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T_Data& operator()(T_Node* nodep) {
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T_Data* userp = getUserp(nodep);
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if (!userp) {
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userp = new T_Data;
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m_allocated.push_back(userp);
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setUserp(nodep, userp);
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}
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return *userp;
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}
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};
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// User pointer allocator classes. T_Node is the type of node the allocator should be applied to
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// and is simply there for a bit of extra type safety. T_Data is the type of the data structure
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// managed by the allocator.
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template <class T_Node, class T_Data>
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class AstUser1Allocator final : public AstUserAllocatorBase<T_Node, T_Data, 1> {};
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template <class T_Node, class T_Data>
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class AstUser2Allocator final : public AstUserAllocatorBase<T_Node, T_Data, 2> {};
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template <class T_Node, class T_Data>
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class AstUser3Allocator final : public AstUserAllocatorBase<T_Node, T_Data, 3> {};
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template <class T_Node, class T_Data>
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class AstUser4Allocator final : public AstUserAllocatorBase<T_Node, T_Data, 4> {};
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template <class T_Node, class T_Data>
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class AstUser5Allocator final : public AstUserAllocatorBase<T_Node, T_Data, 5> {};
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#endif // Guard
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